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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2009.01.31 00:54:00 -
[1]
Edited by: Thargat on 31/01/2009 01:09:54 Original Thread
Background
NBSI and NRDS are the two most common ROE employed by sovholder alliances in eve. Not Blue Shoot It is often used because marshalling standings to badguys and protecting your assets and locals is hard with unidentified ships running around. Not Red Dont Shoot the another option available but it's very difficult to punish the right "bad apples" and not shoot innocents. It's also a constant "pain" to adjust standings to small corps (and even individual pilots) who are abusing the sovholders NRDS policy.
NRDS promotes alot of good things. Like trade, freedom of movement and generally makes 0.0 more accessible to the broad public (combined with ratting/farming contracts/deals and dockingrights it also generates income for the sovholders). So why isn't it used more?
Two major factors encourage NBSI over NRDS as the "easy way out".
1) Standings are hard to keep updated properly. Especially in large areas with alot of different neutral corps operating on a daily basis. Pirates and other "unknown" entities needs to be detected visually and hunted down manually, and they can easily hide among "true" neutrals in a system.
2) NRDS means less targets to shoot at and increases the chance of hostile spies running around uncontested.
The Goal
To make the game more dynamic and increasing the level of interaction between players. By: Populating 0.0 by making it more accessible. Giving industrialists (even very small corps) a better chance to experience 0.0. Giving pirates and pvpers new fun challanges. Making sovholding alliances appear more like true powerful factions rather than greedy backscratcher corps.
Ambitious? Maybe... but keep reading.

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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2009.01.31 01:11:00 -
[2]
My suggestion
Introduce new tools to encourage alliances and corps to choose a NRDS like stance and open up their space for more players.
The Tools
Automatic standings:
An alliance style Sec-status with Parameters set by the sovholders. Pilots and gangs who do bad stuff in the SOV areas are flagged as "red" to the sovholders (like in empire).
The thresholds are determined by the sovholders. It could be anything from agressing neutrals or entering forbidden/off limit systems, stealing cargo or putting up too large market orders on specific items, opening cynofields, or being reported by sovholding personel, with sufficient roles (like security officers). Depending on the transgression it would result in different kinds of flags, like temporary or permanent "sec-status/standings" loss (in the end resulting in different responses from the pilots in the sovholding alliance).
Fees and taxes:
Different kinds of fees and taxes. Like gatefees, jumpbridge fees and dockingfees. Ignoring a fee at a gate and jumping in anyway would result in a "criminal flagging" towards the sovholding corp. Tax on station-trading depandant on the standing of the pilot/corp/alliance.
Markets:
Market access controlled by the sovholders, by dynamic taxes in relation to standings (to prevent unrealistic hostile market action, since the sovholders should be able to govern the market as they do their space).
Licenses:
Sellable licenses that are bound to the pilot/corp/alliance receiving them. A license could allow access to a certain system or systems, dockingrights at certain stations, rights to trade certain goods or items. Permission to shoot neuts (or reds, or blues, whatever the sovholders allow) within the sovholding alliance territory. POS setup, you name it. Licenses would be time-limited and/or revokable at any time by the issuing alliance.
Billboards and information:
Anchorable billboards and/or automatic messages transmitted to pilots in or entering sovheld systems (for example explaining the rules and directing visitors).
Different tools would be available at different SOV levels.
My Thoughts
Tools like the ones above would allow sovholding alliances to have both neutrals and pirates roaming around in their systems. Industrial players would have the chance to enjoy 0.0 while being protected by a sovholding alliance (without the regular hassle of rent and obligations to pewpew for their "masters"). Pirates and evildoers would be rewarded with target rich environments and instead of being hunted by concord or lose empire sec-status they could get fun fights by real breathing players.
Sovholding alliances would be competing against eachother to provide the best service and securest space for the "neuts" and war between alliances would get alot more interesting (since it encourages smaller fleets on disruption missions) and the stakes are even higher than before.
This of course is all optional. These are only Tools to encourage a more breathing living 0.0. The regular NBSI stance would still be available. Even a mixed NBSI, NRDS stance could be chosen for different systems and areas.
This could also integrated in whatever NEW sovsystem CCP has on the drawingboard.
It would not affect sec-status or dealings in empire or other areas of 0.0 and alliance and corp standings would overrule the parameters set by the sovholders (-10 would always be -10).
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Caleb Ayrania
TarNec
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Posted - 2009.01.31 06:19:00 -
[3]
I think I see what your asking for..
It sounds like an overhaul to the standing system in general..
Would a lot of what you ask for game mechanics wise not be solved if standing had some visibility improvements? So you could change standings with corps, players, alliances and the options would be; private, personal, public. The private would be invisible to the receiver and no collateral impact, the personal would only have impact on the receiver and not further up, the public would have derivative impact all the way through the standing system.
The back and fourth of such a dynamic system would also make it possible to datamine and use infiltration as a method to enter player SOV regions. Flying false flags.
With something like this setup from players would have more meaning, and would create more game, while making things easier to govern out in SOV space.
I would expect something like that to ease the workload on a combat perspective, but increase the interaction needs, and trust relations governings more..
This would also kick at player behaviour in an interesting way..
/signed because it kicks the beehive figuratively speaking.. - Money is Love - Sometimes it just gets bend the wrong ways.
Feed your Brain:
Innovation Thread |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.01.31 07:11:00 -
[4]
I see what you're going for. As a member of an independent corp in 0.0 that is normally the "neutral" in the NBSI equation is a very enticing.
However.... I don't know. Despite the difficulties of being constantly hunted and shot at, I truely enjoy 0.0 as the honest, simple, free alternative to the mess of standings and rules that exist in high and low sec.
It's hard for me to endorse any idea that clouds the clarity of 0.0; even one that seems to benefit me.
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Furb Killer
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Posted - 2009.01.31 07:38:00 -
[5]
No need to worry, most will still shoot you. But it would be nice for the NRDS people to have some more options. |

