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Mirajane Cromwell
59
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Posted - 2012.05.12 08:08:00 -
[61] - Quote
Wouldn't wiki format provide more useful environment than google doc to set up something like this? I've seen player made wikis for other games where players have made bug lists and such and then devs are using those lists to improve their game.
The document is already 40 pages long and I expect it to get hundreds of pages eventually - nice read but scrolling gets annoying after a while. |
Wily Virus
Zephyr Fishhead Corporation
0
|
Posted - 2012.05.12 08:21:00 -
[62] - Quote
I think there are many threads for this change, but I don't have links on hand right now: Remove learning attributes from all implants. Fold them into base learning stats like how learning skills are nerfed.
This prevents noobs from grinding up cybernetics and saving for implants the first thing they join this game. It also prevents them developing risk adverse behavior and avoiding 0.0 and lowsec just to protect those expensive implants (for a new player) in the first few weeks of the game. |
Tobiaz
Spacerats
401
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Posted - 2012.05.12 11:05:00 -
[63] - Quote
Duvida wrote:I like it, but are any devs or CCP folks going to see this, or have they already? If this list keeps popping up on the first few pages of the forum, eventually they'll will.
Mirajane Cromwell wrote:Wouldn't wiki format provide more useful environment than google doc to set up something like this? I've seen player made wikis for other games where players have made bug lists and such and then devs are using those lists to improve their game.
The document is already 40 pages long and I expect it to get hundreds of pages eventually - nice read but scrolling gets annoying after a while.
Problem with wikis is that they take much more effort to maintain and update and people are less likely to join the initiative as an editor. Also when the list becomes too long, we might take steps to make it more manageable.
Wily Virus wrote:I think there are many threads for this change, but I don't have links on hand right now: Remove learning attributes from all implants. Fold them into base learning stats like how learning skills are nerfed.
This prevents noobs from grinding up cybernetics and saving for implants the first thing they join this game. It also prevents them developing risk adverse behavior and avoiding 0.0 and lowsec just to protect those expensive implants (for a new player) in the first few weeks of the game. Your idea has definitely some merit and I'll add it to the list, though personally I think it's fine as it is. Too many people make the mistake of thinking they NEED high value learning implants or else they can't enjoy the game. I do think newbies getting podded and losing their valuable kick-starter implant is a bit problematic though. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Killer Gandry
V I R I I Ineluctable.
428
|
Posted - 2012.05.12 17:57:00 -
[64] - Quote
I think first page alone for all the work put into this |
Arcanasx
Red Dominion
1
|
Posted - 2012.05.12 22:42:00 -
[65] - Quote
Has anyone noticed how faulty the Jaguar/Wolf turret positions are? It has been so ever since the Incarna expansion when the turrets were renovated. I know this is just one kind of ship, but other than me other people who like flying these ships may think the same as well.
If you look at a Jaguar:
1st turret slot places 2 turrets at the front and another turret on top at the back. 2nd turret slot places a turret an each ''wing'', at the sides of the ship. But the 3rd turret slot places 2 turrets underneath the hull; it would have to shoot through its own hull to shoot above it.
Ever since that expansion, you could put turrets in any order you liked. That means you could just put a turret on the last turret slot of a Jaguar. If you did, you would see that just those 2 turrets underneath the hull would have trouble shooting anything above it without trying shooting through its own hull...
The Wolf basically has the same problem. It has the same turret layout as the Jaguar except it also has the extra 2 turrets on top of the hull at the back, because of the extra turret slot it has. Again, these turrets would have to shoot through its own hull to shoot anything below it, as well as above it for the 2 turrets underneath the hull.
The Rifter seems fine...because of the turret layout it has it won't have its turrets shooting through its hull. But lets be honest, the turret on top on the right and the turret underneath on the left, looks awful; especially for a symmetrical ship.
You may be thinking...why would you not use all available turret slots for these small ships. Thing is, as much fitting variety that EVE has, the option of not using all turret slots for whatever reason still exists, and such can create strange firing arcs if that's the case.
I think the original turret layout for these ships were better (and made more sense), despite the lack of a turret to shoot above with the 2 turrets at the front. I understand that this is only somewhat of a minor, potential graphical issue, but its still kind of annoying. |
Tobiaz
Spacerats
449
|
Posted - 2012.05.21 17:37:00 -
[66] - Quote
FINALLY! A new update! The suggestions in some of the previous posts haven't been checked out yet, but will be added in the next update.
