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Khanto Thor
Amarr Imperial Academy
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Posted - 2009.01.26 11:45:00 -
[1]
Ishtar gets my vote!
.....also who said remote sensor dampers are useless! |

AIchemist
Gallente O.W.N. Corp OWN Alliance
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Posted - 2009.01.26 12:00:00 -
[2]
dem fleet stabz r teh sex. |

Kashimir
Otoko no Baito
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Posted - 2009.01.26 12:51:00 -
[3]
Well Ishtar was expected to be a unmatched favorite in this tournament, but. I personally loved they way Abaddons have worked. Many teams fielding the Abbaddons have ended up ripping through the opposition in minutes. But still. I'll have to say Megathron Navy Issue in hands of Gallente Factional Warfare Team. Quite easily counterable yet just lovely dps. |
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CCP Mindstar

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Posted - 2009.01.26 12:56:00 -
[4]
Originally by: Kashimir Well Ishtar was expected to be a unmatched favorite in this tournament, but. I personally loved they way Abaddons have worked. Many teams fielding the Abbaddons have ended up ripping through the opposition in minutes. But still. I'll have to say Megathron Navy Issue in hands of Gallente Factional Warfare Team. Quite easily counterable yet just lovely dps.
I loved the Navy Megas. Counterable or not, it was a sexy setup  |
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CCP Soundwave
Minmatar C C P CCP

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Posted - 2009.01.26 13:51:00 -
[5]
I'm going with the Ishkur.
It has amazing contribution considering how cheap it is. You get five drones, ewar and a relatively fast ship, at only four points.
Watch out for the Rupture though, Evoke showed us yesterday what a full rack of those can do to the Ishtar setup, and I wouldn't be surprised to see an alliance or two field those next week. |
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DJTheBaron
Caldari FinFleet Band of Brothers
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Posted - 2009.01.26 14:07:00 -
[6]
Edited by: DJTheBaron on 26/01/2009 14:07:51 The Thorax.
Cheap points wise in T1 & faction flavour.
Excellent buffer tank, excellent damage, fits for speed to approach & orbit targets.
5x T2 blasters melt targets under 6k range. The trick is surviving the burn towards your targets and pinning them down.
Being close range removes the most damaging effect of sensor damps, the ability to lock.
5x medium drones or 10x light drones, with a choice of damage, cap draining, ecm, damping, tracking disrupting, remote logistics or even sniping and webbing if you go for 2 large drones.
Vulnerable to Cap warfare as their guns & midslots require cap.
Missile Spam: because they will often charge head first into volleys, and missiles dont rely on tracking, negating the speed tank of a close range blaster orbit.
Smartbombs: If all the ships are orbiting you, you will damage every one with your smartbomb, smartbombs also remove their drones from the fight.
We all know a thorax based team has the ability to bring down very solid setups. I've done it myself vs the five in tourney 4 when they used an ishtar ecm & logistics setup. BOB famously lost their title reign to such a setup as well.
I personally think drones are the weapon of the tournament. Most ships carry them, and they are simply so versatile. Im a big fan of sending light drones after pesky frigates while focusing fire on another target. Those small frigates often make life hell with electronic warfare and are less likely to pack smartbombs.
However drones are easy to counter by outrunning them or their tracking, can be destroyed by conventional weapons, other drones and more importantly, smartbombs. "The Views & Opinions Expressed In This Post Represent Your Own, So Dont Bother Arguing" Player A: "DJTheBaron Sounds Like Sean Connery Having A Gobble" FinFleet Do It In Style |

