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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.09 23:58:00 -
[1]
Well, I downloaded the full gig update to the 77718 build. My eve updates have almost never worked from within EVE, so I manually patched....and.....it worked!
The game loaded, splash screen up, login was successful. There are a TON of gfx glitches with white screening near planets, gate billboards are really messed up, but talking with another corp mate who was online using the windows client, he is seeing the EXACT SAME GLITCHES, so at this point anyway, it DOES work, but its extremely 'beta' at this point.
Hopefully as we roll toward 3-10-09, we can use this thread to give feedback and such.
Also, my install took the default shader model HI settings via premium, and seemed to work just fine (as far as it goes). More testing and reporting later, but I wanted to at least say that this build does install and work.
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Merende Macaco
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Posted - 2009.02.10 00:38:00 -
[2]
I'd replied in the other thread before I saw this one. Incidentally, I patched using the autopatcher with no glitches. I was getting really nervous as it got around 90%, as I am on a 3g connection, one good rfi burst and .....no carrier I am getting the whiteout effect near gates as well, so good to hear a confirmation. Billboards just show the videoscreen without the superstructure here. Were you able to do any scanning? I wasn't able to select scan type, though I could turn the probe on, I couldn't do any analysis. SISI went down for maintenance so I didn't have any more time to experiment, have to wait till tomorrow evening to mess around some more.
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Ravow
Minmatar Born-to-Kill Aeon Empire
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Posted - 2009.02.10 01:11:00 -
[3]
Edited by: Ravow on 10/02/2009 01:17:41 The SI version start on Wine 1.1.12 with Radeon HD4870.
Will wait for the server startup to login!
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Draco Argen
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Posted - 2009.02.10 01:59:00 -
[4]
If the auto update downloads but fails to launch, eve actually stores the update: /home/{username}/.wine/drive_c/windows/profiles/{username}/Local Settings/Application Data/CCP/EVE in there are a series of folders, or possibly just 1, that represent different launches of eve (no idea how it decides these names). One will be your active one, in there will be any downloaded or partial downloaded patch files. You can manually run these. (wine Eve_version...etc...exe)
But probably manually downloading and running the patch is better.
Thanks Sevarus! your giving me great hope! Downloading tonight. -Draco |

Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.10 03:03:00 -
[5]
This thread in the Game Dev forum shows what CCP is listing as "known" issues. As wine is not supported by CCP please do NOT respond in there. I link it for informational purposes so we understand which bugs are game related and can determine what is specfically related to wine.
If you see a bug and its listed in that thread, there is no sense in repeating the problem here.
We need to see information that can be attributed to problems with WINE and EVE that we can pass on via bug reports to wine.org.
Here's the link: Known bugs with SISI Client
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
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Posted - 2009.02.10 05:23:00 -
[6]
I had no problems running SISI under wine when turning off the scene2 stuff. With the scene2 on, I had loads of issues -- I'm pretty sure the issues are not related to wine though, lots of windows users reporting similar issues. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Kadesh Priestess
Scalding Chill
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Posted - 2009.02.10 08:43:00 -
[7]
I attempted to load SiSi client using slightly modified current git - no success. Probably these modifications should be reverted in order to run test client...
I'll try to do that this evening. |

Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.02.10 08:44:00 -
[8]
Originally by: Merende Macaco I'd replied in the other thread before I saw this one. Incidentally, I patched using the autopatcher with no glitches. I was getting really nervous as it got around 90%, as I am on a 3g connection, one good rfi burst and .....no carrier I am getting the whiteout effect near gates as well, so good to hear a confirmation. Billboards just show the videoscreen without the superstructure here. Were you able to do any scanning? I wasn't able to select scan type, though I could turn the probe on, I couldn't do any analysis. SISI went down for maintenance so I didn't have any more time to experiment, have to wait till tomorrow evening to mess around some more.
That's because the new billboards do not have a superstructure like the old ones. The new ones are just a tiny, thin line at the very bottom of the billboard. Look carefully and you should see it. Black/blueish metal part at the bottom of the billboard. The actual billboard is just a digital holoprojection in space. |

Torino Zole
Minmatar Republic University
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Posted - 2009.02.10 10:45:00 -
[9]
I installed new patch on sisi without problem and i can play with enabled scene 2 (only SM_2_0_HI) with some problem on planet surface and planet belt. On SM_3 i had problem with HDR (only white screen and sometime i see ship).
Run on Debian lenny with 180.22 nVidia driver (and i have 70fps on stargate) 蛸壺や はかなき夢を 夏の月 |

Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.10 11:33:00 -
[10]
Running with released wine 1.1.14 compiled from source (not git) ubuntu 8.10 nvidia 8800gts with the pre-release 188.27 drivers. (these include a full opengl 3.0 implementation that nvidia just released via the nvforums boards.)
More futzing about. Shadows are still an issue. i.e. turn em off and leave em' off. HDR seemed okay, scene 2 had the same buggy wackiness reported by ccp and win users.
Although I got some white screening issues with shader 3 + hdr + scene2, swinging the camera away from planets or the dreaded billboard at the gates seemed to return the normal gfx just fine.
I have not crashed a single time while testing at this point.
I do see much lower fps in stations, and some real 'jaggies' in fps in space, but these tend to occur with the billboards as well as some gfx anomalies with planets. Overall fps seems fairly decent even with sm3.0 high.
Switching from sm2 > sm3 gives a strange look to the game until a scene change which refreshes and gives proper colors.
So far, this is an "alpha" client imho, but I'm very impressed with wine + eve stability at this point from a lack of crashing perspective.
This is with running compiz as well. fps are higher with metacity.
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Miraqu
Caldari Marquie-X Corp
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Posted - 2009.02.10 12:09:00 -
[11]
Could you post your config? Have you any special registry keys, any dlls beside 9_36 or any special wine settings? Tried with my standard .wine (backed up), and clean .wine.
The game just crashes after splash screen.
thanks |

Kadesh Priestess
Scalding Chill
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Posted - 2009.02.10 12:34:00 -
[12]
As i mentioned earlier, i'm not able to launch client either.
Debian lenny Wine current git with one reverted commit (will try vanilla 1.1.14 tonight) GF8600GT Mobile + 180.27
Pretty old .wine directory with d3dx9_35.dll (or 36?) which was installed by redistributable coming with old EVE versions Registry entries which set ExeFile.exe options explicitly: string "OffScreenRenderingMode" "fbo" string "VideoMemorySize" "512" string "DirectDrawRenderer" "opengl"
DE: Gnome, WM: Metacity. Most of OS settings are close to defaults... |

Flesh Eater
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Posted - 2009.02.10 12:59:00 -
[13]
Edited by: Flesh Eater on 10/02/2009 13:07:34 Edited by: Flesh Eater on 10/02/2009 13:04:11 Patch from prev. sisi version worked well.
Default graphics settings working ok for the most part (shield booster/hardener doesn't seem right though).
I tried a few settings but was unable to see missiles or turret effects. (Scene2 on and off)
Edit: it seems you have to restart for Scene2 to actually be disabled. Weapon effects working with Scene2 off. Also shield hardener/booster working ok. Ship's direction scanner doesn't seem to work, it just keeps thinking once you hit "Scan".
Wine: 1.1.14 Nvidia driver: 177.82 Ubuntu 8.10 GeForce 8800 GT
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Miraqu
Caldari Marquie-X Corp
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Posted - 2009.02.10 13:22:00 -
[14]
The current version of eve runs very good with just the d3dx9_36.dll in the /windows/system32 folder. No registry keys needed (anymore wine 1.1.13) |

Ravow
Minmatar Born-to-Kill Aeon Empire
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Posted - 2009.02.10 14:21:00 -
[15]
I got a successful login with my Radeon 4870 with wine 1.1.12.
Here the first found bugs : - Regression : Crash sometime at login (During the entering the station message). The mouse move but click and keyboard (incluing magic keys) doesn't work. I need to kill Exefile.exe via SSH and re-launch wine.
This is an old bug I don't get anymore on tranquility
- Shader without "premium" : globally worse than premium on tranquility, not only the ship are transparent but the station interior is more than 70% black (I will do screenshot and copy error log this night. I have tested with and without scene 2 and with sm2_lo, hi and this don't change anything.
I did not test more that that because of the lack of time (I'm at work now).
** Will test this night : wine 1.1.14 & latest ATI Catalyst 9.1 if I get them working.... |

Miraqu
Caldari Marquie-X Corp
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Posted - 2009.02.10 14:30:00 -
[16]
Mmmh SiSi prefers Minmatar...
Honestly I got curious when I read, that mostly Ubuntu users have been successful in running SiSi client. I tried compiling wine 1.14, same problem. Next I regressed to .12, didn't work either. Then i got me the 1.14 ubuntu-version and tried it. but no avail, still crashes at startup.
So I guess, it has to be some files, settings or regkeys.
Could anyone who has successfully launched so far, try this with a fresh wine dir? |

Kadesh Priestess
Scalding Chill
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Posted - 2009.02.10 22:05:00 -
[17]
Edited by: Kadesh Priestess on 10/02/2009 22:12:14 Yay! Recompiled wine (previously it had 0dc0444c14c34cf90aba8b8a1af401571c959ccd commit reverted), probably apocrypha strictly depends on the mode disabled by it. Now i'm able to start it up :)
It still hangs on focus restore when run w/o virtual desktop...
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Merende Macaco
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Posted - 2009.02.10 23:31:00 -
[18]
Had more time to try things today, turning off scene 2 cleared up the whiteouts. Sound appears to be ok. The problems encountered are all in the known issues. Can't test scanner (astro V as a workaround - will be almost live when it finishes ) Can't fly my t3 ship, the gallente defence subsystems are missing.
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Ravow
Minmatar Born-to-Kill Aeon Empire
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Posted - 2009.02.10 23:45:00 -
[19]
Edited by: Ravow on 10/02/2009 23:49:06 Edited by: Ravow on 10/02/2009 23:45:05 Update:
SISI now working with premium=off mode+ scene 2 off, will test more after lunch.
Q6600 ATI HD4870 + Catalyst 9.1 (Big gfx bugs on 8.12) Wine 1.1.12
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Draco Argen
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Posted - 2009.02.11 03:12:00 -
[20]
Can get it to start, although it takes an age to actually load. FPS was very low with default gfx settings, 1 or 2. Progressively nocked off GFX options, turing shaders off helped a teeny bit. turing scene 2 got it up to 8 FPS.
Cheated in the end and turned off premium content lol, worked wonders to poke at Apocrypha's features, but is ultimatly a fail as Classic models are doomed.
However despite massive lag/delay low FPS everything worked, no glitches in station. Didnt dare undock yet, but will try shortly...or not as SISI goes down again :P NM, i'll hawk it and try when its up.
wine 1.1.14 from source, Fedora 7 (ancient i know) Nvidia drivers could do with an update. Probably the cause of my slowdown, as Quantum on wine runs dam fast. |
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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.12 11:31:00 -
[21]
Version 6.10.77718 /wine 1.1.14
I'm not sure this build is worth reporting bugs on tbh. GD section has tons of gfx issues and such with scene2 that I'm seeing variants on with wine as well.
If I turn off scene 2, we get what looks like traditional trinity "premium" with a few additional lighting effects. roids appear to be the old models.
Turning on scene2 gives strange fps spikes, planets that glow like the sun, rings around planets not occluded by the planets, billboards 10x to large (and white outs when near them.
Changing shader models requires a restart. (it works, but strange artifacting occurs without a restart.)
The one constant at this point is that the client doesn't crash. I've yet to ctd with this build regardless of gfx issues.
Sound...in and out. Odd delays in space.
Oh, and no matter what I do, no warp tunnel effects whatsoever. (scene2 on OR off).
I'm gonna wait for the next build before reporting anything else. This actually feels like an "alpha" rather than "beta" in some ways.
My opinion: the new ship fitting screen....blows ass. Sorry, just goofy looking and terribly unintuitive. The old screen, while somewhat clunky in ways....was CLEAR as to slots/loadouts and info.
I doubt CCP is looking at this thread, but if you are....sometimes cute(r) doesn't mean bette(r). mkay?
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Draco Argen
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Posted - 2009.02.13 22:46:00 -
[22]
And I thought CCP were moving away from their bug ridden ways I used to experience so much if in Trinity and previous. I thought Scrum was their saviour. I think perhaps i'm wrong lol. Managed to test on an XP machine, specced well enough for Premium. Had to nock down most settings and still, buggy as hell (UI as usual). 1 Crash on Doze, have to agree though wine and SISI I haven't crashed once.
We will wait and see, maybe their SISI build is a hack to try and disguise the full Apocrypha build, and only test modules. I'm not sure i believe that. The slow downs I was getting, that I previously reported. Seem unrelated to Apocrypha. |

