
Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2009.02.27 16:23:00 -
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Originally by: Rex Lashar Edited by: Rex Lashar on 29/01/2009 20:31:18
Here's my feedback; how seriously you take it is up to you.
1. "mining with your guns" is a huge issue.
2. Don't, under any circumstances, boost bounties.
3. Static asteroid belts will die anyway, changing the risk/reward model.
4. NPCs might be dumb, but at least they should warp scramble.
Rex, while I like your first point I think the rest of your post is trying to steer PVE in the wrong direction.
1. First, on Hauler Spawns. I agree, mining hasn't been a solid profession in EVE in almost 3-years. Anything that can take away from the vast supply of minerals is a good thing for mining. HOWEVER, those spawns also help tremendously with the gathering of low-end minerals as most of the spawns drop Trit and Pyrite, do you really want to MINE Trit?
2. The Bounties for an individual battleship should not go up yes. But defiantly the isk/hour in low-quality 0.0 MUST be boosted. People have NO REASON to leave empire and their level 4's at the moment. Most agents will make you better Isk then 80% of 0.0. We want more people in low-sec and 0.0 to increase PVP opportunities!!! That means a boost to those areas MUST BE MADE.
Players will NEVER migrate to more hostile areas unless the rewards are balanced to equal that risk. And high-end moons don't count, most players never see the rewards from high-end alliance money making. I think I speak for thousands of players when I say a boost to 0.0 AND low-sec PVE has been LONG overdue.
3 & 4: I think both these comments go together. At the moment with current game mechanics, spawns DO NOT need to scramble more than they already do. You say yourself "a good player can pinpoint you in 30 seconds". An increase in scrambling for rats would just make things frustrating NOT fun. Even in most exploration sites you can easily be scanned down by a good prober in 2-3 minutes.
Let the player do the tackling, not the NPC's.
IF everything was changed to exploration mechanics (ratting and asteroid belts) THEN I could see a change to more scrambling and tackling by NPC's, but right now it would be a joke.
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