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Alexandra Delarge
The Korova
47
|
Posted - 2012.04.19 21:40:00 -
[31] - Quote
Urgg Boolean wrote:Recently I have been seeing about 30K online at any given time. Maybe 40K for a little while during a weekend peak. I don't want to argue the exact numbers, but there is a realtively huge discrepancy between the number of subs and active online numbers. Why is this?
It shouldn't be this way, should it? I mean, I share a system with a guy who has a personal mining fleet of an Orca and 4 hulks, and he says he is planning on purchasing 10 accounts total. Whenever he is online, ALL of his accounts are active.
Another scenario is a lo/null sec explorer that will almost always take a scouting alt while he works the sites. Again, if this type of player is online, so is his alt account. (This is me.)
What am I missing, and why does this discrepancy exist? Or are there really only 50K active subs and not the 300K that I have heard about via repeated heresay? It is because you are playing on the European server. The Asian and American servers have roughly the same amount of people on them too. Each of the three servers has around 100k subs at anytime. That is where the 300k number comes from. |

Xython
Merch Industrial Goonswarm Federation
693
|
Posted - 2012.04.19 22:21:00 -
[32] - Quote
War Kitten wrote:Wow.
You know, I live in a city of over 80,000 people, but when I go outside, I only ever see at most 30 or 40. I wonder why that is.
Cause most of them are AFK botting out in the suburbs. |

Adunh Slavy
Ammatar Trade Syndicate
682
|
Posted - 2012.04.19 22:55:00 -
[33] - Quote
Maybe I'm blind, where does that show the number of individual accounts that logged on in the past 24 hours? |

Holy One
SniggWaffe YOUR VOTES DON'T COUNT
184
|
Posted - 2012.04.19 23:05:00 -
[34] - Quote
Doc Fury wrote:Because of Falcon.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
694
|
Posted - 2012.04.19 23:21:00 -
[35] - Quote
Alexandra Delarge wrote:Urgg Boolean wrote:Recently I have been seeing about 30K online at any given time. Maybe 40K for a little while during a weekend peak. I don't want to argue the exact numbers, but there is a realtively huge discrepancy between the number of subs and active online numbers. Why is this?
It shouldn't be this way, should it? I mean, I share a system with a guy who has a personal mining fleet of an Orca and 4 hulks, and he says he is planning on purchasing 10 accounts total. Whenever he is online, ALL of his accounts are active.
Another scenario is a lo/null sec explorer that will almost always take a scouting alt while he works the sites. Again, if this type of player is online, so is his alt account. (This is me.)
What am I missing, and why does this discrepancy exist? Or are there really only 50K active subs and not the 300K that I have heard about via repeated heresay? It is because you are playing on the European server. The Asian and American servers have roughly the same amount of people on them too. Each of the three servers has around 100k subs at anytime. That is where the 300k number comes from. I dearly hope this is a troll... |

FeAKz
The Scope Gallente Federation
23
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Posted - 2012.04.20 00:06:00 -
[36] - Quote
I don't understand why there is so much public concern about subscription numbers lately. |

divanoo
Thirsty Beaver Goonswarm Federation
7
|
Posted - 2012.04.20 00:11:00 -
[37] - Quote
masternerdguy wrote:Cipher Jones wrote:Imagine if everyone on your ISP logged on at once and started downloading at once.
'Nuff said. Then you can collectively sue the ISP for not delivering the services they promised.
You really are a special snowflake |

Tom Aran
Virtual Democracy
3
|
Posted - 2012.04.20 00:12:00 -
[38] - Quote
FeAKz wrote:I don't understand why there is so much public concern about subscription numbers lately.
with every new expansion coming people are watching them stats to see if it made any difference.
and then complain about ;)
|

Logix42
Midnight Elites Echelon Rising
47
|
Posted - 2012.04.20 00:34:00 -
[39] - Quote
According to the marketing guy David Reid the average play time session for Eve is 3 hours (see some Dust 514 video for source i forget which one) so 24 hours in a day, 24/3 = 8 play sessions. Don't know the average days per week maybe 5? The number of players online ranges from 20k to 50k on weekends, say an average of 30k.
Summary: 3 hour avg play session 24 hour day = 8 play sessions 30k avg online 8 * 30k = 240k for the day
If on average people login 5/7 days per week then on any given day only 5/7 of the total subs will be online
240k / (5/7) = 336k
There you go 336,000 subs..... of course this is all very rough math and full of estimates but I think its clear enough to see how 30k online can equal a lot more subs Accelerate your particles out of my system immediately! |