Exlegion
New Light
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Posted - 2009.01.31 15:57:00 -
[6]
Good read, my friend.
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Drake Draconis
Shadow Cadre Worlds End Consortium
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Posted - 2009.01.31 17:44:00 -
[7]
As I started reading this I had thoughts of "Oh great... here it comes... another stupid idea"
But honestly I'm stunned... this is a well thought out and very ambitous idea.
The only draw back is.... takes a lot of effort to implement this system.
You have my thumb sir...and best of luck getting support. /signed =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.01.31 18:50:00 -
[8]
Originally by: Furb Killer No need to worry, most will still shoot you. But it would be nice for the NRDS people to have some more options.
This, basically. I'd imagine that most alliances won't use this, but for the ones who do it'd be seriously useful. A surprisingly good and interesting idea. |

Thargat
Caldari North Star Networks Executive Outcomes
|
Posted - 2009.02.01 00:00:00 -
[9]
Yeah, some of the mechanics are already in game (most of it should be about the DB anyhow). Kill rights are already a "feature" in eve. Some of the suggestions shouldn't be too hard to implement. By connecting kill rights to corp/alliance standings CCP for example. Breathing 0.0 |

Lord Eidion
North Star Networks Executive Outcomes
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Posted - 2009.02.02 11:21:00 -
[10]
Supporting my beatch
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.02 12:02:00 -
[11]
needs to be tweaked but this has my support ... --- SIG --- CSM: your support is needed ! |

