| Pages: 1 2 3 4 5 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Naos Zapatero
|
Posted - 2004.08.02 18:51:00 -
[1]
The amount of time it takes to travel in EVE sucks the fun right out of the game .
I think this is probably the reason I'm playing less and less these days, I log on to EVE after work and get bored with the timesink spent getting somewhere,never mind back again.
Does anyone else feel the same?
|

Naos Zapatero
|
Posted - 2004.08.02 18:51:00 -
[2]
The amount of time it takes to travel in EVE sucks the fun right out of the game .
I think this is probably the reason I'm playing less and less these days, I log on to EVE after work and get bored with the timesink spent getting somewhere,never mind back again.
Does anyone else feel the same?
|

Avon
|
Posted - 2004.08.02 18:54:00 -
[3]
No, quite the opposite. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.08.02 18:54:00 -
[4]
No, quite the opposite. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Viceroy
|
Posted - 2004.08.02 18:57:00 -
[5]
No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness. -
|

Viceroy
|
Posted - 2004.08.02 18:57:00 -
[6]
No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness. -
|

Lentia
|
Posted - 2004.08.02 19:04:00 -
[7]
Transporting or beaming someone (a la Star Trek) would be fun. Maybe a Jovian Technology without the blood bits? I certainly enjoyed clone travel, but with implants it is cost prohibitive. Also though there is a cloning station where u want to go, one also needs a nearby corporate office and with smaller corps that is an issue.
Lentia Military Officer http://www.staf.online-guild.com/ |

Lentia
|
Posted - 2004.08.02 19:04:00 -
[8]
Transporting or beaming someone (a la Star Trek) would be fun. Maybe a Jovian Technology without the blood bits? I certainly enjoyed clone travel, but with implants it is cost prohibitive. Also though there is a cloning station where u want to go, one also needs a nearby corporate office and with smaller corps that is an issue.
Lentia Military Officer http://www.staf.online-guild.com/ |

Naos Zapatero
|
Posted - 2004.08.02 19:12:00 -
[9]
I agree that the EVE universe was better before the "Yulai/hub craziness" and that the highways affect the feeling of a huge universe and adversly affect pirating and the market
(was going to say markets but there is only one atm, and the highways make no sense in any kind of RP).
Why do we need to spend so long looking at our ship/s in warp? It may look cool but it is time spent being a passive spectator not playing the game.
|

Naos Zapatero
|
Posted - 2004.08.02 19:12:00 -
[10]
I agree that the EVE universe was better before the "Yulai/hub craziness" and that the highways affect the feeling of a huge universe and adversly affect pirating and the market
(was going to say markets but there is only one atm, and the highways make no sense in any kind of RP).
Why do we need to spend so long looking at our ship/s in warp? It may look cool but it is time spent being a passive spectator not playing the game.
|

Einheriar Ulrich
|
Posted - 2004.08.02 19:17:00 -
[11]
you can alsmot insta teleport in this game, just clonejump and and have ships stashed where you need it
as viceroy said this Galaxy seems small allready, with bookmarks, you can get form north to south or east and west in no time So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Einheriar Ulrich
|
Posted - 2004.08.02 19:17:00 -
[12]
you can alsmot insta teleport in this game, just clonejump and and have ships stashed where you need it
as viceroy said this Galaxy seems small allready, with bookmarks, you can get form north to south or east and west in no time So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
|

Scruluse
|
Posted - 2004.08.02 19:25:00 -
[13]
Travel time is not nearly as long as it should be, imo.
Scruluse Old Farts |

Scruluse
|
Posted - 2004.08.02 19:25:00 -
[14]
Travel time is not nearly as long as it should be, imo.
Scruluse Old Farts |

MuttleyMk2
|
Posted - 2004.08.02 19:27:00 -
[15]
You have got to be having a laugh.
YOu can cross distances measured in lightyears in mere minutes and you want quicker?? 
OK lets put this in perspective. This is space and that distances are measured in light years Parsecs and Astronomical Units. The smallest of those is 93 million miles. 
But seriously no speeding up travel in the game would only serve to devalue the game. If you speed up travel then you might as wel have just 11 solarsystems one for each of the security levels. Each solarsystem can have a hundred meaga sized stations and all regional differences would be pointless. (yawn)
|

MuttleyMk2
|
Posted - 2004.08.02 19:27:00 -
[16]
You have got to be having a laugh.
YOu can cross distances measured in lightyears in mere minutes and you want quicker?? 
OK lets put this in perspective. This is space and that distances are measured in light years Parsecs and Astronomical Units. The smallest of those is 93 million miles. 
But seriously no speeding up travel in the game would only serve to devalue the game. If you speed up travel then you might as wel have just 11 solarsystems one for each of the security levels. Each solarsystem can have a hundred meaga sized stations and all regional differences would be pointless. (yawn)
|

Admiral IceBlock
|
Posted - 2004.08.02 19:52:00 -
[17]
not too slow, too boring. every gate look a like, everything is almost the same in every system... no variation = boring!
"We brake for nobody"
|

Admiral IceBlock
|
Posted - 2004.08.02 19:52:00 -
[18]
not too slow, too boring. every gate look a like, everything is almost the same in every system... no variation = boring!
"We brake for nobody"
|

Burga Galti
|
Posted - 2004.08.02 19:53:00 -
[19]
May I suggest Microsoft's Freelancer, You can travel right around the galaxy in 45min. You can earn the biggest ship possible in about the same time. If your looking for a quick game thats the one.
I moved on to here because of the large universe, because it was so big, because it feels like a universe rather as a village.
I can't 'pop over' to see Stain, it would be a damn expendition, and thats what makes EVE great.
At least, thats my view 
Tales from the EVE Cluster |

Burga Galti
|
Posted - 2004.08.02 19:53:00 -
[20]
May I suggest Microsoft's Freelancer, You can travel right around the galaxy in 45min. You can earn the biggest ship possible in about the same time. If your looking for a quick game thats the one.
I moved on to here because of the large universe, because it was so big, because it feels like a universe rather as a village.
I can't 'pop over' to see Stain, it would be a damn expendition, and thats what makes EVE great.
At least, thats my view 
Tales from the EVE Cluster |

Danton Marcellus
|
Posted - 2004.08.02 20:14:00 -
[21]
Quite the opposite, I still want the highways ****canned, rerouted routes or not, I'd like for amarr space to be at a safe distance. You just never know when they set out to save us all again.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.08.02 20:14:00 -
[22]
Quite the opposite, I still want the highways ****canned, rerouted routes or not, I'd like for amarr space to be at a safe distance. You just never know when they set out to save us all again.
Convert Stations
|

DeFood
|
Posted - 2004.08.02 20:16:00 -
[23]
er, I hate to mention this but the time spent travelling is a factor of how far away you set your destination. It doesn't matter how fast CCP allow us to travel... people will set their waypoints further, then come in here and complain.
Now, if you are doing agent missions, and select your agent's base incautiously, he could send you on long trips. You need to look at a constellation and its connected constellations to see how far the agent might try to send you (All agent missions will involve the current for most mission types, or stations in an adjacent constellation for courier missions).
Depending on your other objectives for a "quick" game - the distance travelled is in your own hands. dont travel so damned far if you think its taking too long.
|

