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White Fang
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Posted - 2004.08.03 01:55:00 -
[61]
Originally by: Pulgor Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling.
LOL, before Pulgor gets flamed I'd like to say he has a point. It's not about how many times the speed of light you can travel at, it's all about playability. I mean, travelling 50 au in 6 months is still pretty damn fast, but I hope it won't be this way in the game !!! Personally, I like the travelling times, they are fast enough not to die of boredom while playing and slow enough to be able to asses travelling risks by looking at the map, etc. Just keep them as they are, they are well balanced IMHO.
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White Fang
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Posted - 2004.08.03 01:55:00 -
[62]
Originally by: Pulgor Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling.
LOL, before Pulgor gets flamed I'd like to say he has a point. It's not about how many times the speed of light you can travel at, it's all about playability. I mean, travelling 50 au in 6 months is still pretty damn fast, but I hope it won't be this way in the game !!! Personally, I like the travelling times, they are fast enough not to die of boredom while playing and slow enough to be able to asses travelling risks by looking at the map, etc. Just keep them as they are, they are well balanced IMHO.
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Danton Marcellus
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Posted - 2004.08.03 02:03:00 -
[63]
There's nothing wrong with playability in that sense, just don't expect to be going on a roundtrip around the known galaxy in one day.
Some don't have the time to travel so they don't simple as that.
Convert Stations
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Danton Marcellus
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Posted - 2004.08.03 02:03:00 -
[64]
There's nothing wrong with playability in that sense, just don't expect to be going on a roundtrip around the known galaxy in one day.
Some don't have the time to travel so they don't simple as that.
Convert Stations
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Sally
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Posted - 2004.08.03 02:07:00 -
[65]
He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking. -- Stories: #1 --
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Sally
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Posted - 2004.08.03 02:07:00 -
[66]
He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking. -- Stories: #1 --
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Hanse Davion
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Posted - 2004.08.03 02:46:00 -
[67]
BRING BACK THE BETA 5 NON-EMPIRE CONTROLLED SPACE MAP!!!
The problem with Eve and these so called boring travel times are as follows:
Pre-Empire Map 1) Variable warp in point to each race's gates. So you never know how far away from the gate you are going to end up at.
2) NPC Pirates at every gate below .8 - Means it's never boring, because you never know how many rats are waiting at the next gate. And see 1 above and you realize how coming out of warp at say a Min gate at 15K and facing 15 NPC rats on your way to the gate. Versus coming out of warp at 7.5K with Amarr gates.
3) On the border between every region there used to be a series of low security systems. So you never had to travel more then 6 - 10 jumps to get a little 0.0 combat in.
When they changed the map they changed the style of game play for the worse. You can thank all those people that spent all day whining because they couldn't AFK travel in thier Indy on trade runs in "Empire" space. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hanse Davion
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Posted - 2004.08.03 02:46:00 -
[68]
BRING BACK THE BETA 5 NON-EMPIRE CONTROLLED SPACE MAP!!!
The problem with Eve and these so called boring travel times are as follows:
Pre-Empire Map 1) Variable warp in point to each race's gates. So you never know how far away from the gate you are going to end up at.
2) NPC Pirates at every gate below .8 - Means it's never boring, because you never know how many rats are waiting at the next gate. And see 1 above and you realize how coming out of warp at say a Min gate at 15K and facing 15 NPC rats on your way to the gate. Versus coming out of warp at 7.5K with Amarr gates.
3) On the border between every region there used to be a series of low security systems. So you never had to travel more then 6 - 10 jumps to get a little 0.0 combat in.
When they changed the map they changed the style of game play for the worse. You can thank all those people that spent all day whining because they couldn't AFK travel in thier Indy on trade runs in "Empire" space. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

ezzle
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Posted - 2004.08.03 02:48:00 -
[69]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
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ezzle
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Posted - 2004.08.03 02:48:00 -
[70]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
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Soren
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Posted - 2004.08.03 04:30:00 -
[71]
Edited by: Soren on 03/08/2004 04:41:36
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
O.. you did it now.. if Viceroy gets back to this be prepared to be wtfpwned.
Highways should be removed and then there would be NO Yulai, it'd just be another system.
Seriously, this game has changed alot from when I started, even to far in some area's, and the new players that come along want to make it even easier.
Where's Cao with a REMOVE HIGHWAYS thread when you need him?
Honestly, it's a universe, and you want it to be smaller. Now that there is a decent population in Eve I think there should be a push for fading out the highways. I can understand why they were introduced, but get rid of them. Only then will we see real trading routes, maybe some proper pirating between the empires, and a market that will actually vary from place to place.
Why should you be able to cross the whole universe in a short period of time? Why would you want to? What good does it do you?
CCP are going to have to decide who they're working for, the old guys, or the new guys. Let us know so we can move on if needed. _________________________________________________________
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Soren
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Posted - 2004.08.03 04:30:00 -
[72]
Edited by: Soren on 03/08/2004 04:41:36
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
O.. you did it now.. if Viceroy gets back to this be prepared to be wtfpwned.
Highways should be removed and then there would be NO Yulai, it'd just be another system.
Seriously, this game has changed alot from when I started, even to far in some area's, and the new players that come along want to make it even easier.
Where's Cao with a REMOVE HIGHWAYS thread when you need him?
Honestly, it's a universe, and you want it to be smaller. Now that there is a decent population in Eve I think there should be a push for fading out the highways. I can understand why they were introduced, but get rid of them. Only then will we see real trading routes, maybe some proper pirating between the empires, and a market that will actually vary from place to place.
Why should you be able to cross the whole universe in a short period of time? Why would you want to? What good does it do you?
CCP are going to have to decide who they're working for, the old guys, or the new guys. Let us know so we can move on if needed. _________________________________________________________
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Cruz
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Posted - 2004.08.03 04:42:00 -
[73]
Originally by: Sally He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking.
May I suggest using an Anti Concord Module II? ................. |

