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Dark Blood08
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Posted - 2009.02.08 09:10:00 -
[1]
any good loadouts for pvp?
thank you |

techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.08 09:11:00 -
[2]
Yep, there are a few. |

Dark Blood08
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Posted - 2009.02.08 09:57:00 -
[3]
would people please suggest loadouts for a cerberus?
thank you
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Terianna Eri
Amarr Scrutari
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Posted - 2009.02.08 18:36:00 -
[4]
Originally by: techzer0 Yep, there are a few.
I lol'd
OP: There are a few threads kicking around already but in the interest of helping you (by which I mean I have nothing better to do):
Cerb: long-range, anti-ewar (read: anti-falcon)
Highs: 5x HML II Mids: MWD, 1-2 Sensor booster, 1-2 ECCM, some LSE Lows: 2-3 BCS, 1-2 (damage control/signal amp/lowslot ECCM)
for closer range and more tank you can drop the SB/ECCM in mids and fit a point, a second LSE, maybe an invuln, whatever.
(I don't have EFT atm, sorry) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Cade Morrigan
Caldari
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Posted - 2009.02.08 21:51:00 -
[5]
would help if the OP gave a hint at what he will be using the ship for... |

Atius Tirawa
Minmatar Destructive Influence KenZoku
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Posted - 2009.02.08 21:58:00 -
[6]
Fit it like your caracal. . .srsly |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.08 22:22:00 -
[7]
Edited by: James Lyrus on 08/02/2009 22:23:01 The Cerberus has a poor capacitor, and pretty mediocre fittings. It suffers 'Caldari syndrome' in a big way, such that as a shield tanker ... well, tackling is a bit of a non-option.
It also has delayed damage, which means it's a really terrible idea in some fleets.
However the one thing it does do, and does well, is lob heavy missiles 180km+. I mean, there's battleships that can't do that, and even those that can, may end up doing less damage than a Cerb - 400dps at 250km is really not sloppy.
So, use it's range as it's tank. Use that fact that it can hit anything it can see, and absolutely don't feel like getting close to the fight.
Something like 5x HML, Salvager (offline if necessary) MWD, 2x Sensor booster, LSE II, ECCM 3x BCS, DCU 2x missile range rigs.
The critical point to remember about this ship is that your range is your tank. Don't ever give into the temptation to 'close up' and ideally start a fight at at least 100km, and burn out (don't forget, once you clear 150km from the gate you can warp to it when it's time to move), and allow your DPS projection to let you swing targets around the battlefield at leisure. And also really annoy falcon pilots by hitting them in the face with heavy missiles (It's only 2-3 volleys to kill a falcon).
Rigs are a bit more a matter of taste - tank rigs for a bit more buffer, speed rigs for getting to 'combat range' a bit faster, or maybe just missile precision/explosion velocity rigs to enhance your ability to slap smaller ships. -- 249km locking? |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.08 22:24:00 -
[8]
Originally by: Atius Tirawa Edited by: Atius Tirawa on 08/02/2009 21:59:00 Fit it like your caracal. . .srsly
an interesting topic would be - TP or SD or TD or Disruptor in the ewar-mid.
I'd say none of the above personally - the ideal spot for a Caracal to be is well beyond the ranges of those mods. -- 249km locking? |

techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.08 23:15:00 -
[9]
Skip my troll post above... I hate the cerb for PVP.
I'd imagine a roaming setup would be something like
[Cerberus, Roaming?] Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Magnetic Scattering Amplifier II Sensor Booster II, Scan Resolution Warp Disruptor II 10MN MicroWarpdrive II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I
The Disruptor is only there because I threw it in, but it can be a TD/SD/TP or whatever since you may want to pick your range rather than be in close with less buffer than a Vaga... and Sensor booster because the targeting range on the Cerb is a lot shorter than missile range |

Black Snake08
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Posted - 2009.02.08 23:19:00 -
[10]
Edited by: Black Snake08 on 08/02/2009 23:20:05 hmm |
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.08 23:21:00 -
[11]
Best solo caldari ship I've found is the Onyx, since the highslot scram gives you a little extra room for tackle... I'm sure there are some dedicated Cerb pilots out there who can give you a few ideas though |

