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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Claw
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Posted - 2009.01.25 15:38:00 -
[1]
Prime Orbital Systems opened fire early on the opposing team, destroying a Blackbird and a Kitsune before they were stopped from firing. This was due to a lack of understanding of the rules which are clearly communicated in the rules threads, by the GMs in fleet chat, and by myself in local chat.
After this, we were in the process of reimbursing these two ships so that the match could continue, despite the fact that this would have delayed our schedule; at this point POS would have suffered a points penalty for the infraction.
During this, POS also moved a Blackbird over 20km.
As a result of these two rules infractions, the game was no longer in a fairly playable state and I chose to award a forfeit win to Tenth Legion.
Prime Orbital Systems are not disqualified from the tournament, however they will receive 0 points and Tenth Legion will receive a full 125 points.
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NoNah
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Posted - 2009.01.25 15:40:00 -
[2]
Edited by: NoNah on 25/01/2009 15:40:12 To bad, we expected a much more interesting fight.
Unfortunate misunderstandings I guess. Parrots, commence!
Postcount: 101411
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Soryn Kael
Chaos From Order Manifest Destiny.
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Posted - 2009.01.25 15:41:00 -
[3]
The rules are obviously not clear enough..
LABEL the countdowns.
Fight Ending in 30 seconds
Ending in 10 etc.
Fight Starting in 30 seconds
Starting in 10
That would solve the problem, just change it so we don't have this happen again.
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Doctor Penguin
Amarr Shadow Command Tenth Legion
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Posted - 2009.01.25 15:41:00 -
[4]
Thanks Claw. :) ________________________________________________
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Althun
Rukongai Tenth Legion
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Posted - 2009.01.25 15:44:00 -
[5]
Yep, I was really disappointed. No action on the radio... :( - Corp Website: RUKON.ORG
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Finger Puppet
Tenth Legion
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Posted - 2009.01.25 15:44:00 -
[6]
Helps to pay attention, thanks for the points
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Lasar Bonghits
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Posted - 2009.01.25 15:44:00 -
[7]
We new the rules, you gave bad commands. Give us our time back and go on with your schedule.
Sorry, but there is a schedule.
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.01.25 15:44:00 -
[8]
Originally by: Soryn Kael The rules are obviously not clear enough..
LABEL the countdowns.
Fight Ending in 30 seconds
Ending in 10 etc.
Fight Starting in 30 seconds
Starting in 10
That would solve the problem, just change it so we don't have this happen again.
They already do, more or less.
When Claw said END, POS started shooting .
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Lasar Bonghits
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Posted - 2009.01.25 15:45:00 -
[9]
And why the hell do you have 2 fights going on with count downs in local?
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Borgholio
Minmatar Borgholio's Collective Prime Orbital Systems
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Posted - 2009.01.25 15:45:00 -
[10]
We officially protest this. We were following CCP's instructions to the letter and they never bothered to inform us that they were actually looking into things and that we should hold still. Had they simply communicated with us, we would have ceased moving back to our original warp-in positions and waited for further confirmations. ----------------------------------- You will be assimilated...bunghole! |
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Tyrna Reglacius
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Posted - 2009.01.25 15:45:00 -
[11]
Local chat was kind of confusing with a countdown clearly being displayed by the GM's after we warped to the arena. However the countdown was 4mins early and at the end of the countdown it said "match stopped" or something of the sorts. I think the suggestion above on the "ending" countdown should be done or not have 2 fights in the same system!!! This isn't the way we want to "win" fights. Best of luck to POS in the rest of the tourney.
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JS LiamElms
Gallente Borgholio's Collective Prime Orbital Systems
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Posted - 2009.01.25 15:46:00 -
[12]
[15:10:55] GM Nova > Once you warp in, stay put and watch local for a command to fight
[15:11:09] GM Nova > Good luck.
[15:11:39] GM Nova > Warp to the Arena 2 now please
[15:13:12] Xiong Yoshi > WAIT UNTIL ECM BURST TO DO ANYTHING
[15:13:21] GM Nova > Exactly
[15:13:26] GM Nova > Watch local
in local we see this....
