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Thread Statistics | Show CCP posts - 5 post(s) |

Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 00:36:00 -
[1]
Edited by: Smog890 on 05/02/2009 00:37:30 Time: 20:00 System: Kamela Num Pilots: 70
As soon as fight started everyone lagged out in the fleet.
I was Fleet Commander I undocked the carrier warped it to the Kourmonen Gate in Kamela and Triage carrier. As soon as I got the first lock on friendly to rep lag sunk in. I was one of the first to get on the field.
Our targets (non fleet) where already at the gate and the main fleet was on the Kamela gate in Kourmonen they jumped into Kamela from Kourm to engage while carrier warped off station.
Once lag set in I kept getting entering space message about 30 times with loading bar. It reset camera each time when I did this.
Could not shut off remote reps on friendly I was trying to repair cap went from 100% to 25% until they shut off but they kept cycling and while they where still cycling cap finally started going back up.
Unlocked one ship I was trying to repair (did not remove it from HUD) and then it automatically locked him back up and then I had two of him on overview as locked targets. (this was after fight was done and targets where gone and no more shooting happening)
Had to restart to clear the lag issue and be able to play. Most of the fleet had to do the same.
Link to killboard fight showing all ships/people involved
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 00:43:00 -
[2]
Date time: 2008-09-01 05:29:00 System: Auga Involved: 90
Comments:
Capital fight jumped in my carrier after about 10mins of fighting client kicks me and says server unknown for about 5 mins, restarted, reopened client, nothing worked, I was locked out for 5+ mins from logging in. (server was not down fight was still going on) Come back in time to log in to click the rep button as my carrier just hits 0% struc and blows up. When I got kicked I had 100% armor...
Link to killboard details of all involved
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 00:52:00 -
[3]
Date: Middle December System: Amamake Involved: 20 or below
Comments:
Jump carrier out of Kamela system to Amamake (Dropping it on some war targets about 10 of them) we had about 10 in fleet. Carrier comes out of cyno and loads everything except the ships on the field. (like it emergency warped away, no stargate displayed either).
Relogged to fix problem, fight over once I got back, I was in a safe spot in Amamake with carrier, I warp to second station on list and dock it for the night. I log back in to find my carrier in Kamela where I cynoed out from.
As you can see I cynoed out of Kamela into Amamake and docked in Amamake (I read system name and had all the stations on my list that are in Amamake) and then I just end up back in Kamela and my fuel was missing from when I cynoed to Amamake...
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 00:57:00 -
[4]
Edited by: Smog890 on 05/02/2009 01:01:55 Date: 1/24/09 21:00ish (not sure when around that date) System: Kamela Involved: 60 or so
Jump fleet of about 35 into Kamela from Kourmonen. 30ish war targets on other side of gate. We start to engaged and lag sets in before we get first primary target down. I called fleet fight off because everyone was lagged out.
Cruiser was a primary and after 3 mins of us all targeting him and shooting at him his armor did not move at all as if we where not shooting him.
Some in fleet said he was already blown up but 75% still showed him alive that's when fleet was called off.
It was unplayable and most lost their ships due to this. Fun fight could of happen but due to lag it did not most of Militia logged out after this disappointed.
Nothing over 65 in local for this fight as I remember. |

Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 01:07:00 -
[5]
Also, 90% of the time when we engage with around 30 or more the fleet will lag or a good portion of the fleet will lag out. This has been getting worse and worse over the past few weeks. These systems that usually main fleet fights happen are:
Kamela, Kourmonen, Auga, Dal, Amamake, Houla
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.05 01:14:00 -
[6]
Edited by: Smog890 on 05/02/2009 01:15:52 We where able to do ops like this back at this time:
Ships: Just about 200
Link to killboard details
That is when we took an Amarr POS out. The lag was alright but if we where to try this again it would not happen at all. It would be a stand still nothing happening for a few hours.
This is to show what we where able to do back then before all the server changes and it was still playable with those many at that time.
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.09 05:17:00 -
[7]
Edited by: Smog890 on 09/02/2009 05:19:44 February 08 2008 Time: 05:12 Numb Pilots: 35 System: Kourmonen
Very bad lag, everyone in fleet lagged out. I hit warp nobody scramble me and I did not warp for about 40 seconds. I then came out of warp to find my drones out and npc ships shooting me. It was like the drones I had out at gate followed me in warp. NPC's where already shooting me when I came out of warp!!!
We had to call fight off because of the very bad lag. Mods would not turn on for 30 seconds plus. Enemy fleet jumped to us from kamela. Maybe the worst lag I have been in, in a fleet with such small numbers that we had.
Link to killboard fleet fight
Please replace ships to those that did petition that was horrible lag and should not of happend!!!
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.15 21:55:00 -
[8]
Time just right now System Kamela pilots 80
Soon as we engaged lagged out. Couldent do anyting fleet once again had to be called off and we could not fight do to it. It would of been a great fight but once again its ****ed. Thanks ccp... about ready to fk off with faction warfare
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.15 22:00:00 -
[9]
Originally by: Johannes Buckbeak Yes, fail again CCP. Like the last poster said, jumped in through gate, no problems loading grid, first target locked fine and then it all slooooowed dooooown. Module lag first, then total desynch. Decided to warp out in the end, spent five minutes getting the "Warping to bunker" message while I watched myself orbit the fight, eventually logged out. This sort of fight is what we play FW for, both sides were up for it, the FCs spent a lot of time and effort on getting us to the right place, and CCP let us down flat yet again.
Yeah about 3 hours of work to get them to come out gone down the drain in 10 seconds of engaging...
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.15 22:14:00 -
[10]
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=34571
link to fight as you can see not many ships still and still very bad lag. Did you create this topic to just make us think you are looking into it?
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Smog890
Minmatar Knights Of the Black Sun
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Posted - 2009.02.20 07:16:00 -
[11]
Originally by: CCP Soundwave Edited by: CCP Soundwave on 18/02/2009 20:30:24 Guys, please run logserver and make a bugreport with the logs attached. They are vital to us finding and fixing this issue.
We are working on this as hard as we can, but we need your help, and the best thing you can do is follow Mindstars advice.
I will be doing fleet this weekend (saturday hopefully) and will make whole fleet run this app for you. And you Amarr get a nice fleet together so we can engage you and get this lag on file for them 
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