SMALL THINGS!
Interface (st)
GùÅ Option to warp at custom ranges GùÅ Add a optional column to the overview containing ship-class (like GÇÿinterceptorGÇÖ or GÇÿforce reconGÇÖ GùÅ Add a optional column to the overview containing the racial type (like GÇÿMinmatarGÇÖ or GÇÿSansha GùÅ With multiple monitors, add option to the login window to select which screen game should use GùÅ Add a tab containing the standing changes history to the standings section of the character screen GùÅ Display the clone in red if on the main character window if it doesnGÇÖt cover the players skillpoints GùÅ Option to add the planet type to the planet entries in the systemGÇÖs context menu GùÅ Add different highlight colors for the scanning probe icons when moving them on the horizontal plane or vertically GùÅ Give personal and corporate bookmarks different colors in the system map GùÅ Add the minimum required ship-type for successful completion to epic arc mission descriptions GùÅ Add option to display stations names in the overview in an abbreviated fashion (GÇÿMisneden IV - Moon 2 - Federation Customs Testing FacilitiesGÇÖ, would become GÇÿP4 M2 FCTFGÇÖ) GùÅ Market browsing history, with forward and back arrows like the show info window link GùÅ Allow filtering on GÇÿclientGÇÖ in the transactions tab of the wallet GùÅ Allow configuring overview settings while docked GùÅ Make the datacenter GÇÿstanding repairGÇÖ missions repeatable over a 3 months period GùÅ Add the GÇÿautopilot yellowGÇÖ to the entries in the corporations assets tab GùÅ When a fleet boss logs of, his position isnGÇÖt automatically bestowed upon another member, but is up to be claimed by one of the wing commanders GùÅ Allow renaming individual POS hangars, separately from the names of corporation divisions GùÅ Make it possible for industry and science jobs to take input from containers GùÅ Split mission relevant objects from the overview group GÇÿLarge Collidable ObjectGÇ¥, into GÇÿInteractive Mission ItemGÇÖ and Mission ObjectsGÇ¥ GùÅ Allow setting the transparency of region name labels in the world map settings GùÅ Option to display the names of all systems in a constellation or region GùÅ Option to turn the lines of jumpbridges into non-blinking dotted lines GùÅ Expand the item context menu GÇÿshow market detailsGÇÖ with GÇÿopen market groupGÇÖ opening the market panel and opening and focusing on the itemGÇÖs market group in the browse tab GùÅ Allow moving multiple fittings to corporation fittings at once GùÅ Allow importing multiple fittings into the fitting manager at once
Visual & Audio (st)
GùÅ Return the audio notification when failing to activate warp because youGÇÖre warp scrambled, and make it optional GùÅ Clothing with Corporate or Alliance logos link GùÅ Different icons for Remote Hull Repairer, Remote Armor Repairer, normal Armor Repairer and Hull Repaired GùÅ Add more backgrounds to the character creator, including refurbished ones from the old character creator
Other (st)
GùÅ Allow showing a playerGÇÖs bounty on the character portrait on the forums
BIGGER THINGS!
Interface (bt)
GùÅ Merge the personal and corporation assets windows into the new unified inventory
Mechanics (bt)
GùÅ Add scripts for survey scanners. One to make it work as it does currently, giving a list of all asteroids in range with their ore content. And a second script that allows it to be activated on a locked asteroid, constantly tracking its status
Interface (brt)
GùÅ Search function should exclude partials when searching for GÇÿexactGÇÖ GùÅ When using the drag&drop function for the input of a name, donGÇÖt use that name for a further search, but use the actual pilot in the input like it should
Expect a few more updates the coming few days. We always need more editors! Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
AFK Hauler
State War Academy Caldari State
89
|
Posted - 2012.05.21 17:46:00 -
[67] - Quote
WiS dancing...
J/k
Saved for later update in an epic threadnaught. |
Morwen Lagann
Tyrathlion Interstellar
188
|
Posted - 2012.05.21 19:26:00 -
[68] - Quote
I'd posted these to the "Little Things" thread a while back, but it's worth repeating them. Didn't see them in the list either, but if I missed them, oops. :X
1) Refresh portrait option.