Vanthropy
Minmatar
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Posted - 2009.02.08 23:28:00 -
[12]
Originally by: Terianna Eri
Originally by: techzer0 Yep, there are a few.
I lol'd
OP: There are a few threads kicking around already but in the interest of helping you (by which I mean I have nothing better to do):
Cerb: long-range, anti-ewar (read: anti-falcon)
Highs: 5x HML II Mids: MWD, 1-2 Sensor booster, 1-2 ECCM, some LSE Lows: 2-3 BCS, 1-2 (damage control/signal amp/lowslot ECCM)
for closer range and more tank you can drop the SB/ECCM in mids and fit a point, a second LSE, maybe an invuln, whatever.
(I don't have EFT atm, sorry)
this, your last highslot should be a t2 cloak and you should have 2 sensor boosters and one lse |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.02.09 01:06:00 -
[13]
There's loads of long range / anti falcon fits if you use eve search
All cerbs come with a free bumper sticker: If you can read this i'm about to need ISK for a new ship
The buffer tanked, extreme range style that is favoured on the forums is good for many situations but will have problems against a rokh or other sniper BS. The following fit is an alternative you may find useful (don't be put off by the faction booster as they are cheap and very good):
Cerb - Medium Range
HIGH 5x Heavy II 1x Cloak / Whatever (Small armor rep may make you some new friends after the fight)
MID 1x 10MN MWD II 1x Pithi c-type small shield booster 1x Invulnerability field II 1x Magnetic scattering amp II 1x Large shield extender II
LOW 2x Power diagnostics II (can swap for signal amps but you'll have cap issues) 2x Ballistic Control II
RIG 1x EM resist 1x Explosive resist
Aim to do your DPS from about 100km Will perma tank most sniper ships To get best use of the mwd only switch your booster on when you need it but with decent skills the cap will sit at over half full with the tank running. |

Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.09 02:14:00 -
[14]
If you ever think about putting rigs other than missile velocity rigs on, you'd better a) be fitting an AML Cerb (and even then they're a decent idea) or b) really know what you're doing.
In general, tank rigs on a Cerb is stupid. |

yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.02.09 03:24:00 -
[15]
Originally by: Gypsio III
In general, tank rigs on a Cerb is stupid.
unless you a) Don't like being instapopped by gateguns b) Know your enemy can counter your range
The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
My above fitting is simply an alternative that a few people may find useful. |

Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.09 03:45:00 -
[16]
Originally by: yani dumyat
Originally by: Gypsio III
In general, tank rigs on a Cerb is stupid.
unless you a) Don't like being instapopped by gateguns b) Know your enemy can counter your range
The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
My above fitting is simply an alternative that a few people may find useful.
or c) EVER have to jump into a hostile gate.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.02.09 15:10:00 -
[17]
It's a slow day at work so i'm going to add my ranged fit
Cerb - Range Gank
HIGH 5x Heavy launcher II 1x Cloak
MID 1x 10MN mwd II 1x ECCM 1x Sensor booster (range script) 1x Large shield extender II 1x Invulnerability field II (though preferably a 2nd LSE if it will fit)
LOW: 3x Ballistic control 1x signal amplifier
RIGS: 2x Missile velocity
Target painters have a 60km falloff so are pretty useless when you're shooting from 3 times that range.
Damage control is only really useful on high resist shields, armour tanks and ships with loads of structure HP so i'd rather have a 3rd BCU and do a bit more DPS for the gang.
It's been a while since i built one of these cerbs so there may be fitting issues you need to work around.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.09 15:16:00 -
[18]
Originally by: yani dumyat
Originally by: Gypsio III
In general, tank rigs on a Cerb is stupid.
unless you a) Don't like being instapopped by gateguns b) Know your enemy can counter your range
The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
My above fitting is simply an alternative that a few people may find useful.
Incredibly, the 240-km Cerberus allows you to shoot from beyond sentry range, not just at gates but also at stations.
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Benedikt Miloslav
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Posted - 2009.02.09 16:12:00 -
[19]
Originally by: Gypsio III
Originally by: yani dumyat
Originally by: Gypsio III
In general, tank rigs on a Cerb is stupid.
unless you a) Don't like being instapopped by gateguns b) Know your enemy can counter your range
The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
My above fitting is simply an alternative that a few people may find useful.
Incredibly, the 240-km Cerberus allows you to shoot from beyond sentry range, not just at gates but also at stations.
Incredibly, so can a 150km (one sebo) cerb.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.02.09 22:12:00 -
[20]
seriously mate |
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.09 23:08:00 -
[21]
Originally by: techzer0 Best solo caldari ship I've found is the Onyx, since the highslot scram gives you a little extra room for tackle... I'm sure there are some dedicated Cerb pilots out there who can give you a few ideas though
Onyx is a very different beast. Better resists, an extra mid, better cap, highslot tackle and substantially more powergrid, go a long way to making it _far_ more capable of slugging it out in 'close range'. To the point where I'd say if you're thinking of a HAM Cerb, what you really want to be flying is the Onyx instead. (well, or a Drake, but yeah, whatever).
Shorter range on the HAMs, granted - you'll only do 30, to the Cerb's 45. But you'll have a tank worth the name, where the Cerb really won't.
Although, what the Onyx does, the Drake can do too a close approximation with some slightly different tradeoffs. -- 249km locking? |