[15:11:05] CCP Claw > 4 minutes remaining
[15:14:15] CCP Claw > 1 minute remaining
[15:15:04] CCP Claw > 10 seconds
[15:15:10] CCP Claw > 5
[15:15:14] CCP Claw > END
.... lol... guess we figured that was for us, seen as we were told to watch local. We engaged, assuming the local countdown was for us as stated.
[15:36:23] CCP Mindstar > The countdown finished with End. [15:36:45] CCP Mindstar > additionally, violating the countdown was NOT what caused the forfeit [15:37:20] CCP Mindstar > subsequently violating the "no moving before the fight" rule while we were trying to even things out and get a fight happening was.
sorry guys.... but we didn't move, and was waiting. it would have been a good fight, we got disqualified. "i am a noob, so when i pop you... feel the shame!!" |
Lasar Bonghits
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Posted - 2009.01.25 15:46:00 -
[13]
As the countdowns were not directed at anyone, who was to know who that a match was about to start or end.
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.01.25 15:47:00 -
[14]
The "END" might have clued you in!
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Finger Puppet
Tenth Legion
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Posted - 2009.01.25 15:48:00 -
[15]
Well, our team wasn't confused. We didn't lock, move or engage while you popped our two ships.
I don't think there's an issue here.
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Papa Boats
Es and Whizz Hedonistic Imperative
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Posted - 2009.01.25 15:49:00 -
[16]
It amazes me how slow and dense you can be on basic problems within the tourney. This problem has happened a few times before and you still are to dense to say in local fight ends in or fight starts in. For many of these people its is there 1st or 2nd fight in the tourny. They do not know what the countdown is so its better to be aggressive and attack.
You need to make it clear if this is a countdown to the fight ending or starting or use 2 of your jove systems so local chats do not get mixed up FFS get it together enforce rules evenly and make it clear what is going on for the combat pilots. People want the fights and the people put lots of isk into getting in and getting plenty of ships ready for the fight.
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Soryn Kael
Chaos From Order Manifest Destiny.
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Posted - 2009.01.25 15:50:00 -
[17]
This is 3 times in under 20 matches?
I think it wouldn't hurt to make a small change rather than just soldiering on with it unclear. It's such an easy fix to make it perfectly clear, why NOT change it?
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Unreal5
Malicious Intentions
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Posted - 2009.01.25 15:50:00 -
[18]
Originally by: Finger Puppet Well, our team wasn't confused. We didn't lock, move or engage while you popped our two ships.
I don't think there's an issue here.
ASD |
Lasar Bonghits
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Posted - 2009.01.25 15:52:00 -
[19]
Originally by: Soryn Kael This is 3 times in under 20 matches?
I think it wouldn't hurt to make a small change rather than just soldiering on with it unclear. It's such an easy fix to make it perfectly clear, why NOT change it?
Because there is a schedule and its easier to screw over a small number of people than to inconvience a large number. Or maybe is just another small number, but that happens to be CCP.
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NAYRL
Gallente Chaos From Order
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Posted - 2009.01.25 15:53:00 -
[20]
when u have all your weapons hot and are sensor boosted, and ur thinking ur gettin a count down to the start of your match, u cant stop ur guns fast enough b4 u lock, in fights with ewar, if u dont lock fast enough it could cost you the match. If only 1 team did it, you could say the team got it wrong, but seeing as it's afew teams now and the teams involved on both sides agree that it wasnt clear then i dont think askin for a better count down is too much
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Cidious Optics
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Posted - 2009.01.25 15:55:00 -
[21]
HUGE ECM BURST
HUGE ECM BURST
if you were following ccp rules to the letter you surely would not have begun firing prior to a HUGE ECM BURST
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Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.01.25 15:56:00 -
[22]
Perhaps it's not CCP who are too dense, but the players who break the rules?
I'm sorry, but the players of EVE Online aren't exactly as intelligent as they would like to think.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.01.25 15:56:00 -
[23]
Originally by: Lasar Bonghits As the countdowns were not directed at anyone, who was to know who that a match was about to start or end.