Right now, portraits update unreliably, often feeding from the cache for days after someone has updated it. Even worse, it updates them from the server at different rates for different sizes of the portraits; if someone is changing their portrait sufficiently frequently, it's possible to have up to four different portraits for the same person (small and large portraits in chat, character 'showinfo' portrait, and the magnified portrait). A right-click option to flush the cache for a particular character ID, and force the client to fetch and update to the current portrait for a given character, would be nice.
2) Accidental-closing-proofing of chat stacks.
Currently, certain channels (Fleet, Corp, Local, Alliance, Incursion, Militia) cannot be closed by clicking on an 'x' in the corner of the chat window like any other window can. Instead, they have the 'x' removed, and only have the 'pin' and 'minimize' options available. In order to close some of these channels (Local and Corp aside) you must ensure you don't meet the criteria that cause them to open in the first place (being in a fleet, alliance, militia or incursion area) - you can't close them directly.
This behavior transfers to stacked chat windows that contain one of these six channels. Instead of the traditional [o|-|x] that most windows have, a stack that contains one or more of the six FCLAIM channels (listed above) will have that corner changed to just [o|-]. This feature is really useful when you have channels that you don't want to accidentally close. You just slap them into a stack with one of these channels, and suddenly you can't close them by accident anymore - you have to go and do so deliberately through the channel list, or by right-clicking a tab and selecting "close channel".
Unfortunately, the majority of people will only have two or maybe three of these open at any time (I have two, except when I'm in a fleet and/or incursion), which may not be enough to cover all of the stacks that you need to spread the channels out (I prefer four stacks, sorted by their use and importance). In addition, with the new Neocom, stacks of chat channels that contain one of the FCLAIM channels minimize to their own icon in the neocom that you can click on to bring the stack back up. Stacks without these channels, however, do not; they minimize to the Neocom's main chat button itself, meaning you have to fish through the list of open channels to find the one you want if you've minimized that stack. This, in addition to the fact that it's too easy to accidentally close those stacks. Given the tendency of the UI to lag when opening and closing channels, this can be pretty bad if it happens at the wrong time.
Anyway, what I'd like is the ability to toggle this behavior on a given stack without needing to throw one of those special channels into the stack. A right-click option to 'lock' the stack would be sufficient. |
Tobiaz
Spacerats
460
|
Posted - 2012.05.22 06:56:00 -
[69] - Quote
New update. The suggestions in the earlier posts about the Jaguar&Wolf turrets placement, portrait refreshing and 'close' removal from channels, have all been added.
SMALL THINGS!
Interface (st)
GùÅ Make the time-dilation icon show on all affected system on a cluster, not only the one causing it GùÅ Option to set overheating for a module last only one cycle when activated GùÅ When adding a new default bookmark, have it automatically add the nearest celestial object in the name, instead of the useless GÇÿspot inGÇÖ [system] GùÅ Add more optional custom tabs to the overview GùÅ Make entries entries in the wallet journal and wallet tab clickable links to type, location and client GùÅ Allow looking upwards when docked in a station GùÅ Allow sorting the browser history by date last visited GùÅ Add GÇÿput timer to calendarGÇÖ, with option for the corp calendar, in the context menu when clicking on a reinforced POS GùÅ Allow drag&drop linking of modules from the fitting window GùÅ Add the option for channels to disable the GÇÿcloseGÇÖ button to prevent closing them accidentally (like Local and Corp)
Mechanics (st)
GùÅ Make the transition into TiDi more fluent instead of hitting a lag spike first GùÅ Require corporations to pay a monthly registration fee of 10M ISK, if they miss 3 payments they are automatically disbanded and both the name and the ticker become free to be used by a new corporation. GùÅ Add GÇÿsingle-oreGÇÖ gravimetric sites for other ores then just Omber GùÅ Merge the skill queue window back into the skill tab of the character window. Add the 24 hour completion bar above the skills list and just below it a folded tab that can be expanded to show the currently queued skills. Keep the option to open the skill queue in a separate window as it is now though. GùÅ Add auto-bid function with a specified max bid to the auction contract market (similar as on eBay) GùÅ Add the option to assign a shortcut to GÇÿopen cargoGÇÖ on locked targets GùÅ Allow setting jobs remotely at a POS using the supply chain management and scientific networking skills
Visual & Audio (st)
GùÅ Rename GÇÿloadingGÇÖ for the CaptainGÇÖs Quarter into GÇÿPod DebarkingGÇÖ or something a string of likely activities GùÅ Give the Curse its antennas back from the original T2 model before the V3 shader GùÅ Fix the turret locators on the Jaguar and the Wolf models to have it make more sense GùÅ Option to manually force the game to refresh updated portraits of players
Other (st)
GùÅ Make the shipGÇÖs engine-trails appear scattered or fluttery when a shipGÇÖs webified
BIGGER THINGS!