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.14 17:39:00 -
[23]
It works for the most part, scene 2 is screwy, and I can't see any t3 ships though.
http://img.photobucket.com/albums/v494/blackpanzer/Screenshot-52.png
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Zaraa
United Forces
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Posted - 2009.02.15 00:30:00 -
[24]
Edited by: Zaraa on 15/02/2009 00:33:54 Edited by: Zaraa on 15/02/2009 00:31:06 anyone knows how to force shadows off with scene2? (apart from premium settnings shadow=off) for me I've got about 60fps w/o scene2 and premium. with premium and w/o scene2 I've got <40fps and with both enabled I've got <30fps and LOOOTS of GLSL shadow messages
nvidia-177.82 and wine-1.1.14
[Software\\Wine\\Direct3D] 1234621953 "DirectDrawRenderer"="opengl" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "UseGLSL"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="512"
running Gentoo\Linux
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Aurix Lexico
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.19 22:37:00 -
[25]
Tried to dock on sisi, now, no matter what I do, I have a black screen on loading the station. Oh **** 
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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.20 11:19:00 -
[26]
Originally by: Aurix Lexico Tried to dock on sisi, now, no matter what I do, I have a black screen on loading the station. Oh **** 
Per the work arounds, make sure that under the scene2 stuff, you have the dust fields UNCHECKED. It is a known issue causing lockups and gfx problems.
If that ain't it, then you need to dump cache or reinstall. (I'm not having problems docking with scene2 enabled or disabled, but if I check dust fields, then my client locks like a vault.)
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.20 12:23:00 -
[27]
First thing I did was turn all effects off and clear my cache. Still had the problem. Logged into an alt, she loaded the station but everything was black. Undocked and all the ship/station/drone models were invisible, but the planets rendered 
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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.20 15:27:00 -
[28]
I just updated to the 6.10.80627 build. No issues with white screens or gate billboards any longer.
Big issue here (but not a show stopper) is that sound isn't working. at all. either with padsp and oss or straight up with alsa. The pulseaudio volume manager DOES show an alsa stream for EVE when the game is running, and the game seems to think that there is audio as well, but nothing happens. (no jukebox/warp sounds/etc.) That is different from the last build which had audio, but cut in/n/out.
Shadows still need to be turned off or you get the wierd artifacting and invisible ship syndrome. The "dust field" and "scene 2" selections are no longer present.
Frame rate in space is over 10fps higher now for me, with about 10fps LOWER in stations. (scratching head--but still overall fps is slightly higher than with tranquility.) average 42-45fps in space, 38-50 gates, 35-50 asteroid fields and 38-45fps in stations.
I haven't had time to look at all the threads in the game dev section, so is it just me, or are they altering the warp tunnel effect to be more like the fx that cap ships produce? (lightening sparkles and such.) There is also a new leave system bubble bursting deal when jumping through gates that caught me off guard, but was pretty nifty as well.
I've got all display and graphics settings as such: hdr enabled bloom enabled ui shader quality=high ui texture quality=high
As the notes indicated that caching is automatic to shader settings, I've left that unchecked, and am not noticing any real degradation in playability or fps.
Other than just a bit of hitching during session changes, this is getting very playable. The fitting screen, while I don't like it, is at least more tolerable at this point as its easily moved and the sides can be collapsed inward. Interesting in a visual way how the ship inside the dial of the fitting screen can be moved about just like the real ship. I still don't like the layout, but its not "done" yet, so we shall see.
I haven't done any looking/testing regarding tech3 stuff as I a. don't have the time right now, and b. I haven't trained those specific skills yet. I should get going on this as I am a cap ship pilot so it probably won't be a long train. The new skill queue is a lonnnng time overdue. VERY cool stuff there.
I'm overall impressed even with the glitches. Oh and the asteroid fields are definitely improved over the last couple builds gfx wise as well. smoother fps when in and around them.
system: ubuntu 8.10 wine 1.1.15 from source nvidia 180.29 video drivers using 8800GTS Evga card
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Pivot P'tesh
Pillowsoft
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Posted - 2009.02.20 20:12:00 -
[29]
Originally by: Aurix Lexico First thing I did was turn all effects off and clear my cache. Still had the problem. Logged into an alt, she loaded the station but everything was black. Undocked and all the ship/station/drone models were invisible, but the planets rendered 
I have the exact same problem, Station background is complete black (was just grey a few releases ago), no models at all are displayed in space (except planets).
Ubuntu 8.10 wine-1.1.15 nvidia 180.29 drivers (updated from the repository ones, cause I hoped it will fix the problem) Nvidia 6600 GT graphic card
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deathlords
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Posted - 2009.02.20 21:28:00 -
[30]
Edited by: deathlords on 20/02/2009 21:36:58 Edited by: deathlords on 20/02/2009 21:28:43 Works fine with Wine 1.1.15 so far. No sound though. Seeing graphic glitches, but windows users are reporting same stuff so far. Stations load now.
nVidia 9400 drivers: 173.14.09-5
No sound - KNOWN problem as it is not done yet. Also, new sisi mirror now.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=998251
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Saris Dadra
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Posted - 2009.02.20 23:18:00 -
[31]
Originally by: Pivot P'tesh
Originally by: Aurix Lexico First thing I did was turn all effects off and clear my cache. Still had the problem. Logged into an alt, she loaded the station but everything was black. Undocked and all the ship/station/drone models were invisible, but the planets rendered 
I have the exact same problem, Station background is complete black (was just grey a few releases ago), no models at all are displayed in space (except planets).
Ubuntu 8.10 wine-1.1.15 nvidia 180.29 drivers (updated from the repository ones, cause I hoped it will fix the problem) Nvidia 6600 GT graphic card
Same problem, and same software/drivers with a nVidia 7900GS
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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.21 12:11:00 -
[32]
Originally by: Saris Dadra
Originally by: Pivot P'tesh
Originally by: Aurix Lexico First thing I did was turn all effects off and clear my cache. Still had the problem. Logged into an alt, she loaded the station but everything was black. Undocked and all the ship/station/drone models were invisible, but the planets rendered 
I have the exact same problem, Station background is complete black (was just grey a few releases ago), no models at all are displayed in space (except planets).
Ubuntu 8.10 wine-1.1.15 nvidia 180.29 drivers (updated from the repository ones, cause I hoped it will fix the problem) Nvidia 6600 GT graphic card
Same problem, and same software/drivers with a nVidia 7900GS
Really odd. Have you tried to back down to the last stable nvidia drivers to see if there is a difference? This almost sounds like a regression issue. (Awhile back nvidia 6x and 7x users were having major issues with gfx and EVE while the 8x and 9x users were seeing no problems.)
I'm using the 180.29 drivers with an nvidia 8800GTS with (in general) the same wine and ubuntu system and am having no gfx issues at this point that I'm aware of. (stations/roids/gates and even the new billboards are working fine here.)
Also as another check, move the shader model selections to medium or even low and try with those settings to see if it resolves the problem. If not, this might be worth sending nvidia a poke about (via nvforums) as it might not be EVE or Wine at fault here, rather the video drivers themselves.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
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Posted - 2009.02.21 15:35:00 -
[33]
Originally by: Sevarus James Have you tried to back down to the last stable nvidia drivers to see if there is a difference?
move the shader model selections to medium or even low and try with those settings to see if it resolves the problem.
Done both, bug is still there. Using a geforce 7300 btw.
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Pivot P'tesh
Pillowsoft
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Posted - 2009.02.21 18:20:00 -
[34]
Originally by: Sevarus James Really odd. Have you tried to back down to the last stable nvidia drivers to see if there is a difference? This almost sounds like a regression issue. (Awhile back nvidia 6x and 7x users were having major issues with gfx and EVE while the 8x and 9x users were seeing no problems.)
I'm using the 180.29 drivers with an nvidia 8800GTS with (in general) the same wine and ubuntu system and am having no gfx issues at this point that I'm aware of. (stations/roids/gates and even the new billboards are working fine here.)
Also as another check, move the shader model selections to medium or even low and try with those settings to see if it resolves the problem. If not, this might be worth sending nvidia a poke about (via nvforums) as it might not be EVE or Wine at fault here, rather the video drivers themselves.
I've started from the stable drivers (177.xx) and updated because I hoped it will resolve the issue. This only happened when I have scene2 enabled, with the premium client I had no issues besides crappy fps and small freezes when I move my cam. But with the latest update where the scene2 tickbox disappeared even that hasn't been possible anymore.
I share some pics: highest settings, hdr, cache, shadows on, in station everything on, outside station still high settings, shadows disabled lowest settings, shadows on, docked in station
Next thing I will try is to start with a fresh wine folder and fresh sisi install
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Mes Ren
No Trademark
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Posted - 2009.02.22 01:03:00 -
[35]
Originally by: Pivot P'tesh
Originally by: Sevarus James Really odd. Have you tried to back down to the last stable nvidia drivers to see if there is a difference? This almost sounds like a regression issue. (Awhile back nvidia 6x and 7x users were having major issues with gfx and EVE while the 8x and 9x users were seeing no problems.)
I'm using the 180.29 drivers with an nvidia 8800GTS with (in general) the same wine and ubuntu system and am having no gfx issues at this point that I'm aware of. (stations/roids/gates and even the new billboards are working fine here.)
Also as another check, move the shader model selections to medium or even low and try with those settings to see if it resolves the problem. If not, this might be worth sending nvidia a poke about (via nvforums) as it might not be EVE or Wine at fault here, rather the video drivers themselves.
I've started from the stable drivers (177.xx) and updated because I hoped it will resolve the issue. This only happened when I have scene2 enabled, with the premium client I had no issues besides crappy fps and small freezes when I move my cam. But with the latest update where the scene2 tickbox disappeared even that hasn't been possible anymore.
I share some pics: highest settings, hdr, cache, shadows on, in station everything on, outside station still high settings, shadows disabled lowest settings, shadows on, docked in station
Next thing I will try is to start with a fresh wine folder and fresh sisi install
I'm having the same problem with my 7950GT. Also, you can get rid of that freeze (and also boost your fps under premium on TQ) by removing the line: "OffscreenRenderingMode"="fbo" from your wine registry. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Sevarus James
Minmatar Gradient Electus Matari
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Posted - 2009.02.22 10:04:00 -
[36]
I wish I could help with this, but I can't. My 8800GTS exhibits none of those issues with the current SISI build.
SISI is down right now, but this screenshot shows the selections I'm using in the escape menu. With the 8800gts as previously mentioned, I'm having none of the issues you are seeing with the 6x,7x cards.
SISI main menu
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
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Posted - 2009.02.22 18:42:00 -
[37]
It should be noted that windows users have mentioned similar issues with 6x and 7x series cards as well. For me, when I undock with a new ship, it is invisible, once I jump into a new system I can seem my ship once I decloak. I don't see ANY of the new effects that came with scene 2, I also don't see any new ship models (no T3). The station is also black for me. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Ravow
Minmatar Born-to-Kill Aeon Empire
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Posted - 2009.02.22 20:36:00 -
[38]
Same thing for me, with an ATI 4870.
I need to jump to see my ship after undock or... Use a cloaking device to cloak/uncloak.
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Merende Macaco
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Posted - 2009.02.24 14:58:00 -
[39]
Edited by: Merende Macaco on 24/02/2009 14:59:42 Autopatching from 80627 to 81170 failed, manually downloading the RTP file worked. The previous iteration autopatched successfully. Here's the output from an unsuccessful run without downloading the RTP manually (gave the same error as appeared with autopatcher) bash-3.1$ wine evepremiumpatch80627-81170_test.exe fixme:shell:SHAutoComplete SHAutoComplete stub fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 15/02/2009, dlt (d/m/y): 18/10/2009 fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),1,3,(nil),0,(nil)) - stub! fixme:qmgr:BITS_IBackgroundCopyJob_SetPriority Not implemented fixme:qmgr:BITS_IBackgroundCopyJob_AddFile Check for valid filenames and supported protocols fixme:urlmon:ObtainUserAgentString (0, 0x7dedbf4b, 0x7dedbf44): stub fixme:urlmon:ObtainUserAgentString (0, 0x12fd90, 0x7dedbf44): stub fixme:wininet:InternetLockRequestFile STUB At this point it sits at the downloading patch stream strobing and not actually doing anything.
And from the successful run with a downloaded RTP file: bash-3.1$ wine /home/luser/.wine/drive_c/Evesing/evepremiumpatch80627-81170_test.exe fixme:shell:SHAutoComplete SHAutoComplete stub fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 15/02/2009, dlt (d/m/y): 18/10/2009
... and nothing more. Path change was due to copying the downloaded files to avoid nuking the RTP if I was unsuccessful.
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.24 15:04:00 -
[40]
Edited by: Sevarus James on 24/02/2009 15:06:17 New build up on SISI. 81170. autopatcher failed for me, but manual rtp and patcher download worked just fine. SISI is just now coming back up (per main screen) so we shall see, but client seem to start just fine so far.
I would bet that Merende's output of the patcher is the same as my fail, as it gets to a certain point and "strobes" as well. (I didn't invoke it from the command line, so didn't get the errors.)
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |
|

Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.24 20:51:00 -
[41]
I am unable to patch for the test server ATM. I am using wine 1.1.12 on Gentoo AMD64 with nvidia-drivers 177.82 and an old mesa library i may update later today.
The patch downloads fine, and then comes up to "downloading" and flickers a lot. It downloads some files and then deletes them and sits there doing nothing. I ran wireshark and determined that it was downloading http://ccp.vo.llnwd.net/o2/test/EVEPREMIUM.5.20.75883-6.10.81170_TEST.RTP so now I'm downloading it with wget instead. Anybody have any idea what to do with it now? Or, perhaps another solution?
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.24 22:12:00 -
[42]
Edited by: Sevarus James on 24/02/2009 22:18:39 Edited by: Sevarus James on 24/02/2009 22:14:47
Originally by: Gilbert T I am unable to patch for the test server ATM. I am using wine 1.1.12 on Gentoo AMD64 with nvidia-drivers 177.82 and an old mesa library i may update later today.
The patch downloads fine, and then comes up to "downloading" and flickers a lot. It downloads some files and then deletes them and sits there doing nothing. I ran wireshark and determined that it was downloading http://ccp.vo.llnwd.net/o2/test/EVEPREMIUM.5.20.75883-6.10.81170_TEST.RTP so now I'm downloading it with wget instead. Anybody have any idea what to do with it now? Or, perhaps another solution?
This has been mentioned in the apoc thread in the game dev forum. Some people (not just us) are having issues with the patcher. The solution is simple. download the patcher manually via the link in the thread. download the RTP file manually via the link in the thread.
make sure you have the updated VB dll stuff mentioned in this forum. Then, with the patcher and the RTP file in the SAME DIRECTORY, you run the patcher. It will find the RTP file after you give it the directory you wish to update and it will run.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
|
Posted - 2009.02.24 22:47:00 -
[43]
Well, atleast I load the station now. The background of the station is all black though. If I undock, the ship/station models are invisible, but the planet/scanner probes show up.
|

Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.24 22:51:00 -
[44]
Originally by: Sevarus James
This has been mentioned in the apoc thread in the game dev forum. Some people (not just us) are having issues with the patcher. The solution is simple. download the patcher manually via the link in the thread. download the RTP file manually via the link in the thread.
make sure you have the updated vcrun stuff mentioned in this forum. Then, with the patcher and the RTP file in the SAME DIRECTORY, you run the patcher. It will find the RTP file after you give it the directory you wish to update and it will run.
Thank you very much, Sev. I think you should be on CCP's payroll. :)
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Mes Ren
No Trademark
|
Posted - 2009.02.25 00:51:00 -
[45]
Originally by: Aurix Lexico Well, atleast I load the station now. The background of the station is all black though. If I undock, the ship/station models are invisible, but the planet/scanner probes show up.
What video card are you using? ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Aurix Lexico
Slacker Industries The Boat Violencing Initiative
|
Posted - 2009.02.25 01:22:00 -
[46]
geforce 7300
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Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.25 03:05:00 -
[47]
I got it working now, but I can't see any ship, station, gate models. I see planets and the background, and I see the ship controls and menus, but nothing else. Is there a way to fix this?
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Mes Ren
No Trademark
|
Posted - 2009.02.25 04:36:00 -
[48]
Originally by: Gilbert T I got it working now, but I can't see any ship, station, gate models. I see planets and the background, and I see the ship controls and menus, but nothing else. Is there a way to fix this?
If you are using a 6x or 7x series nvidia card, not likely. I'm having the same issues, as is pretty much everyone that I have come across that is trying to run eve-sisi under wine. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.25 05:01:00 -
[49]
Originally by: Mes Ren
If you are using a 6x or 7x series nvidia card, not likely. I'm having the same issues, as is pretty much everyone that I have come across that is trying to run eve-sisi under wine.
so buy an 8x series card, then?
|

Xeiyu Crimson
Minmatar El Bastardos Freedom of Elbas
|
Posted - 2009.02.25 06:45:00 -
[50]
Edited by: Xeiyu Crimson on 25/02/2009 06:46:19 Wine dev post
This is the current issue affecting the models in nvidia 6x00, 7x00 cards and currently ati cards. Currently the way wine handles shaders you need a card with 2048 uniforms to run the Apocrypha client. Maybe a workaround can be developed for cards supporting 1024 uniforms. The highest vec4 number I've seen in a shader array is 245 so far.
EDIT: Oops, latest patch from Apocrypha is 246 now.
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DoRamius
Orcae Ita
|
Posted - 2009.02.25 20:20:00 -
[51]
^^ thanks for that. That was the missing piece in the puzzle for me.
Nvidia 7600GT driver version: 180.29 Wine 1.1.15 Ubuntu 8.04
Without scene2, everything worked as before. Once that was removed and SM 2.0/3.0 was forced on I also get a full black screen in the viewport. This is due to shaders not compiling/linking properly. This causes models to be invisible / etc.... so in space you see the background and icons but no stations or ships.
Wine 1.1.15 reports trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_VERTEX_SHADER float constants: 256 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_FRAGMENT_SHADER float constants: 512
As a test I recompiled the wined3d.dll.so (directx.c) with a fixed setting of 1024 for the VERTEX_SHADER float constants.
And what do you know... models and full effects...
I strongly recommend NOT doing this :) Unless you know exactly what they should be. And I'll be putting it back to the way it was and hoping for a fix eventually.
I'd like to see what wine reports for other users as defaults for the above two lines. WINEDEBUG=d3d_caps wine eve.exe > d3dcaps.log 2>&1
|

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
|
Posted - 2009.02.25 20:56:00 -
[52]
Edited by: Aurix Lexico on 25/02/2009 20:56:32
Originally by: DoRamius WINEDEBUG=d3d_caps wine eve.exe > d3dcaps.log 2>&1
http://www.mediafire.com/?sharekey=ad59b8cc65bb92e2af924764f9977b1de04e75f6e8ebb871
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DoRamius
Orcae Ita
|
Posted - 2009.02.25 21:15:00 -
[53]
Lol.. didn't need the whole thing just line 1908 and 1909... aka:
trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_VERTEX_SHADER float constants: 256 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_FRAGMENT_SHADER float constants: 512
wine hq bug report (attention to comment #19)
The above link has a nice prophetic comment:
Quote: The Apocrypha not showing models issue is due to using vec4's > 225 (I think that's the number after setting max_fragment/vertex_uniform_components to 1024). The highest vec4 number I've seen on an Aprocrypha shader is 245 so far. I think only the highest end nvidia cards will be unaffected.
so lets see what the infamous number is run glxinfo -l | grep GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
and see what the numbers are. Mine is 1024, which equals the 256 in the above post. I'm going to assume that all others not having issues aka 8x and 9x series cards the number reported by glxinfo will probably be greater than 2048
output should look something like so:
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 1024
|

Mes Ren
No Trademark
|
Posted - 2009.02.26 07:29:00 -
[54]
Originally by: DoRamius ^^ thanks for that. That was the missing piece in the puzzle for me.
Nvidia 7600GT driver version: 180.29 Wine 1.1.15 Ubuntu 8.04
Without scene2, everything worked as before. Once that was removed and SM 2.0/3.0 was forced on I also get a full black screen in the viewport. This is due to shaders not compiling/linking properly. This causes models to be invisible / etc.... so in space you see the background and icons but no stations or ships.
Wine 1.1.15 reports trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_VERTEX_SHADER float constants: 256 trace:d3d_caps:IWineD3DImpl_FillGLCaps Max ARB_FRAGMENT_SHADER float constants: 512
As a test I recompiled the wined3d.dll.so (directx.c) with a fixed setting of 1024 for the VERTEX_SHADER float constants.
And what do you know... models and full effects...
I strongly recommend NOT doing this :) Unless you know exactly what they should be. And I'll be putting it back to the way it was and hoping for a fix eventually.
I'd like to see what wine reports for other users as defaults for the above two lines. WINEDEBUG=d3d_caps wine eve.exe > d3dcaps.log 2>&1
For those of us who are more adventureous (and who are of the belief that things aren't going to be fixed before they release M10), could you please outline what you did/changed for recompiling? I understand what is going on here, but there are enough concepts here that I'm not familiar with that things are just outside my grasp. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.26 08:28:00 -
[55]
what bugs me most is that I can run under windows without issue, so the card capabilities are definitely there. it's just the glsl translation that seems to suck. --- SIG --- CSM: your support is needed ! |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.26 12:49:00 -
[56]
Just an fyi in this, but Nvidia just released a new set of stable drivers. while this may or may not fix the wine stuff, I thought I'd toss this out there as well. 180.35 STABLE
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.26 13:29:00 -
[57]
As I reported in the game dev forum for the 81762 Build on SISI: <snip> From ze woild of wine: rig: amd x2 3800 dualcore nvidia 8800gts nvidia 180.35 STABLE (new drivers) ubuntu 8.10 wine 1.1.15
Game loads just as expected. New settings under gfx section of menu work (but opt for quality enables shadows which do not work well under wine at this point.)
the f10 map is working better now and does NOT blank out the screen after toggling. flatten/unflatten still not working properly.
New warping effects = getting mucho better!
No sound as of yet, but again, this may be a sisi upgrade issue as reports indicate that a TQ > SISI upgrade sounds seem to work. (?)
Asteroid fields look good. (hdr tweaking again? they are a bit brighter than last build.) frame rate in belts still appears decent.
New turret effects (minnie) look really good as well.
ship fitting...either I'm getting a bit more used to it, or there have been some tweaks. looking better.
onboard scanner = not working again.
memory usage seems stable as well at this point under wine, and approaching gates/stations/belts the hitching as scenes loaded has improved drastically as well.
No t3 or probing stuff to report at this point, but two thumbs for stuff that is improving. (map especially.)
<snip>
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Pivot P'tesh
Pillowsoft
|
Posted - 2009.02.26 14:02:00 -
[58]
I still have no models with the new nvidia drivers (180.35) 
|

