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Sonorra Baki
Interstellar eXodus Minor Threat.
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Posted - 2009.02.09 23:56:00 -
[1]
Edited by: Sonorra Baki on 09/02/2009 23:56:40 STOP putting points into probing related skills.
The new system has had all values related to probing reduced, resulting in totally neglectable bonuses from skills. The weight has instead been shifted towards player skills instead.
Currently thers no advantage to be had from Astrometrics Pinpointing at all, since deviation doesnŠt really play a role anymore, its all about strength.
Training the Rank 8 Signal Aquisition to 5, will give an approx. 0.2 sec advantage over lvl 4 now, because base scan speed is 5 secs.
This may not be work safe -Capsicum |
rubico1337
Caldari nefarious badgers inc
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Posted - 2009.02.10 00:14:00 -
[2]
Originally by: Sonorra Baki Edited by: Sonorra Baki on 09/02/2009 23:56:40 STOP putting points into probing related skills.
The new system has had all values related to probing reduced, resulting in totally neglectable bonuses from skills. The weight has instead been shifted towards player skills instead.
Currently thers no advantage to be had from Astrometrics Pinpointing at all, since deviation doesnŠt really play a role anymore, its all about strength.
Training the Rank 8 Signal Aquisition to 5, will give an approx. 0.2 sec advantage over lvl 4 now, because base scan speed is 5 secs.
this is relevant to my interests. source?
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES and use your heavy nos cause it drain their cap then u click the jhammer and dampenener |
NoNah
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Posted - 2009.02.10 00:35:00 -
[3]
You know... I was anticipating this new patch sooo much. I would ask it to marry me and live happily ever after.
Since the start of tournament things have only gone downhill. Remapping attributes? Making 21 ranks of level 5 skills useless?(Well granted, Astrometrics 5 is probably as good as it ever was.) Really bad changes imho. Parrots, commence!
Postcount: 213960
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Hoshi
Eviction.
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Posted - 2009.02.10 01:11:00 -
[4]
Devs already said skills will be changed, Signal Acquisition will increase strength instead of reducing time. But yeah character skill will have less impact post patch and it will be more about player skills, but that doesn't mean the skills won't be useful. |
tenspot
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Posted - 2009.02.10 03:33:00 -
[5]
not sure i catch what is being said here. so the skills that were used for probing now are going to be worthless come the new expantion? Astro, Astro Tri, Astro Pin, and Signal Auq, are going to be worthless? what will help my probing after the patch? Gunnery? |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.10 05:20:00 -
[6]
Originally by: Hoshi Devs already said skills will be changed
This! Originally by: CCP Greyscale
Originally by: Des Jardin 3. Looks like the old exploration skills will still be useful, but would like some verification.
3) Yes. The aim is again to make them roughly as useful as they are now, so Signal Acquisition will remain the most useful skill, for example.
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Oasio
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Posted - 2009.02.10 05:49:00 -
[7]
Currently ...
According to a dev post, a)yes, the old skill bonus are still active and, right now, mostly useless b)those same skills will get new bonus, more appropriate. (strenght instead of signature, possibly probe warp speed, ...) pinpointing, triangulation, sig acc, covops, rigs : all of them will have new use and stats.
Lets wait and see before starting with the tears and wails...
I like the new system, a lot, except that the moving box+arrow have to get much smaller .
Oasio
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Sonorra Baki
Interstellar eXodus Minor Threat.
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Posted - 2009.02.10 09:15:00 -
[8]
I had heard about possible skill bonus change. The reason I posted is that I dont see a reason to sink massive ammounts of SP into probing atm, since nobody knows what good they are gonna do.
Sig.Aqu rank 8 lvl 5, was defitnatly worth it before, but it might not be as good in EVE Apo, so itŠs imho better to hold off atm. This may not be work safe -Capsicum |
Maktor
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Posted - 2009.02.10 10:42:00 -
[9]
What about "sisters lunchers" that mofo cost a good 40mil. I wonder if it will get a bonus to strength rather then time? |
Zumatha
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Posted - 2009.02.10 14:33:00 -
[10]
oh please chill down
first of all this is a very early beta now, everything can change,
second: the 5 second base scan time is to make testing easier, i bet this will be changed before it comes to TQ so the faction scanners and the lvl 5 still have their use. |
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Sonorra Baki
Interstellar eXodus Minor Threat.