Astria Tiphareth
24th Imperial Crusade
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Posted - 2009.02.02 13:30:00 -
[12]
Superb concepts, worthy of the devs looking at in my view. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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CommanderData211
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Posted - 2009.02.02 16:55:00 -
[13]
Absolutely 100% supported.
This idea could go hand in hand with the mini-anchorable idea that the CSM's have been talking with CCP about. Even more than billboards, it would be nice to see things like deployable asteroid/ice belt structures and things of that nature.
Also, there have been comments that while the new wormhole space, as of yet, cannot be claimed as current 0.0, they realize that we want to control that space too so they are looking into it. It might be interesting if CCP would implement this new type of sovereignty into current 0.0 and leave the wormhole space completely lawless. Perhaps you will be able to eventually deploy anchorable structures in the wormhole space, but you won't have the type of control over ithe space that we could see in current 0.0.
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Mithfindel
Zenko Group
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Posted - 2009.02.03 07:38:00 -
[14]
Edited by: Mithfindel on 03/02/2009 07:38:23 Some of this (licenses) might not be easily implementable without large mechanic changes, but a small area of standings where they'd be allowed to fluctuate (configurable by the sovereign alliance, say -2.0 ... +2.0, where shooting their reds in their sovereign space would have a small standings gain, again customizable - the really bad standings and really good standings would be reserved for the real villains and allies) would likely be doable.
Also needs more standings slots to work. I think the Providence folks stated that they ran out of any of their spares a year or two ago. Just face it, due to how things usually turn out this will lead into a massive red list.
And oh, supported.
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Red 7
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Posted - 2009.02.03 11:51:00 -
[15]
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Molock Saronen
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Posted - 2009.02.03 12:11:00 -
[16]
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Andrea Griffin
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Posted - 2009.02.03 19:40:00 -
[17]
Very interesting idea. I would like to see some in depth discussion, but on the surface, it sounds good. |

Xoria Krint
North Star Networks Executive Outcomes
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Posted - 2009.02.04 16:14:00 -
[18]
I support this idea! |

Nicoli Malthus
The First Somerset Strikers
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Posted - 2009.02.04 17:31:00 -
[19]
As a player and corp that doesn't like pvp, i would be more inclined to venture into 0.0 space if something like this was implemented.
The main reason i don't go there is because of all the gate camping to get there and then having to deal with being bullied around.
I'd rather like to buy a license and make some stuff the alliance while being able to do my own thing with protection.
I fully support this idea.
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Ted Grayham
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Posted - 2009.02.04 22:02:00 -
[20]
To me, currently, 0.0 is a bit like +, the empty set. I'll support anyone who suggests anything to make it a fuller experience. |

Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2009.02.06 22:04:00 -
[21]
Shameless bump. Then we'll wait another year and see what happens.  Breathing 0.0 |

Orion GUardian
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Posted - 2009.02.07 18:04:00 -
[22]
Yes this sounds legit and useful
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StarStryder
Zero-Hour
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Posted - 2009.02.07 19:00:00 -
[23]
Sounds like a very well thought out idea. |

Harvey Hatchet
North Star Networks Executive Outcomes
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Posted - 2009.02.11 01:24:00 -
[24]
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Alekseyev Karrde
Noir.
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Posted - 2009.02.13 20:12:00 -
[25]
Been asking for something like this for a long time, well articulated and I hope implimented ---
Zombie Apocalypse Guitar-Wielding Superteam |

Efrim Black
Apellon
|
Posted - 2009.02.13 20:20:00 -
[26]
Edited by: Efrim Black on 13/02/2009 20:20:23
Originally by: Thargat Edited by: Thargat on 02/02/2009 15:39:35 Original Thread
Background
NBSI and NRDS are the two most common ROE employed by sovholder alliances in eve. Not Blue Shoot It is often used because marshalling standings to badguys and protecting your assets and locals is hard with unidentified ships running around. Not Red Dont Shoot the another option available but it's very difficult to punish the right "bad apples" and not shoot innocents. It's also a constant "pain" to adjust standings to small corps (and even individual pilots) who are abusing the sovholders NRDS policy.
NRDS promotes alot of good things. Like trade, freedom of movement and generally makes 0.0 more accessible to the broad public (combined with ratting/farming contracts/deals and dockingrights it also generates income for the sovholders). So why isn't it used more?
Two major factors encourage NBSI over NRDS as the "easy way out".
1) Standings are hard to keep updated properly. Especially in large areas with alot of different neutral corps operating on a daily basis. Pirates and other "unknown" entities needs to be detected visually and hunted down manually, and they can easily hide among "true" neutrals in a system.
2) NRDS means less targets to shoot at and increases the chance of hostile spies running around uncontested.
The Goal
To make the game more dynamic and increasing the level of interaction between players. By: Populating 0.0 by making it more accessible. Giving industrialists (even very small corps) a better chance to experience 0.0. Giving pirates and pvpers new fun challanges. Making sovholding alliances appear more like true powerful factions rather than greedy backscratcher corps.
Ambitious? Maybe... but keep reading.

