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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Dark Blood08
 
 
 
       | Posted - 2009.02.08 09:10:00 -
          [1] 
 any good loadouts for pvp?
 
 
 thank you
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        |  techzer0
 IDLE GUNS
 IDLE EMPIRE
 
 
       | Posted - 2009.02.08 09:11:00 -
          [2] 
 Yep, there are a few.
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        |  Dark Blood08
 
 
 
       | Posted - 2009.02.08 09:57:00 -
          [3] 
 would people please suggest loadouts for a cerberus?
 
 thank you
 
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        |  Terianna Eri
 Amarr
 Scrutari
 
 
       | Posted - 2009.02.08 18:36:00 -
          [4] 
 
  Originally by: techzer0 Yep, there are a few.
 
 I lol'd
 
 OP: There are a few threads kicking around already but in the interest of helping you (by which I mean I have nothing better to do):
 
 Cerb: long-range, anti-ewar (read: anti-falcon)
 
 Highs: 5x HML II
 Mids: MWD, 1-2 Sensor booster, 1-2 ECCM, some LSE
 Lows: 2-3 BCS, 1-2 (damage control/signal amp/lowslot ECCM)
 
 for closer range and more tank you can drop the SB/ECCM in mids and fit a point, a second LSE, maybe an invuln, whatever.
 
 (I don't have EFT atm, sorry)
 __________________________________
 
  Originally by: Arthur Frayn How much to ruin all your holes, luv?
 
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        |  Cade Morrigan
 Caldari
 
 
       | Posted - 2009.02.08 21:51:00 -
          [5] 
 would help if the OP gave a hint at what he will be using the ship for...
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        |  Atius Tirawa
 Minmatar
 Destructive Influence
 KenZoku
 
 
       | Posted - 2009.02.08 21:58:00 -
          [6] 
 Fit it like your caracal. . .srsly
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        |  James Lyrus
 Lyrus Associates
 The Star Fraction
 
 
       | Posted - 2009.02.08 22:22:00 -
          [7] 
 Edited by: James Lyrus on 08/02/2009 22:23:01
 The Cerberus has a poor capacitor, and pretty mediocre fittings.
 It suffers 'Caldari syndrome' in a big way, such that as a shield tanker ... well, tackling is a bit of a non-option.
 
 It also has delayed damage, which means it's a really terrible idea in some fleets.
 
 However the one thing it does do, and does well, is lob heavy missiles 180km+. I mean, there's battleships that can't do that, and even those that can, may end up doing less damage than a Cerb - 400dps at 250km is really not sloppy.
 
 So, use it's range as it's tank. Use that fact that it can hit anything it can see, and absolutely don't feel like getting close to the fight.
 
 Something like
 5x HML, Salvager (offline if necessary)
 MWD, 2x Sensor booster, LSE II, ECCM
 3x BCS, DCU
 2x missile range rigs.
 
 The critical point to remember about this ship is that your range is your tank. Don't ever give into the temptation to 'close up' and ideally start a fight at at least 100km, and burn out (don't forget, once you clear 150km from the gate you can warp to it when it's time to move), and allow your DPS projection to let you swing targets around the battlefield at leisure. And also really annoy falcon pilots by hitting them in the face with heavy missiles (It's only 2-3 volleys to kill a falcon).
 
 Rigs are a bit more a matter of taste - tank rigs for a bit more buffer, speed rigs for getting to 'combat range' a bit faster, or maybe just missile precision/explosion velocity rigs to enhance your ability to slap smaller ships.
 --
 249km locking?
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        |  James Lyrus
 Lyrus Associates
 The Star Fraction
 
 
       | Posted - 2009.02.08 22:24:00 -
          [8] 
 
  Originally by: Atius Tirawa Edited by: Atius Tirawa on 08/02/2009 21:59:00
 Fit it like your caracal. . .srsly
 
 an interesting topic would be - TP or SD or TD or Disruptor in the ewar-mid.
 
 
 I'd say none of the above personally - the ideal spot for a Caracal to be is well beyond the ranges of those mods.
 --
 249km locking?
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        |  techzer0
 IDLE GUNS
 IDLE EMPIRE
 
 
       | Posted - 2009.02.08 23:15:00 -
          [9] 
 Skip my troll post above... I hate the cerb for PVP.
 