Dark Blood08
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Posted - 2009.02.10 03:01:00 -
[22]
seems like there are multiple setups in the fact that theres good close up damage with heavy assault or u can reach out and touch someone with heavy's
what i want the cerb for is if im cruising around i can handle myself...that being can get up in their face and do a lot of damage..cuz if you can kill the target fast then the tanking while important takes 2nd place to shear damage output...and yes i agree with putting the missile rigs or whatever to increase lethality and send those missiles downrange a lot faster or powerful or whatever...thanks for help ..please keep ideas coming :)
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Dark Blood08
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Posted - 2009.02.10 03:20:00 -
[23]
[Cerberus, dps forums] Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
10MN MicroWarpdrive II Invulnerability Field II Large Shield Extender II Warp Disruptor II Phased Weapon Navigation Array Generation Extron
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile [empty high slot]
Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
i use eft as a guidline but with good missile skills can reach out to 50 km...not too bad and these missiles do a lot of damage and the ships bonuses go for heavy and heavy assault? any comments please give thank you :)
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Atius Tirawa
Minmatar Destructive Influence KenZoku
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Posted - 2009.02.10 04:19:00 -
[24]
Originally by: James Lyrus
Originally by: Atius Tirawa Edited by: Atius Tirawa on 08/02/2009 21:59:00 Fit it like your caracal. . .srsly
an interesting topic would be - TP or SD or TD or Disruptor in the ewar-mid.
I'd say none of the above personally - the ideal spot for a Caracal to be is well beyond the ranges of those mods.
if you know you are only going to be active at 200km - then get an Eagle. The Cerb has the poteitial to work at massive ranges, but like most hacs, it has to work at closer ranges too.
--HML, --2 SB, 1 (ewar), 1 MWD, 1 LSE, --3 BCU, 1 (nano, i-stab, overdrive, Sig amp, DCU - whatever)
its the standard setup - flexible in the e-war mid and the utility low where a dcu usually goes. Its a good roamer, fantastic fleet support, and does ok dps at range. -----------
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Strainer
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Posted - 2009.02.10 04:32:00 -
[25]
Rocket Cerb ftw.
No. Really. |

Merin Ryskin
Peregrine Industries
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Posted - 2009.02.10 08:34:00 -
[26]
How to use a Cerberus properly:
[Cerberus, Falcon Removal] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II
10MN MicroWarpdrive II Large Shield Extender II ECCM - Gravimetric II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Energy Neutralizer II
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
Or, if you want a solo ship and have AWU V (note, you will probably have to invest in at least a LG Snake set, or you'll be too slow to keep range on other HACs):
[Cerberus, HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II Photon Scattering Field II Republic Fleet Warp Disruptor
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Small Unstable Power Fluctuator I
Ancillary Current Router I Core Defence Field Extender I
-----------
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Monksys
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Posted - 2009.02.10 10:18:00 -
[27]
He he he soo funny fiting i see here. THE BEST FLEET SETUP IS :
[Cerberus, fleet Cerber] Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Sensor Booster II,
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile [empty high slot]
Core Defence Field Extender I Anti-EM Screen Reinforcer I
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2009.02.10 10:36:00 -
[28]
Originally by: Merin Ryskin How to use a Cerberus properly:
[Cerberus, Falcon Removal] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II
10MN MicroWarpdrive II Large Shield Extender II ECCM - Gravimetric II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Small Energy Neutralizer II
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I
Or, if you want a solo ship and have AWU V (note, you will probably have to invest in at least a LG Snake set, or you'll be too slow to keep range on other HACs):
[Cerberus, HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II Photon Scattering Field II Republic Fleet Warp Disruptor
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Small Unstable Power Fluctuator I
Ancillary Current Router I Core Defence Field Extender I
Extra heat sink ? -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Merin Ryskin
Peregrine Industries
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Posted - 2009.02.10 21:47:00 -
[29]
Originally by: Shan'Talasha Mea'Questa Extra heat sink ?
Tackler kill, mostly. I guess you could fit a heatsink instead, but it doesn't matter much either way. A small neut won't be very useful at 200km (your best defense against tacklers is staying aligned), and a heatsink won't last long enough for the kind of fights where a fleet-fit Cerberus is useful. -----------
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Vanthropy
Minmatar
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Posted - 2009.02.10 21:51:00 -
[30]
im with merin's fit but a cloaking device is useful "SPEED + GANK = SPANK... Spank that ***** up" |
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