Mechanics (bt) GùÅ Add an ingame chatlog viewer GùÅ Add the option for stations to hire a GÇÿlockerGÇÖ type of hangar. These are weekly-rented hangars both by players and by corporations, visible for all guests, but only accessible by players with the password and/or high enough standings towards the owner. The locker has an transfer log, and if the lockerGÇÖs rent is cancelled or runs out, all items inside the locker are either returned to the original owners if it was player-rented or put into impounded if it was corp-rented GùÅ Remove perfect local from null-sec and add an anchorable module that consumes fuel that tracks all players in local that entered or through a jumpgate, speak in local, or is target-locked. Once tracked, players leaving the system by any means, will be registered correctly. GùÅ Remove perfect local from null-sec and add a POS-module, fitting requirements requiring its own large POS, showing all players entering and leaving the system through any means (excluding covert jump portal). GùÅ A high-slot 'scambling' module hiding a playerGÇÖs presence in local and from local-count, but also removing his ability to see others in local. This module comes in different sizes for each ship-class and consumes considerable cap, or cap charges. It can not be combined with a cloak.
Visuals & Audio (bt) GùÅ Allow viewing the contents of fuel bays of a POS in the GÇÿin spaceGÇÖ tab GùÅ Add different corporate levels of viewing access for GÇÿin spaceGÇÖ assets, so POS can be more hidden
UNBALANCED THINGS!
Mechanics (ubt) GùÅ Black Ops should have a slight increase in jump range. GùÅ Rebalance the material specifications of T2 ships that made Technetium, a R32 moon, more valuable than half a dozen of the rarest R64 moons combined GùÅ Replace all T2 BPOGÇÖs with BPC worth 6 months of production. The owners have been able to profit of them effortlessly for long enough and they make it completely impossible for T2 researchers to make profit with low-volume products. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Tobiaz
Spacerats
524
|
Posted - 2012.05.26 15:46:00 -
[70] - Quote
New (small) update. We will pause working on our backlog for a period of time, while we will update the G-Doc list to the Inferno changes and we will start gathering the many ideas and fixes specifically aimed at improving the features released with the latest update.
SMALL THINGS!
Interface (st) GùÅ Sort market sell orders by price (low to high), by default GùÅ Add an option with a hotkey to undo the last probe movement GùÅ Remember a signatureGÇÖs type without having scanned it completely to 100% x GùÅ Doubleclicking a blueprints while in a station should open up the manufacturing window GùÅ When using mining drones, add the button GÇÿassign mining dronesGÇÖ to the locked target panel GùÅ Add the option to collapse the input box of a channel window GùÅ Add the option to collapse the message box of a channel window GùÅ Add the option to collapse the channel window so only the player list remains visible GùÅ Allow renaming containers inside corporation hangars GùÅ Allow repackaging items inside containers and ship cargo bays when docked or at a POS GùÅ Allow reprocessing items (not ore, which is possible) inside corporation hangars when at a station with a refinery GùÅ Allow repairing items inside corporation hangars and containers when at a station with a repair station GùÅ Add a right-click context menu with GÇÿsearch in contractsGÇÖ and GÇÿview market detailGÇÖ for items in the LP store GùÅ When moving modules between inventory windows, donGÇÖt make GÇÿmodule cannot be stackedGÇÖ cancel the move
Mechanics (st) GùÅ Add keys to the first rooms of multi-room exploration complexes to decrease the window of opportunity for ninja-blitzing the loot from newer players not doing hi-sec exploration in T3 ships GùÅ Add a bounty and better description-suitable loot to the key NPC objects in deadspace complexes GùÅ Reseed the BPC's for Pirate faction POS towers GùÅ Make traders pay a fine if a buy order using Margin Trading is cancelled because of lack of funds.