Ravow
Minmatar Born-to-Kill Aeon Empire
|
Posted - 2009.02.26 15:56:00 -
[59]
It worst with client past 80627.
With 80627 I was able to see station / gate with my ATI 4870HD. I was able to see ship too (after uncloak)
but now with 811*, I didn't see any station/gate/ship...
|

Mes Ren
No Trademark
|
Posted - 2009.02.26 16:21:00 -
[60]
Originally by: Sevarus James As I reported in the game dev forum for the 81762 Build on SISI: <snip> From ze woild of wine: rig: amd x2 3800 dualcore nvidia 8800gts nvidia 180.35 STABLE (new drivers) ubuntu 8.10 wine 1.1.15
Game loads just as expected. New settings under gfx section of menu work (but opt for quality enables shadows which do not work well under wine at this point.)
the f10 map is working better now and does NOT blank out the screen after toggling. flatten/unflatten still not working properly.
New warping effects = getting mucho better!
No sound as of yet, but again, this may be a sisi upgrade issue as reports indicate that a TQ > SISI upgrade sounds seem to work. (?)
Asteroid fields look good. (hdr tweaking again? they are a bit brighter than last build.) frame rate in belts still appears decent.
New turret effects (minnie) look really good as well.
ship fitting...either I'm getting a bit more used to it, or there have been some tweaks. looking better.
onboard scanner = not working again.
memory usage seems stable as well at this point under wine, and approaching gates/stations/belts the hitching as scenes loaded has improved drastically as well.
No t3 or probing stuff to report at this point, but two thumbs for stuff that is improving. (map especially.)
<snip>
Hey Sev, I can confirm that reloading test from the TQ --> Current SISI will fix your sound issue. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|
|

Aurix Lexico
Slacker Industries The Boat Violencing Initiative
|
Posted - 2009.02.27 02:04:00 -
[61]
Originally by: DoRamius I strongly recommend NOT doing this :) Unless you know exactly what they should be. And I'll be putting it back to the way it was and hoping for a fix eventually.
Mind telling me exactly what I'm not supposed to change in directx.c? You know, so I don't do it. 
|

DoRamius
Orcae Ita
|
Posted - 2009.02.27 02:29:00 -
[62]
Sevarus James, or anyone else that has an 8x or 9x card. Do acceleration gates display?
I ran a mission or two to see what the FPS etc was like and other than dust clouds ... etc... the only thing that didn't render were the gates or any effects associated with them.
|

DoRamius
Orcae Ita
|
Posted - 2009.02.27 03:08:00 -
[63]
Quote: Mind telling me exactly what I'm not supposed to change in directx.c? You know, so I don't do it. 
Kittens may die, your vid card / computer / house etc may burst into flames etc...
in dlls/wined3d/directx.c
find the line such that: gl_info->vs_glsl_constantsF - (MAX_CONST_B / 4) - MAX_CONST_I - 1;
and change it to: gl_info->vs_glsl_constantsF - (MAX_CONST_B / 4) - 1;
This will provide enough spare uniforms for the shaders to compile.
Replace your wined3d.dll.so with the newly compiled one (make a backup of your existing one). If your using a binary package it may be located in /usr/lib/wine.
** This will affect any other wine programs you run as your replacing this system wide.
Background:
I don't know enough to speak intelligently on this topic, but.... Your card, via the openGL spec, has a value for GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB. This value for 7x series cards is 1024. This is the number of uniforms that can be used by a single shader program.
Wine reserves a fixed number of these. gl_info->vs_glsl_constantsF == # of MAX_UNIFORM_ARBS from your HW (1024 on 7x series cards) divided by 4
The above on a 7x series card = 256 available vec4 uniforms.
so gl_info->vs_glsl_constantsF = 256 on a 7x card
MAX_CONST_B is the number of boolean uniforms to reserve. MAX_CONST_B is statically defined as 16, the divide by 4 is because the boolean size is 1 byte.
MAX_CONST_I is the number of integer uniforms to reserve. Here again the statically reserved # is 16. Each integer size is 4 bytes. << this is where you lose most of the space for the vec4 array.
And then -1 for another set of vars....
This leads to a max vec4 array size of 235. If any shader program indexes a vec4 array beyond this the shader will not compile. You get a glsl error from the compiler and no nothing is displayed when that shader is called for.
Since wine does not auto adjust how many bools or ints that are required for each shader. You get a hard limit of 235. Some shaders in the apoc client attempt to index up to 246 ... based on the DX9 to GLSL translation.
This means at a minimum you need the shader to be defined with a uniform vec4 VC[247]; as the initializaton portion. Otherwise bigger shaders will just not compile.
Removing the uniform INT reservation provides this room. Giving 235 + 16 = 251 available vec4's for the array.
Drawbacks: Scanning the shaders via the wine debug output no VI or VB declarations were found. As long as that continues to remain the case this *should* work for the short term.
If VI's exist (as not every shader is exposed to the client until its needed) then if enough of them + vec4 array indexes are used then you'd have an overwriting of the card memory. While it's unlikely it's possible that you could brick your card.
If its not a true HW limit .. nvidia could increase the available uniforms that are reported through glxinfo -l, or wine will have to change the implementation of the glsl dynamic reservation of ints and bools as they are used the shader. Which would allow the vec4 array to grow and shrink based on bool / int usage (per shader).
|

Ravow
Minmatar Born-to-Kill Aeon Empire
|
Posted - 2009.02.27 03:23:00 -
[64]
Same thing here, invisible acceleration gate.
ATI HD4870
Same fix but I keep 4 MAX_CONST_B and 4 MAX_CONST_I (I will try to lower those 4 byte long)
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DoRamius
Orcae Ita
|
Posted - 2009.02.27 03:33:00 -
[65]
Originally by: Ravow Same thing here, invisible acceleration gate.
ATI HD4870
Same fix but I keep 4 MAX_CONST_B and 4 MAX_CONST_I (I will try to lower those 4 byte long)
In the wine bug report it was mentioned (as well as the eve ati fix thread) to set the MAX_CONST_I's in the .h files to 0. I did attempt this and while it does work, you subsitute one GL_INVALID error for another as wine uses the MAX_CONST_I for figuring out how many ints are allow for default shaders. These shaders don't require added glsl to work.
Partialy this is why I didn't suggest doing it that way. Removing the MAX_CONST_I reservation for the max uniforms allows up to 16 ints to be used on the default shaders, and only will cause a problem if there is a collision between a VI and vec4 declaration in a custom shader.
I spent probably a good hour + (didn't track the time) doing AE4. Had a 9gb shader.log when finished :P but it didn't crash and no other obvious anomalies.
30 - 50 fps in space with shaders set to high. All effects on, no shadows / HDR or bloom.
approx 33 fps in station.
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Ravow
Minmatar Born-to-Kill Aeon Empire
|
Posted - 2009.02.27 03:44:00 -
[66]
So it will be better if I remove the MAX_CONST_I and kept B to 4?
Currently 85-95fps in space and 98-102 in station. High*2, HDR ON, Bloom Max, Shadow OFF
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DoRamius
Orcae Ita
|
Posted - 2009.02.27 03:52:00 -
[67]
Originally by: Ravow So it will be better if I remove the MAX_CONST_I and kept B to 4?
Currently 85-95fps in space and 98-102 in station. High*2, HDR ON, Bloom Max, Shadow OFF
I just kept it in there to give the minimum to allow the shaders to compile. Since B / 4 is only 4, it wasn't enough. Neither bools nor ints were used in the shaders that I scanned. So it makes no difference in that respect.
I was merely noting that changing the definition of MAX_CONST_I & B to something other than 16 could cause other issues not related to not having a large enough vec4 array.
|

Eoras Northwind
Gallente Center for Advanced Studies
|
Posted - 2009.02.27 05:08:00 -
[68]
Hardware
2x nVidia GeForce 8600 GT in SLI mode 2,1GHz AMD Phenom(tm) 9550 Quad-Core Processor 4GB RAM broadband cable Internet
Software
openSUSE 11.1 x86_64 wine 1.1.15 opensuse.org Emulator repository nvidia binary drivers 180.29_2.6.27.7_9.1 (package:nvidia-gfxG02-kmp-default-180.29_2.6.27.7_9.1-0.1 ) alsa 1.0.18 via aoss wine with winecfg set to use OSS drivers, native d3dx9_35.dll and d3dx9_36.dll from http://www.dll-files.com
Patches with download from TQ->81170 here and 81170->81762 here with vcrun via 'wintricks winxp.'
run on fake wine desktop with aoss wine-pthread explorer /desktop=EVE3,800x600 "C:\Program Files\CCP\EVE_SISI\eve.exe" /server:87.237.38.50
Visible pausing. Over time ftps degrades from +80 fps to 'pulses' of <5 fps while in station, space or map view. seen here
Turning off cache reduces loss to pulses of 60 fps. seen here
Pinning to a cpu using taskset -p $CPU $PID_OF_EXEFILE.EXE does not prevent fps 'pulsing,' but does show EVE saturating the victim CPU (on TQ this results in no pausing during CPU switches and improve fps by 50%)
Tested with and without compiz 0.7.8 (no FPS difference)
More fps (max seen was 155 outside station) with registry entries from directx.reg:
Quote:
REGEDIT4 [HKEY_LOCAL_MACHINE\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "VideoMemorySize"="640"
[HKEY_CURRENT_USER\Software\Wine\Direct3D] "OffscreenRenderingMode"="backbuffer" ;"OffscreenRenderingMode"="pbo" ;"OffscreenRenderingMode"="fbo" "UseGLSL"="enabled"
No problems with warping. Seeing new warp animations. High settings work. Shadows do not.
Sound is very quiet at max volume.
F10 map works find. Toggles back and forth. Can select objects in solarsystem map without getting 'blank map' bug. I have to select a scan range on a probe once it is launched to 'enable' the control cube. Cannot scan with probes, analyze button has no effect. Cannot destroy probes, both button and right click menu option fails.
At this point someone attacked me unprovoked and destroyed my ship outside in FD-MLJ.
|

Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.27 05:42:00 -
[69]
Originally by: DoRamius
Quote: Mind telling me exactly what I'm not supposed to change in directx.c? You know, so I don't do it. 
Kittens may die, your vid card / computer / house etc may burst into flames etc...
in dlls/wined3d/directx.c
find the line such that: gl_info->vs_glsl_constantsF - (MAX_CONST_B / 4) - MAX_CONST_I - 1;
and change it to: gl_info->vs_glsl_constantsF - (MAX_CONST_B / 4) - 1;
This will provide enough spare uniforms for the shaders to compile.
Replace your wined3d.dll.so with the newly compiled one (make a backup of your existing one). If your using a binary package it may be located in /usr/lib/wine.
** This will affect any other wine programs you run as your replacing this system wide.
Background:
I don't know enough to speak intelligently on this topic, but.... Your card, via the openGL spec, has a value for GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB. This value for 7x series cards is 1024. This is the number of uniforms that can be used by a single shader program.
Wine reserves a fixed number of these. gl_info->vs_glsl_constantsF == # of MAX_UNIFORM_ARBS from your HW (1024 on 7x series cards) divided by 4
The above on a 7x series card = 256 available vec4 uniforms.
so gl_info->vs_glsl_constantsF = 256 on a 7x card
MAX_CONST_B is the number of boolean uniforms to reserve. MAX_CONST_B is statically defined as 16, the divide by 4 is because the boolean size is 1 byte.
MAX_CONST_I is the number of integer uniforms to reserve. Here again the statically reserved # is 16. Each integer size is 4 bytes. << this is where you lose most of the space for the vec4 array.
And then -1 for another set of vars....
This leads to a max vec4 array size of 235. If any shader program indexes a vec4 array beyond this the shader will not compile. You get a glsl error from the compiler and no nothing is displayed when that shader is called for.
Since wine does not auto adjust how many bools or ints that are required for each shader. You get a hard limit of 235. Some shaders in the apoc client attempt to index up to 246 ... based on the DX9 to GLSL translation.
This means at a minimum you need the shader to be defined with a uniform vec4 VC[247]; as the initializaton portion. Otherwise bigger shaders will just not compile.
Removing the uniform INT reservation provides this room. Giving 235 + 16 = 251 available vec4's for the array.
Drawbacks: Scanning the shaders via the wine debug output no VI or VB declarations were found. As long as that continues to remain the case this *should* work for the short term.
If VI's exist (as not every shader is exposed to the client until its needed) then if enough of them + vec4 array indexes are used then you'd have an overwriting of the card memory. While it's unlikely it's possible that you could brick your card.
If its not a true HW limit .. nvidia could increase the available uniforms that are reported through glxinfo -l, or wine will have to change the implementation of the glsl dynamic reservation of ints and bools as they are used the shader. Which would allow the vec4 array to grow and shrink based on bool / int usage (per shader).
Thanks. I'll make sure not to try that either 
|