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Posted - 2009.02.10 15:22:00 -
[11]
Originally by: Zumatha oh please chill down
first of all this is a very early beta now, everything can change,
Chill? Your talking about a special branch of gameplay that has had pilots sinking 3months of training into it. Now the system seems to disregard atleast 2/3 of that training.
Second, we all know everything can change, that is why issues are brought up for discussion. Every nit in the expansion is turned and tested on sisi, thats the whole point of the server.
If CCP is 100% confident that everything they do is perfect in the first place there is no point in public testing is there?
Originally by: Zumatha the 5 second base scan time is to make testing easier, i bet this will be changed before it comes to TQ so the faction scanners and the lvl 5 still have their use.
Il take a link rather than your "bets" please. |
Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.02.10 15:55:00 -
[12]
my opinion:
Train astrometrics 5 and wait to see what is finally released. Having the other skills to 4 won't hurt regardless. If you end up burning a few days of training time, cest la vie.
If you don't want to risk wasting training time, work on non-probing skills until the release actually happens. With astro 5 you'll be able to use the probes at release and then you can train as necessary.
My skill training for the next month is Astro 5 followed by battlecruiser 5.
ôReligion is a terminal illness whose symptoms include the loss of common sense, humility, rational thinking, and in your case, moral decency.ö
- Gallente Ambassador Jacques Allirou, Caill |
Qual
Gallente Cornexant Research
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Posted - 2009.02.10 17:52:00 -
[13]
Originally by: Zumatha oh please chill down
first of all this is a very early beta now, everything can change,
second: the 5 second base scan time is to make testing easier, i bet this will be changed before it comes to TQ so the faction scanners and the lvl 5 still have their use.
That would be very unusual. I am pretty sure this is the intended scan time. Its all about player skill now. Sucks on account of the skills, but is win as a game mechanic. You cant allways get it all.
"The short version: Qual is right." -Papa Smurf |
Miss CJB
Gallente In White Suits
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Posted - 2009.02.11 10:46:00 -
[14]
Originally by: Sonorra Baki Edited by: Sonorra Baki on 09/02/2009 23:56:40 STOP putting points into probing related skills.
The new system has had all values related to probing reduced, resulting in totally neglectable bonuses from skills. The weight has instead been shifted towards player skills instead.
Currently thers no advantage to be had from Astrometrics Pinpointing at all, since deviation doesnŠt really play a role anymore, its all about strength.
Training the Rank 8 Signal Aquisition to 5, will give an approx. 0.2 sec advantage over lvl 4 now, because base scan speed is 5 secs.
opps to late, i've allready got them all at 5 |
Ralitge boyter
Minmatar
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Posted - 2009.02.11 13:08:00 -
[15]
Originally by: Tandin my opinion:
Train astrometrics 5 and wait to see what is finally released. Having the other skills to 4 won't hurt regardless. If you end up burning a few days of training time, cest la vie.
If you don't want to risk wasting training time, work on non-probing skills until the release actually happens. With astro 5 you'll be able to use the probes at release and then you can train as necessary.
My skill training for the next month is Astro 5 followed by battlecruiser 5.
Done that waiting a bit sad that I missed out on the respec of attributes which will make the training that little bit faster for others that train them after the patch... |
Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.11 13:58:00 -
[16]
Originally by: Miss CJB
Originally by: Sonorra Baki Edited by: Sonorra Baki on 09/02/2009 23:56:40 STOP putting points into probing related skills.
The new system has had all values related to probing reduced, resulting in totally neglectable bonuses from skills. The weight has instead been shifted towards player skills instead.
Currently thers no advantage to be had from Astrometrics Pinpointing at all, since deviation doesnŠt really play a role anymore, its all about strength.
Training the Rank 8 Signal Aquisition to 5, will give an approx. 0.2 sec advantage over lvl 4 now, because base scan speed is 5 secs.
opps to late, i've allready got them all at 5
Least you have an elite certificate then for the bragging rights. Unless they revamp that as well
CEO | Diary of a pod pilot |
Pestilent Industries
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Posted - 2009.02.11 15:45:00 -
[17]
I assume that what you see on SISI will not be what is on Tranquility.