BIGGER THINGS!
Interface (bt) GùÅ Add a Fight Finder to set up/find consensual fights in high sec. This would encourage fleet fights in highsec wars x GùÅ Option to show capacitor on watchlist
Mechanics (bt) GùÅ New variation of Secure Containers that can be set to self destruct when your ship is destroyed GùÅ Allow ships to be anchored like secure containers. Also allow them to be hacked
Other (bt) GùÅ Incursions Global Report data to the API
BROKEN THINGS!
Visuals (brt) GùÅ Fix ships appearing to come in sideways from warp Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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Captain Martin
Heroes of Valhalla Elemental Tide
0
|
Posted - 2012.06.04 07:24:00 -
[71] - Quote
More Standings slots Standings subscription
I fly NRDS and follow the CVA KOS list. Each day i log in and see a mail with standings update.
The alliance adds all KOS from the KOS list and they are limited to around 2400 standings slots the my corp has 1068 standings slots. Every time alliance slots get full, I get a mail with new ppl/corps/alliances to add to corp standings. When our list get's full we send a list to corp members. Think the KOS list is between 5000 and 15000 entries
I use 1-2 hours of game time every week storting standings. Not fun I see no reason whatsoever for me doing the excact same standings cleanup as the ceo's/diplos/directors in the 11 other corps in our alliance and that's just us. what about all the others that follow this KOS list, they are doing the excact same things - I wonder how many ppl are cleaning standings instead of playing the game?
I'd like more slots (perhaps bougth from "central computing corp"/concord) and with more i mean unlimited.
The ability to subscribe to standings. Most of my null sec time i'd been following the standings of some larger entity - it would be brilliant if I could "subscribe" to their standings ie. follow CVA standings/ KOS list check this box. (a more computer savy person might have a good way of doing this)
-CM |
Tobiaz
Spacerats
564
|
Posted - 2012.06.04 07:40:00 -
[72] - Quote
You have any idea how many standing slots there are currently? Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Cloned S0ul
Blood Fanatics
110
|
Posted - 2012.06.04 08:05:00 -
[73] - Quote
You give much effort and love to your entire thread and i respect this.
Lot of good ideas and ano matter if some are form other topics, but sadly CCP cant handle it, they cant handle even few of these ideas, they need like next 15 years to introduce your ideas into game.
This stuf belong to EVE ONLINE II, to other company who can handle it, after buyout whole CCP company, is to much for CCP they can only broke stuf, all what they mastery is ignoring own comunity, and delivery beta projects existed only in experimental field to TQ. |
Kinis Deren
EVE University Ivy League
50
|
Posted - 2012.06.04 08:46:00 -
[74] - Quote
Okay, just my 2 cents and I don't claim to know everything about the game nor if this set of ideas is workable:
- Sov null rat bounties to be paid by sov holding corp (reduces ISK injection into the game, encourages diversity of wealth generation in null to support bounty payouts).
- No sec status gain from ratting in non empire space which, AFAIK, is meant to be outside of CONCORD jurisdiction (provide a target rich environment in low sec and a sense of real risk for losing sec status). |
Tobiaz
Spacerats
575
|
Posted - 2012.06.04 10:54:00 -
[75] - Quote
Kinis Deren wrote:Okay, just my 2 cents and I don't claim to know everything about the game nor if this set of ideas is workable:
- Sov null rat bounties to be paid by sov holding corp (reduces ISK injection into the game, encourages diversity of wealth generation in null to support bounty payouts). Why would the sov holder want to pay for players killing NPC?
Quote: - No sec status gain from ratting in non empire space which, AFAIK, is meant to be outside of CONCORD jurisdiction (provide a target rich environment in low sec and a sense of real risk for losing sec status).
I've seen plenty of null-sec players comment on it being to absurdly easy to regain security standing in null. And while complete removal of security gain from ratting in null would be over the top, lowering it compared to low-sec gain would be a decent idea with overall favorable results. I'll add it. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Degren
Dreddit Test Alliance Please Ignore
1127
|
Posted - 2012.06.05 00:59:00 -
[76] - Quote
You work too fast, man. Everything I try to write down, you already have.