Gilbert T
Gallente Doom Guard
|
Posted - 2009.02.27 06:13:00 -
[70]
BTW, what wine versions are you guys using? I'm switching to the git sources...
|
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.27 19:31:00 -
[71]
using 1.1.15 from source to answer the wine version question.
And.....I'm not seeing acceleration gates either. (8800gts.) There is also some serious flashing near a mission gate with objects around it. I've seen a few complaints about gfx from windows side users, so this might not be a wine issue.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.28 01:00:00 -
[72]
(also posted to game dev forum):
From the woild o' wine which was just updated to 1.1.16 today:
Just did a TQ > SISI update and sound DOES work...sorta'. It functions, but is still slightly choppy, and weapons/missles sounds as well as warp/engines sometimes work...and sometimes not. Jukebox plays tunes, but again, there is a bit of choppiness to the output. Doesn't seem to effect fps on or off.
warp acceleration gates are invisible and there is a flashing of color (brown) around mission areas that reminds me of 2 or 3 builds ago around gate billboards and some planetary bodies.
Map works...better. flatten map flattens the systems horizontally however, which sorta' defeats the purpose. No more black screens.
wine 1.1.16 ubuntu 8.10 amd x2 3800 dualcore nvidia 8800GTS nvidia 180.35 drivers pulseaudio using OSS emulation (padsp prefix)
guessing tomorrow is another build, so more from the woild o' wine + linux after that happens. o7
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.02.28 17:35:00 -
[73]
Edited by: Sevarus James on 28/02/2009 17:37:19 New build 6.10.82390 is now out. The combined patcher works for the incremental upgrade from the game dev patches sticky.
No time to test right now, but a quick check shows game does come up, sound appears to be working, and character selection works.
edit----------WOOT!!!!!!! the f10 map is now working hella better! (flatten works, setting destination = check plus it doesn't black screen when leaving.
ubuntu 8.10 wine 1.1.16 nvidia 8800gts nvidia 180.35
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Gilbert T
Gallente Doom Guard
|
Posted - 2009.03.01 00:43:00 -
[74]
For those who may care. I actually did do (sort of) the hack that was suggested we not do and it does seem to work (with the git sources at least). The method I used was changing the macro MAX_CONST_I to 0 in two places in the dlls/winedd3d/wined3d_private.h file. I'll be checking to see if I can see the gates and everything as soon as the latest patch finishes installing.
On the subject of the broken patcher, I've written a small shell script for this which may or may not be of any value to anyone but I am going to post it here anyway. If the location of the patches, the "6.10" in the filenames, or anything else like that changes, this will not work any more.
#!/bin/bash
read -p 'Current Release #: ' cur_rel read -p 'Desired Release #: ' des_rel
if [ -z "$cur_rel" -o -z "$des_rel" ]; then echo "Terminated" exit 1 fi
filename="EVEPREMIUM.6.10.${cur_rel}-6.10.${des_rel}_TEST.RTP"
cd "${HOME}/.wine/drive_c/windows/profiles/${USER}/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_evesisi_87.237.38.50/cache/"
[ -f "${filename}" ] || wget "http://ccp.vo.llnwd.net/o2/test/${filename}"
if [ ! -f "${filename}" ]; then echo "Download Failed" exit 2 fi
wine "C:\\windows\\profiles\\${USER}\\Local Settings\\Application Data\\CCP\\EVE\\c_program_files_ccp_evesisi_87.237.38.50\\cache\\evepremiumpatch${cur_rel}-${des_rel}_test.exe"
# end of script
Also, this script ONLY downloads the RTP file and then reruns the patch. The way I do it is I wait for the broken installer to start and look for the place where it says downloading AAAAA-BBBBB patch, and then I run the script and enter the numbers when prompted (the AAAAA and BBBBB numbers). And then I kill the broken installer while it's downloading the patch. Hmm, maybe a little "killall the_long_list_of_processes_to_kill" line would be a nice addition... But anyway, there's my tiny contribution if anyone is interested who can't script themselves.
BTW, you will, of course, need to clean that up since the forums will undoubtedly wordwrap it and I'm not sure if there's anything like a <pre> tag I Can use here.
|

Gilbert T
Gallente Doom Guard
|
Posted - 2009.03.01 00:50:00 -
[75]
Originally by: Sevarus James Edited by: Sevarus James on 28/02/2009 17:37:19 New build 6.10.82390 is now out. The combined patcher works for the incremental upgrade from the game dev patches sticky.
I missed this before my last post, was this a hint that there is a way to get the installer to function now? A link please, anyone?
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.01 01:41:00 -
[76]
Originally by: Gilbert T
Originally by: Sevarus James Edited by: Sevarus James on 28/02/2009 17:37:19 New build 6.10.82390 is now out. The combined patcher works for the incremental upgrade from the game dev patches sticky.
I missed this before my last post, was this a hint that there is a way to get the installer to function now? A link please, anyone?
This thread: Apoc patches first post. There are two sections of patchers "Patches for xxxx". Those patchers are inclusive of the exe and the rtp file and internally unzip and run. I've tested em', and they work without a hitch as there is no bits download necessary. Just fyi.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.01 01:55:00 -
[77]
The patcher works for me, it just doesn't visually update correctly. If you change to a different desktop and back again, it shows you updated progress.
Also, I have also hacked the directx.c file to fix my Nvidia 7950GT issues. I've had no problems since. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

deathlords
|
Posted - 2009.03.01 07:52:00 -
[78]
I get a continually refreshing download screen for patches since about the 23rd. So, patcher broken for me now, unless the RTP file is downloaded manually...
|

Draco Argen
|
Posted - 2009.03.01 14:13:00 -
[79]
Tell you what, with the Shader bug and no visible ships, stations, etc...The FPS is fantastic lol  Added my Vote to the logged Wine Bug.
Will of course not try the hack hardcoding fix either...honest I probably...will... :)
|

Draco Argen
|
Posted - 2009.03.01 19:37:00 -
[80]
Ok, made the oh so naughty dirty hack of directx.c and it works a charm so far. Managed to bump shaders up to medium but generally have used the performance preset. FPS aint bad for what i'm getting between about 35 or more in space and 25 to 30 in station. Better than i had on QR on premium and low settings. Have not tested max settings.
Warp effects works, Although subtle, gate jump mostly works, the effect on my own ship isnt fully functional but not bad. Gate fire is fine, and funky. Shield hardeners work as should do (Nice wrapped effect) cloak works on medium shader, although low shader just turns my ship into a glass house.
Map and probes work well. No glitches or crashes that i've found so far. (also no wormholes to fund or test lol) PVP combat was fairly smooth and easy (only vs 1 person) new web and scram effects work and are cool. T3 Tengu works and looks pretty. Fittings screen PIP works fine.
Sound was ok, but when i went to alter the audio level, to pump it up eve crashed out (On pressing audio tab), and then i couldnt get it working. I initially hadn't used padsp, but now what ever i do i cant get any sound back. Pulse is far from stable, but its currently functioning for other apps.
Remind me, in winecfg do i need Both or only one of OSS and ALSA enabled? I am finding that "padsp winecfg" is sometimes crashing out too. Not 100% sure of the cause or circumstances. This could all be very personal pulseaudio problems, but it worked first time off (and some seriously cool sounds, eg Jump gate has changed, plus warp sounds etc) So i'm really missing the sound now :P
NVidia 7600 wine 1.1.14 Nvidia driver 180.29 Fedora 10 1 Gig RAM AMD 1.8Ghz
|
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.01 20:25:00 -
[81]
Edited by: Sevarus James on 01/03/2009 20:27:37 New apoc version on SISI: 6.10.82565
Edited by: Sevarus James on 01/03/2009 20:21:55 from ze woild o' wine 1.1.16 + ubuntu 8.10+ nvidia 8800gts+ 180.35 drivers
The f10 map shows the stars.....as chunky squares. zoomed in or out. (which I suppose is better than not visible at all, eh?) zoom in/out works, flatten/unflatten appear to be functioning as they should.
warp acceleration gates are still not visible in deadspace areas, but I see no other gfx anomalies beside that at this point.
fps is slightly better in stations at this point.
views if yer interested: f10 map view via wine wine in station view
wine no accel gfx view
addition: draco, you only need one or the other for alsa/oss, but you CAN have them both enabled...but I wouldn't as it simplifies things when troubleshooting.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Draco Argen
|
Posted - 2009.03.01 21:42:00 -
[82]
Thanks, i'll pick and test. Oh and also, big chunky square blobs on map +1 me. So not to do with wine 1.1.16, as i'm still 1.1.14, something triggered by the last Apoc patch is my guess.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.03.02 08:25:00 -
[83]
Originally by: Sevarus James Edited by: Sevarus James on 01/03/2009 20:27:37 New apoc version on SISI: 6.10.82565
Edited by: Sevarus James on 01/03/2009 20:21:55 from ze woild o' wine 1.1.16 + ubuntu 8.10+ nvidia 8800gts+ 180.35 drivers
The f10 map shows the stars.....as chunky squares. zoomed in or out. (which I suppose is better than not visible at all, eh?) zoom in/out works, flatten/unflatten appear to be functioning as they should.
warp acceleration gates are still not visible in deadspace areas, but I see no other gfx anomalies beside that at this point.
fps is slightly better in stations at this point.
views if yer interested: f10 map view via wine wine in station view
wine no accel gfx view
addition: draco, you only need one or the other for alsa/oss, but you CAN have them both enabled...but I wouldn't as it simplifies things when troubleshooting.
did you try to set texture quality to high ? I mean even if it is set like that in the menu after patching ... --- SIG --- CSM: your support is needed ! |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.02 21:56:00 -
[84]
I've played with all three settings. Makes no difference. The model doesn't appear (warp acceleration gates) on any setting. I am getting VERY good fps with the medium settings, but not enough of a drop to keep from using high settings.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Draco Argen
|
Posted - 2009.03.03 15:51:00 -
[85]
Personally have tried some variations on the available options. For those that havent got the latest SISI/Apoc up options are; * Cache Enabled (checkbox) - Trade RAM to improve performance * HDC enabled (checkbox) - Shiney stuff/surfaces * Bloom Enabled (checkbox) - Light effects on top of shiny stuff * Shadows Enabled (check-box) - ...erm shows shadows * Shader Quality (Low|Medium|high) - Setting that makes it Light or Premium, Low is for older GFX cards etc * Texture Quality (Low|Medium|high) - How pretty and detailed each surface looks
The old cache size seems to have gone, which is a shame, but I presume it just gorges out as much RAM as it needs.
I have settled on Cache enabled, HDC off, Bloom off, Shadows off, Shader Medium and Texture Medium. This gives me a decent FPS for my setup, averaging at about 35. Which is my preference to looking uber pretty. It's far from an amazing setup, so i'm happy with this.
I have tested HDC and higher Shader and textures, but shied away because it knocked my FPS down to 20-25, but they seemed to work without destroying anything. Using Low shader quality worked, and did improve FPS, but had a habit of doing odd things, like Cloak makes me look like a glass house, and various weapon and warp effects don't really look right. I should imagine these will improve by the 10th (not Linux specific).
I do get occasional crashes, but haven't consistently run the higher settings to be able to ascertain if the crashes are GL related. I think I tend to get them when under high load, and I hit escape, or bring up a new menu. Potentially disastrous when warping into a fleet battle, but it didn't crash at all during a sleeper fight, with above mentioned settings. So crashes are anecdotal ATM, not empirical.
I get very few GFX glitches that i've noticed. Cloak is ok, Warp looks nice, although it occasionally tries to do a watery effect which looks kinda wrong. But i don't think that's Linux specific, need to confirm. Missiles and textures look fine. Guns and Ewar and shields all work. (as previously mentioned).
Oh and FYI I gave up on PulseAudio, too many other problems outside Eve. Nice idea, but just not stable. Removed pulse-alsa and Pulse-kde packages. Alsa kicks arese yet again, works fine with Eve now. Apoc's sound is beautiful, personally love the new deep throated Stargate effect. ( I'm an audiophile not a GFX geek :) )
|

