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Thread Statistics | Show CCP posts - 3 post(s) |

Re'taka
Minmatar Republic University
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Posted - 2009.02.11 21:32:00 -
[61]
Originally by: Doctor Penguin I'm actually going to think about this for a second...
It WOULD have saved me time when I was training Salvaging/Connections/Learning skills. They're all invaluble for a newbie, so I guess that this does have bonuses. But if you can't actually play the game when you begin, how do you find the will to keep playing?
Um, I started with 30k sp, and I kept playing, and the players before me started with 5k sp or so Im told. so whats the issue, it didn't end the game then and wont end it now.
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Kell Braugh
Dawn of a new Empire The Initiative.
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Posted - 2009.02.11 22:12:00 -
[62]
Originally by: Shenko Minara
Originally by: Chribba Why not give them the 13.37M SP and get over it already?
You are one of the worst posters anywhere on the internet. 13.37? What is this, 1998?
Yeah... too bad he is also one of the most respected people in EVE, and um, you are not. - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |

Aerendil V
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Posted - 2009.02.12 14:28:00 -
[63]
Originally by: CCP Fear
... Now, which one of these would you like to be? The one that started the learning skills and gains some bonus in his training over a period of unknown time; or the one who can play the game from day one and gets to fly new ships and stuff.
This change allows for much better specilization, more choices and basically enhances the sandbox. They are free to do whatever they wish to do with those 1.6 million SP.
I started in january 2009 and I¦d rather take 800k SP from start then 1.6M at double time, even with more benefits in the long run.
Proposal: Only remove some V skills from current starting selections, apart from that leave them as they are (eg for caldari special forces missile bombardment V) and give 2xdouble exp for the taken skillspoints, so new characters start with around 400k and get 800k at double time.
My point is, with 800k starting SP you can play right from the start and get the first big increase (eg frigate->cruiser) within a day, which makes it more friendly to newcomers than starting at 50k. |

maranne marachian
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Posted - 2009.02.12 16:19:00 -
[64]
heres one using the new min maxing respec attributes ability its theoretically possible to get 4/4 learning skills in about 2 weeks you can then skill focus on the 15/9 stats skills for 6 months (though from the way its worded right now it reads like new chars can respec as they want with no 6 month limit and thats just for "old" chars) so you could theoretically have something like 21mil SP in your first year... |
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CCP Fear

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Posted - 2009.02.12 16:53:00 -
[65]
Originally by: Aerendil V
Originally by: CCP Fear
... Now, which one of these would you like to be? The one that started the learning skills and gains some bonus in his training over a period of unknown time; or the one who can play the game from day one and gets to fly new ships and stuff.
This change allows for much better specilization, more choices and basically enhances the sandbox. They are free to do whatever they wish to do with those 1.6 million SP.
I started in january 2009 and I¦d rather take 800k SP from start then 1.6M at double time, even with more benefits in the long run.
Proposal: Only remove some V skills from current starting selections, apart from that leave them as they are (eg for caldari special forces missile bombardment V) and give 2xdouble exp for the taken skillspoints, so new characters start with around 400k and get 800k at double time.
My point is, with 800k starting SP you can play right from the start and get the first big increase (eg frigate->cruiser) within a day, which makes it more friendly to newcomers than starting at 50k.
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
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achoura
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Posted - 2009.02.12 17:02:00 -
[66]
Learning skills are a wart of the back end of eve. Now you only have to spend 4 weeks not playing the game instead of 7, player retention? ***The EVE servers and their patches*** |

Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.02.12 17:03:00 -
[67]
Frigate + Newbie + lvl 2 mission = dead newbie
Newbies need a destroyer with their crummy skills, but even that requires proper fit. Cruisers usually have the buffer to let them survive, and lvl 2 salvage is when the money starts rolling in.
No comment on whatever the rest of this thread about, but as someone who teaches newbs how to get quickly off the ground and make money, Frigates are only useful for learning pvp with.
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maranne marachian
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Posted - 2009.02.12 17:06:00 -
[68]
Originally by: CCP Fear
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
not so much bad just not as good. Destroyer/cruiser in a day means you dont have to worry about mission damage till level 3ish missions (less podding/paying for ships is good for beginers), you have more cargo space, more drone space probably more high spots so more weapons faster missioning/more mining lasers more space more efficient mining. Either way more ISK and you FEEL bigger cause your now a gnat on a elephants ass not a tick on a gnat on an.. you get the idea.;)
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.12 17:14:00 -
[69]
I love this 100% skill speed bonus!
It will mean that I will see a lot more 5 day old chars ratting in lowsec in a Raven fitted with civilian gatling railguns.
It takes about a year online to realize that more SP doesn't mean you know how to play the game....
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CCP Fear