WELPS, bump You don't know |
Captain Martin
Heroes of Valhalla Elemental Tide
0
|
Posted - 2012.06.07 05:15:00 -
[77] - Quote
Tobiaz wrote:You have any idea how many standing slots there are currently?
on Alliance lvl - around 2500 is the cap not sure tho. I'm not alliance diplo, only corp. on Corp lvl - 1024 is the cap on personal lvl - no clue guessing around 500.
the proposal is two parts tho:
1. more standings slots - i use 2-3 hours pr. week on sorting standings at corp lvl. and sending names to personal lvl. 2. a way to subscribe to a standings set by an entity - ex. if I fly with CVA NRDS in Provi i subscribe to CVA standings and don't have to be arsed with setting standings.
also i'd like to add the option of localized standings. example: corp x has corp y set as red due to allinace standings. corp x runs a POS chain in corp y lowsec area. corp x makes a blue agreement with corp y in the lowsec systems around their POS chain but everywhere else they are still red.
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Grath Telkin
Sniggerdly Pandemic Legion
751
|
Posted - 2012.06.07 07:41:00 -
[78] - Quote
Captain Martin wrote: i use 2-3 hours pr. week on sorting standings at corp lvl
Jesus christ it can't possibly be worth living there if you have to go though that.
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Captain Martin
Heroes of Valhalla Elemental Tide
0
|
Posted - 2012.06.07 16:58:00 -
[79] - Quote
Grath Telkin wrote:Captain Martin wrote: i use 2-3 hours pr. week on sorting standings at corp lvl Jesus christ it can't possibly be worth living there if you have to go though that.
Exactly my point. Game mechanics shouldn't be a hindrance to the way you choose to play. Instead Game mechanics should "help" you achive your goals.
In my opinion standings works as bad for NRDS as a max of 5 active war dec's would for a merc corp.
@Telkin - I like NRDS gameplay, so it's worth it for me, sux but worth it - but that's besides the point :) |
Tobiaz
Spacerats
591
|
Posted - 2012.06.07 21:29:00 -
[80] - Quote
Captain Martin wrote:Tobiaz wrote:You have any idea how many standing slots there are currently? on Alliance lvl - around 2500 is the cap not sure tho. I'm not alliance diplo, only corp. on Corp lvl - 1024 is the cap on personal lvl - no clue guessing around 500. the proposal is two parts tho: 1. more standings slots - i use 2-3 hours pr. week on sorting standings at corp lvl. and sending names to personal lvl. 2. a way to subscribe to a standings set by an entity - ex. if I fly with CVA NRDS in Provi i subscribe to CVA standings and don't have to be arsed with setting standings. also i'd like to add the option of localized standings. example: corp x has corp y set as red due to allinace standings. corp x runs a POS chain in corp y lowsec area. corp x makes a blue agreement with corp y in the lowsec systems around their POS chain but everywhere else they are still red.
I've added:
- Increase the number of allowed standings on player, corporation and alliance level (currently around 500, 1024 and around 2500) to facilitate NRDS communities and playstyles
- Enable a mailing-list type of system for distributed standing updates by a central entity (like for example the diplomats of a coalition of alliances) to which players, corporations and alliances can subscribe.
As for the 'localized standings', sorry but that goes on the bottom of the list. I can see it has some merit (especially if you reverse it into 'no-entry' zones for friendlies), but it seems like it'd just create a big mess, piling up a ton of exceptions on top of something already a head-ache for most players (and definately any diplomat).