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Janus Ovellian
Minmatar Calpolli Namtz' aar K'in
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Posted - 2009.02.11 17:52:00 -
[18]
Also:
Originally by: "CCP Greyscale" The covert ops is going to get its bonus changed, as will several skills and all the rigs and implants.
Linkage
Interesting times await... |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.11 19:07:00 -
[19]
Originally by: Sonorra Baki Edited by: Sonorra Baki on 09/02/2009 23:56:40 STOP putting points into probing related skills.
The new system has had all values related to probing reduced, resulting in totally neglectable bonuses from skills. The weight has instead been shifted towards player skills instead.
Currently thers no advantage to be had from Astrometrics Pinpointing at all, since deviation doesnŠt really play a role anymore, its all about strength.
Training the Rank 8 Signal Aquisition to 5, will give an approx. 0.2 sec advantage over lvl 4 now, because base scan speed is 5 secs.
will the 5 sec scan time be final? or is it just a placeholder to get more scans in per unit time for testing reasons?
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Hiroshima Jita
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Posted - 2009.02.12 09:49:00 -
[20]
Dang 5 seconds. I remember a guy who had 10-15s and running away from that gang sucked.
Assume someone is executing a perfect safespot bounce. Warp from ssafespot to safespot, never returning to an old safespot. Dropping new safespots each warp. If 5s is the new time it should still be almost impossible to cathc someone. It only takes about 3-10s for your average ship to go into warp.
However someone not doing the ss bounce is now in alot more trouble. A good scout can enter a system and locate a belt ratter well eithin a minute factoring luck across. Now someone in a ss or doing a mission has the exact same timer to realize they need to get 'safe.' Whatever that word will mean after the expansion. Cool, but at the same time I liked how you could hide out in space...
@ CCP, could we have a module like a cloaking device that makes it more difficult to be scanned down? Something that won't run while youre doing anything else, but unlike the cloaking device, doesnt take appart your locktime? I would really like it with an area of effect deal to act as an umbrella for your entire gang. It would be really nice to have an option between the full cowardice of the cloaking device and the joy of the ss bounce that occurs when the blob comes to pay you a visit.
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.02.12 11:18:00 -
[21]
Sensing storm in a glass of water here. Would be nice to have an official answer though.
CEO | Diary of a pod pilot |
Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.12 11:21:00 -
[22]
Originally by: Hiroshima Jita Dang 5 seconds. I remember a guy who had 10-15s and running away from that gang sucked.
Assume someone is executing a perfect safespot bounce. Warp from ssafespot to safespot, never returning to an old safespot. Dropping new safespots each warp. If 5s is the new time it should still be almost impossible to cathc someone. It only takes about 3-10s for your average ship to go into warp.
However someone not doing the ss bounce is now in alot more trouble. A good scout can enter a system and locate a belt ratter well eithin a minute factoring luck across. Now someone in a ss or doing a mission has the exact same timer to realize they need to get 'safe.' Whatever that word will mean after the expansion. Cool, but at the same time I liked how you could hide out in space...
@ CCP, could we have a module like a cloaking device that makes it more difficult to be scanned down? Something that won't run while youre doing anything else, but unlike the cloaking device, doesnt take appart your locktime? I would really like it with an area of effect deal to act as an umbrella for your entire gang. It would be really nice to have an option between the full cowardice of the cloaking device and the joy of the ss bounce that occurs when the blob comes to pay you a visit.
a) You really need to do check the time it takes to probe someone down. b) Easier to hide when in space? A somewhat attentive player is impossible to catch, no matter how fast you probe, scan, and hell even lucky you are on warp in.. if I just randomly enter a system, instantly warp to a belt and happens to land exactly at the spot where the ratter is.. he still has enough time to warp out if he just watches local. Especially since QR with the agility bonus.
This post is not about how much you suck at paying attention however, it's about how scanning is changing.
What someone said above; it's good that player skills get to play a part, but at the same time it sucks that character skills (especially for those that already trained lv5's) pays less of an impact.