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Posted - 2009.02.12 17:14:00 -
[70]
Originally by: maranne marachian
Originally by: CCP Fear
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
not so much bad just not as good. Destroyer/cruiser in a day means you dont have to worry about mission damage till level 3ish missions (less podding/paying for ships is good for beginers), you have more cargo space, more drone space probably more high spots so more weapons faster missioning/more mining lasers more space more efficient mining. Either way more ISK and you FEEL bigger cause your now a gnat on a elephants ass not a tick on a gnat on an.. you get the idea.;)
I can certainly agree with that destroyers and cruisers are bigger badder and so forth. But that wasn't my point. The previous post was about why is it good that a player has a near instant access to a ship, which he perhaps can't fit properly, can't use properly and is extremely expensive and the cost of losing one make the player feel even worse about losing such a thing.
And just to clarify about the skills in general. A player coming out of character creation could potentially be in a cruiser pretty quickly. He doesn't have Frigate V, but the step to a destroyer or a cruiser isn't that big.
The reason (again) for removing the skills is that there were plenty of skills in the that didn't make sense. Players should come out there with some basic things so they can get a frigate, start shooting stuff and so forth. I would much rather see them flying a frigate for a while, have a blast, die a few times in a mission. I suppose it's the old "Adapt or die" principle.
I think they would be much inclined in staying if they lost a 20K frigate, rather than an expensive Moa that they fit small lasers to.
Yeah, there are better ships than frigates. But why not expose them to the cheap stuff, they learn to fly them, and then move in a more organic fashion to the bigger stuff.
Or should they not all start with Cruiser 5 and just get it done with? nahh...
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maranne marachian
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Posted - 2009.02.12 17:32:00 -
[71]
Edited by: maranne marachian on 12/02/2009 17:34:18 never bothered with the moa myself went into a caracal half the cost and less training time needed and if i go soldier route i can even fit decent launchers on it for the level 1-2 missions instantly (once cruisers show up its a matter of hours to train missiles enough to kill them and even lights can do it if theres not many of them).
My chances of losing it in level 1's is as close to 0 as to make no odds but my speed at running level 1's is greatly increased.
Insurance happily removes any remorse i might feel because hey i made a profit on my ship. As a new player i'd spend even less because i'd fit the cheapest launchers i can and it says that i should use kinetics on the description so i buy pretty cheap missiles too.
so over all my total loss is maybe 40k which i already made when i killed a few pirates for bounties so maybe i just break even this mission but i'm more likely to make a profit.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.12 17:57:00 -
[72]
Originally by: CCP Fear
Originally by: maranne marachian
Originally by: CCP Fear
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
not so much bad just not as good. Destroyer/cruiser in a day means you dont have to worry about mission damage till level 3ish missions (less podding/paying for ships is good for beginers), you have more cargo space, more drone space probably more high spots so more weapons faster missioning/more mining lasers more space more efficient mining. Either way more ISK and you FEEL bigger cause your now a gnat on a elephants ass not a tick on a gnat on an.. you get the idea.;)
I can certainly agree with that destroyers and cruisers are bigger badder and so forth. But that wasn't my point. The previous post was about why is it good that a player has a near instant access to a ship, which he perhaps can't fit properly, can't use properly and is extremely expensive and the cost of losing one make the player feel even worse about losing such a thing.
And just to clarify about the skills in general. A player coming out of character creation could potentially be in a cruiser pretty quickly. He doesn't have Frigate V, but the step to a destroyer or a cruiser isn't that big.
The reason (again) for removing the skills is that there were plenty of skills in the that didn't make sense. Players should come out there with some basic things so they can get a frigate, start shooting stuff and so forth. I would much rather see them flying a frigate for a while, have a blast, die a few times in a mission. I suppose it's the old "Adapt or die" principle.
I think they would be much inclined in staying if they lost a 20K frigate, rather than an expensive Moa that they fit small lasers to.
Yeah, there are better ships than frigates. But why not expose them to the cheap stuff, they learn to fly them, and then move in a more organic fashion to the bigger stuff.
Or should they not all start with Cruiser 5 and just get it done with? nahh...
well put, I'm warming up to the idea after training, I don't really nocitce the different so thats good. :)
now fix the skill que so I can train skills!