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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Tobiaz
Spacerats
591
|
Posted - 2012.06.07 22:28:00 -
[81] - Quote
INFERNO UPDATE: WARDEC MECHANICS
Added the following issues found so far concerning wardec mechanics:
GùÅ Return the missing timeline bar from the old GÇÿlosses reportGÇÖ tab in the corporation window and add its functionality to the war reports, showing kills and losses over a timeline bar with a customizable timescale. GùÅ Leaving a corporation during an ongoing war, puts GÇÿ(deserted)GÇÖ behind the corporationGÇÖs entry in the playerGÇÖs employment history. Depending on feedback, make it temporary (like for three months) GùÅ Searching for a corporation that is a member of an alliance with a current war, should show up as a result GùÅ In the tab war history, add the option to show only wars currently active GùÅ Add a button on entries in war lists to open the war report, instead of double-clicking the war entry itself GùÅ Add a button on entries in war lists for directors of defending corporations to declare a war mutual (and for other players to display its mutual status) instead of awkward context menu option GùÅ Put the GÇÿbattleshipsGÇÖ entry below the GÇÿbattlecruisersGÇÖ entry in the kill graph of the war report to maintain a more properly incrementing scale GùÅ Allow unfolding ship-classes in the kill graph of the war report to separate T1, T2, T3 and Faction variations GùÅ Allow loading more previous entries in the GÇÿall warsGÇÖ tab, similar to the transactions tab of the wallet GùÅ Add the way a war ended to its description in the war entry (retracted, surrendered, disbanded, etc.) GùÅ Require defending corporations to confirm a mutual status of a wardec after six months. Failure to do so returns the war to war-bill status. This allows attacking corporations to eventually shed wardecs of corporations that turned into empty shell corporations after declaring the war mutual. GùÅ The tooltip for the corporation icons in the war list should show GÇÿattackerGÇÖ and GÇÿdefenderGÇÖ instead of GÇÿoffender' and 'defender'. The opposite of 'offender' would be 'victim', but there is no crime, so no 'offender' either. GùÅ Temporarily bridge the gap until the merc market and ally-contracts by making allies re-declare after a month
Please, help with adding more! The next update will likely cover (remaining) issues with the Unified Inventory.
And remember: we're always looking for more volunteers to join the WDATT editorial staff. Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Saebeth Khan
Serious Internet Spaceship Holding Company IMPERIAL LEGI0N
0
|
Posted - 2012.06.12 19:34:00 -
[82] - Quote
Tobiaz,
This is brilliant.
Thank you (and all those who've got involved in the editing) for compiling this worthy entry.
I've read through all of this and just kept nodding my head at (nearly!) every entry going "yes, yes, yes....thank Christ, yes, yes yes...."
Like others who have posted the same thing, I'd like to apologise in advance if my entries have already been suggested but were overlooked by me on my trawl.
1. When a Noctis has salvaged all the wrecks and is surrounded by floating cans a "Loot All" button for every can within 2500 metres would be great.
2. When you've been assigned Fighter Drones and you want them to "Return and Orbit" you will invariably click "Return Control" from the drop down menu instead of Return and Orbit because they are too close together (on the menu) (and Return Control is the first of the two options on the drop down instead of the other way around) Space them out better on the menu or put Return and Orbit at the top.
3 The Fleet window should display the type of ship you're in so that the FC can determin how many of each type of ship they have as opposed to getting people to "X up ship types in fleet". The window should also have a feature (like an Excel Spreadsheet) of being able to sort the "Type Of Ship column" from A-Z, again, making counting easier for the FC.
Please keep up the great work, it's much appreciated.
Khan 07 |
Ana Vyr
Vyral Technologies
314
|
Posted - 2012.06.12 19:39:00 -
[83] - Quote
Mining drone laser animations are messed up again. I've seen this problem fixed before, but it's broken again. What happens is the lasers just don't show up. The drones work fine otherwise though. |
Zoloft Rx
Forged Prophets
27
|
Posted - 2012.06.12 19:59:00 -
[84] - Quote
Add the following drag and drop neocom buttons: 1. Ship inventory Button (opens new window for ships section in inventory) 2. Item Hangar Button (opens new window for items inventory)
Click on both buttons for 2 inventory windows open simultaneously.
If you dont want these buttons, dont drag them to your neocom. |
Logix42
Midnight Elites Echelon Rising
65
|
Posted - 2012.09.10 05:42:00 -
[85] - Quote
Alright so I'm back from summer vacation. So time to get back to updating the list. We can always use more editors. It's kind of a big task. If anyone wants to volunteer contact me or Tobiaz. As long as we keep working at it, perhaps someday we'll get a sticky
Anyways here's a small update for now
SMALL THINGS!