Personally I don't see a reason to fix probing at all. What's the fault today? Player skills (positioning, mainly, combined with use of directional scan to cut down the probe use) does play an impact today. Character skills make sure a dedicated player gets a payoff for his training. It's a win-win, I fail to see any reason to change anything.
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KingsGambit
Caldari Knights
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Posted - 2009.02.12 11:51:00 -
[23]
I spent a long time working on my probing skills. I prefer deep probes if I have the time but have the skills for quick probes as well, for those occasions where you just can't afford the time to really probe deep. One good thing about the change the OP mentioned, is that I ought to be on the receiving end of less probes than normal, or at least slightly less thorough probings. I much prefer to be the one probing than the one being probed in honesty, even if I can't probe quite as well or for as long as I'd like.
I'm sorry that the OP isn't taking as much pleasure from his probing experience with the new system. Stick with it and give it a chance, you could find you enjoy being probed just as deeply as before with the old system. -------------
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Salpad
Caldari Carebears with Attitude
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Posted - 2009.02.14 08:45:00 -
[24]
Originally by: Zumatha oh please chill down
first of all this is a very early beta now, everything can change,
second: the 5 second base scan time is to make testing easier, i bet this will be changed before it comes to TQ so the faction scanners and the lvl 5 still have their use.
Very early beta? The expansion is supposed to go live in 24 days (28 daya after you wrote what you wrote). Sounds like quite late beta to me.
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Pedro Montana
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Posted - 2009.02.16 19:07:00 -
[25]
Edited by: Pedro Montana on 16/02/2009 19:07:56
Originally by: Salpad
Originally by: Zumatha oh please chill down
first of all this is a very early beta now, everything can change,
second: the 5 second base scan time is to make testing easier, i bet this will be changed before it comes to TQ so the faction scanners and the lvl 5 still have their use.
Very early beta? The expansion is supposed to go live in 24 days (28 daya after you wrote what you wrote). Sounds like quite late beta to me.
If you had been on the Sisi testing probing within the last roughly 2 weeks you would say it feels very much like late alpha.
Hopefully alot of the bugs and issues and UI headaches will be gone in 24 days. I hope. Alot. Really really hope.
Edit :: Did I mention I really hope its cleaner to use than it is now?
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Hoshi
Eviction.
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Posted - 2009.02.17 01:36:00 -
[26]
Skill effect have now been mostly decided.
Signal Acquisition - 10% Strength increase per level. Astrometric Pinpointing - x% Deviation reduction per level. Astrometric Triangulation - 10% reduced Scan time per level. Astrometics - 1 more probe per level, level 1 needed for exploration probes, level 2 for combat and level 4 or 5 for deep space. Covert Ops ship bonus - 10% Strength increase per level. Gravity Capacitor Upgrade I - 10% Strength Increase Virtue implant set - Strength Increase Sisters Probe launchers and probes - No information yet.
Increasing strength is very important, with low strength skills you won't be able to locate some of the more difficult targets (both exploration and ships). With all skills and rigs (not counting implants) you get a 2.7x total strength increase compared to having none of them. ---------------------------------------- A Guide to Scan Probing in Revelations |
Suitellis
EAGLES FIGHTER SQUADRON End of The Line.
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Posted - 2009.02.17 07:43:00 -
[27]
Sounds like the skill changes are mostly good.
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Space Wanderer
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Posted - 2009.02.17 10:40:00 -
[28]
Misinformation at its best.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.18 15:23:00 -
[29]
Originally by: Space Wanderer
OP: misinformation at its best.
It was valid at the time of posting because skills didn't play a role. Now they have been changed to help again and thus training them makes sense.
I mean... err... yes! Everybody stop training probing skills! More sites for me... I mean, skills are useless! Totally honest for real!
Corporation RP channel: "PlacidReborn" |
Dakt NiRuthgar
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Posted - 2009.02.18 19:48:00 -
[30]
OP is not misinformation - merely a statement of claim based on outdated information.
Check out the dev blog sticky on wormholes and scanning.
I present this link for the consideration of the lazy and clueless.
Agreed, this might change, so take all that information tongue in cheek, but needless to say that the concern over "OMGWTFBBQ I WANT 3 MONTHS OF MY LIFE BACK!!11!!!!111111!!!!!" is unfounded.
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