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deepfreeze007
Caldari Swordfish LLD
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Posted - 2009.02.12 18:03:00 -
[73]
Originally by: achoura Learning skills are a wart of the back end of eve. Now you only have to spend 4 weeks not playing the game instead of 7, player retention?
Why do you all want to get rid of learning skills? Why not just give everyone all the same skills and SP and let them have at it, hrmm? Stop whining cuz YOU didn't spend time training YOUR learning skills up when you were young and now new characters are going to have the opportunity to get 2x SP up to 1.6M, some of which might use to train learning skills. Skills are there for a reason, to get better at something. Obviously someone who spends their time training in a certain area should be better in that area. Same applies to learning skills. If they want to spend time training learning skills up, they should be better at learning other skills. ---
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The Snowman
Gallente Aliastra
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Posted - 2009.02.12 18:38:00 -
[74]
Personally I started before the character generation was boosted to 800k.
I started in a frigate, Navitas (before it was a mining ship) that blew up pretty quickly then went to tristan, which I used for a long while doing missions (which never blew up and I still have). I skipped Destroyer and went straight to Cruiser. I have to say that by the time I could DO level 2 agents I was just about getting into a cruiser anyway.
My worry about this new way is not about people jumping straight into a cruiser (which I agree, is not a good idea for a noob) but that it would make character generation a bit more 'cookie cutter'.
The side-effect of being able to specialise and focus your character much more is that people end up copying a certain path, given that they also have two free attribute point reasignments this all strikes me as a recipe for creating a generation of clones!
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maranne marachian
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Posted - 2009.02.12 18:48:00 -
[75]
Originally by: The Snowman
The side-effect of being able to specialise and focus your character much more is that people end up copying a certain path, given that they also have two free attribute point reasignments this all strikes me as a recipe for creating a generation of clones!
This! Personally if i were a new player trialing the game on march 10th i'd take my 2/3 week trial and if i liked the game start a whole NEW trial purely training the learning skills first with stats min/maxed or even do this at the same time as trialing on the other account. I can see this becoming quite common advice for new players
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deepfreeze007
Caldari Swordfish LLD
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Posted - 2009.02.12 19:01:00 -
[76]
Originally by: The Snowman Personally I started before the character generation was boosted to 800k.
I started in a frigate, Navitas (before it was a mining ship) that blew up pretty quickly then went to tristan, which I used for a long while doing missions (which never blew up and I still have). I skipped Destroyer and went straight to Cruiser. I have to say that by the time I could DO level 2 agents I was just about getting into a cruiser anyway.
My worry about this new way is not about people jumping straight into a cruiser (which I agree, is not a good idea for a noob) but that it would make character generation a bit more 'cookie cutter'.
The side-effect of being able to specialise and focus your character much more is that people end up copying a certain path, given that they also have two free attribute point reasignments this all strikes me as a recipe for creating a generation of clones!
Valid points. But for that to happen, all the ppl behind the keyboard would all have to pretty much be the same too. It won't be anymore "cookie-cutter" than it is now, what with cyno/jammer/trade/mining/research alts and all. People follow (copy) certain paths because they are proven to be successful. ---
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Fallorn
GoonFleet GoonSwarm
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Posted - 2009.02.12 20:36:00 -
[77]
Honestly couldn't you give them an option of picking some of the skills themselves up to say 800k sp and have double training up to 1.6m sp and they can choose if they want to and also just give them a pretty nice selection of basic skill books trained at 1sp so they don't have to buy as many books? People talking about getting rid of the learning skills and giving people the +10 to the stats and 2x training for the time spent in learning skills also make a valid point that they kill fun and it would make the game more fun for newbies and old players alike and if you encompassed the actual learning skill in the bonus training time it would get rid of all the fun decimals that your server has to deal with and all stats would be integers. Then people can just use implants for making their stats bigger. Newbies have no learning skills to worry about training, and can just train skills they want.
so Give newbies learning skills already trained, Get rid of learning skills
Make it so new people can have fun.
Windjammer |