Interface (st)
GùÅ Ability to rename multiple ships at once GùÅ Ability to select multiple factories to set up the same job GùÅ Ability to select multiple installations to create routes to a common point GùÅ Make corporation buy/sell orders be editable by other corp members with given roles GùÅ Capacitor tooltip that shows time to depletion GùÅ If there are two launch pads on a planet opening one closes the window for the other GùÅ Add more distinctive icons for different subcategories in the unified inventory (container types, ship classes, corp hangar divisions) GùÅ Auto-reply option (excludes mailing lists) so people know if you're on vacation GùÅ Option when a corporation bulletin is created or modified to send a corp mail letting all members know GùÅ Allow the overview coloration settings to also affect the chat listings GùÅ Stop auto-scrolling when the players scroll up in the chat window. Similar to popular IM clients GùÅ Option to remove the left -click-and-hold menu for items in space GùÅ When assigned Fighter Drones, space out GÇÿReturn ControlGÇÖ and GÇÿReturn and OrbitGÇÖ to avoid accidental clicking GùÅ Add a Type of Ship column that can be sorted on to make it easier for FC to see how many of what ships GùÅ Have a separate button for the ship hangar that would open a new window of the unified inventory at your ships
Mechanics (st) GùÅ Reduced security status gain for destroying pirate NPC in 0.0 regions, encouraging sec-grinding in more dangerous low-sec space and reducing the ability of null-players to interfere in empire. GùÅ Ability to save notes as an in-game item. Leave GÇÿmessage in a bottleGÇÖ idea GùÅ Consider making Hyperspatial Velocity Optimizer, and Skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series, affect warp acceleration GùÅ Non-offensive modules keeping their on or off status between gate jumps GùÅ Location agents should provide the ability to reveal a player's NPC standings
Other (st) GùÅ Put the API keys one the account management page, or pretty up the support page
BIGGER THINGS!
Interface (bt) GùÅ Enable a mailing-list type of system for distributed standing updates by a central entity (like for example the diplomats of a coalition of alliances) to which players, corporations and alliances can subscribe. GùÅ Give the loyalty store a hierarchical layout like the market GùÅ Combine the Assets window into the Unified Inventory
Mechanics (bt) GùÅ A way to fly in space using the keyboard GùÅ Allow Super captitals to Dock/Anchor at a POS and set a password GùÅ Modules or rigs that affect a ship's heat output / dissipation, allowing a ship to overload modules for a longer period of time or cool down more quickly GùÅ Modules or rigs that reduce a ship's signature radius Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Bubanni
ElitistOps Pandemic Legion
442
|
Posted - 2012.09.19 02:45:00 -
[86] - Quote
nice post, a few things that are not good ideas but overall nice collection
bombers using bombs in high sec is a bad idea, a few bombers could destroy the entire jita undock...
The suggestion with ship alignment, I think is great... that a ship shouldn't become horizontal when you stop your ship... at least not right away... add a 2-5 sec delay before the ship will align horizontally (so it doesn't change alignment before that) Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Jake Warbird
Republic Military School Minmatar Republic
1723
|
Posted - 2012.09.19 03:45:00 -
[87] - Quote
Nerf Petrus Blackshell. One capsuleer shouldn't be this awesome at Eve. |
Tornii
Moira. Villore Accords
2
|
Posted - 2012.10.23 09:25:00 -
[88] - Quote
Add info about contracts' status into EVE Gate, including notifications about contracts taken up and finished. "If the essence of life is information carried in DNA, then society and civilization are just colossal memory systems." |
Arduemont
Lords 0f Justice Fidelas Constans
498
|
Posted - 2012.10.23 11:13:00 -
[89] - Quote
Confirming this thread is awesome. +1,000,000 internetz to the organizers of this little project. |
Tobiaz
Spacerats
707
|
Posted - 2012.10.23 11:44:00 -
[90] - Quote
--- UPDATE ---
After me and Logix had a summer recess, we will be taking up working on the WDATT project again.
We are currently also in the process of setting up a 3rd-party website for tracking the ideas&fixes proposed by the community. Yes, we are obviously aware that there are (several) sub-forums for that right here, but we think it's there is a better way to organize and streamline this feed-back process.
Hopefully in a few months, we will be able to launch the first phase of our plans to improve the contribution of EVE's community in improving this amazing game.
In the meantime we will try and keep the list further updated, working on the backlog the recent patches have created. As usual: we are always looking for more editors.
Cheers! Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
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