DeFood
|
Posted - 2004.08.02 20:16:00 -
[24]
er, I hate to mention this but the time spent travelling is a factor of how far away you set your destination. It doesn't matter how fast CCP allow us to travel... people will set their waypoints further, then come in here and complain.
Now, if you are doing agent missions, and select your agent's base incautiously, he could send you on long trips. You need to look at a constellation and its connected constellations to see how far the agent might try to send you (All agent missions will involve the current for most mission types, or stations in an adjacent constellation for courier missions).
Depending on your other objectives for a "quick" game - the distance travelled is in your own hands. dont travel so damned far if you think its taking too long.
|

HeavyMetal
|
Posted - 2004.08.02 20:21:00 -
[25]
lol if you think it takes to long to travel you have to be new to the game. travel is fast now compared to beta 1 or alpha it has gotten very fast to get around it need to be slowed down a lot its just too easy now
|

HeavyMetal
|
Posted - 2004.08.02 20:21:00 -
[26]
lol if you think it takes to long to travel you have to be new to the game. travel is fast now compared to beta 1 or alpha it has gotten very fast to get around it need to be slowed down a lot its just too easy now
|

Hematic
|
Posted - 2004.08.02 20:21:00 -
[27]
Problem all started when they nerfed travel/agility. They tried to make up for it with highway systems.
Now both camps are equally mad. TBH I could do away with the highway, but not with the ungodly time you have to spend getting into warp and approaching gates.
They should tweak ships/mods around so that an AB is actually an alternative and had a shorter pulse time so it could be used to accelerate into warp. As it stands its like MWD or fly a frig.
|

Hematic
|
Posted - 2004.08.02 20:21:00 -
[28]
Problem all started when they nerfed travel/agility. They tried to make up for it with highway systems.
Now both camps are equally mad. TBH I could do away with the highway, but not with the ungodly time you have to spend getting into warp and approaching gates.
They should tweak ships/mods around so that an AB is actually an alternative and had a shorter pulse time so it could be used to accelerate into warp. As it stands its like MWD or fly a frig.
|

Maya Rkell
|
Posted - 2004.08.02 21:17:00 -
[29]
Edited by: Maya Rkell on 02/08/2004 21:18:48 The problem is WHERE the time is.
That is, instas :(
Instant warps, drop em 15km from the gate and make ship speed MATTER kthx.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2004.08.02 21:17:00 -
[30]
Edited by: Maya Rkell on 02/08/2004 21:18:48 The problem is WHERE the time is.
That is, instas :(
Instant warps, drop em 15km from the gate and make ship speed MATTER kthx.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Barth3zzzNL
|
Posted - 2004.08.02 21:20:00 -
[31]
The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire. ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
|
Posted - 2004.08.02 21:20:00 -
[32]
The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire. ---------------------------
[Coreli Corporation Mainframe] |

Attrael
|
Posted - 2004.08.02 21:26:00 -
[33]
Originally by: Barth3zzzNL The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire.
Yeah. How about all the Empire's declare war on the 0.0 inhabitants and do a land grab (or space grab, I guess) and take over a bunch of the 0.0 systems and turn them into .5 sec systems. It's not like players are using any of that space anyways.
|

Attrael
|
Posted - 2004.08.02 21:26:00 -
[34]
Originally by: Barth3zzzNL The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire.
Yeah. How about all the Empire's declare war on the 0.0 inhabitants and do a land grab (or space grab, I guess) and take over a bunch of the 0.0 systems and turn them into .5 sec systems. It's not like players are using any of that space anyways.
|

Fuse
|
Posted - 2004.08.02 21:35:00 -
[35]
Originally by: Naos Zapatero The amount of time it takes to travel in EVE sucks the fun right out of the game .
I think this is probably the reason I'm playing less and less these days, I log on to EVE after work and get bored with the timesink spent getting somewhere,never mind back again.
Does anyone else feel the same?
That is why I wrote the "EvE needs jump gates now" thread. I'm kind of feeling unhappy about CCP leaving some features out of the game that they implied were going to be in the game. Jumpdrive skills have been in game since day 1! Stuff like reverse engineering and so on has been all but abandoned at least it seems that way. There is a term used for that in the USA, it is called BAIT AND SWITCH. You imply the customer will get something and deliver another product. 0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.08.02 21:35:00 -
[36]
Originally by: Naos Zapatero The amount of time it takes to travel in EVE sucks the fun right out of the game .
I think this is probably the reason I'm playing less and less these days, I log on to EVE after work and get bored with the timesink spent getting somewhere,never mind back again.
Does anyone else feel the same?
That is why I wrote the "EvE needs jump gates now" thread. I'm kind of feeling unhappy about CCP leaving some features out of the game that they implied were going to be in the game. Jumpdrive skills have been in game since day 1! Stuff like reverse engineering and so on has been all but abandoned at least it seems that way. There is a term used for that in the USA, it is called BAIT AND SWITCH. You imply the customer will get something and deliver another product. 0.o It's not you... no wait it is you. |

Anderi Bourdieu
|
Posted - 2004.08.02 22:04:00 -
[37]
Edited by: Anderi Bourdieu on 02/08/2004 22:06:49
Originally by: Barth3zzzNL The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire.
Come to the Solitude Region!
There is plenty of Empire Space to the 'Southwest' to settle in. The reason the core systems are crowded is because of the highways. Never liked them myself. I remember living near the 'border' of two regions and having to hop across and back to check the market. Now you can check 5 regions in no time. Bah!
----------------------------------------------- 11/17/04 Are Formal Contracts in yet? Divisional Wallets? Taxes? BP lockdown? |

Anderi Bourdieu
|
Posted - 2004.08.02 22:04:00 -
[38]
Edited by: Anderi Bourdieu on 02/08/2004 22:06:49
Originally by: Barth3zzzNL The eve universe isnt all that big. Empire space is actually small, its overpopulated and we really need more empire regions/low sec empire.
Come to the Solitude Region!
There is plenty of Empire Space to the 'Southwest' to settle in. The reason the core systems are crowded is because of the highways. Never liked them myself. I remember living near the 'border' of two regions and having to hop across and back to check the market. Now you can check 5 regions in no time. Bah!
----------------------------------------------- 11/17/04 Are Formal Contracts in yet? Divisional Wallets? Taxes? BP lockdown? |

Astinius
|
Posted - 2004.08.02 22:43:00 -
[39]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Agreed.
|

Astinius
|
Posted - 2004.08.02 22:43:00 -
[40]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Agreed.
|

Fuse
|
Posted - 2004.08.02 23:07:00 -
[41]
Originally by: Scruluse Travel time is not nearly as long as it should be, imo.
Ok that is fair. When we get Jumpships you can use a shuttle or whatever ship you like. If that is right for you no one will stop you.  0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.08.02 23:07:00 -
[42]
Originally by: Scruluse Travel time is not nearly as long as it should be, imo.
Ok that is fair. When we get Jumpships you can use a shuttle or whatever ship you like. If that is right for you no one will stop you.  0.o It's not you... no wait it is you. |