Kietay Ayari
Caldari State
338
|
Posted - 2012.04.20 03:02:00 -
[40] - Quote
WoW has all 10,000,000 accounts on at the same time every day. Ferox #1 |

Dr Silkworth
Two Geezers in Space
26
|
Posted - 2012.04.20 03:13:00 -
[41] - Quote
The world is round |

Sang-in Tiers
Hedion University Amarr Empire
15
|
Posted - 2012.04.20 03:52:00 -
[42] - Quote
For me playing EVE means I play when I have time and motivation and same goes for my friends yet I always keep the subs running to train skills for the next time I have opportunity to play.
Also I heard the world is flat. |

Aggressive Nutmeg
180
|
Posted - 2012.04.20 04:59:00 -
[43] - Quote
War Kitten wrote:Wow.
You know, I live in a city of over 80,000 people, but when I go outside, I only ever see at most 30 or 40. I wonder why that is.
Do the 30 or 40 people you see try to eat your brains? If so, stay indoors until help arrives.
Never make eye contact with someone while eating a banana. |

Minabunny
School of Applied Knowledge Caldari State
55
|
Posted - 2012.04.20 05:02:00 -
[44] - Quote
300K subs was great, back in 1999. |

Skydell
Space Mermaids Somethin Awfull Forums
222
|
Posted - 2012.04.20 05:25:00 -
[45] - Quote
30K average for 300K is pretty accurate really. 30K x 8 average 3 hr play time is 240K + 60K alts.
If EVE is back down to 300K active, it took a big hit though. It was in the 500K active before the Null Sec signature nerf. |

War Kitten
Panda McLegion
739
|
Posted - 2012.04.20 11:27:00 -
[46] - Quote
J Kunjeh wrote:War Kitten wrote:Wow.
You know, I live in a city of over 80,000 people, but when I go outside, I only ever see at most 30 or 40. I wonder why that is.
A city full of anti-social douchebags...yeah, right, like RL=Eve or something...
Analogies and humor aren't your strong points are they? :)
Here's your sign... |

Malcanis
Vanishing Point. The Initiative.
3412
|
Posted - 2012.04.20 12:42:00 -
[47] - Quote
Skydell wrote:30K average for 300K is pretty accurate really. 30K x 8 average 3 hr play time is 240K + 60K alts.
If EVE is back down to 300K active, it took a big hit though. It was in the 500K active before the Null Sec signature nerf.
No it wasn't.
To the best of our knowledge EVE is currently at or just under 400k subs, which is the highest it's ever been. Assuming Inferno delivers, then I estimate that will hit the 430-450k mark by the end of the year, minus the short term effects of dear Jersey Johnson's botmurder campaign. If the next expansion is aimed at - and succeeds in - reforming EVE's outdated and submediocre PvE, then that should easily take us to 500k.
I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Adunh Slavy
Ammatar Trade Syndicate
686
|
Posted - 2012.04.20 16:55:00 -
[48] - Quote
Malcanis wrote: I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.
If Dust is a success, that population may well dwarf the Eve population. |

Shade Severii
Satan's Escorts MIDGET CHUCKERS
63
|
Posted - 2012.04.20 17:31:00 -
[49] - Quote
i hve 2 accounts and play at most 5 minutes a day |

Pop Bear
17
|
Posted - 2012.04.20 17:59:00 -
[50] - Quote
Adunh Slavy wrote:Malcanis wrote: I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.
If Dust is a success, that population may well dwarf the Eve population.
I think Dust will easily dwarf Eve''s population, but I think they're gonna have a huge challenge maintaining the numbers and keeping the teeny boppers interested.
Oh and OP is a tard! |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
674
|
Posted - 2012.04.20 18:07:00 -
[51] - Quote
npc corp poster thinks all eve account subscribers are online playing the game 23/7 |