 I'd imagine a roaming setup would be something like
 
 [Cerberus, Roaming?]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Power Diagnostic System II
 
 Large Shield Extender II
 Magnetic Scattering Amplifier II
 Sensor Booster II, Scan Resolution
 Warp Disruptor II
 10MN MicroWarpdrive II
 
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 [empty high slot]
 
 Core Defence Field Extender I
 Core Defence Field Extender I
 
 
 The Disruptor is only there because I threw it in, but it can be a TD/SD/TP or whatever since you may want to pick your range rather than be in close with less buffer than a Vaga... and Sensor booster because the targeting range on the Cerb is a lot shorter than missile range
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        |  Black Snake08
 
 
 
       | Posted - 2009.02.08 23:19:00 -
          [10] 
 Edited by: Black Snake08 on 08/02/2009 23:20:05
 hmm
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        |  techzer0
 IDLE GUNS
 IDLE EMPIRE
 
 
       | Posted - 2009.02.08 23:21:00 -
          [11] 
 Best solo caldari ship I've found is the Onyx, since the highslot scram gives you a little extra room for tackle... I'm sure there are some dedicated Cerb pilots out there who can give you a few ideas though
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        |  Vanthropy
 Minmatar
 
 
       | Posted - 2009.02.08 23:28:00 -
          [12] 
 
  Originally by: Terianna Eri 
  Originally by: techzer0 Yep, there are a few.
 
 I lol'd
 
 OP: There are a few threads kicking around already but in the interest of helping you (by which I mean I have nothing better to do):
 
 Cerb: long-range, anti-ewar (read: anti-falcon)
 
 Highs: 5x HML II
 Mids: MWD, 1-2 Sensor booster, 1-2 ECCM, some LSE
 Lows: 2-3 BCS, 1-2 (damage control/signal amp/lowslot ECCM)
 
 for closer range and more tank you can drop the SB/ECCM in mids and fit a point, a second LSE, maybe an invuln, whatever.
 
 (I don't have EFT atm, sorry)
 
 
 this, your last highslot should be a t2 cloak and you should have 2 sensor boosters and one lse
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        |  yani dumyat
 Minmatar
 purple pot hogs
 Doctrine.
 
 
       | Posted - 2009.02.09 01:06:00 -
          [13] 
 There's loads of long range / anti falcon fits if you use eve search
 
 All cerbs come with a free bumper sticker: If you can read this i'm about to need ISK for a new ship
 
 The buffer tanked, extreme range style that is favoured on the forums is good for many situations but will have problems against a rokh or other sniper BS. The following fit is an alternative you may find useful (don't be put off by the faction booster as they are cheap and very good):
 
 Cerb - Medium Range
 
 HIGH
 5x Heavy II
 1x Cloak / Whatever (Small armor rep may make you some new friends after the fight)
 
 MID
 1x 10MN MWD II
 1x Pithi c-type small shield booster
 1x Invulnerability field II
 1x Magnetic scattering amp II
 1x Large shield extender II
 
 LOW
 2x Power diagnostics II (can swap for signal amps but you'll have cap issues)
 2x Ballistic Control II
 
 RIG
 1x EM resist
 1x Explosive resist
 
 Aim to do your DPS from about 100km
 Will perma tank most sniper ships
 To get best use of the mwd only switch your booster on when you need it but with decent skills the cap will sit at over half full with the tank running.
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        |  Gypsio III
 Dirty Filthy Perverts
 
 
       | Posted - 2009.02.09 02:14:00 -
          [14] 
 If you ever think about putting rigs other than missile velocity rigs on, you'd better a) be fitting an AML Cerb (and even then they're a decent idea) or b) really know what you're doing.
 
 In general, tank rigs on a Cerb is stupid.
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        |  yani dumyat
 Minmatar
 purple pot hogs
 Doctrine.
 
 
       | Posted - 2009.02.09 03:24:00 -
          [15] 
 
  Originally by: Gypsio III 
 In general, tank rigs on a Cerb is stupid.
 
 
 
 unless you
 a) Don't like being instapopped by gateguns
 b) Know your enemy can counter your range
 
 The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
 
 My above fitting is simply an alternative that a few people may find useful.
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        |  Soporo
 Caldari
 The Graduates
 Morsus Mihi
 
 
       | Posted - 2009.02.09 03:45:00 -
          [16] 
 
  Originally by: yani dumyat 
  Originally by: Gypsio III 
 In general, tank rigs on a Cerb is stupid.
 