ClarCE
|
Posted - 2004.08.02 23:12:00 -
[43]
I dis'a'greeeeeeeeeeeeeeeee, travelling is way to quick as it is, specially with ccp upping the speeds of all ships from 2 au to 3 au, and now up to 6 au for certain ship types, add that to instas that anyone can make with a frig+mwd+20mins, you get the picture....
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

ClarCE
|
Posted - 2004.08.02 23:12:00 -
[44]
I dis'a'greeeeeeeeeeeeeeeee, travelling is way to quick as it is, specially with ccp upping the speeds of all ships from 2 au to 3 au, and now up to 6 au for certain ship types, add that to instas that anyone can make with a frig+mwd+20mins, you get the picture....
--'The Way is Shut'--
----------------------- Jenny...Get to the Chopper---Stick Around -----------------------
|

Fuse
|
Posted - 2004.08.02 23:22:00 -
[45]
Originally by: ClarCE I dis'a'greeeeeeeeeeeeeeeee, travelling is way to quick as it is, specially with ccp upping the speeds of all ships from 2 au to 3 au, and now up to 6 au for certain ship types, add that to instas that anyone can make with a frig+mwd+20mins, you get the picture....
Great so when jumpdrives are in place you can drive. No one will stop you. |

Fuse
|
Posted - 2004.08.02 23:22:00 -
[46]
Originally by: ClarCE I dis'a'greeeeeeeeeeeeeeeee, travelling is way to quick as it is, specially with ccp upping the speeds of all ships from 2 au to 3 au, and now up to 6 au for certain ship types, add that to instas that anyone can make with a frig+mwd+20mins, you get the picture....
Great so when jumpdrives are in place you can drive. No one will stop you. |

Nekuva
|
Posted - 2004.08.02 23:27:00 -
[47]
Travel is too slow????? what are you frikkin crazy?!?!? you can WARP at six ASTRONOMICAL UNITS PER SECOND!!! That is nearly THREE THOUSAND times the speed of light!! An astronomical unit is approximately ninety two MILLION miles. There is no way you can think that is slow. if people could fly at 6 AU per second in the real world, We'd have half the Milky Way colonized by now.
Think about this.... Mars is about 1/3 of an AU away from Earth at its closest yet it still takes eight to ten MONTHS to fly a probe to it. At EVE speeds, we could go there and back dozens of times in ONE SECOND. Eve travel is not slow.... don't even try to think it is. 
|

Nekuva
|
Posted - 2004.08.02 23:27:00 -
[48]
Travel is too slow????? what are you frikkin crazy?!?!? you can WARP at six ASTRONOMICAL UNITS PER SECOND!!! That is nearly THREE THOUSAND times the speed of light!! An astronomical unit is approximately ninety two MILLION miles. There is no way you can think that is slow. if people could fly at 6 AU per second in the real world, We'd have half the Milky Way colonized by now.
Think about this.... Mars is about 1/3 of an AU away from Earth at its closest yet it still takes eight to ten MONTHS to fly a probe to it. At EVE speeds, we could go there and back dozens of times in ONE SECOND. Eve travel is not slow.... don't even try to think it is. 
|

Alexis Machine
|
Posted - 2004.08.02 23:28:00 -
[49]
Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Alexis Machine
|
Posted - 2004.08.02 23:28:00 -
[50]
Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Sphalerite
|
Posted - 2004.08.02 23:46:00 -
[51]
Originally by: Alexis Machine But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Like goof off with the market?
Anyway, travel times are, if anything, too short. With the right instajumps, you can get a fleet of battleships just about anywhere in EVE in an hour.
In a frigate you don't even need instas... In one night I took a Crow from southern Querious to 6 different Empire regions to buy some junk, then out through the top and around the east to Curse to play around, then home.
|

Sphalerite
|
Posted - 2004.08.02 23:46:00 -
[52]
Originally by: Alexis Machine But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Like goof off with the market?
Anyway, travel times are, if anything, too short. With the right instajumps, you can get a fleet of battleships just about anywhere in EVE in an hour.
In a frigate you don't even need instas... In one night I took a Crow from southern Querious to 6 different Empire regions to buy some junk, then out through the top and around the east to Curse to play around, then home.
|

Naos Zapatero
|
Posted - 2004.08.03 00:07:00 -
[53]
Originally by: Alexis Machine Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Thats just it Alexis its sooo passive..... as exciting as a loading screen but longer.
I would like to see some possibility of interaction in warp or whatever, or shorter time in warp so I can be doing something keeping me immersed ingame.
Thanks for the input guys and gals, I didnt think it would be so emotive a question 
|

Naos Zapatero
|
Posted - 2004.08.03 00:07:00 -
[54]
Originally by: Alexis Machine Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Thats just it Alexis its sooo passive..... as exciting as a loading screen but longer.
I would like to see some possibility of interaction in warp or whatever, or shorter time in warp so I can be doing something keeping me immersed ingame.
Thanks for the input guys and gals, I didnt think it would be so emotive a question 
|

Amerame
|
Posted - 2004.08.03 00:57:00 -
[55]
Not longer travel time, but bigger universe maybe, it's wrong to be able to go from one side of the galaxy to another in 3 - 4 hours. Wars would probably be much more interesting if there were a need of structured logistic for instance. Trading could only be more interesting, if it was just not an option to have ONE centralized marketplace.
|

Amerame
|
Posted - 2004.08.03 00:57:00 -
[56]
Not longer travel time, but bigger universe maybe, it's wrong to be able to go from one side of the galaxy to another in 3 - 4 hours. Wars would probably be much more interesting if there were a need of structured logistic for instance. Trading could only be more interesting, if it was just not an option to have ONE centralized marketplace.
|

William Nanashi
|
Posted - 2004.08.03 01:13:00 -
[57]
I think the travel time is perfect in the game
|

William Nanashi
|
Posted - 2004.08.03 01:13:00 -
[58]
I think the travel time is perfect in the game
|

Pulgor
|
Posted - 2004.08.03 01:40:00 -
[59]
Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

Pulgor
|
Posted - 2004.08.03 01:40:00 -
[60]
Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

White Fang
|
Posted - 2004.08.03 01:55:00 -
[61]
Originally by: Pulgor Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling.
LOL, before Pulgor gets flamed I'd like to say he has a point. It's not about how many times the speed of light you can travel at, it's all about playability. I mean, travelling 50 au in 6 months is still pretty damn fast, but I hope it won't be this way in the game !!! Personally, I like the travelling times, they are fast enough not to die of boredom while playing and slow enough to be able to asses travelling risks by looking at the map, etc. Just keep them as they are, they are well balanced IMHO.
|

White Fang
|
Posted - 2004.08.03 01:55:00 -
[62]
Originally by: Pulgor Yes, I agree, travel time is way to short. I say they remove all the jumpgates and warpdrives.
Travel time should be just like in real life! We'll leave in MWD's and stuff and make the speed of all ships maybe twice as fast. If you want to go to the next system, then aim for the star in the distance and fly for a few years. Set a long skill to train while you get there. That would be perfect! Oh, increase all the skill training times by about 5 to 10 times so that there's no annoying changing skills while you're traveling.
LOL, before Pulgor gets flamed I'd like to say he has a point. It's not about how many times the speed of light you can travel at, it's all about playability. I mean, travelling 50 au in 6 months is still pretty damn fast, but I hope it won't be this way in the game !!! Personally, I like the travelling times, they are fast enough not to die of boredom while playing and slow enough to be able to asses travelling risks by looking at the map, etc. Just keep them as they are, they are well balanced IMHO.
|

