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Thread Statistics | Show CCP posts - 1 post(s) |

Telorast
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.12 22:08:00 -
[1]
* Title: Allow drag and drop of characters to contract creation screen.
* Category: Contracts
* Description: When creating a private contract you have to type in the name of the character you want to send the contract to. It would be nice to be able to drag and drop a portrait to the name field instead of typing.
* Goal: To make it faster and easier to create private contracts. Also makes the interface more consistent since drag and drop woks everywhere else.
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Telorast
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.12 22:26:00 -
[2]
* Title: Add default enter actions where it's missing.
* Category: UI
* Description: There are many places you want to accept or go to next screen, currently you often have to use the mouse. Would be great if you could use the Enter key to accept or click next.
Some places where enter currently doesn't work: Logging in a character - after login where you have your three characters I often want to login with the preselected one. Pressing enter does nothing, having it pree the "Enter Game" button would be great.
Contracts - None of the contract screens accept enter as a way to press next. Enter works if you don't click anywhere else but as soon as you change field there is no way to click next except to use the mouse. This is true for all the 4 screens of the contract creation process.
Science & Industry - After selecting one or more jobs it would be nice to use enter to deliver jobs but instead it just clicks get jobs again since that was the last clicked button. - When starting a job you have to select line to use first so would be nice if enter would open up that option but instead enter clicks Ok - an illegal action. After selecting a line to use it would be nice to use enter to accept the job but then enter clicks the change installation button instead (something you have already done).
There are probably more places but that's what I can think of right now.
* Goal: To require less mouse interaction and more possibilities to use the keyboard. Also makes many things go faster since it's easier to find the enter key then to click a small button.
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Telorast
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.12 22:34:00 -
[3]
* Title: Allow different configurations of the effective hitpoint calculator in the new fitting tool.
* Category: UI, fitting screen.
* Description: The new fitting screen show effective hitpoints as your total hitpoints when hit by the damage type you have weakest resist against. While this way of calculating effective hitpoints has it's uses there are other ways that are interesting as well. For example you might want to test that you can tank a doomsday by checking effective hitpoints against one damage type or how good your tank is against certain rats that deal two damage types or you want to compare it to EFT and use an even damage distribution. It should be possible to change how effective hitpoints are calculated to make the feature more useful.
* Goal: Adding more options for effective hitpoints calculation makes it more useful. It also avoids confusion when talking about effective hitpoints since some people will look at EFT and others in game making it hard to compare numbers with your friends.
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Telorast
Caldari AWE Corporation Intrepid Crossing
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Posted - 2009.02.12 22:48:00 -
[4]
* Title: Change sorting by different columns to be consistent with windows and all other programs.
* Category: UI
* Description: The game remembers the direction (ascending/descending) you sorted each individual column in last and when you change column to sort by the value is fetched and reversed. In windows and all other programs I can remember using the old direction is used instead (no reversion). For example I usually keep my market info sorted by price so I see the cheapest on top but sometimes I want to buy the closest item instead. So I click the Jumps column to sort by distance. After I'm done I want to change back to sort by price, so I click the price column and the game see that I wanted cheap items on top last time so it reverse that to show most expensive items instead forcing me to resort by price again to restore it to show cheapest items first. This means that even if I have all columns sorted the way I want to view them I still have to sort twice every time I switch column to sort by.
I can't remember any time that the eve behavior has felt better then the standard way of doing sorting.
* Goal: To make the interface more consistent with other programs like windows and save work when sorting. It should also remove some calls to the database so should be in line with the need for speed.
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