 
 
 unless you
 a) Don't like being instapopped by gateguns
 b) Know your enemy can counter your range
 
 The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
 
 My above fitting is simply an alternative that a few people may find useful.
 
 
 or c) EVER have to jump into a hostile gate.
 
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        |  yani dumyat
 Minmatar
 purple pot hogs
 Doctrine.
 
 
       | Posted - 2009.02.09 15:10:00 -
          [17] 
 It's a slow day at work so i'm going to add my ranged fit
 
 Cerb - Range Gank
 
 HIGH
 5x Heavy launcher II
 1x Cloak
 
 MID
 1x 10MN mwd II
 1x ECCM
 1x Sensor booster (range script)
 1x Large shield extender II
 1x Invulnerability field II (though preferably a 2nd LSE if it will fit)
 
 LOW:
 3x Ballistic control
 1x signal amplifier
 
 RIGS:
 2x Missile velocity
 
 Target painters have a 60km falloff so are pretty useless when you're shooting from 3 times that range.
 
 Damage control is only really useful on high resist shields, armour tanks and ships with loads of structure HP so i'd rather have a 3rd BCU and do a bit more DPS for the gang.
 
 It's been a while since i built one of these cerbs so there may be fitting issues you need to work around.
 
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        |  Gypsio III
 Dirty Filthy Perverts
 
 
       | Posted - 2009.02.09 15:16:00 -
          [18] 
 
  Originally by: yani dumyat 
  Originally by: Gypsio III 
 In general, tank rigs on a Cerb is stupid.
 
 
 
 unless you
 a) Don't like being instapopped by gateguns
 b) Know your enemy can counter your range
 
 The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
 
 My above fitting is simply an alternative that a few people may find useful.
 
 
 Incredibly, the 240-km Cerberus allows you to shoot from beyond sentry range, not just at gates but also at stations.
 
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        |  Benedikt Miloslav
 
 
 
       | Posted - 2009.02.09 16:12:00 -
          [19] 
 
  Originally by: Gypsio III 
  Originally by: yani dumyat 
  Originally by: Gypsio III 
 In general, tank rigs on a Cerb is stupid.
 
 
 
 unless you
 a) Don't like being instapopped by gateguns
 b) Know your enemy can counter your range
 
 The 200 km ranged cerb is ideal for 0.0 hac / recon gangs but if you're -5.0 sec status or below you'll find its limitations very quickly when you enter a low sec system.
 
 My above fitting is simply an alternative that a few people may find useful.
 
 
 Incredibly, the 240-km Cerberus allows you to shoot from beyond sentry range, not just at gates but also at stations.
 
 
 Incredibly, so can a 150km (one sebo) cerb.
 
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        |  yani dumyat
 Minmatar
 purple pot hogs
 Doctrine.
 
 
       | Posted - 2009.02.09 22:12:00 -
          [20] 
 seriously mate
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        |  James Lyrus
 Lyrus Associates
 The Star Fraction
 
 
       | Posted - 2009.02.09 23:08:00 -
          [21] 
 
  Originally by: techzer0 Best solo caldari ship I've found is the Onyx, since the highslot scram gives you a little extra room for tackle... I'm sure there are some dedicated Cerb pilots out there who can give you a few ideas though
 
 
 Onyx is a very different beast. Better resists, an extra mid, better cap, highslot tackle and substantially more powergrid, go a long way to making it _far_ more capable of slugging it out in 'close range'. To the point where I'd say if you're thinking of a HAM Cerb, what you really want to be flying is the Onyx instead. (well, or a Drake, but yeah, whatever).
 
 Shorter range on the HAMs, granted - you'll only do 30, to the Cerb's 45. But you'll have a tank worth the name, where the Cerb really won't.
 