MotherMoon
Huang Yinglong
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Posted - 2009.01.26 15:07:00 -
[7]
I'm calling it right now. The phantasm will be the best ship of the tourny.
Lets just call it a feeling.
But for now I'd actually have to say those splennirs are mighty sexy ships. The idea of fielding mulipe command ships is awesome because each can run it's own gang mod. Just think of the possibilities of a gang using 3 command ships of different races.
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DJTheBaron
Caldari FinFleet Band of Brothers
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Posted - 2009.01.26 15:38:00 -
[8]
Originally by: MotherMoon The idea of fielding mulipe command ships is awesome because each can run it's own gang mod. Just think of the possibilities of a gang using 3 command ships of different races.
A battlecruiser or field command ship can run 1 gang module.
A fleet command ship can run 3 gang modules with bonuses to their racial abilities, and has increased defence at the expence of offence.
So Putting 3 fleet command ships would be a waste of points. However there noting to stop most battlecruisers or field command ships on the field from fitting a gang module and a mind link implant to boost its effect.
In tournament 4 I often fielded 7-8 t1 cruisers, a few bombers and flew a battlecruiser with gang module & mind link implant to boost the entire team, while fcing from a pretty robust ship.
But with the new rules i'd love to see a 6 faction cruisers, 3 tech 2 cruisers & inty/assault frig setup, or perhaps replace a tech 2 cruiser with a battlecruiser for a gang mod/mindlink bonus. |

AIchemist
Gallente O.W.N. Corp OWN Alliance
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Posted - 2009.01.26 15:42:00 -
[9]
Originally by: DJTheBaron
Originally by: MotherMoon The idea of fielding mulipe command ships is awesome because each can run it's own gang mod. Just think of the possibilities of a gang using 3 command ships of different races.
A battlecruiser or field command ship can run 1 gang module.
A fleet command ship can run 3 gang modules with bonuses to their racial abilities, and has increased defence at the expence of offence.
So Putting 3 fleet command ships would be a waste of points. However there noting to stop most battlecruisers or field command ships on the field from fitting a gang module and a mind link implant to boost its effect.
In tournament 4 I often fielded 7-8 t1 cruisers, a few bombers and flew a battlecruiser with gang module & mind link implant to boost the entire team, while fcing from a pretty robust ship.
But with the new rules i'd love to see a 6 faction cruisers, 3 tech 2 cruisers & inty/assault frig setup, or perhaps replace a tech 2 cruiser with a battlecruiser for a gang mod/mindlink bonus.
Fleet stabber is intreting dj, with 5 highs,4mids,6 lows and the ability to field 4 mediums/8 light drones.
Not to mention 3 rigs and the speed. |

Lord Saradomin
Gallente The Vorlon Empire Skunk-Works
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Posted - 2009.01.26 16:14:00 -
[10]
lol Ishtar...did the op see many of the matches at all? have to agree with the remote sensor boosters though they did well this weekend but expect much more close range fights next weekend.
they only won when piloted by actually skilled pilots...and even then it was pretty close.
but anyway for my vote, Ishkurs did very well however the Mega Navy's were just brilliant.
Eve Online: QR = welcome to Assault Frigate Online |

Edriahn
Gallente Sniggerdly
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Posted - 2009.01.26 16:34:00 -
[11]
Nmegas were just pure ownage, easily the best match so far... |

Larg Kellein
Caldari Agony Unleashed Agony Empire
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Posted - 2009.01.26 16:56:00 -
[12]
Stabbers did pretty well... much to my dismay.
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DJTheBaron
Caldari FinFleet Band of Brothers
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Posted - 2009.01.26 17:14:00 -
[13]
Edited by: DJTheBaron on 26/01/2009 17:15:27
Originally by: AIchemist
Fleet stabber is intreting dj, with 5 highs,4mids,6 lows and the ability to field 4 mediums/8 light drones.
Not to mention 3 rigs and the speed.
In the post you quoted iw as simply pointing out that multiple fleet command ships would be a bad idea but there were field command & battlecruiser alternatives.
1 fleet command ship is of course fine though, any more and your simply wasting points and lacking focus.
I still standby a thorax heavy team, perhaps rupture with slightly more speed & agility but less tank. those kind of teams would be packing webs and the odd warp scrambler and are bound to pin down some stabber hulls for blaster kills while a few more dropped to drone damage.
Stabber hulls are simply paper thin when their speed is removed and generally deal less damage than the other cruiser classes. But is should be pointed out that the majority of setups we have seen so far do not carry webs & warp scramblers to counter speed setups. So they will still prove quite effictive in upcoming matches.
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OrDeR
Caldari THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.01.26 17:46:00 -
[14]
abaddon , with good support = win. |

