| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Qui Shon
|
Posted - 2009.01.27 21:08:00 -
[31]
Originally by: Cade Morrigan Maybe we'll find the USS Voyager and her annoying captain Janeway...
We are the Eve, resistance is futile!
Nah, not really. I'd offer her tea and biscuits . |

Hoshi
Eviction.
|
Posted - 2009.01.27 21:15:00 -
[32]
Originally by: Delclara Nancekuke Edited by: Delclara Nancekuke on 27/01/2009 19:41:13
Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
I would imagine that's within the probes lifespan of course.
They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Seems the major reason for this is to make it less likely you get stuck in W-space. As long as you brought a probing ship you should always have enough probes to find a way back at least.
I guess you will lose some probes from time to time (forgetting or not having time to scoop them) but I think 100 probes will last you several months, unless you are extremely forgetful. |

Taak Coram
Gallente Cursed Souls Vort3x.
|
Posted - 2009.01.27 23:39:00 -
[33]
Originally by: Hoshi
Originally by: Delclara Nancekuke Edited by: Delclara Nancekuke on 27/01/2009 19:41:13
Originally by: Hoshi you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
I would imagine that's within the probes lifespan of course.
They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Seems the major reason for this is to make it less likely you get stuck in W-space. As long as you brought a probing ship you should always have enough probes to find a way back at least.
I guess you will lose some probes from time to time (forgetting or not having time to scoop them) but I think 100 probes will last you several months, unless you are extremely forgetful.
Concise and quick information. Thank you kindly! |

Strom Nekth
|
Posted - 2009.01.28 02:42:00 -
[34]
Originally by: Hoshi
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
I do suggest you start selling off your probes. While they will be converted to the new types of probes you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
Ouch. Guess who just bought a set of probe BPO's...
In other news, the exploration stuff sounds interesting. Still now word about skill requirements though.
|

rubico1337
Caldari nefarious badgers inc
|
Posted - 2009.01.28 02:43:00 -
[35]
Originally by: Kiena Kie I don't think we have to worry about all the newbies circumventing the skill training a lot of us have done. What I gathered from the post is that worm holes are going to be a one way street. It won't be easy to drag around different ships to explore and run the sites. One ship is going to have to do it all, so the fitting is going to change to show that.
Also, I'm sure there will still be hacking, arch/salv, mining and combat sites. Where else will we be getting T3 bpcs from.
Looking forward to it.
rule#1 of eve: bring friends
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
|

rubico1337
Caldari nefarious badgers inc
|
Posted - 2009.01.28 02:46:00 -
[36]
Originally by: Sigras one question, will cynos be allowed in the new areas of space? please say no! lol
and if you answer; where was it posted? did i miss it?
nope
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener
|

Darkeen
Gallente
|
Posted - 2009.01.28 05:47:00 -
[37]
Edited by: Darkeen on 28/01/2009 05:50:23
Quote: Well we are going to change that. We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPC's, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks. We are going to establish the untamed frontier that lurks at the fringes of known space and into which brave souls bent on conquest and riches will venture with high hopes. Some will return as heroes, some will return as fresh clones spewing from the medical vats. Some may never return at all.
Oh, Krap!!
Does this mean that you could enter a wormhole in Amarr Prime one day, stay there for a week and exit it in say Goonspace as the wormhoel exit has moved ("shifted and slide through space")???
CCP Whisper? Can you give us the lowdown?
Edit:
Quote: There is also the chance that you could stumble across a route through wormhole space that links two widely separated areas of known space and gives you a lucrative, fast trade route for as long as the wormholes stay open. Or perhaps the route leads into the backyard of your sworn enemy...at which point you may be faced with the question of what ships to send through to maximise the potential of the mass allowance the wormholes possess.
Looks like I found my answer
Regards,
Jason Brisbane
|

Bo'Tox
Amarr Arkor Inc
|
Posted - 2009.01.28 05:54:00 -
[38]
Originally by: glassmanipulator Edited by: glassmanipulator on 27/01/2009 11:34:36 "There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones"
stupid.... The whining mission runners finally got there way again ehh... Better make deadspace not dampen stuff anymore then ;)
*just the whole sound of this is kinda bad... imo they should leave the scanning mechanics alone and just introduce a wormhole launcher and/or wormhole probe(s). Sounds like WAY too much change to me. Why not add "wormholes" to multispec results, and let people go from there or something. Christ.. this is bad.
Tis wont be that bad..
Pirates can still scan out anomalies and warp to them (not going through) to gank people coming through these gates and then take the juicy T3 components from them!
|

Venkul Mul
Gallente
|
Posted - 2009.01.28 07:48:00 -
[39]
Originally by: rubico1337
Originally by: Kiena Kie I don't think we have to worry about all the newbies circumventing the skill training a lot of us have done. What I gathered from the post is that worm holes are going to be a one way street. It won't be easy to drag around different ships to explore and run the sites. One ship is going to have to do it all, so the fitting is going to change to show that.
Also, I'm sure there will still be hacking, arch/salv, mining and combat sites. Where else will we be getting T3 bpcs from.
Looking forward to it.
rule#1 of eve: bring friends
rule n. 1 of wormhole space: friends heat mass capacity. |

Delclara Nancekuke
Gallente Frisky Space Vixens
|
Posted - 2009.01.28 08:26:00 -
[40]
Originally by: Hoshi They will have a limited lifespan like current probes yes but that timer is reset when scooping them back in so you can reuse unlimited times. And if you crash/disconnect you can resume control of the probes when you get back in.
Hmm, I guess that all depends on how well you use the probe given you can alter the profile it scans in. Current quest probes last a long time and have a reasonable scan strength depending on type. The new change intimates only one type.
I've not read any further from the dev blog but reusing the probe and having its timer reset? Perhaps when you decrease the scan radius to what a sift or similar probe was then its scan time is less, whilst increasing is signal gain and you will see them used up. I cannot see an instance where you'd only ever need 100 or so probes.
You will always need reloads, just not as often.
|

Kesha Cachet
|
Posted - 2009.01.31 19:04:00 -
[41]
Originally by: Hoshi
Originally by: Taak Coram I'm curious what'll happen to my Sister's Launcher and my thousands of probes?
All sisters launchers (of both kinds) will be converted to a sister version of the new ship finding launcher. The ship finding launcher will also be able to use exploration probes and will as such be better than the exploration launcher on all acounts (except fitting).
I do suggest you start selling off your probes. While they will be converted to the new types of probes you won't need nearly as many anymore as you now will be able to scoop the probed back in after use and use them again any number of times.
First, thanks for a great guide. I learned a lot from your guide. I'm curious about one thing you state in your guide:
Originally by: Hoshi At the time of writing it is NOT possible to probe for cloaked ships. Latest information on the subject says it won't be possible until the planned full rework of the scan system is put in place.
Do you know if they decided to implement this in the upcoming probe revamp, so that probes will be able to find cloaked ships?
Thanks, |
|

CCP Mitnal
C C P CCP

|
Posted - 2009.01.31 21:48:00 -
[42]
Locked.
Please keep all feedback to this thread. |
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |