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Thread Statistics | Show CCP posts - 47 post(s) |

JiJiCle
Gallente Epsilon Lyr Tau Ceti Federation
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Posted - 2009.01.27 12:30:00 -
[1]
Originally by: CCP Whisper
Originally by: Ki Tarra
Originally by: CCP Whisper Yes, we figured out that this would allow carriers and other capitals that are not meant to be in high sec space a way in. And we're taking measures to prevent that.
Simply make any high sec connected wormhole have a mass allowance that is too small to allow capital ships through 
Cap high sec wormholes at 900mil kg, still allows a round trip for a couple of battleships (or even an single orca), but doesn't allow cap ships unauthorized access to high sec.
Good idea. 
You could achieve that with a signature radius limit. It would be more flexible because you could send more ships back and forth while preventing caps to go through. |

JiJiCle
Gallente Epsilon Lyr Tau Ceti Federation
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Posted - 2009.01.27 12:42:00 -
[2]
Edited by: JiJiCle on 27/01/2009 12:43:00
Originally by: Xennith i didnt think there were going to be k<>k links, thats pretty epic.
It wont there could be : K-system <=WH=> W-system <=WH=> K-system but NOT : K-system <=WH=> K-system
Originally by: Brutal Bruno Any news on when it will hit SiSi???
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JiJiCle
Gallente Epsilon Lyr Tau Ceti Federation
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Posted - 2009.01.27 12:58:00 -
[3]
well, sorry then, missed that part  |

JiJiCle
Gallente Epsilon Lyr Tau Ceti Federation
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Posted - 2009.01.27 16:02:00 -
[4]
Edited by: JiJiCle on 27/01/2009 16:02:50
Originally by: DrAtomic
Originally by: Shadowsword Edited by: Shadowsword on 27/01/2009 15:27:13 This is a pretty clever ploy from CCP to force high-sec players into low-sec or 0.0.
Let me explain.
Random 0.0 player does exploration, find a WH, warn his corp/alliance not to use it in order to keep the way open. Player does it's stuff, come back with loot.
Rnadom high-sec player does exploration, find a WH. He can't warn people in the entry system not to use the same WH, since he can't speak to them, he's not in local anymore. Or he is, but might not be listened to. So one or more neutrals end up entering by the same WH. And, since it's 0.0 rules, it might be bubbled, so the random will think twice about just coming back. More neutrals, or back and forth traveling, and the WH collapse. Now things are getting interesting for the random high-sec dweller, odds are that he'll have a fair chunk of 0.0 or low-sec to travel back to safety.
This is pure Evil CCP. :p
It get's better... Pirate scans down WH in highsec and enters it, bubbles entry point and waits... :)
Or even worst, they could use the "hey can you help me with that hard mission ?" technique: - fleet up - warp to the "in need for help" guy who stands just next to the WH entrance - getting automaticly sucked through wormhole (if they do an auto-travel through and not on activation) - being bubbled & pwned by a nice "welcome in WH space!" comitee
hi sec exploration 4TW 
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