Malcanis
Vanishing Point. The Initiative.
3418
|
Posted - 2012.04.20 18:16:00 -
[52] - Quote
Adunh Slavy wrote:Malcanis wrote: I make no prediction of the effect of Dust 514, except that at worst I don't think it will cost EVE any perceptible number of subscriptions.
If Dust is a success, that population may well dwarf the Eve population.
Or it may well flop. It's a big risk and frankly, nobody really knows what's going to happen a month after launch, let alone 6 months.
If there are 100k active Dust accounts (defined as having logged in and played in the last week) by the end of the year, I think CCP will be doing well. I think there will be an initial ssurge of interest, greatly boosted by the "what the hell, it's free so why not?" factor, and it's a given that pretty much every EVE-playing PS3 owner will at least take a look. After that? Anyone's guess (and pretty much everyone has made a guess) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Mara Villoso
Big Box The Toy Box
65
|
Posted - 2012.04.20 18:58:00 -
[53] - Quote
Posters keep saying 30k "players" and "people." Its only accounts. 30k on at any one time is not an indicator of how many humans are playing the game, only how many accounts are logged in.
Average time per session doesn't take into account the number of people logging in for price checks, skill changes, quick scouting, etc.. CCP has said the average number of accounts per player is 2. But recently we got another stat at fanfest, EVE has broken the 400k "active subscription" mark. Combining the two stats, you get 200k people. Assuming those people play with both accounts logged in at the same time, for 2 hrs per session (previously stated by another poster), thats 16,666 humans playing at any moment in time (or 33k accounts). Which fits the rolling 30k to 40k online number, esp considering both 2 hrs and 2 accounts were rounded down to the nearest whole number. However, I don't think I know anyone who plays for only 2 hrs at a time, nor do I know anyone who has only 1 account, nor does the "rolling" number online stay above 30k. So my personal estimate is that there are probably 140k to 150k or so humans who play EVE. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
18
|
Posted - 2012.04.22 14:25:00 -
[54] - Quote
Thanks to everyone who worked the numbers for me. It now makes sense. I am aware of time zones, and their affect on usage patterns. It just didn't seem intuitive to me that timezone factors could explain an approximately 10X discrepancy between online accounts and paid subs.
Again, thanks for your contributions to this topic, and for the good info that the total number of paid subs is now about 400K. |

Serene Repose
Perkone Caldari State
660
|
Posted - 2012.04.22 14:39:00 -
[55] - Quote
I don't understand. Could you all run that past me again? The world is wha? People do wha? Your town has how many people? (You count your alts as people like you?) This is all so complicated.
Hey, what's that big round ball in the sky? It's so....BRIGHT!! I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Mathias Hex
Hillcrest Armaments
109
|
Posted - 2012.04.22 14:58:00 -
[56] - Quote
There is atleast 20000-25000 players on the servers 23 hours of the day, for 12 of those hours there is an average of 40000. Granted thats just a guess from what I have seen, but I doubt they are all the same people playing 23 hours a day. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |

Miilla
Hulkageddon Orphanage
234
|
Posted - 2012.04.22 15:02:00 -
[57] - Quote
This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.
They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn. |

Skydell
Space Mermaids Somethin Awfull Forums
223
|
Posted - 2012.04.22 15:31:00 -
[58] - Quote
Miilla wrote:This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.
They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn.
That won't ever happen in EVE.
Meta Game is too forced and was built in years ago to grab multiple accounts cash from the base. Look at can mining as an example. It would have been so much simpler to just put a 40K GSC after anchor but they wanted the Alt hauler accounts. |

Alavaria Fera
GoonWaffe Goonswarm Federation
438
|
Posted - 2012.04.22 15:45:00 -
[59] - Quote
Skydell wrote:Miilla wrote:This is exactly what CCP are trying to remove, the high risk on customer churn with large number of accounts a factor of 10 is massive and way too risky as a business, they cannot absorb that, we saw that Incarna time when people quit. That high factor of customer to account ratio is why they nearly ended up bacnkrupt, and could again if dust fails.
They need to add more single player accounts at a higher rate than those with multiple accounts in order to absorb the churn. That won't ever happen in EVE. Meta Game is too forced and was built in years ago to grab multiple accounts cash from the base. Look at can mining as an example. It would have been so much simpler to just put a 40K GSC after anchor but they wanted the Alt hauler accounts. Huh, well GSC's are annoying to use when mining with the restrictions on how far apart they have to be etc.
Makes sense to jetcan for hauler or use orca alt. When you put it that way, it definitely is an interesting strategy. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Megos Adriano
Stoic Assembly Lines Trade Federation Alliance
11
|
Posted - 2012.04.22 22:34:00 -
[60] - Quote
I think there's maybe 80k-120k actual individual players. Stoic Assembly Lines is seeking more storks for our herd! Pilots of all ages-áand professions welcome to-ábecome part of our family - we have opportunities for all! For more information, send me an EVE-Mail. |
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