Mes Ren
No Trademark
|
Posted - 2009.03.03 17:18:00 -
[86]
Edited by: Mes Ren on 03/03/2009 17:23:33 Well, finally got into SISI last night (was having the same bug that windows users are having where you hang at entering game). First, the relatvent stuff:
AMD X2 4600+ 6GB RAM Nvidia 7950GT 512MB w/180.29 Wine 1.1.16 w/uniform hack Ubuntu 8.10 w/Pulseaudio SISI 82565
Graphics are real nice, I'm running no HDR, no Shadows, High/High. Getting about 60fps. I have the same System Map issue as Sevarus. I haven't checked warp gates, but most everything seems to be rendering correctly (at least as correctly as windows users are getting). I am having one game breaking issue: I can't move my probes within the scanning system. I see them just fine in the solar system map, but I can't grab and drag them, it just spins the map. I know that I'm getting the curser in the right place as it changes from a crosshair with a slightly larger box to a slight smaller box.
Sound seems to be working for me under pulseaudio.
________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

Ravow
Minmatar Born-to-Kill Aeon Empire
|
Posted - 2009.03.03 18:05:00 -
[87]
I have the same issues wuth the probes.
Sometime I can move them, sometime no... Like I launch 5 probe, I can move 2 and after I can't move them anymore.
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.03 18:46:00 -
[88]
You probably want to check the probe threads in the game dev section. I'm betting its not platform specific there.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.03 21:06:00 -
[89]
Originally by: Sevarus James You probably want to check the probe threads in the game dev section. I'm betting its not platform specific there.
Didn't see anyone complaining about having the same issue. :( ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.03 23:36:00 -
[90]
There are three pages in this thread currently and there ARE probe issues being mentioned. My suggestion is to report the 'glitches' you are encountering THERE without reporting platform. It is VERY probable that the probe issues aren't related to platform at all.
In fact I'm seeing issues being reported for windows that we AREN'T seeing under wine, or to a lesser extent in some cases.
My take on it anyway. beta beta beta.  Updated Ubuntu Compiz-Linux Desktop+EVE Premium |
|

Draco Argen
|
Posted - 2009.03.04 00:20:00 -
[91]
Yeah, ive taken to reading general dev bugs to amuse myself. Decent number of patcher and bug and crash issues that I've personally not experienced in wine :D :D I view it that we are generally more experienced with dealing with bugs, and the horror of man handling windows into helping you fix bugs is something I long ago left behind (ok maybe not in my commercial Software deployments, but hey, I block that out). Tools like find, wget, console output and more are so simple, but bloody useful for fixing on the fly.
Scan probes were fine on previous patch, no glitches I came across, although tiny bugish behavior from disabling and re enabling probes, but "re establish connection to probe" or what ever it was called re livened them. However most recent patch has caused some issues, when i close the scanner window, it wont open again, for one. (Bug report going up shortly...wine what's wine? no wine here, all scotch lol)
In terms of maneuvering probes Ive had no issues. I personally hover over the arrows, they go red and i drag. This limits confusion and allows you to just control this movement in one dimension at a time. Dragging the cube itself got me dam confused, but worked fine. I've been using probes a LOT over the last two days, and it's all worked very well.
ps whacked up Shaders to high for proonged testing, seeing no benefits, but not performance his as of yet.
|

Draco Argen
|
Posted - 2009.03.05 03:44:00 -
[92]
up to 83409 tonight. Sev, get exited! they have fixed the Square boxes in the galexy map! lol Sadly they have seriously screwed the probes solarsystem map UI, but its not unique to Linux/wine. They have a recognised bug already and a few bug reports from bughunters on the issue, causes crashes on doze as well. Threw in a bug report myself with a Logserver output. But didnt mention wine, had some useful data baout the fault in the log.
Also the stargate effect is finally working as I've seen advertised in Windows captured videos. There is a funky warbled effect coming off your own ship as well as the gate, looks nice.
FPS and stability are ok/the same. Few other tiney updates, and the bug I reported about closeing the scan window, and not being able to open it again has been fixed. Looking good, if they fix the probe issue.
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.05 06:01:00 -
[93]
Oh. man. This is getting mucho better. The listed issues I'm reading are the same as our issues as far as I can tell.
1. Sounds = wow. This is sooo much better sounding than the old EVE.
2. Starmap = flatten/unflatten/toggle = works just fine. (The probes now, different story, but its a known issue.)
3. Framerate = way better. I'm getting 55-65fps in normal areas, and even showing improvements to in station.
4. gate effects/sounds. three thumbs up.
There are bugs....but so far, from the "wine" perspective, this is so far an amazing progression of builds which has me thinking, that barring some odd flakiness in the next week and a half, that we will be fully in business on the wine side of things.
If CCP is watching these threads, bravo....and this seems to me more than just a "smoke test" as each of these builds has started and launched...which is better than its ever been since I've been playing EVE with linux.
The patcher...well, at least you are providing the "all-in-one" which works perfectly. The BITS patcher, it fails nearly instantly when attempting to go get the RTP. It isn't flickering and hanging any longer, at least on this system, but is useless for downloads.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Lan Staz
|
Posted - 2009.03.05 15:17:00 -
[94]
Originally by: Draco Argen Looking good,
Yep. I just got onto SISI (with Wine on Ubuntu) for the 1st time this morning and I was very impressed.

|

Draco Argen
|
Posted - 2009.03.05 15:46:00 -
[95]
Well I can't compare with previous releases because i was faithfully following the "official" route, which i highly regret now. However other than the "whare'd all my ships and station go" bug which was found to be wine only, and GFX card specific problem (Although I note some Doze users are reporting similar problems). Most things have been shared with our windows Kin in some way or another. The patcher has been a pita for all of us, but the workaround..works :) and I agree Sev, it's making a solid failure now, so they are actively working on it.
I have to say that from heavy use of Apoc I've found it better than QR, in stability and FPS. Although I bear in mind previous reports that identical QR live and test builds worked better on the quiet SISI server :P Still we are getting the pretty effects, the gorgious sound and good enough performance to play.
With the logserver working seamlessly on wine I'm happier to directly report issues that I feel are shared with Windows (usually wait to hear a doze user say something about it on the forum). I don't expect to be hugged by CCP, but I will likely mention that it's wine for their benefit in bugs. They can choose to ignore or not. IMO the more this happens and the more this helps solve common issues (Or heaven forbid good reporting form linux saves windows :D ) the higher visible presence we will have. Ive noticed a couple of wine users, sev you and one other at least post in common forums quoteing World of Wine and get no beatdown or abuse for it. (Thought I don't think half the windoze apes that post know what Wine is, bar a red alchohol Mummy and daddy drink, jk)
Wine still does occasionally crash on me, landing wine with a "Page fault" style exception, which seems to be a general ****+fan condition for any wine bug for Eve on my system. But it's normally from some serious abuse, like opening the market and the pressing Esc after spinning my ship around at the highest FPS load point, kind of thing :P
Were on the right road, and I'm happier that CCP are in fact watching this forum section from our little "Oh look a CCP mod, don't move you'll scare it aware" deer like moment the other day. I think the core contingent of Linux geeks in CCP are still there, the ones who IMO instigated the original deploy on Linux & mac movement. They were probably also the ones screaming Transgaming is pants don't bother. Though i note Whisper "took over" before Linux was axed, smells of an overruling to me. Given Whisper is a fairly senior producer.
All this silence made me nervous guys/CCP, pipe up. I promise to beat the living daylights out of anyone who unnecessarily flames. (emphasis on unnecessary) 
|

Mes Ren
No Trademark
|
Posted - 2009.03.05 16:52:00 -
[96]
Well, running 83552, and everything is looking great except for: no warp tunnel (known issue for everyone), Still can't move my probes.
Problem in detail: I can launch the probes, I can open the map, I can scan witht he probes, I can grab the edge of the bubble and manipulate the size of the bubble. I can grab the arrows nor the face of the probe and move it -- all it does is spin the map. I have tried various graphics settings with no changes. I'm going to try tweaking wine registry keys to see if it changes anything (I don't understand why it would, but want to be thorough). ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.05 19:36:00 -
[97]
Originally by: Mes Ren Edited by: Mes Ren on 05/03/2009 17:16:45 Well, running 83552, and everything is looking great except for: no warp tunnel (known issue for everyone), Still can't move my probes.
Problem in detail: I can launch the probes, I can open the map, I can scan with the probes, I can grab the edge of the bubble and manipulate the size of the bubble. I can't grab the arrows nor the face of the probe and move it -- all it does is spin the map. I have tried various graphics settings with no changes. I'm going to try tweaking wine registry keys to see if it changes anything (I don't understand why it would, but want to be thorough).
Edit: Have tried different registry keys, and even recompiled my hack of wine with slightly different settings -- nothing. It should be noted that it worked fine a number of patches ago.
I can see the warp tunnel just fine with 6.10.83552. They've improved its "start/stop" points to better coincide with where you are from the warp to point as well. Sounds working very nicely as well. Not much different than my last testing post.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.05 20:48:00 -
[98]
Originally by: Sevarus James
Originally by: Mes Ren Edited by: Mes Ren on 05/03/2009 17:16:45 Well, running 83552, and everything is looking great except for: no warp tunnel (known issue for everyone), Still can't move my probes.
Problem in detail: I can launch the probes, I can open the map, I can scan with the probes, I can grab the edge of the bubble and manipulate the size of the bubble. I can't grab the arrows nor the face of the probe and move it -- all it does is spin the map. I have tried various graphics settings with no changes. I'm going to try tweaking wine registry keys to see if it changes anything (I don't understand why it would, but want to be thorough).
Edit: Have tried different registry keys, and even recompiled my hack of wine with slightly different settings -- nothing. It should be noted that it worked fine a number of patches ago.
I can see the warp tunnel just fine with 6.10.83552. They've improved its "start/stop" points to better coincide with where you are from the warp to point as well. Sounds working very nicely as well. Not much different than my last testing post.
Have you tried probes? ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

