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Fookame
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Posted - 2009.01.31 19:55:00 -
[1]
My skill training for T2 lasers finishes soon...but im struggling to find a use for conflag.
A harb with 7 Heavy Pulse II, stats on my setup
Amarr Navy multifreq M - Range 6.6+4.6, DPS 322, cap runs 5:30 everything on, no tracking multiplier (so 1)
Conflag - Range 6.6+4.6, DPS 327, cap runs 4:06 everything on, tracking multiplier of 0.5 (so tracks half as fast as the multifreqs)
So basically it looks like im getting 5 DPS as a trade off for an entire minute and a half of cap and my guns tracking half as fast as normal. Doesnt seem a very good trade to me?
Scorch is great, i can see that with amarr navy radio (same range) i get 134DPS and scorch i get 257 so no real trade there.
Its just conflag, seems not really to have anything good about it?
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kor anon
Amarr The Tuskers
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Posted - 2009.01.31 19:59:00 -
[2]
I go for em when i dont need the extra cap, but it usually depends on the price compared to amarr navys
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Fookame
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Posted - 2009.01.31 20:00:00 -
[3]
Edited by: ****ame on 31/01/2009 20:00:53 theres a 1,397,207 isk diff between a full rack of navy multifreqs and scorch where i am...peanuts for the trade no?
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.31 20:05:00 -
[4]
Originally by: ****ame Edited by: ****ame on 31/01/2009 20:00:53 theres a 1,397,207 isk diff between a full rack of navy multifreqs and scorch where i am...peanuts for the trade no?
yep, peanuts just use navy multifreq, unless you're really cheap and use them for missions (i use conflag L sometimes in my missionapoc) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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kor anon
Amarr The Tuskers
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Posted - 2009.01.31 20:09:00 -
[5]
Originally by: Terianna Eri Edited by: Terianna Eri on 31/01/2009 20:05:55
Originally by: ****ame Edited by: ****ame on 31/01/2009 20:00:53 theres a 1,397,207 isk diff between a full rack of navy multifreqs and scorch where i am...peanuts for the trade no?
yep, peanuts just use navy multifreq, unless you're really cheap and use them for missions (i use conflag L sometimes in my missionapoc)
btw dont you need sharpshooter V to use t2 heavy pulse lasers? range on those should be 7.5km optimal
I thought sharpshooter V was needed for t2 mega pulses and dual heavys.
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Fookame
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Posted - 2009.01.31 20:27:00 -
[6]
nope, dont need sharpshooter at all...
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Helfix
Caldari Rage For Order Nihil-Obstat
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Posted - 2009.01.31 20:37:00 -
[7]
Motion V is needed for T2 Large's
-Helfix
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Terianna Eri
Amarr Scrutari
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Posted - 2009.01.31 20:41:00 -
[8]
oh whatever then __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.01 00:14:00 -
[9]
low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo...  ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.01 00:42:00 -
[10]
from what i remember navy radio gives you 60% range while scorch 50%, that said scorch is win and i use conflag on larger targets + you have a crap harbinger setup . generally all closerange t2 ammos suck compared to faction but there cheap and do do more damage so meh. out of all the t2 closerange conflag is prolly the best
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Terianna Eri
Amarr Scrutari
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Posted - 2009.02.01 00:53:00 -
[11]
Originally by: arbiter reformed from what i remember navy radio gives you 60% range while scorch 50%, that said scorch is win and i use conflag on larger targets + you have a crap harbinger setup . generally all closerange t2 ammos suck compared to faction but there cheap and do do more damage so meh. out of all the t2 closerange conflag is prolly the best
Even with the slightly more range the fact that scorch deals literally twice as much damage means that it outdamages AN radio until 30km or something :P and they deal pretty much the same damage past that point. |

arbiter reformed
Minmatar Shut Up And Play
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Posted - 2009.02.01 00:54:00 -
[12]
well yeh scorch is win i said that |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.01 00:57:00 -
[13]
T2 short range ammos sucks. They're 'niche' to the point that they don't get in my cargo hold. |

Gneeznow
Minmatar Goo Spew
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Posted - 2009.02.01 01:15:00 -
[14]
I use conflag M and L but I'm a real cheapskate and hate spending isk >_>
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Artemis Rose
Sileo In Pacis Mean Coalition
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Posted - 2009.02.01 02:19:00 -
[15]
Originally by: techzer0 low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo... 
The hail M/ RF EMP M contrast doesn't work too well, as Hail does A LOT of explosive damage, which can be a benefit depending on what you are shooting.
Conflag does more thermal, slightly more damage but has terrible drawbacks. I'd only use it in PvP if you are too cheap to buy faction crystals, or you can't possibily get the faction ones. |

Slayton Ford
STK Scientific The Initiative.
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Posted - 2009.02.01 02:34:00 -
[16]
Originally by: Artemis Rose
Originally by: techzer0 low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo... 
The hail M/ RF EMP M contrast doesn't work too well, as Hail does A LOT of explosive damage, which can be a benefit depending on what you are shooting.
Conflag does more thermal, slightly more damage but has terrible drawbacks. I'd only use it in PvP if you are too cheap to buy faction crystals, or you can't possibily get the faction ones.
A better comparison would be CN Antimatter vs Void. Total damage between them is about the same (56) its just the CN does more kinetic while the void is split 50/50. |