Master Technique
Club Bear
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Posted - 2009.01.26 18:04:00 -
[15]
Originally by: DJTheBaron Edited by: DJTheBaron on 26/01/2009 14:07:51 The Thorax.
Cheap points wise in T1 & faction flavour.
Excellent buffer tank, excellent damage, fits for speed to approach & orbit targets.
5x T2 blasters melt targets under 6k range. The trick is surviving the burn towards your targets and pinning them down.
Being close range removes the most damaging effect of sensor damps, the ability to lock.
5x medium drones or 10x light drones, with a choice of damage, cap draining, ecm, damping, tracking disrupting, remote logistics or even sniping and webbing if you go for 2 large drones.
Vulnerable to Cap warfare as their guns & midslots require cap.
Missile Spam: because they will often charge head first into volleys, and missiles dont rely on tracking, negating the speed tank of a close range blaster orbit.
Smartbombs: If all the ships are orbiting you, you will damage every one with your smartbomb, smartbombs also remove their drones from the fight.
We all know a thorax based team has the ability to bring down very solid setups. I've done it myself vs the five in tourney 4 when they used an ishtar ecm & logistics setup. BOB famously lost their title reign to such a setup as well.
I personally think drones are the weapon of the tournament. Most ships carry them, and they are simply so versatile. Im a big fan of sending light drones after pesky frigates while focusing fire on another target. Those small frigates often make life hell with electronic warfare and are less likely to pack smartbombs.
However drones are easy to counter by outrunning them or their tracking, can be destroyed by conventional weapons, other drones and more importantly, smartbombs.
I'm kind of confused by your post here. OP asked for best ship of the tourney, and you kind of summed up the pros as well as cons of thoraxes and drones and how to use them, which most people in the tournament learned 3 months after they started playing.
I think Abbadons with support or largely BC gangs will be the winners. Using the Bastards and R.U.R. as examples. I basically think whoever has more DPS on the field will win. Some people are bringing E-War, but they die extremely fast typically, and most of the heavy hitters are also packing so much ECCM that they arent very effective...case and point my team! Once our 4 ewar support ships are dead, our remaining ishtars are simply not enough dps to break drakes faster than they break us.
So yeah, big passive high dps BS (nave mega, abbadon, hype, phoon) and high dps BC (harb, cane, brutix, drake).
Guess if I had to pick one ship overall to be favored, it would be the Harbinger. |

Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.01.26 18:24:00 -
[16]
I enjoyed all autocannon ships so far... oh yes, and the artillery Tempests
nighthawks seem to be most effective commands
amarr were too FOTM and didn't fulfill my expectations
so all in all best show - instapopping Astrates with 1400 artillery Tempests fleet issue.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.26 18:28:00 -
[17]
Sleipnir ! (i might be biased by them blowing me up tho)
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Jason Edwards
Internet Tough Guy
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Posted - 2009.01.26 19:01:00 -
[18]
Not a single deimos yet so far. I'm slightly surprised at that. However expected due to the blaster issue.
I would have to say the command ships are the best ships so far in the battles. Primarily the damnation. |

Xiong Yoshi
Aliastra
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Posted - 2009.01.26 19:07:00 -
[19]
I'm going with the Abaddons. They are performing better than I had expected. Ishtars were expected to do well, and for the most part have.. but I wouldn't say that they are "dominating" the scene, which means they are falling short of expectations.
I'm particularly disappointed by the performance of Navy Caracals so far. I really thought that a team of paper tank, sniper caracals with Sensor Damps would do very well. Heck, I'm surprised that no one has done a team of cerbs and warped the team in to 100km accepting the 50% HP reduction penalty... once that penalty was assigned on day 1, I immediately latched on to it as a possible strategy for a real sniper setup. |