Mes Ren
No Trademark
|
Posted - 2009.03.05 21:05:00 -
[99]
Success at last! Found the problem. Seems that the issues I used to get with using the Reg Key "OffscreenRenderingMode"="fbo" are fixed (or simply they changed something with Apocropha,... haven't tested with QR yet) with the wine hack I used to get Nvidia 7xxx cards working with Apocropha. It also seems that you need the Reg Key "OffscreenRenderingMode"="fbo" in order to grab and drag the probes. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.05 22:29:00 -
[100]
Beat me to the punch. I have never had "fbo" off as I'm on an 8800 card that hasn't had the issues that the 6x-7x cards have been showing.
Was gonna recommend the cache bit, but hey....good stuff. This latest revision has me thinking that release day will be "the day" at this point.
Just a side note, but the mac users finally got a test client today, which makes me think that build wise only smaller tweaks are going to be in put in place from here out. I say this because TG is notororiously bad at dealing with big changes to the client in a timely manner, and if cider/mac is available, well we're getting close.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |
|

DoRamius
Orcae Ita
|
Posted - 2009.03.05 22:40:00 -
[101]
Originally by: Sevarus James Beat me to the punch.
You guys are just too darn quick.
Map seems fixed. Flatten / un-flatten now works without going black screen on me.
Deadspace Accel Gates are back in! Probably a missing art asset. They look different than the previous classic content but hold true to the design.
While I'm happy with the progress, I'm trying to not to be optimisitc. If it works on release day "good show".. they get the pat on the back. If they sneak in something that breaks it. We'll it'll be working *soon*. So I'm still training a very long skill :) <-- has happened before (aka pretty much working up until production release and wack....
|

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.06 00:26:00 -
[102]
LOL. Training long skills on patch day is LAW! Doesn't matter what platform. Personally I think the mac folks have more to worry about than we wine users at this point due to the history of another company having to work on the code besides CCP, but regardless a skill level 5 is mandatory as things can and do go boom on ze big day...and this patch day is the biggest one I've ever seen...and I've been here since the opening bell. 
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Draco Argen
|
Posted - 2009.03.06 02:53:00 -
[103]
Yeah, todays iddy 4 meg patch fixed the probes crash issue. Mine works fine now as is. Except they have introduced scan deviation into the probes which has completely beggared the mechanics, but nothing wine related there.
Patcher still doesn't work for me, but hey, don't mind the manual way. They have broken sound for me, but they have listed it as a common bug, were calling for dxdiag outputs, but i'm not in the mood after a elitist player response on the probes thread from a Muppet there. Feel all angry and icky lol. 
I have to agree that although seem stable for us I'm seeing some dev flailing going on, there tending to break things with apparently small, but actually drastic changes. Attempts to get things in last minute or whack fast and furious fixes in. We will wait and see. Its very impressive for Wine as it stands. But i believe it when i see it 
But yeah, Caldari BS V is starting tomorrow 
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.06 07:01:00 -
[104]
Originally by: Draco Argen Yeah, todays iddy 4 meg patch fixed the probes crash issue. Mine works fine now as is. Except they have introduced scan deviation into the probes which has completely beggared the mechanics, but nothing wine related there.
Patcher still doesn't work for me, but hey, don't mind the manual way. They have broken sound for me, but they have listed it as a common bug, were calling for dxdiag outputs, but i'm not in the mood after a elitist player response on the probes thread from a Muppet there. Feel all angry and icky lol. 
I have to agree that although seem stable for us I'm seeing some dev flailing going on, there tending to break things with apparently small, but actually drastic changes. Attempts to get things in last minute or whack fast and furious fixes in. We will wait and see. Its very impressive for Wine as it stands. But i believe it when i see it 
But yeah, Caldari BS V is starting tomorrow 
Sound broke for you? Its working better now than it ever has on my rig. (padsp with oss emulation via pulseaudio here.)
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.06 08:20:00 -
[105]
Edited by: Mes Ren on 06/03/2009 08:25:48
Originally by: Sevarus James LOL. Training long skills on patch day is LAW! Doesn't matter what platform. Personally I think the mac folks have more to worry about than we wine users at this point due to the history of another company having to work on the code besides CCP, but regardless a skill level 5 is mandatory as things can and do go boom on ze big day...and this patch day is the biggest one I've ever seen...and I've been here since the opening bell. 
At this point, I wouldn't be surprised if the MAC people have been following the wine threads with anticipation of having to get EVE working through WINE.
We will still have our work cut out for us, as I believe there are a number of Nvidia 6xxx and 7xxx wine users out there, and until they come out with the wine patch to fix the issue (the wine devs are working on one), we are going to need to walk people through hacking their wine. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Mes Ren
No Trademark
|
Posted - 2009.03.06 08:23:00 -
[106]
Originally by: Draco Argen Yeah, todays iddy 4 meg patch fixed the probes crash issue. Mine works fine now as is. Except they have introduced scan deviation into the probes which has completely beggared the mechanics, but nothing wine related there.
Patcher still doesn't work for me, but hey, don't mind the manual way. They have broken sound for me, but they have listed it as a common bug, were calling for dxdiag outputs, but i'm not in the mood after a elitist player response on the probes thread from a Muppet there. Feel all angry and icky lol. 
I have to agree that although seem stable for us I'm seeing some dev flailing going on, there tending to break things with apparently small, but actually drastic changes. Attempts to get things in last minute or whack fast and furious fixes in. We will wait and see. Its very impressive for Wine as it stands. But i believe it when i see it 
But yeah, Caldari BS V is starting tomorrow 
As to your probing, use 6 probes, put 1 above 1 below, and 1 on each side. I'm finding just about anything in under 10 mins (in most cases less than 6 mins.). ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Gilbert T
Gallente Doom Guard
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Posted - 2009.03.06 19:37:00 -
[107]
IDK if it's just me, but I can't seem to figure out what the URL for the RTP file is for this last patch, and the installer still isn't downloading them (not flickering any more, though). I can't seem to find that one thread with the RTP links on it any more...
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Mes Ren
No Trademark
|
Posted - 2009.03.06 19:53:00 -
[108]
Originally by: Gilbert T IDK if it's just me, but I can't seem to figure out what the URL for the RTP file is for this last patch, and the installer still isn't downloading them (not flickering any more, though). I can't seem to find that one thread with the RTP links on it any more...
They haven't posted it yet, but I guessed it.
http://ccp.vo.llnwd.net/o2/test/evepremiumpatch83552-83738_test_m.exe ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.07 03:57:00 -
[109]
Edited by: Sevarus James on 07/03/2009 03:57:39 amd x2 3800 dualcore nvidia nforce4 moboard +4gig ram nvidia 8800gts nvidia 180.29 drivers (backed off from the 180.35 set as they were causing system issues.) ubuntu 8.10 wine 1.1.16
Just completed an 18 jump run on autopilot to test memory and gfx with the new 83738 build. NO issues to report, and watching memory consumption via sysmonitor, exefile.exe never exceeded 695meg and frequently released between 30-50 megabytes of ram on session changes. I'm using high for all gfx settings (shadows off). Color me impressed.
No probe testing or scanning during this run.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.07 04:12:00 -
[110]
AMD x2 4600+ 6GB RAM Nvidia 7950GT 512MB w/180.29 Ubuntu 8.10 Wine 1.1.16 w/uniforms hack
I am getting good fps, no noticiable memory leaks. Probing works fine, scanned out wormhole a more difficult W-space (dropped your targeting range in half as an effect). While I got no graphics errors that I could see in K-space, I noticed in W-space that at certain distances while engaging Sleepers, that I got the Sleeper shadow on my ship and pod. Patcher is completely dead, have do the manual d/l (which is fine by me). ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.08 00:10:00 -
[111]
Posted this info in the fleet feedback thread in general:
<snip> ----------------- # Which test you were in: 7 march 2000
# OS version: Ubuntu 8.10 /wine 1.1.16
# CPU: AMD x2 64 dualcore 3800
# GPU: Nvidia 8800GTS nvidia 180.29 drivers
# RAM 4gig
# Average FPS during the test(s): brackets on = .5 - 2fps brackets off 5-20fps
# Did you have Audio enabled? Yes
# Did you have brackets turned on? on AND off as described above.
# Did you use 'optimize settings'? If so, which one did you use? No. System is optimized. All settings HIGH, shadows off. (HDR= ON, Bloom=high)
# On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same as TQ, 10=OMG this is awesome): 7
# Describe your experience, make comments, suggestions, etc.
The client behaved excellently through the fight. There was the normal lag associated with several hundred on SISI in a fight, with a bit of lag on module activation, but client behaved and no CTD's even during a point where I had the brackets "on" to determine FPS/lag differences. (they were HUGE differences by the way.) --------------
Client held up beautifully during the middle of a massive engagement. There was the usual lag/fps drag but this was very playable, to the point of getting targeted by caps with fighters in my tempest and being able to get out of the fight before suffering heavy damage and then warping back to optimals for continued sniper support.
This client to me at this point is better than the version we use on Tranquility.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Mes Ren
No Trademark
|
Posted - 2009.03.08 07:57:00 -
[112]
83913
Did the Fleet battle test and POS smashing test on SISI today (3/9/09). CLient did well, but module lag was bad. I've seen better results with previous clients, but this was across the board for all clients, not just linux w/wine. I'm also noticing misplaced shadows all over the place. It looks very similar to when we (wine users) turn shadows on. I'm wondering if one of the scrum groups is mistakenly running shadows when they are suppose to be turned off with the "shadows tick box" on the client -- basically someone bypassed that tickbox on/off and running them on for certain elements. Other than that, patcher still dead under wine for this client version. One other issue I've noticed is if you run a client for a number of hours, performance slows down over time. I ran 3 multiboxed clients (on same computer) 8 hours straight (need to figure out how and what I can multi-box solo in wormholes while the ships cost only 100isk ) and noticed a considerable performance increase in 1 of the clients after restarting it. I'm not sure if it's a memory leak (the memory didn't seem to be getting out of hand according to the system monitor). It seems like something different, like the cache is getting corrupted.
For those interested, I have been able to solo (meaning dual box) all the W-space Ladar sites I've come across (these are the gas mining ones), as well as all the grav sites. I have not come across any radar sites yet. I can safely say that I can't solo any of the mag sites I've come across in w-space. I'm fairly certain I can solo at least 1 type of cosmic anom. These have been w-space sites I've found in syndicate. One was listed as very dangerous (and it had ship systems altering effects going on in the system) and one was listed as dangerous. The later had a wormhole out to deep 0.0 as well as back to syndicate. From what I have read, there are definately easier w-space systems.
That's all for now. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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rig0r
The Gravedigger Company
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Posted - 2009.03.08 13:37:00 -
[113]
Did some testing today. It runs pretty well actually, the annoying hickup I had on the current tranquility client with premium graphics enabled is gone in Apoc, so premium gfx is finally playable for me now. FPS is decent too, varying in about 30-80FPS.
The only issues I have seen sofar:
- some ship icons aren't rendered properly (white background) - turret effects hammer heavily on the CPU, when I enable it and shoot something, EVE eats up my second core entirely. This makes running 2 clients concurrently a pain in the ass :( - POS didn't render at all (stations, gates, roids all work)
Anyone else seen this ?
Nvidia 7800GTX, 180.29 driver AMD 4800+ wine git + direct3d.c patch
Overall I am happy with the results.
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Xeiyu Crimson
Minmatar El Bastardos Freedom of Elbas
|
Posted - 2009.03.08 19:59:00 -
[114]
Edited by: Xeiyu Crimson on 08/03/2009 20:01:00 Are you sure the POS didn't render or was it just not there? None of the POS's I know that are on Tranquility were on Singularity.
I got a gallente control tower then anchored it and it rendered fine. (The building process was kind of cool )
EDIT: Specs= Intel Q6600 cpu 4GB OCZ 1066 memory ATI HD4850 512MB vidcard MSI P43 Neo3-F mobo
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rig0r
The Gravedigger Company
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Posted - 2009.03.08 21:02:00 -
[115]
Originally by: Xeiyu Crimson Edited by: Xeiyu Crimson on 08/03/2009 20:01:00 Are you sure the POS didn't render or was it just not there? None of the POS's I know that are on Tranquility were on Singularity.
I got a gallente control tower then anchored it and it rendered fine. (The building process was kind of cool )
Lol that's probably it then =D
Did some more testing on the turret effects CPU usage, it does not happen with minmatar guns, only with gallente guns sofar.
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.09 02:33:00 -
[116]
Edited by: Sevarus James on 09/03/2009 02:32:47
Originally by: rig0r
Did some more testing on the turret effects CPU usage, it does not happen with minmatar guns, only with gallente guns sofar.
Was gonna say, I've got a hurricane I've been checking stuff with and 7 autocannons going full bore with the new (very cool) effects didn't seem to have any issue on fps/cpu or anything else. --also used the tempest in the fleet tests yesterday and didn't notice anything out of the ordinary with them either, so it may be a racial specific set of gfx causing the problems.
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Tosha Jade
|
Posted - 2009.03.09 03:51:00 -
[117]
Originally by: Mes Ren Edited by: Mes Ren on 06/03/2009 08:25:48
Originally by: Sevarus James LOL. Training long skills on patch day is LAW! Doesn't matter what platform. Personally I think the mac folks have more to worry about than we wine users at this point due to the history of another company having to work on the code besides CCP, but regardless a skill level 5 is mandatory as things can and do go boom on ze big day...and this patch day is the biggest one I've ever seen...and I've been here since the opening bell. 
At this point, I wouldn't be surprised if the MAC people have been following the wine threads with anticipation of having to get EVE working through WINE.
We will still have our work cut out for us, as I believe there are a number of Nvidia 6xxx and 7xxx wine users out there, and until they come out with the wine patch to fix the issue (the wine devs are working on one), we are going to need to walk people through hacking their wine.
I currently have a Nvidia 7600 card and could use some help getting wine patched with this hack. I've never done it and am unsure how to do it. Perhaps someone could write a "How to" for us linux noobies 
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Mes Ren
No Trademark
|
Posted - 2009.03.09 17:59:00 -
[118]
Pretty sure the final version is on SISI. It seems very stable to me, hopefully there will be no ninja changes.
We'll try to make sure some good "how-to" are put up for installation and hacks. ________________________
No Trademark -- Mes Ren, Mes Builder -- -- CEO --
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crastar
|
Posted - 2009.03.10 21:08:00 -
[119]
Originally by: Mes Ren Pretty sure the final version is on SISI. It seems very stable to me, hopefully there will be no ninja changes.
We'll try to make sure some good "how-to" are put up for installation and hacks.
a ubuntu 8.10 binary drop in replacement for that wine file would be nice....
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Jaliri Naskad
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Posted - 2009.03.10 22:31:00 -
[120]
God has not forsaken you!
http://eve-files.com/dl/190475
Now go and destroy. 
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crastar
|
Posted - 2009.03.11 04:01:00 -
[121]
Originally by: Jaliri Naskad God has not forsaken you!
http://eve-files.com/dl/190475
Now go and destroy. 
Thanks for that, and thanks also for spotting this and alerting the community.
I ended up downloading the source and patching, and building.
While I concievably could install windows and run eve, that's really the last thing I would do. Far easier and faster to compile wine once or twice than to maintain a windows install.
Cheers.
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Luteros
Minmatar Corps der Traenen
|
Posted - 2009.03.11 07:28:00 -
[122]
I use a GeForce FX-5200 and have the same problems, all black in station and no models rendered in space.
I use fedora 9 with wine 1.1.14
I've tried the "fixed" wined3d.dll.so from the above post but eve doesn't start at all, after the Apocrypha splash screen has dissapeared the console output is :
err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 fixme:win:EnumDisplayDevicesW ((null),0,0x33ada0,0x00000000), stub!
Any Idear how I can get Eve running again?
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crastar
|
Posted - 2009.03.11 07:43:00 -
[123]
Originally by: Luteros I use a GeForce FX-5200 and have the same problems, all black in station and no models rendered in space.
I use fedora 9 with wine 1.1.14
I've tried the "fixed" wined3d.dll.so from the above post but eve doesn't start at all, after the Apocrypha splash screen has dissapeared the console output is :
err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008 fixme:win:EnumDisplayDevicesW ((null),0,0x33ada0,0x00000000), stub!
Any Idear how I can get Eve running again?
You'll pretty much have to uninstall wine and build a new one.
get the dependancies from this list http://wiki.winehq.org/Recommended_Packages
then download the source at http://sourceforge.net/project/showfiles.php?group_id=6241&package_id=77449
edit using this post http://www.eveonline.com/ingameboard.asp?a=topic&threadID=994924&page=3#63
then as your non priv user ./configure followed by make depend && make
then as root make install
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Jaliri Naskad
|
Posted - 2009.03.11 12:42:00 -
[124]
I use 64-bit Ubuntu, and I dropped the re-compiled wined3d.dll.so into my existing wine files and it ran fine. Maybe the issue is that you're running Fedora? If you're running the 64-bit version of Fedora, I know there are some differences in the way 64-bit Ubuntu and 64-bit Fedora handle 32-bit apps. Other than that, yeah, you'll have to go through the process of re-compiling for yourself. It sucks, sorry.
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Luteros
Minmatar Corps der Traenen
|
Posted - 2009.03.11 22:38:00 -
[125]
Originally by: crastar You'll pretty much have to uninstall wine and build a new one.
get the dependancies from this list http://wiki.winehq.org/Recommended_Packages
then download the source at http://sourceforge.net/project/showfiles.php?group_id=6241&package_id=77449
edit using this post http://www.eveonline.com/ingameboard.asp?a=topic&threadID=994924&page=3#63
then as your non priv user ./configure followed by make depend && make
then as root make install
Thanks a lot, compiling works perfect, game starts with the new Wine version and I see the station and stuff in space, BUT when I warp or jump picture freezes until warp or jump is over, any suggestions how to fix this?
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.12 07:53:00 -
[126]
So there are new builds on SISI! Mo' testing mo' testing! Oh and just add an _m to the listed patches found under Singularity (Test) when grabbing them, and you should be just fine.
Now to see what they are trying to fix from APOC day!

Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Pivot P'tesh
MicroFunks
|
Posted - 2009.03.12 11:22:00 -
[127]
Originally by: Jaliri Naskad God has not forsaken you!
http://eve-files.com/dl/190475
Now go and destroy. 
That replacement file worked very well for me, Thank you very much. The last thing to fix for me are the probe cubes, unfortunately I cannot move any probes in space. Anyone an idea?
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.12 12:02:00 -
[128]
Edited by: Sevarus James on 12/03/2009 12:03:08
Originally by: Pivot P'tesh
Originally by: Jaliri Naskad God has not forsaken you!
http://eve-files.com/dl/190475
Now go and destroy. 
That replacement file worked very well for me, Thank you very much. The last thing to fix for me are the probe cubes, unfortunately I cannot move any probes in space. Anyone an idea?
Try this solution from a page back: probe resolution post 99
Which indicates: <snip>It also seems that you need the Reg Key "OffscreenRenderingMode"="fbo" in order to grab and drag the probes.<snip>
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.12 12:24:00 -
[129]
And SISI now matches Tranquility. So there ain't no 'patch from 80463 per se. If you're looking, just delete the sisi copy and then copy the main ccp folder to a new sisi version.
If history servers here, we'll not see any updates to SISI for a slight bit until the internal 'cleansing' following the big release is taken into account. With the new 'scrum' team stuff that CCP is utilizing though, I could be wrong here.
Anyway, a heartfelt ROCKON! to all you folks who have been helping test and bug report the APOC stuff. Whether CCP cares or not, this old school 03 veteran appreciates what our little community has been doing here.
Unca Sev
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Pivot P'tesh
MicroFunks
|
Posted - 2009.03.12 22:11:00 -
[130]
Originally by: Sevarus James
That replacement file worked very well for me, Thank you very much. The last thing to fix for me are the probe cubes, unfortunately I cannot move any probes in space. Anyone an idea?
Try this solution from a page back: probe resolution post 99
Which indicates: <snip>It also seems that you need the Reg Key "OffscreenRenderingMode"="fbo" in order to grab and drag the probes.<snip>
That was it, everything works now again.
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Gilbert T
Gallente Doom Guard
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Posted - 2009.03.19 16:38:00 -
[131]
84609-85092 RTP File
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Sevarus James
Minmatar Gradient Electus Matari
|
Posted - 2009.03.20 09:50:00 -
[132]
working here with new patch. just wonder what changes got applied. (didn't see any notice about it in game dev.)
Updated Ubuntu Compiz-Linux Desktop+EVE Premium |

Miraqu
Caldari
|
Posted - 2009.03.20 10:38:00 -
[133]
The new SiSi build works for me too. But seriously it seems to be an old mirror snapshot and I couldn't find anything new yet.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.03.21 19:06:00 -
[134]
Ubuntu 8.04 Nvidia 7800 GS , Driver 180.22 compiled and patched Wine 1.1.17
un-patched Wine: shader bug, no models, black station env.
|

Gilbert T
Gallente Fulcrum Mercenary Services
|
Posted - 2009.03.27 12:56:00 -
[135]
evesisi_patcher script for anyone who wants to make this easier for themselves: Assumes the evesisi directory is Program Files/EVESISI, you could change that or just symlink it to what you want.
#!/bin/bash
#echo "available patches: " #curl -s http://games.chruker.dk/eve_online/server_status.php | grep -o 'evepremiumpatch[0-9]\{5\}-[0-9]\{5\}_test.exe' | cut -c 16-26
current_build="`egrep '^build=' "${HOME}/.wine/drive_c/Program Files/CCP/EVESISI/common.ini" | tr -d "\r" | cut -d= -f2`" echo "Current build for EVESISI/common.ini: ${current_build}"
echo "available patches: (for your build) " curl -s http://games.chruker.dk/eve_online/server_status.php | grep -o 'evepremiumpatch[0-9]\{5\}-[0-9]\{5\}_test.exe' | cut -c 16-26 | egrep "^${current_build}"
read -p 'Current Release #: ' cur_rel read -p 'Desired Release #: ' des_rel
if [ -z "$cur_rel" -o -z "$des_rel" ]; then echo "Terminated" exit 1 fi
rtp_filename="EVEPREMIUM.6.10.${cur_rel}-6.10.${des_rel}_TEST.RTP" exe_filename="evepremiumpatch${cur_rel}-${des_rel}_test.exe"
# kill running processes if any killall -9 "${exe_filename}" 1>/dev/null 2>/dev/null
# cd to the directory where the files go cd "${HOME}/.wine/drive_c/windows/profiles/${USER}/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_evesisi_87.237.38.50/cache/"
# download the exe if it doesn't exist [ -f "${exe_filename}" ] || wget "http://ccp.vo.llnwd.net/o2/test/${exe_filename}"
if [ ! -f "${exe_filename}" ]; then echo "EXE Download Failed" exit 2 fi
#download the rtp if it doesn't exist [ -f "${rtp_filename}" ] || wget "http://ccp.vo.llnwd.net/o2/test/${rtp_filename}"
if [ ! -f "${rtp_filename}" ]; then echo "RTP Download Failed" exit 2 fi
# run the exe file now #wine "C:\\windows\\profiles\\${USER}\\Local Settings\\Application Data\\CCP\\EVE\\c_program_files_ccp_evesisi_87.237.38.50\\cache\\evepremiumpatch${cur_rel}-${des_rel}_test.exe" wine "C:/windows/profiles/${USER}/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_evesisi_87.237.38.50/cache/evepremiumpatch${cur_rel}-${des_rel}_test.exe" "C:/windows/profiles/${USER}/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_evesisi_87.237.38.50/cache/evepremiumpatch${cur_rel}-${des_rel}_test.exe" "/path=C:/Program Files/CCP/EVESISI/"
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