Danton Marcellus
|
Posted - 2004.08.03 02:03:00 -
[63]
There's nothing wrong with playability in that sense, just don't expect to be going on a roundtrip around the known galaxy in one day.
Some don't have the time to travel so they don't simple as that.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.08.03 02:03:00 -
[64]
There's nothing wrong with playability in that sense, just don't expect to be going on a roundtrip around the known galaxy in one day.
Some don't have the time to travel so they don't simple as that.
Convert Stations
|

Sally
|
Posted - 2004.08.03 02:07:00 -
[65]
He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking. -- Stories: #1 --
|

Sally
|
Posted - 2004.08.03 02:07:00 -
[66]
He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking. -- Stories: #1 --
|

Hanse Davion
|
Posted - 2004.08.03 02:46:00 -
[67]
BRING BACK THE BETA 5 NON-EMPIRE CONTROLLED SPACE MAP!!!
The problem with Eve and these so called boring travel times are as follows:
Pre-Empire Map 1) Variable warp in point to each race's gates. So you never know how far away from the gate you are going to end up at.
2) NPC Pirates at every gate below .8 - Means it's never boring, because you never know how many rats are waiting at the next gate. And see 1 above and you realize how coming out of warp at say a Min gate at 15K and facing 15 NPC rats on your way to the gate. Versus coming out of warp at 7.5K with Amarr gates.
3) On the border between every region there used to be a series of low security systems. So you never had to travel more then 6 - 10 jumps to get a little 0.0 combat in.
When they changed the map they changed the style of game play for the worse. You can thank all those people that spent all day whining because they couldn't AFK travel in thier Indy on trade runs in "Empire" space. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hanse Davion
|
Posted - 2004.08.03 02:46:00 -
[68]
BRING BACK THE BETA 5 NON-EMPIRE CONTROLLED SPACE MAP!!!
The problem with Eve and these so called boring travel times are as follows:
Pre-Empire Map 1) Variable warp in point to each race's gates. So you never know how far away from the gate you are going to end up at.
2) NPC Pirates at every gate below .8 - Means it's never boring, because you never know how many rats are waiting at the next gate. And see 1 above and you realize how coming out of warp at say a Min gate at 15K and facing 15 NPC rats on your way to the gate. Versus coming out of warp at 7.5K with Amarr gates.
3) On the border between every region there used to be a series of low security systems. So you never had to travel more then 6 - 10 jumps to get a little 0.0 combat in.
When they changed the map they changed the style of game play for the worse. You can thank all those people that spent all day whining because they couldn't AFK travel in thier Indy on trade runs in "Empire" space. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

ezzle
|
Posted - 2004.08.03 02:48:00 -
[69]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
|

ezzle
|
Posted - 2004.08.03 02:48:00 -
[70]
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
|

Soren
|
Posted - 2004.08.03 04:30:00 -
[71]
Edited by: Soren on 03/08/2004 04:41:36
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
O.. you did it now.. if Viceroy gets back to this be prepared to be wtfpwned.
Highways should be removed and then there would be NO Yulai, it'd just be another system.
Seriously, this game has changed alot from when I started, even to far in some area's, and the new players that come along want to make it even easier.
Where's Cao with a REMOVE HIGHWAYS thread when you need him?
Honestly, it's a universe, and you want it to be smaller. Now that there is a decent population in Eve I think there should be a push for fading out the highways. I can understand why they were introduced, but get rid of them. Only then will we see real trading routes, maybe some proper pirating between the empires, and a market that will actually vary from place to place.
Why should you be able to cross the whole universe in a short period of time? Why would you want to? What good does it do you?
CCP are going to have to decide who they're working for, the old guys, or the new guys. Let us know so we can move on if needed. _________________________________________________________
|

Soren
|
Posted - 2004.08.03 04:30:00 -
[72]
Edited by: Soren on 03/08/2004 04:41:36
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
O.. you did it now.. if Viceroy gets back to this be prepared to be wtfpwned.
Highways should be removed and then there would be NO Yulai, it'd just be another system.
Seriously, this game has changed alot from when I started, even to far in some area's, and the new players that come along want to make it even easier.
Where's Cao with a REMOVE HIGHWAYS thread when you need him?
Honestly, it's a universe, and you want it to be smaller. Now that there is a decent population in Eve I think there should be a push for fading out the highways. I can understand why they were introduced, but get rid of them. Only then will we see real trading routes, maybe some proper pirating between the empires, and a market that will actually vary from place to place.
Why should you be able to cross the whole universe in a short period of time? Why would you want to? What good does it do you?
CCP are going to have to decide who they're working for, the old guys, or the new guys. Let us know so we can move on if needed. _________________________________________________________
|

Cruz
|
Posted - 2004.08.03 04:42:00 -
[73]
Originally by: Sally He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking.
May I suggest using an Anti Concord Module II? ................. |

Cruz
|
Posted - 2004.08.03 04:42:00 -
[74]
Originally by: Sally He is right. Travel time in EVE is slow. I need 15 minutes per solar system in an Interceptor. And I have good navigation skills.
Absolutly game breaking.
May I suggest using an Anti Concord Module II? ................. |

QwaarJet
|
Posted - 2004.08.03 05:03:00 -
[75]
I agree with the topic creator, Travel time is the one thing that is stopping me from enjoying this game.It's long, it's slow, it's boring and it happens all the time.You wanna do anything? Gotta travel.It sucks. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

QwaarJet
|
Posted - 2004.08.03 05:03:00 -
[76]
I agree with the topic creator, Travel time is the one thing that is stopping me from enjoying this game.It's long, it's slow, it's boring and it happens all the time.You wanna do anything? Gotta travel.It sucks. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Rod Blaine
|
Posted - 2004.08.03 07:31:00 -
[77]
As much as I hate long treks across empty systems (be it empire or 0.0), I agree that the universe is too small at the moment. We don't really need more systems, we need more regional focus rather then having 90% of trade going on on the highways.
That would do alot of good for the immersion as well as for forcing more interaction between neighbours.
And since I hate travelling, I jut park a ship or two and some bpc's at a couple of bases I can use for whatever I want to be doing and clonejump in between. Only time I do more then 10-20 jumps is when I need to supply one of these.
Beleive me, it works fine. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.08.03 07:31:00 -
[78]
As much as I hate long treks across empty systems (be it empire or 0.0), I agree that the universe is too small at the moment. We don't really need more systems, we need more regional focus rather then having 90% of trade going on on the highways.
That would do alot of good for the immersion as well as for forcing more interaction between neighbours.
And since I hate travelling, I jut park a ship or two and some bpc's at a couple of bases I can use for whatever I want to be doing and clonejump in between. Only time I do more then 10-20 jumps is when I need to supply one of these.
Beleive me, it works fine. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Pulgor
|
Posted - 2004.08.03 08:05:00 -
[79]
Edited by: Pulgor on 03/08/2004 08:18:10 Exactly, remove these pesky jumpgates. The whole concept is chalk full of half truths anyways.
Lets get back to propulsion engines and the basics I say! If CCP removes only highways then they're just doing half the job and I'll make sure they know about it. Right now the universe is about as big as my closet. With these Jumpgates removed, it could be as big as a city... or even TWO cities!
* * * Okay, but seriously, even with insta's it takes about a half hour to go from 0.0 to Amarr. That sounds pretty good to me. Unfortunately no matter what they do to highways there's always going to be hubs. They'll be more spread out but they'll still be there. The galaxy is still pretty damn big and with the upcomming changes that are more group oriented, finding groups and creating them will be a whole lot harder then it is now with no highways. If you want your space to feel bigger, then set your autopilot to "Prefer higher sec space" and it'll take you 30 jumps to get near anywhere. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