The Djego
Minmatar merovinger inc
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Posted - 2009.02.01 02:40:00 -
[17]
Originally by: Slayton Ford
Originally by: Artemis Rose
Originally by: techzer0 low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo... 
The hail M/ RF EMP M contrast doesn't work too well, as Hail does A LOT of explosive damage, which can be a benefit depending on what you are shooting.
Conflag does more thermal, slightly more damage but has terrible drawbacks. I'd only use it in PvP if you are too cheap to buy faction crystals, or you can't possibily get the faction ones.
A better comparison would be CN Antimatter vs Void. Total damage between them is about the same (56) its just the CN does more kinetic while the void is split 50/50.
Actualy the diffrence between Hail and RF EMP is huge used the right way(against a Blster Ship at close range) it is quite Devastating, since it actualy have a serious DPS advantage and more usefull Damagetypes(extrem Explo Amount).
Close Range T2 Amno needs a badly redisign in general since Faction Amno became avaidalbe in LP Stores. More DPS(yes you never heave enught) or a better ability to hit Smaller Targets with the crapy QR Changes(Trackingboost or reduced Sig for the Turret comes in Mind). ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Kessiaan
Minmatar Army of One
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Posted - 2009.02.01 02:46:00 -
[18]
Conflag is in the same boat (no pun intended) as Void. If you got the cap skills to actually use it and are shooting at a target at least one full size class larger than the guns, its great.
Anywhere else, not so much.
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Deva Blackfire
Viziam
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Posted - 2009.02.01 02:59:00 -
[19]
For all of you who buy conflag M because its "cheaper" than amarr navy MF - it is not
Conflag M is 1000 shots average, AN multi is 4000. And MF price is less than 4x conflag. Thus its cheaper.
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.01 03:17:00 -
[20]
Originally by: Artemis Rose
Originally by: techzer0 low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo... 
The hail M/ RF EMP M contrast doesn't work too well, as Hail does A LOT of explosive damage, which can be a benefit depending on what you are shooting.
Conflag does more thermal, slightly more damage but has terrible drawbacks. I'd only use it in PvP if you are too cheap to buy faction crystals, or you can't possibily get the faction ones.
Right, I always keep some hail handy... I thought about comparing Void vs CN antimatter after I made the post, but meh.. Autocannon ammo is awesome for the damage type choices as long as you know what you're doing
That said, Hail is awesome for shooting cap ships and anything with a nice fat sig and low explosive resists 
I've just started using lasers, and I can see where conflag would be useful myself since I've found uses for the other T2 close range ammo for the most part. Just seeing if I could make a point to the op about it. |
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loldongs III
loldongs industries
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Posted - 2009.02.01 03:50:00 -
[21]
I use conflagration m because its cheap and its green. |

Terianna Eri
Amarr Scrutari
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Posted - 2009.02.01 04:11:00 -
[22]
Originally by: Deva Blackfire For all of you who buy conflag M because its "cheaper" than amarr navy MF - it is not
Conflag M is 1000 shots average, AN multi is 4000. And MF price is less than 4x conflag. Thus its cheaper.
A single conflag crystal is cheaper than a single AN MF crystal and in most of my pvp ships, the ship explodes before the crystals do :P __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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loldongs III
loldongs industries
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Posted - 2009.02.01 08:11:00 -
[23]
Originally by: Terianna Eri
Originally by: Deva Blackfire For all of you who buy conflag M because its "cheaper" than amarr navy MF - it is not
Conflag M is 1000 shots average, AN multi is 4000. And MF price is less than 4x conflag. Thus its cheaper.
A single conflag crystal is cheaper than a single AN MF crystal and in most of my pvp ships, the ship explodes before the crystals do :P
The only crystals I break are scorch and I tend to use conflag a lot (as in more than scorch).
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Leandro Salazar
Better Dead Then Smeg
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Posted - 2009.02.01 09:15:00 -
[24]
Originally by: techzer0 low dps is low. Fit some heatsinks for win :D
Faction ammo is normally very near to the damage of T2 high damage ammo...
Take Republic Fleet EMP M vs. Hail M...
Hail has nearly no range (less than 6km) at all and a x0.25 tracking modifier.
RF EMP has standard EMP range (around 12k on a Hurricane) making it the better choice since you have to basically tell your target to stop moving to use Hail because of the crap tracking.
Basically... faction almost always wins vs. T2 high damage ammo... 
Actually, Hail is the only high damage T2 ammo that does have a distinct dps advantage over faction ammo, as RF EMP is subject to the high damage ammo nerf on projectile ammo (55.2 for other close range faction L, 50.6 for RF EMP L) while Hail is not (same 56 total as the others). Not to mention it not being a silly mix like EMP.
Conflag and Void though are indeed largely useless. And if you are reading this, you have arrived at the signature without noticing...
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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
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Posted - 2009.02.01 12:25:00 -
[25]
Originally by: Leandro Salazar Conflag and Void though are indeed largely useless.
Says it all. T2 close range ammo is useless compared to faction ammo, and it's not worth it at all. Hail is the exception. |

Jhagiti Tyran
Mortis Angelus The Church.
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Posted - 2009.02.01 12:57:00 -
[26]
Originally by: techzer0
Basically... faction almost always wins vs. T2 high damage ammo... 
T2 rage missiles are pretty nice since they where adjusted perhaps turret ammo will eventually get changed. |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.01 13:47:00 -
[27]
Conflagration can be worth it against T2 Amarr hulls due to higher therm damage, but even then you probably better off using navy crystals.
The T2 short range gun ammo is due a balancing after the introduction of affordable faction ammo. My preference is to make it low damage/high tracking to give a semi-decent counter to the frig swarm. |
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