 Although, what the Onyx does, the Drake can do too a close approximation with some slightly different tradeoffs.
 --
 249km locking?
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        |  Dark Blood08
 
 
 
       | Posted - 2009.02.10 03:01:00 -
          [22] 
 seems like there are multiple setups in the fact that theres good close up damage with heavy assault or u can reach out and touch someone with heavy's
 
 what i want the cerb for is if im cruising around i can handle myself...that being can get up in their face and do a lot of damage..cuz if you can kill the target fast then the tanking while important takes 2nd place to shear damage output...and yes i agree with putting the missile rigs or whatever to increase lethality and send those missiles downrange a lot faster or powerful or whatever...thanks for help ..please keep ideas coming :)
 
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        |  Dark Blood08
 
 
 
       | Posted - 2009.02.10 03:20:00 -
          [23] 
 [Cerberus, dps forums]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Reactor Control Unit II
 
 10MN MicroWarpdrive II
 Invulnerability Field II
 Large Shield Extender II
 Warp Disruptor II
 Phased Weapon Navigation Array Generation Extron
 
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 [empty high slot]
 
 Rocket Fuel Cache Partition I
 Hydraulic Bay Thrusters I
 
 i use eft as a guidline but with good missile skills can reach out to 50 km...not too bad and these missiles do a lot of damage and the ships bonuses go for heavy and heavy assault? any comments please give thank you :)
 
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        |  Atius Tirawa
 Minmatar
 Destructive Influence
 KenZoku
 
 
       | Posted - 2009.02.10 04:19:00 -
          [24] 
 
  Originally by: James Lyrus 
  Originally by: Atius Tirawa Edited by: Atius Tirawa on 08/02/2009 21:59:00
 Fit it like your caracal. . .srsly
 
 an interesting topic would be - TP or SD or TD or Disruptor in the ewar-mid.
 
 
 I'd say none of the above personally - the ideal spot for a Caracal to be is well beyond the ranges of those mods.
 
 
 if you know you are only going to be active at 200km - then get an Eagle. The Cerb has the poteitial to work at massive ranges, but like most hacs, it has to work at closer ranges too.
 
 --HML, --2 SB, 1 (ewar), 1 MWD, 1 LSE, --3 BCU, 1 (nano, i-stab, overdrive, Sig amp, DCU - whatever)
 
 its the standard setup - flexible in the e-war mid and the utility low where a dcu usually goes. Its a good roamer, fantastic fleet support, and does ok dps at range.
 -----------
 
 
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        |  Strainer
 
 
 
       | Posted - 2009.02.10 04:32:00 -
          [25] 
 Rocket Cerb ftw.
 
 No. Really.
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        |  Merin Ryskin
 Peregrine Industries
 
 
       | Posted - 2009.02.10 08:34:00 -
          [26] 
 How to use a Cerberus properly:
 
 [Cerberus, Falcon Removal]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Gravimetric Backup Array II
 
 10MN MicroWarpdrive II
 Large Shield Extender II
 ECCM - Gravimetric II
 Sensor Booster II, Targeting Range
 Sensor Booster II, Targeting Range
 
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Small Energy Neutralizer II
 
 Hydraulic Bay Thrusters I
 Hydraulic Bay Thrusters I
 
 
 Or, if you want a solo ship and have AWU V (note, you will probably have to invest in at least a LG Snake set, or you'll be too slow to keep range on other HACs):
 
 [Cerberus, HAM]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Damage Control II
 
 10MN MicroWarpdrive II
 Large Shield Extender II
 Invulnerability Field II
 Photon Scattering Field II
 Republic Fleet Warp Disruptor
 
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Small Unstable Power Fluctuator I
 
 Ancillary Current Router I
 Core Defence Field Extender I
 
 -----------
 
 
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        |  Monksys
 
 
 
       | Posted - 2009.02.10 10:18:00 -
          [27] 
 He he he soo funny fiting i see here.
 THE BEST FLEET SETUP IS :
 
 
 [Cerberus, fleet Cerber]
 Reactor Control Unit II
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 
 10MN MicroWarpdrive II
 Large Shield Extender II
 Large Shield Extender II
 Invulnerability Field II
 Sensor Booster II,
 
 Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Havoc Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
 [empty high slot]
 
 Core Defence Field Extender I
 Anti-EM Screen Reinforcer I
 
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        |  Shan'Talasha Mea'Questa
 Minmatar
 The Perfect Harvesting Experience
 
 
       | Posted - 2009.02.10 10:36:00 -
          [28] 
 
  Originally by: Merin Ryskin How to use a Cerberus properly:
 
 [Cerberus, Falcon Removal]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Gravimetric Backup Array II
 