Pulgor
|
Posted - 2004.08.03 08:05:00 -
[80]
Edited by: Pulgor on 03/08/2004 08:18:10 Exactly, remove these pesky jumpgates. The whole concept is chalk full of half truths anyways.
Lets get back to propulsion engines and the basics I say! If CCP removes only highways then they're just doing half the job and I'll make sure they know about it. Right now the universe is about as big as my closet. With these Jumpgates removed, it could be as big as a city... or even TWO cities!
* * * Okay, but seriously, even with insta's it takes about a half hour to go from 0.0 to Amarr. That sounds pretty good to me. Unfortunately no matter what they do to highways there's always going to be hubs. They'll be more spread out but they'll still be there. The galaxy is still pretty damn big and with the upcomming changes that are more group oriented, finding groups and creating them will be a whole lot harder then it is now with no highways. If you want your space to feel bigger, then set your autopilot to "Prefer higher sec space" and it'll take you 30 jumps to get near anywhere. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

Haratu
|
Posted - 2004.08.03 08:07:00 -
[81]
Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
|
Posted - 2004.08.03 08:07:00 -
[82]
Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Avon
|
Posted - 2004.08.03 09:22:00 -
[83]
Originally by: Haratu Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
The superhighway has long since removed the concept of regional markets. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.08.03 09:22:00 -
[84]
Originally by: Haratu Travel times are the right length, the travel times encourage regional markets and events rather than a free for all mess in one system.
Basically, ccp can control the rate at which we congragate.
The superhighway has long since removed the concept of regional markets. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

DeFood
|
Posted - 2004.08.03 09:34:00 -
[85]
The totally laggy market interface on the other hand makes inter region trade in commodities all but impossible.
The highway system has nerfed regional markets as far as buying ships or ore/minerals goes.
The lack of support for named items on the market, and the existance of escrow as the only means to trade in named modules nerfed regionality of module supply.
|

DeFood
|
Posted - 2004.08.03 09:34:00 -
[86]
The totally laggy market interface on the other hand makes inter region trade in commodities all but impossible.
The highway system has nerfed regional markets as far as buying ships or ore/minerals goes.
The lack of support for named items on the market, and the existance of escrow as the only means to trade in named modules nerfed regionality of module supply.
|

Orestes
|
Posted - 2004.08.03 09:49:00 -
[87]
The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Join the IC! |

Orestes
|
Posted - 2004.08.03 09:49:00 -
[88]
The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Join the IC! |

Kar Harkuna
|
Posted - 2004.08.03 11:03:00 -
[89]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
|

Kar Harkuna
|
Posted - 2004.08.03 11:03:00 -
[90]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
|

Avon
|
Posted - 2004.08.03 11:08:00 -
[91]
Originally by: Kar Harkuna
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
The topic is about travel times, not your ability to hide.
ffs-k-thx-bye-mfi-diy-ici-irc-cia-fbi-iirc-ianal. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.08.03 11:08:00 -
[92]
Originally by: Kar Harkuna
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
Yep and the % of players in 0.0 compared to the rest is somewhere in the region of naff all. I love to fly round 0.0 a lot more but the hassle of getting there without getting ganked, not a great deal to do and the loneliness of deep space drives you insane.
I've no intention of joining some over-inflated smack talking bunch of forum wotnots aka alliances just to be able to get through a single chokepoint cos lets face it when I've actually bothered to get into 0.0 via using the maps jumping at the right times etc once you're past gankfest of the initial empire-0.0 choke points 98% of it is empty. The chances of being caught esp outside of the 0.0-0.0 choke points are frankly then very slim.
I've flown round some great areas and then get accused of ooh hiding in safespots erm never used them sorry to burst your bubble I'm just exploring those debris fields which you can't easily insta jump to.
0.0 does not belong to any alliance I shall travel where I please and avoid any blockades that you think will stop me see unlike you I don't try to block all from entering space as I see fit and will quite happily travel 20-30 jumps to get into 'your' space to avoid such quite frankly dire tactics. If you manage to acquire a force to guard all choke points to 'your' space fine I'll explore elsewhere for a while but I will be back and I will make it to wherever I feel like going unlike alliances I seem to have patience.
I just wish is was a bit more profitable and that getting back to empire wasn't such a pain but then since I've got plenty of patience. I've never lost a ship let alone a pod hell I've never been confined to a station.
Oh a couple more things whilst we're on it. a) If you're polite in local I will probably talk back. b) Threatening and smack talking on local will probably mean I'll just minimise it so please feel free to keep typing to yourselves.
Finally I'd advise if you want to explore 0.0 even still being a noob corp just do it it's easy enough you just need to have patience something which those that currently trying to secure their part of 0.0 don't seem to have if you do want to use safespots and insta jumps do so but you don't need them I use neither and manage quite happily.
KH
The topic is about travel times, not your ability to hide.
ffs-k-thx-bye-mfi-diy-ici-irc-cia-fbi-iirc-ianal. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

snutt
|
Posted - 2004.08.03 11:23:00 -
[93]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
With enough instas or dual MWD then yea .
Mess with the best, die like the rest  Real men structure tank  |

snutt
|
Posted - 2004.08.03 11:23:00 -
[94]
Originally by: Orestes The universe feels too small for such a huge map.
It's perfect in 0.0 space, really.
With enough instas or dual MWD then yea .
Mess with the best, die like the rest  Real men structure tank  |

Slippyr4
|
Posted - 2004.08.03 11:32:00 -
[95]
I don't think travel times are too high, i just think you need to travel too often.
If you base yourself on the outer rim- where you'll get good NPC's, good mining, and maybe a bit of war action, you're maybe 50 jumps from the nearest repairshop, clone station, market, insurance seller, etc.
I think the market is the most important thing that outer rim areas need. This would severely reduce the need to travel; making it more tolerable.
|

Slippyr4
|
Posted - 2004.08.03 11:32:00 -
[96]
I don't think travel times are too high, i just think you need to travel too often.
If you base yourself on the outer rim- where you'll get good NPC's, good mining, and maybe a bit of war action, you're maybe 50 jumps from the nearest repairshop, clone station, market, insurance seller, etc.
I think the market is the most important thing that outer rim areas need. This would severely reduce the need to travel; making it more tolerable.
|

Kar Harkuna
|
Posted - 2004.08.03 11:34:00 -
[97]
Originally by: Avon
The topic is about travel times, not your ability to hide.
ffs-k-thx-bye-mfi-diy-ici-irc-cia-fbi-iirc-ianal.
I know but since Orestes mentioned that 0.0 makes space feel bigger I kinda replied then went on a rant off-topic :) sorry
|

