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Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.08 23:44:00 -
[31]
Originally by: Hirana Yoshida Upon death while IN your T3 ship (ejection currently prevents it) you lose one level in one of the five modular skills relevant to the ship you lose, so if they are all at level 5 you will have lost a maximum of 5-6 days worth of training.
Yeah, that's about the long and short of it.
You know, I don't really mind that so much. If I lose my Loki/Proteus (assuming I can decide on one) with all my skills at 4, I could train back up by the following night. But it's still a good incentive to be more careful, which could make 0.0 a bit more interesting in one of these sumb*tches.
Considering how much I love cruisers anyway, I'm not turned off yet. |

TimMc
Gallente Pilots Of Honour Axiom Empire
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Posted - 2009.02.09 00:55:00 -
[32]
Originally by: Fire Ants
Originally by: Hirana Yoshida Upon death while IN your T3 ship (ejection currently prevents it) you lose one level in one of the five modular skills relevant to the ship you lose, so if they are all at level 5 you will have lost a maximum of 5-6 days worth of training.
Yeah, that's about the long and short of it.
You know, I don't really mind that so much. If I lose my Loki/Proteus (assuming I can decide on one) with all my skills at 4, I could train back up by the following night. But it's still a good incentive to be more careful, which could make 0.0 a bit more interesting in one of these sumb*tches.
Considering how much I love cruisers anyway, I'm not turned off yet.
I pod people just because of the pain it causes. I think t3 ships will be primary in my gangs.  |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.09 02:12:00 -
[33]
Originally by: techzer0
Originally by: Hirana Yoshida Was explained pretty well in the interview during the tournament broadcast.
T3 cruisers will have the usual skill requirements, no surprise there, probably some useless skill will be needed (Jury Rigging 5 anyone?).
The five different segments of the ships will have an additional skill attached to them. These five new skills will all be Rank 1, so fairly fast to train.
Upon death while IN your T3 ship (ejection currently prevents it) you lose one level in one of the five modular skills relevant to the ship you lose, so if they are all at level 5 you will have lost a maximum of 5-6 days worth of training.
The whole thing comes down to the benefits of maxing the modular skills. If there is no significant advantage to maxing them I can see no reason to take them beyond 4.
Well, I can just say I hope you're right and that would not be bad at all. 
pretty much.
free t3 ship washing station setting up in Ihakana 
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bff Jill
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Posted - 2009.02.09 02:29:00 -
[34]
This will make people even more unwilling to take risks, thats not good for pvp. |

Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.09 03:43:00 -
[35]
Edited by: Fire Ants on 09/02/2009 03:44:22
Originally by: TimMc I pod people just because of the pain it causes. I think t3 ships will be primary in my gangs. 
You know, that adds a layer of complexity to the argument. People have been saying that T3 ships will have to be ZOMG UBER LOL in order to be worth the risk, but honestly the risk isn't that high at all. 5 days of training at the worst. Hell, I've lost more than that just by spacing out and forgetting to log in.
The real trick is what you mentioned. T3 ships are guaranteed to be called primary for at least a few months, so I hope it's possible to build one solid enough to withstand that much punishment without totally melting down and never being worth the initial expense in the first place.
This should be interesting. ----- Internet Spaceships perfectly strikes your Sense of Humor, wrecking for Serious Business. ----- |

luxty
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Posted - 2009.02.09 04:04:00 -
[36]
Originally by: bff Jill This will make people even more unwilling to take risks, thats not good for pvp.
If you have a problem with the potential for SP loss, don't fly it and your willingness/unwillingness to pew pew is, at worse, unaffected. I might even be willing to accept more risk to cause someone a little bit of SP loss.
I'll be sticking with T1/T2 for a while, but I can totally see this as a beneficial thing for the couple thousand high SP combat pilots who have crosstrained every race to their contentment. Not everyone wants to max out their capitals, you know. |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2009.02.09 04:21:00 -
[37]
Originally by: Hirana Yoshida Was explained pretty well in the interview during the tournament broadcast.
T3 cruisers will have the usual skill requirements, no surprise there, probably some useless skill will be needed (Jury Rigging 5 anyone?).
The five different segments of the ships will have an additional skill attached to them. These five new skills will all be Rank 1, so fairly fast to train.
Upon death while IN your T3 ship (ejection currently prevents it) you lose one level in one of the five modular skills relevant to the ship you lose, so if they are all at level 5 you will have lost a maximum of 5-6 days worth of training.
The whole thing comes down to the benefits of maxing the modular skills. If there is no significant advantage to maxing them I can see no reason to take them beyond 4.
if thats the case then its not bad at all I guess, riskier to pvp in them than normal but only a day or so lost per ship loss, I can live with it |

Sokratesz
Rionnag Alba
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Posted - 2009.02.09 12:19:00 -
[38]
They could make it interesting in the same way that training logistics 5 is, then it would be a real difficult choice to train or not to train them to level 5. |

Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.02.09 13:09:00 -
[39]
Originally by: Gneeznow
Originally by: Hirana Yoshida Was explained pretty well in the interview during the tournament broadcast.
T3 cruisers will have the usual skill requirements, no surprise there, probably some useless skill will be needed (Jury Rigging 5 anyone?).
The five different segments of the ships will have an additional skill attached to them. These five new skills will all be Rank 1, so fairly fast to train.
Upon death while IN your T3 ship (ejection currently prevents it) you lose one level in one of the five modular skills relevant to the ship you lose, so if they are all at level 5 you will have lost a maximum of 5-6 days worth of training.
The whole thing comes down to the benefits of maxing the modular skills. If there is no significant advantage to maxing them I can see no reason to take them beyond 4.
if thats the case then its not bad at all I guess, riskier to pvp in them than normal but only a day or so lost per ship loss, I can live with it
Yeah that doesn't sound bad at all.
I'd most likely be more turned off to them due to cost and the fact that they are cruiser sized only than a 1 day retrain. We'll see if there are any must have module combinations I can't resist.
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Ashnaag
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Posted - 2009.02.09 13:14:00 -
[40]
So the ship gets better the longer you have it and dont lose it eh?
Level 4 High Sec Mission farmers inherit T3 ships. Profit! |
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Gorefacer
Caldari Resurrection Skunk-Works
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Posted - 2009.02.09 13:18:00 -
[41]
Originally by: Ashnaag So the ship gets better the longer you have it and dont lose it eh?
Level 4 High Sec Mission farmers inherit T3 ships. Profit!
Well I guess the question will be how much better older ships can get and if they improve on a curve of diminishing returns like SP training times.
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