I kept reading, and this was meh faces.









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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.02.13 20:40:00 -
[27]
Originally by: Efrim Black Edited by: Efrim Black on 13/02/2009 20:20:23
Originally by: Thargat Edited by: Thargat on 02/02/2009 15:39:35 Original Thread
Background
NBSI and NRDS are the two most common ROE employed by sovholder alliances in eve. Not Blue Shoot It is often used because marshalling standings to badguys and protecting your assets and locals is hard with unidentified ships running around. Not Red Dont Shoot the another option available but it's very difficult to punish the right "bad apples" and not shoot innocents. It's also a constant "pain" to adjust standings to small corps (and even individual pilots) who are abusing the sovholders NRDS policy.
NRDS promotes alot of good things. Like trade, freedom of movement and generally makes 0.0 more accessible to the broad public (combined with ratting/farming contracts/deals and dockingrights it also generates income for the sovholders). So why isn't it used more?
Two major factors encourage NBSI over NRDS as the "easy way out".
1) Standings are hard to keep updated properly. Especially in large areas with alot of different neutral corps operating on a daily basis. Pirates and other "unknown" entities needs to be detected visually and hunted down manually, and they can easily hide among "true" neutrals in a system.
2) NRDS means less targets to shoot at and increases the chance of hostile spies running around uncontested.
The Goal
To make the game more dynamic and increasing the level of interaction between players. By: Populating 0.0 by making it more accessible. Giving industrialists (even very small corps) a better chance to experience 0.0. Giving pirates and pvpers new fun challanges. Making sovholding alliances appear more like true powerful factions rather than greedy backscratcher corps.
Ambitious? Maybe... but keep reading.

I kept reading, and this was meh faces.









He Means (thumbs up)
Just making sure. : O ) |

Zel Nughat
Amarr Nughat Corp
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Posted - 2009.02.13 21:35:00 -
[28]
that would be like adding a police force controlled by the current sov. holder alliance, lots of corruption and player milking, to get what? a non-lawless lawless nullsec space, did you saw the loop?
that part of eve exist today and does not require players to work to get it running, it is called empire, has lots of markets and a lot of player interaction granted its not nullsec, dosn't have juicy belts and juicy endless respawns of 1mil isk rats, but it is fairly safe
my experience in NRDS space was awful, once a roaming gang is spotted, all players start to run to the nearest station and hide inside until well after the 'bad people' is miles away that is, the interaction is mostly based on fear, because most of them feel somewhat protected by the NRDS and dosn't bother to learn about how to survive in real 0.0, ask ushrakan pilots if in doubt
-------------------------------------------
The moon is a terrible mistress... ...who walks the night with demons of dread. |

place1
Orion Ore International
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Posted - 2009.02.13 22:05:00 -
[29]
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Thargat
Caldari North Star Networks Executive Outcomes
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Posted - 2009.02.14 00:46:00 -
[30]
Originally by: Zel Nughat that would be like adding a police force controlled by the current sov. holder alliance, lots of corruption and player milking, to get what? a non-lawless lawless nullsec space, did you saw the loop?
that part of eve exist today and does not require players to work to get it running, it is called empire, has lots of markets and a lot of player interaction granted its not nullsec, dosn't have juicy belts and juicy endless respawns of 1mil isk rats, but it is fairly safe
my experience in NRDS space was awful, once a roaming gang is spotted, all players start to run to the nearest station and hide inside until well after the 'bad people' is miles away that is, the interaction is mostly based on fear, because most of them feel somewhat protected by the NRDS and dosn't bother to learn about how to survive in real 0.0, ask ushrakan pilots if in doubt
So is there a way to get around the valid issues you described? It's good to get some constructive criticism too. =) |
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