Kar Harkuna
|
Posted - 2004.08.03 11:34:00 -
[98]
Originally by: Avon
The topic is about travel times, not your ability to hide.
ffs-k-thx-bye-mfi-diy-ici-irc-cia-fbi-iirc-ianal.
I know but since Orestes mentioned that 0.0 makes space feel bigger I kinda replied then went on a rant off-topic :) sorry
|

Omniwar
|
Posted - 2004.08.03 11:43:00 -
[99]
If you hate travelling the stay in the same system and use insta dock fkn bm¦s.
I often jump well over 100 j¦s per day when i play so you shouldnt be complaining if you have to travel 10 or so jumps.
Its space and space is big, we dont have the modules yeet that allow you to travel over long distances, (jump drive) so until then just bear with it and use mwd¦s or ab¦s. Spawn of the Devil
|

Omniwar
|
Posted - 2004.08.03 11:43:00 -
[100]
If you hate travelling the stay in the same system and use insta dock fkn bm¦s.
I often jump well over 100 j¦s per day when i play so you shouldnt be complaining if you have to travel 10 or so jumps.
Its space and space is big, we dont have the modules yeet that allow you to travel over long distances, (jump drive) so until then just bear with it and use mwd¦s or ab¦s. Spawn of the Devil
|

Viceroy
|
Posted - 2004.08.03 13:32:00 -
[101]
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
Erm, no?
Because there is a limited amount of asteroids/factories/offices/labs near yulai and the hub, so people will turn to domestic markets instead of traveling for ages to get to the Hub to buy stuff. Since there's no arkonor at yulai, people will have to travel to empire borders to get rare minerals, since yulai will be too far away to deliver from 0.0 (currently its just a few extra jumps in secure space).
Also at the moment, you can find EVERY module you want at the hub, if the hub was further away from regions people would have to depend on local markets to get their stuff, since traveling all the way to yulai to buy something would be unreasonable (currently its just a few jumps).
Also manufacturers would focus on domestic sales instead of hauling their stuff to the hub to sell, since it'd take a long time and there wouldnt be enough factories/minerals avaliable around the hub to keep them in business.
Currently all this is void, because the difference between a regional/local market and the hub (which is far more crowded) is just a few jumps. It takes you 30-45 minutes tops to get to the hub from the most outer empire space region, most usually much less. This turns Yulai/the Hub into the capital of the universe, the ultimate market. No need for an alternative.
If it took 2-3 hours to get to the hub, local economies would thrive and EVE would be a much bigger place. Local corporations would appear, domestic politics would develop just like 0.0 space. Corporations would actually be confined to a constellation or region because of logistical limitations, instead of just taking a few jumps to the hub along with everyone else and their family pets.
This would give small/medium manufacturing corporations a HUGE new market, since at the moment the established "uber" manufacturers in the game can easily capitalize on the Hub because no one can beat their prices. If domestic economy was encouraged, smaller, less "uber" corps could just take their business to less crowded regions (These regions currently have very little economy since its smarter to just go to yulai and get a better price), while the "uber" peeps could keep to the populated areas.
This would prevent the top manufacturers from taking over all the market (as they do at the moment, because every market is very close to eachother), and provide space for smaller manufacturers.
So if traveling wasnt so easy and fast EVE would be MUCH bigger than it currently is, it would provide many more market opportunities for everyone (not just the people who have the best skills and factory slots who capitalize on the hub) and local politics/forces would thrive if it wasnt so easy and fast to get to any hotspot in the universe.
"Duh"? -
|

Viceroy
|
Posted - 2004.08.03 13:32:00 -
[102]
Originally by: ezzle
Originally by: Viceroy No, the EVE world is too small. If anything travel time should be longer to encourage domestic activity instead of the Yulai/hub craziness.
Er, you realise that longer travel times would make people spend MORE TIME in yulai and the like?
duh?
Erm, no?
Because there is a limited amount of asteroids/factories/offices/labs near yulai and the hub, so people will turn to domestic markets instead of traveling for ages to get to the Hub to buy stuff. Since there's no arkonor at yulai, people will have to travel to empire borders to get rare minerals, since yulai will be too far away to deliver from 0.0 (currently its just a few extra jumps in secure space).
Also at the moment, you can find EVERY module you want at the hub, if the hub was further away from regions people would have to depend on local markets to get their stuff, since traveling all the way to yulai to buy something would be unreasonable (currently its just a few jumps).
Also manufacturers would focus on domestic sales instead of hauling their stuff to the hub to sell, since it'd take a long time and there wouldnt be enough factories/minerals avaliable around the hub to keep them in business.
Currently all this is void, because the difference between a regional/local market and the hub (which is far more crowded) is just a few jumps. It takes you 30-45 minutes tops to get to the hub from the most outer empire space region, most usually much less. This turns Yulai/the Hub into the capital of the universe, the ultimate market. No need for an alternative.
If it took 2-3 hours to get to the hub, local economies would thrive and EVE would be a much bigger place. Local corporations would appear, domestic politics would develop just like 0.0 space. Corporations would actually be confined to a constellation or region because of logistical limitations, instead of just taking a few jumps to the hub along with everyone else and their family pets.
This would give small/medium manufacturing corporations a HUGE new market, since at the moment the established "uber" manufacturers in the game can easily capitalize on the Hub because no one can beat their prices. If domestic economy was encouraged, smaller, less "uber" corps could just take their business to less crowded regions (These regions currently have very little economy since its smarter to just go to yulai and get a better price), while the "uber" peeps could keep to the populated areas.
This would prevent the top manufacturers from taking over all the market (as they do at the moment, because every market is very close to eachother), and provide space for smaller manufacturers.
So if traveling wasnt so easy and fast EVE would be MUCH bigger than it currently is, it would provide many more market opportunities for everyone (not just the people who have the best skills and factory slots who capitalize on the hub) and local politics/forces would thrive if it wasnt so easy and fast to get to any hotspot in the universe.
"Duh"? -
|

Varia
|
Posted - 2004.08.03 14:10:00 -
[103]
I must say I agree with viceroy.
I dislike the current form of navigation,It would be nice to make it more manual orientated, I.e. needing to work out planetary orbits ect.
Women that strive to equal men lack ambition. |

Varia
|
Posted - 2004.08.03 14:10:00 -
[104]
I must say I agree with viceroy.
I dislike the current form of navigation,It would be nice to make it more manual orientated, I.e. needing to work out planetary orbits ect.
Women that strive to equal men lack ambition. |