Cruz
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Posted - 2004.08.03 04:42:00 -
[74]
Originally by: Sally He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking.
May I suggest using an Anti Concord Module II? ................. |

QwaarJet
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Posted - 2004.08.03 05:03:00 -
[75]
I agree with the topic creator, Travel time is the one thing that is stopping me from enjoying this game.It's long, it's slow, it's boring and it happens all the time.You wanna do anything? Gotta travel.It sucks. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

QwaarJet
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Posted - 2004.08.03 05:03:00 -
[76]
I agree with the topic creator, Travel time is the one thing that is stopping me from enjoying this game.It's long, it's slow, it's boring and it happens all the time.You wanna do anything? Gotta travel.It sucks. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Rod Blaine
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Posted - 2004.08.03 07:31:00 -
[77]
As much as I hate long treks across empty systems (be it empire or 0.0), I agree that the universe is too small at the moment. We don't really need more systems, we need more regional focus rather then having 90% of trade going on on the highways.
That would do alot of good for the immersion as well as for forcing more interaction between neighbours.
And since I hate travelling, I jut park a ship or two and some bpc's at a couple of bases I can use for whatever I want to be doing and clonejump in between. Only time I do more then 10-20 jumps is when I need to supply one of these.
Beleive me, it works fine. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.08.03 07:31:00 -
[78]
As much as I hate long treks across empty systems (be it empire or 0.0), I agree that the universe is too small at the moment. We don't really need more systems, we need more regional focus rather then having 90% of trade going on on the highways.
That would do alot of good for the immersion as well as for forcing more interaction between neighbours.
And since I hate travelling, I jut park a ship or two and some bpc's at a couple of bases I can use for whatever I want to be doing and clonejump in between. Only time I do more then 10-20 jumps is when I need to supply one of these.
Beleive me, it works fine. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Pulgor
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Posted - 2004.08.03 08:05:00 -
[79]
Edited by: Pulgor on 03/08/2004 08:18:10 Exactly, remove these pesky jumpgates. The whole concept is chalk full of half truths anyways.
Lets get back to propulsion engines and the basics I say! If CCP removes only highways then they're just doing half the job and I'll make sure they know about it. Right now the universe is about as big as my closet. With these Jumpgates removed, it could be as big as a city... or even TWO cities!
* * * Okay, but seriously, even with insta's it takes about a half hour to go from 0.0 to Amarr. That sounds pretty good to me. Unfortunately no matter what they do to highways there's always going to be hubs. They'll be more spread out but they'll still be there. The galaxy is still pretty damn big and with the upcomming changes that are more group oriented, finding groups and creating them will be a whole lot harder then it is now with no highways. If you want your space to feel bigger, then set your autopilot to "Prefer higher sec space" and it'll take you 30 jumps to get near anywhere. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
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Pulgor
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Posted - 2004.08.03 08:05:00 -
[80]
Edited by: Pulgor on 03/08/2004 08:18:10 Exactly, remove these pesky jumpgates. The whole concept is chalk full of half truths anyways.
Lets get back to propulsion engines and the basics I say! If CCP removes only highways then they're just doing half the job and I'll make sure they know about it. Right now the universe is about as big as my closet. With these Jumpgates removed, it could be as big as a city... or even TWO cities!
* * * Okay, but seriously, even with insta's it takes about a half hour to go from 0.0 to Amarr. That sounds pretty good to me. Unfortunately no matter what they do to highways there's always going to be hubs. They'll be more spread out but they'll still be there. The galaxy is still pretty damn big and with the upcomming changes that are more group oriented, finding groups and creating them will be a whole lot harder then it is now with no highways. If you want your space to feel bigger, then set your autopilot to "Prefer higher sec space" and it'll take you 30 jumps to get near anywhere. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
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Haratu
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Posted - 2004.08.03 08:07:00 -
[81]
Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
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Posted - 2004.08.03 08:07:00 -
[82]
Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Avon
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Posted - 2004.08.03 09:22:00 -
[83]
Originally by: Haratu Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
The superhighway has long since removed the concept of regional markets. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
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Posted - 2004.08.03 09:22:00 -
[84]
Originally by: Haratu Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
The superhighway has long since removed the concept of regional markets. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

DeFood
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Posted - 2004.08.03 09:34:00 -
[85]
The totally laggy market interface on the other hand makes inter region trade in commodities all but impossible.
The highway system has nerfed regional markets as far as buying ships or ore/minerals goes.
The lack of support for named items on the market, and the existance of escrow as the only means to trade in named modules nerfed regionality of module supply.
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DeFood
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Posted - 2004.08.03 09:34:00 -
[86]
The totally laggy market interface on the other hand makes inter region trade in commodities all but impossible.
The highway system has nerfed regional markets as far as buying ships or ore/minerals goes.
The lack of support for named items on the market, and the existance of escrow as the only means to trade in named modules nerfed regionality of module supply.
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Orestes
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Posted - 2004.08.03 09:49:00 -
[87]
The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Join the IC! |

Orestes
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Posted - 2004.08.03 09:49:00 -
[88]
The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Join the IC! |

Kar Harkuna
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Posted - 2004.08.03 11:03:00 -
[89]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
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Kar Harkuna
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Posted - 2004.08.03 11:03:00 -
[90]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
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