BuckStrider
Fleem Co
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Posted - 2009.01.26 19:42:00 -
[20]
Quote: Not a single deimos yet so far. I'm slightly surprised at that.
I'm not...They are about as useless as a Raven
How many of those did you see?
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Faraelle Brightman
Gallente Placid Reborn
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Posted - 2009.01.26 19:48:00 -
[21]
Originally by: BuckStrider
Quote: Not a single deimos yet so far. I'm slightly surprised at that.
I'm not...They are about as useless as a Raven
How many of those did you see?
Vini Vidi Vichi had 2 or 3 in the fight against Fourth District and I want to say at least one other team had at least one. -----------------------
"Every once in a while, declare peace. It confuses the hell out of your enemies." |

Elfaen Ethenwe
Caldari Infusion. PROBABLE CAUSE
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Posted - 2009.01.26 19:52:00 -
[22]
Kia's ishtar team. Its made the touney for me. |

Kil2
Club Bear
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Posted - 2009.01.26 19:56:00 -
[23]
fleet pest no doubt |

Jason Edwards
Internet Tough Guy
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Posted - 2009.01.26 20:12:00 -
[24]
Originally by: BuckStrider
Quote: Not a single deimos yet so far. I'm slightly surprised at that.
I'm not...They are about as useless as a Raven
How many of those did you see?
FIX had 2. They were pretty successful. VVV had 2. They lost. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Ryder McGrump
Run For Cover Manifest Destiny.
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Posted - 2009.01.27 01:03:00 -
[25]
Everyone says Ishtar...i'm not sre....it certainly wasn't the best ship for the Goons who got Smacked... |

MotherMoon
Huang Yinglong
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Posted - 2009.01.27 01:07:00 -
[26]
Edited by: MotherMoon on 27/01/2009 01:08:10
Originally by: DJTheBaron
Originally by: MotherMoon The idea of fielding mulipe command ships is awesome because each can run it's own gang mod. Just think of the possibilities of a gang using 3 command ships of different races.
A battlecruiser or field command ship can run 1 gang module.
A fleet command ship can run 3 gang modules with bonuses to their racial abilities, and has increased defence at the expence of offence.
So Putting 3 fleet command ships would be a waste of points. However there noting to stop most battlecruisers or field command ships on the field from fitting a gang module and a mind link implant to boost its effect.
In tournament 4 I often fielded 7-8 t1 cruisers, a few bombers and flew a battlecruiser with gang module & mind link implant to boost the entire team, while fcing from a pretty robust ship.
But with the new rules i'd love to see a 6 faction cruisers, 3 tech 2 cruisers & inty/assault frig setup, or perhaps replace a tech 2 cruiser with a battlecruiser for a gang mod/mindlink bonus.
why would giving your fleet all of the shield bonuses,and/or all of the speed bonuses,and/or all of the armor bonuses be a waste?
|

Kashimir
Otoko no Baito
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Posted - 2009.01.27 01:16:00 -
[27]
Originally by: Ryder McGrump Everyone says Ishtar...i'm not sre....it certainly wasn't the best ship for the Goons who got Smacked...
Ishtar is a great ship with this ruleset, no, as a Ishtar pilot my self I have to say it's a great ship even without a ruleset, but a setup with full reliance on the Ishtars is easily counterable with sheer DPS as seen in that match. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.27 03:03:00 -
[28]
Originally by: CCP Mindstar
Originally by: Kashimir Well Ishtar was expected to be a unmatched favorite in this tournament, but. I personally loved they way Abaddons have worked. Many teams fielding the Abbaddons have ended up ripping through the opposition in minutes. But still. I'll have to say Megathron Navy Issue in hands of Gallente Factional Warfare Team. Quite easily counterable yet just lovely dps.
I loved the Navy Megas. Counterable or not, it was a sexy setup 
counterable, unless you are IDLE, nah, who brings ewar to a tournament 
they are way more counterable when they are pve fit and we have 8 falcons.  |

Kitano
THE MuPPeT FaCTOrY PuPPet MasTers
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Posted - 2009.01.27 03:54:00 -
[29]
Was very mpressed with the ruptures ownage and bias yes, My abaddon.
Front page happy snappy :P |

Vaal Erit
Science and Trade Institute
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Posted - 2009.01.27 06:15:00 -
[30]
Abaddon by far. --
http://desusig.crumplecorn.com/sigs.html
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