Avon
|
Posted - 2004.08.03 14:18:00 -
[105]
Thats right kiddies, listen to Viceroy, he speaks the truth.
100% agree with Viceroy's post, he encapsulated the point in a way I couldn't - the git.  ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.08.03 14:18:00 -
[106]
Thats right kiddies, listen to Viceroy, he speaks the truth.
100% agree with Viceroy's post, he encapsulated the point in a way I couldn't - the git.  ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

rowbin hod
|
Posted - 2004.08.03 14:20:00 -
[107]
I think that the problem with trying to redistribute the trade centres around Eve, is that of demand. For example, I spent the last few of months in the Solitude region. The "centre" of Solitude is the Octanneve system - you look for something on the market, and more often than not you'll find it Octanneve over anywhere else. This is great, except that the small number of people here doesn't produce enough demand for a "proper" economic hub, so you still have to go to empire to buy things (~25 to 30 jumps to Yulai, if you want to avoid 0.0). So you get a kind of catch 22 situation - few people will consider moving out to the outer regions due to the lack of market and few other people, and the market can't grow there because of the lack of people.
All it really takes is the Eve community to artificially establish some trade areas away from the centre of Empire. Big manafacturing corporations in a region, work together (shock!) to create a ne hub. Once a place has been established as a centre of commerce, there may be more inclination for people to move out and stop bunching up so much. --- "Due to the European lard shortage, we are currently unable to supply this product." |

rowbin hod
|
Posted - 2004.08.03 14:20:00 -
[108]
I think that the problem with trying to redistribute the trade centres around Eve, is that of demand. For example, I spent the last few of months in the Solitude region. The "centre" of Solitude is the Octanneve system - you look for something on the market, and more often than not you'll find it Octanneve over anywhere else. This is great, except that the small number of people here doesn't produce enough demand for a "proper" economic hub, so you still have to go to empire to buy things (~25 to 30 jumps to Yulai, if you want to avoid 0.0). So you get a kind of catch 22 situation - few people will consider moving out to the outer regions due to the lack of market and few other people, and the market can't grow there because of the lack of people.
All it really takes is the Eve community to artificially establish some trade areas away from the centre of Empire. Big manafacturing corporations in a region, work together (shock!) to create a ne hub. Once a place has been established as a centre of commerce, there may be more inclination for people to move out and stop bunching up so much. --- "Due to the European lard shortage, we are currently unable to supply this product." |

Naos Zapatero
|
Posted - 2004.08.03 15:51:00 -
[109]
Originally by: Naos Zapatero
Originally by: Alexis Machine Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Thats just it Alexis its sooo passive..... as exciting as a loading screen but longer.
I would like to see some possibility of interaction in warp or whatever, or shorter time in warp so I can be doing something keeping me immersed ingame.
Thanks for the input guys and gals, I didnt think it would be so emotive a question 
Its the time spent doing nothing while warping that gets me |

Naos Zapatero
|
Posted - 2004.08.03 15:51:00 -
[110]
Originally by: Naos Zapatero
Originally by: Alexis Machine Yay for longer travel times.
But please dear god, give us something to do WHILE we're in warp, or approaching gates.
Thats just it Alexis its sooo passive..... as exciting as a loading screen but longer.
I would like to see some possibility of interaction in warp or whatever, or shorter time in warp so I can be doing something keeping me immersed ingame.
Thanks for the input guys and gals, I didnt think it would be so emotive a question 
Its the time spent doing nothing while warping that gets me |

Soren
|
Posted - 2004.08.03 15:53:00 -
[111]
Told yeah so ezzle.
I really hope devs read what Viceroy said and take it into consideration. _________________________________________________________
|

Soren
|
Posted - 2004.08.03 15:53:00 -
[112]
Told yeah so ezzle.
I really hope devs read what Viceroy said and take it into consideration. _________________________________________________________
|

Monty Burns
|
Posted - 2004.08.03 16:03:00 -
[113]
Too small??? WHA!?
I had like 55 jumps (set to quickest) to get to my deep 0.0 base. Anyone think this galaxy is too small should try to commute from real space to Empire once in a while, and I aint talking DSS here! 
I actually think that the galaxy is just about right. I think I agree that Empire space may appear to be small but there is a LOT of space out there.... go explore it I guess, that some of the people who say its boring as well as there is no interaction are the people who do not need to use Indy's in 0.0 with insta's at EVERY jump. Just a guess, not a critisism 
Be lucky all!
Darwin 4tw
|

Monty Burns
|
Posted - 2004.08.03 16:03:00 -
[114]
Too small??? WHA!?
I had like 55 jumps (set to quickest) to get to my deep 0.0 base. Anyone think this galaxy is too small should try to commute from real space to Empire once in a while, and I aint talking DSS here! 
I actually think that the galaxy is just about right. I think I agree that Empire space may appear to be small but there is a LOT of space out there.... go explore it I guess, that some of the people who say its boring as well as there is no interaction are the people who do not need to use Indy's in 0.0 with insta's at EVERY jump. Just a guess, not a critisism 
Be lucky all!
Darwin 4tw
|

Pulgor
|
Posted - 2004.08.03 16:23:00 -
[115]
Removing highways will change nothing. People will still create hubs just that the Yulai one will be subdivided into maybe two or three smaller ones. It'll still take 50 or 60 jumps from deep 0.0 to get to the closest one and it won't have everything you need because keeping yulai stocked is a pain as it is. Regional or system trading won't be affected at all. Keep playing a guessing game at what people might do and keep urging the dev's on to make these changes and you'll get what you want but in the end it won't be what you want. It will be laughable when I start seeing "PLEASE RE-INSTATE HIGHWAYs" threads. Dev's, don't read this post or any other complaint post. People don't always know what's best for them. Besides if you ignore this post, you'll lose maybe.... 5 accounts? If you implement these changes you could lose more from the silent majority who is not here. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

Pulgor
|
Posted - 2004.08.03 16:23:00 -
[116]
Removing highways will change nothing. People will still create hubs just that the Yulai one will be subdivided into maybe two or three smaller ones. It'll still take 50 or 60 jumps from deep 0.0 to get to the closest one and it won't have everything you need because keeping yulai stocked is a pain as it is. Regional or system trading won't be affected at all. Keep playing a guessing game at what people might do and keep urging the dev's on to make these changes and you'll get what you want but in the end it won't be what you want. It will be laughable when I start seeing "PLEASE RE-INSTATE HIGHWAYs" threads. Dev's, don't read this post or any other complaint post. People don't always know what's best for them. Besides if you ignore this post, you'll lose maybe.... 5 accounts? If you implement these changes you could lose more from the silent majority who is not here. -----------------------------------
Pulgor --- In service to Saram. Visit the Ammatar channel ingame!
|

Altan Demart
|
Posted - 2004.08.03 17:34:00 -
[117]
I liked it the way it was before the highwayes came into the game. After I moved my homebase ( and my stuff ) from one region to another ( 40 jumps one way and more than 300 jumps for all my stuff ) I really felt how big Eve was. Now with the highwayes it would only be ~40 jumps all together. Eve got (to) small .
|

Altan Demart
|
Posted - 2004.08.03 17:34:00 -
[118]
I liked it the way it was before the highwayes came into the game. After I moved my homebase ( and my stuff ) from one region to another ( 40 jumps one way and more than 300 jumps for all my stuff ) I really felt how big Eve was. Now with the highwayes it would only be ~40 jumps all together. Eve got (to) small .
|