 10MN MicroWarpdrive II
 Large Shield Extender II
 ECCM - Gravimetric II
 Sensor Booster II, Targeting Range
 Sensor Booster II, Targeting Range
 
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
 Small Energy Neutralizer II
 
 Hydraulic Bay Thrusters I
 Hydraulic Bay Thrusters I
 
 
 Or, if you want a solo ship and have AWU V (note, you will probably have to invest in at least a LG Snake set, or you'll be too slow to keep range on other HACs):
 
 [Cerberus, HAM]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Damage Control II
 
 10MN MicroWarpdrive II
 Large Shield Extender II
 Invulnerability Field II
 Photon Scattering Field II
 Republic Fleet Warp Disruptor
 
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
 Small Unstable Power Fluctuator I
 
 Ancillary Current Router I
 Core Defence Field Extender I
 
 
 
 Extra heat sink ?
 -----------------------------------------------
 
 
  Originally by: Paper Rock's fine, nerf Scissors
 
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        |  Merin Ryskin
 Peregrine Industries
 
 
       | Posted - 2009.02.10 21:47:00 -
          [29] 
 
  Originally by: Shan'Talasha Mea'Questa Extra heat sink ?
 
 
 Tackler kill, mostly. I guess you could fit a heatsink instead, but it doesn't matter much either way. A small neut won't be very useful at 200km (your best defense against tacklers is staying aligned), and a heatsink won't last long enough for the kind of fights where a fleet-fit Cerberus is useful.
 -----------
 
 
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        |  Vanthropy
 Minmatar
 
 
       | Posted - 2009.02.10 21:51:00 -
          [30] 
 im with merin's fit but a cloaking device is useful
 "SPEED + GANK = SPANK... Spank that ***** up"
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        |  Dark Blood08
 
 
 
       | Posted - 2009.02.10 22:47:00 -
          [31] 
 Edited by: Dark Blood08 on 10/02/2009 22:47:56
 [Cerberus, Test]
 Ballistic Control System II
 Ballistic Control System II
 Ballistic Control System II
 Power Diagnostic System II
 
 10MN Afterburner II
 J5 Prototype Warp Disruptor I
 Invulnerability Field II
 Photon Scattering Field II
 Medium Shield Booster II
 
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 Heavy Assault Missile Launcher II, Terror Rage Assault Missile
 [empty high slot]
 
 Hydraulic Bay Thrusters I
 Rocket Fuel Cache Partition I
 
 the rigs give you more flight time and velocity
 
 that setup good for soloing?
 
 just an idea thats all
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        |  Gypsio III
 Dirty Filthy Perverts
 
 
       | Posted - 2009.02.10 23:34:00 -
          [32] 
 No, because:
 
 You have no MWD
 You have no buffer
 You have an active shield tank
 You have no way of keeping your target in place
 You have less DPS and much less tank than a Drake.
 
 If you want to solo in a Cerb, fit AMLs, a MWD and a cloak and try to bait inties/AFs. FW lowsec is a good area for this. Or just use a Caracal - no frigate pilot can resist engaging a Caracal.
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        |  yani dumyat
 Minmatar
 purple pot hogs
 Doctrine.
 
 
       | Posted - 2009.02.11 01:54:00 -
          [33] 
 Yep to what gypsio said.
 
 I've never used a HAM cerb as i prefer a drake if i want a high DPS blunt object and a caracal if i want to mess about blowing up frigs with light assaults, however if i had to fly one i'd fit it like this.
 
 CERB - PAPER BAG OF BOOM LOLFIT
 
 HIGH
 5x Heavy assault launcher II
 1x Neut (or cloak)
 
 MID
 1x 10mn MWD
 1x Point
 1x Web
 1x photon scattering
 1x large shield extender
 
 LOW
 3x BCU II
 1x Damage control
 
 RIGS
 1x EM resist
 1x Explosive resist
 
 You can swap the resist rigs for missile damage rigs but they'll be stacking nerfed to hell with 3 BCU's on and range rigs are pointless if you're going to tackle people. Extender rigs are an option i guess especially if you can find a way to shoehorn another LSE on there.
 
 In reality though I'd use an onyx or drake to get up close and personal. HAM cerb is a bit like handing a magnum hand cannon to the weediest guy in the room then laughing as he gets blown through the door by his own recoil.
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