What is your problem? Can't you understand the meaning of the word END? Do you think END means START?
Stop blaming others for your own fault. You made a mistake, no one else.
And yes, they have a tight schedule. There are 64 teams eager to fight. If you don't like the alliance tournament then don't apply next time and leave it to those who love it and who are thankful that CCP invests a lot of time, money and efforts to organize the tournament.
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NoNah
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Posted - 2009.01.25 15:57:00 -
[24]
Originally by: NAYRL when u have all your weapons hot and are sensor boosted, and ur thinking ur gettin a count down to the start of your match, u cant stop ur guns fast enough b4 u lock, in fights with ewar, if u dont lock fast enough it could cost you the match. If only 1 team did it, you could say the team got it wrong, but seeing as it's afew teams now and the teams involved on both sides agree that it wasnt clear then i dont think askin for a better count down is too much
While I would agree, and it's an obvious misunderstanding, you can't have targeted modules even activated. It won't explain moving and it won't explain not stopping when the other team doesn't respond.
There's just no better way of solving the issue as it happened. One team didn't understand the rules as they were, the other did. Parrots, commence!
Postcount: 524584
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Soryn Kael
Chaos From Order Manifest Destiny.
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Posted - 2009.01.25 15:57:00 -
[25]
You mean the HUGE ECM BURST that doesn't show up depending on how you're set up?
WHY IS IT SO HARD TO JUST LABEL THE COUNTDOWN
That solves the problem and it isn't a significant change. Problem solved, discussion over, crisis averted, no need for debate. It's like saying you don't a guardrail because people won't go over the cliff usually, when a couple people have gone over. Just put in the label and then you have zero issues.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.25 15:58:00 -
[26]
Look it wasn't even close to the start time, so it's the team's fault and nobody else's.
They don't start matches early, ever. this having happened before is all the more reason for people to not be clueless about it ;P
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Zahiridjin
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Posted - 2009.01.25 16:00:00 -
[27]
Edited by: Zahiridjin on 25/01/2009 16:01:32 no fight no fun /me cries |
Lasar Bonghits
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Posted - 2009.01.25 16:01:00 -
[28]
Originally by: NAYRL when u have all your weapons hot and are sensor boosted, and ur thinking ur gettin a count down to the start of your match, u cant stop ur guns fast enough b4 u lock, in fights with ewar, if u dont lock fast enough it could cost you the match. If only 1 team did it, you could say the team got it wrong, but seeing as it's afew teams now and the teams involved on both sides agree that it wasnt clear then i dont think askin for a better count down is too much
But you have to remember there is a schedule and just move on. With having 2 different sets of teams in arenas at the same time and giving commands in local what could possble go wrong? Oh, wait...
The fact is the right thing to do was more difficult and time consuming than just to DQ the teams. Claw isnt even reading this thread. Just toss it up and move on to let the player base emo post. My my, has eve come along way in the wrong direction.
Just because doing the right and fair thing is hard doesnt mean you shouldnt do it. Its usually why we call them right and fair. |
Morgan La'Chance
Caldari Dynamic Reallocation and Logistics
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Posted - 2009.01.25 16:03:00 -
[29]
Originally by: Lasar Bonghits With having 2 different sets of teams in arenas at the same time and giving commands in local what could possble go wrong? Oh, wait...
Hmm yes, perhaps CCP *should* have foreseen your stupidity instead of assuming you would be able to read. |
JS LiamElms
Gallente Borgholio's Collective Prime Orbital Systems
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Posted - 2009.01.25 16:03:00 -
[30]
i think you should not warp people into the hostile situation before the other game has finished :(
telling them to watch local, then wonder why after a countdown teams engage,,,, Simple mistake tbh, and if The GM's choose to not see this, the is nothing we can do.
I put it down to bad sequancing, and communications.. no one told us the other game was about to finish. If it happened before, maybe you should have held everyone back till that had finished.
People cancelled RL stuff and got up early for this. Good fun, turned into upset people :( what is sad, is that they couldn't remburse a ship killed. And lets face it... sorry we insta popped the BB and crow. It was a crow CCP Claw! |
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