Toshiro Hasegawa
|
Posted - 2004.08.03 18:09:00 -
[119]
i am very happy with the speed/ distance / time if takes to get places.
distance = strategy. If it took 2 mins to get anywhewre .. then anywhere would more or less be where you destination was, and therefore you would not have really traveled at all. if we want a strategic game, where diff regions are indeed different then they need to be apart from each other enough to make that apparent distance a factor. if it is not a factor then they are not really different.
if traveling is taking too long for your wishes, then i could offer up a few peices of advice.
1 get better ships 2 get better skills 3 get better equipment 4 make insta bookmarks 5 do stuff while your warping (ie im in several chats and dont have time to do all the things i need to do cause im talking with m8 about eve and everything else under the sun) There is the local to check, the map to check, your cargo to check (leaving things behind is a pain in the butt) You can open a eve related web page or forum. You could go to the washroom, or kitchen, you could watch the tv, you could go run for a quickie with the gf/bf/wife/husband.
if you do some or all of the above, and your still finding yourself bored with traveling, and still feel the need for traveling... well then eve is not your game and thats ok. not everyone has to love it the way some of us do.
-
History is the Study of Change |

Toshiro Hasegawa
|
Posted - 2004.08.03 18:09:00 -
[120]
i am very happy with the speed/ distance / time if takes to get places.
distance = strategy. If it took 2 mins to get anywhewre .. then anywhere would more or less be where you destination was, and therefore you would not have really traveled at all. if we want a strategic game, where diff regions are indeed different then they need to be apart from each other enough to make that apparent distance a factor. if it is not a factor then they are not really different.
if traveling is taking too long for your wishes, then i could offer up a few peices of advice.
1 get better ships 2 get better skills 3 get better equipment 4 make insta bookmarks 5 do stuff while your warping (ie im in several chats and dont have time to do all the things i need to do cause im talking with m8 about eve and everything else under the sun) There is the local to check, the map to check, your cargo to check (leaving things behind is a pain in the butt) You can open a eve related web page or forum. You could go to the washroom, or kitchen, you could watch the tv, you could go run for a quickie with the gf/bf/wife/husband.
if you do some or all of the above, and your still finding yourself bored with traveling, and still feel the need for traveling... well then eve is not your game and thats ok. not everyone has to love it the way some of us do.
-
History is the Study of Change |

Hematic
|
Posted - 2004.08.05 16:50:00 -
[121]
Originally by: HeavyMetal lol if you think it takes to long to travel you have to be new to the game. travel is fast now compared to beta 1 or alpha it has gotten very fast to get around it need to be slowed down a lot its just too easy now
No actually I started about 2nd or 3rd week of release. No I don't know how it was in alpha beta but that is irrelevant isn't it considering the game wasn't even released?
But you would have to be completely blind not to recognize that ships move slower now. I can't get 4 ABs on a badger now can you?
|

Hematic
|
Posted - 2004.08.05 16:50:00 -
[122]
Originally by: HeavyMetal lol if you think it takes to long to travel you have to be new to the game. travel is fast now compared to beta 1 or alpha it has gotten very fast to get around it need to be slowed down a lot its just too easy now
No actually I started about 2nd or 3rd week of release. No I don't know how it was in alpha beta but that is irrelevant isn't it considering the game wasn't even released?
But you would have to be completely blind not to recognize that ships move slower now. I can't get 4 ABs on a badger now can you?
|

Sphalerite
|
Posted - 2004.08.05 18:54:00 -
[123]
Quote: If you implement these changes you could lose more from the silent majority who is not here.
I love it that the silent majority always happens to agree with whoever brings them up.
|

Sphalerite
|
Posted - 2004.08.05 18:54:00 -
[124]
Quote: If you implement these changes you could lose more from the silent majority who is not here.
I love it that the silent majority always happens to agree with whoever brings them up.
|

Fuse
|
Posted - 2004.08.05 20:20:00 -
[125]
Originally by: Omniwar If you hate travelling the stay in the same system and use insta dock fkn bm¦s.
I often jump well over 100 j¦s per day when i play so you shouldnt be complaining if you have to travel 10 or so jumps.
Its space and space is big, we dont have the modules yeet that allow you to travel over long distances, (jump drive) so until then just bear with it and use mwd¦s or ab¦s.
Two hours a day just traveling man that has to be boring. 0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.08.05 20:20:00 -
[126]
Originally by: Omniwar If you hate travelling the stay in the same system and use insta dock fkn bm¦s.
I often jump well over 100 j¦s per day when i play so you shouldnt be complaining if you have to travel 10 or so jumps.
Its space and space is big, we dont have the modules yeet that allow you to travel over long distances, (jump drive) so until then just bear with it and use mwd¦s or ab¦s.
Two hours a day just traveling man that has to be boring. 0.o It's not you... no wait it is you. |

Lentia
|
Posted - 2004.08.05 22:01:00 -
[127]
Edited by: Lentia on 05/08/2004 22:04:28 For those peeps who can only play 1-2 hrs couple times a week, travel is too long. Yeah it kinda makes sense that it should take so long given the fact that space is so big and all but it aint fun!
After all I play for fun and moving ships and equip from one end of the universe to another is just too boring, even with bookmarks. I agree with Fuse, where are the damn jumpgates, the skill has been in the game from day one.
I think regional markets would be gr8 though. Would add alot to the flavor of the different regions which for now aint squat.
Lentia Military Officer http://www.staf.online-guild.com/ |

Lentia
|
Posted - 2004.08.05 22:01:00 -
[128]
Edited by: Lentia on 05/08/2004 22:04:28 For those peeps who can only play 1-2 hrs couple times a week, travel is too long. Yeah it kinda makes sense that it should take so long given the fact that space is so big and all but it aint fun!
After all I play for fun and moving ships and equip from one end of the universe to another is just too boring, even with bookmarks. I agree with Fuse, where are the damn jumpgates, the skill has been in the game from day one.
I think regional markets would be gr8 though. Would add alot to the flavor of the different regions which for now aint squat.
Lentia Military Officer http://www.staf.online-guild.com/ |

Danton Marcellus
|
Posted - 2004.08.06 01:31:00 -
[129]
Those people need to pick a general region and stay there and plan their movement ahead of time, there's no basic right saying you should be able to be all over all the time, get this, accept this and release!
Convert Stations
|

Danton Marcellus
|
Posted - 2004.08.06 01:31:00 -
[130]
Those people need to pick a general region and stay there and plan their movement ahead of time, there's no basic right saying you should be able to be all over all the time, get this, accept this and release!
Convert Stations
|

CppMan
|
Posted - 2004.08.06 01:54:00 -
[131]
I like eve the way it is :P
CppMan |

CppMan
|
Posted - 2004.08.06 01:54:00 -
[132]
I like eve the way it is :P
CppMan |

Amerame
|
Posted - 2004.08.06 02:19:00 -
[133]
I think Viceroy got it right, I'd even say that if travel was slower, you would spend less time travelling all in all, because local economy would flourish, as well as the 'trader' profession, that would actually be really usefull. Travel speed seems ok, maybe increasing the size of the universe would be good.
|

Amerame
|
Posted - 2004.08.06 02:19:00 -
[134]
I think Viceroy got it right, I'd even say that if travel was slower, you would spend less time travelling all in all, because local economy would flourish, as well as the 'trader' profession, that would actually be really usefull. Travel speed seems ok, maybe increasing the size of the universe would be good.
|
| |
|
| Pages: 1 2 3 4 5 :: [one page] |