Vitrael
Reaper Industries Eternal Rapture
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Posted - 2009.02.12 22:51:00 -
[78]
Originally by: CCP Fear This looks more like a thread about learning skills than anything else! "You can train learning skills quicker". I wanted to chime in a little bit.
There is a devblog explaining this all coming in (no idea when it will hit, the schedule for the devblogs keeps changing) But a quick summary;
We reduce skills that you get from Character creation to 50K or around that. This means that we would essentially be destroying noobies post apocrypha. Thus we need to get them up to par with others.
Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training.
Learning skils. Yes you can train them but my advice to any noob would be to wait. Yes, you might get some long term bonus after X amount of months. But let's look at it this way;
Two noobies start at the same time. One is instructed to train the learning skills right away, the other is not.
They both hit the 1.6 million mark around the same time, but let's analyze their SP and skills.
The one training the learning skills has;
50K SP towards weapons, mining, ships and so forth. 1.55 million SP towards learning skills
The one that trained regular skills;
1.6 millions SP geared towards specilized weapons, industry, S&I, ships etc.
Now, which one of these would you like to be? The one that started the learning skills and gains some bonus in his training over a period of unknown time; or the one who can play the game from day one and gets to fly new ships and stuff.
This change allows for much better specilization, more choices and basically enhances the sandbox. They are free to do whatever they wish to do with those 1.6 million SP.
I'm sorry but this is a disastrous idea.
It was only about 2 years ago that the starting SP amount was changed from 50,000 to 800,000 because a starter char with only 50k skillpoints is virtually useless in every way.
One of the greatest benefits of those extra skillpoints is that a good chunk go into learning skills, which, as mentioned, are extremely boring to train as a nooby, since you get no new shinies while you're doing it.
Why the sudden need to nerf new players? Even if you do increase their skill training rate, you're starting the off on a lower par than ever before. What is the rationalization for this? Are 800k SP players overpowered?
For one thing I am glad I'm a 40,000,000sp character because you're not nerfing me. But if I were a new player (again) and I had to train up from the point where I wasn't able to fly a Rifter (again) I would probably not make it past the first month of play. I nearly didn't the first time, and I never logged in.
So seriously, what is the justification for nerfing new players?
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maranne marachian
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Posted - 2009.02.13 01:37:00 -
[79]
Originally by: Vitrael Edited by: Vitrael on 12/02/2009 22:58:50
Quote: I can certainly agree with that destroyers and cruisers are bigger badder and so forth. But that wasn't my point. The previous post was about why is it good that a player has a near instant access to a ship, which he perhaps can't fit properly, can't use properly and is extremely expensive and the cost of losing one make the player feel even worse about losing such a thing.
So basically the argument is you shouldn't be giving power tools to toddlers; give them the Erector Set instead?
notice alot of whats being said in that section makes no sense either?
the cost is covered by insurance since the tutorial tells you to insure all your ships as a matter of course most will insure them.. if they dont have the skills to fit them properly surely this means theres some miss spent points in char creation?
for level 1-2 even basic smalls work fine and you dont really need much tank (though a tutorial on how to spec for your races tank that appears automatically would be a nice addition *hinthint*
according to CCP's maths it will take new players 20 days to be on equal footing to a current starter char thats a whole EXTENDED trial period or one month of their shiny boxes time gone near enough. so to be skilled enough to do what a new char could do on day one now i have to sit around for a month facing death and wondering why someone created the day before is laughing at me and so far ahead...
right now a person starting the trial on the 9th is gonna be laughing all the way to the bank by the end of their trial period they'll be at about the same point as someone who started today..
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Tuttomenui II
Gallente Aliastra
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Posted - 2009.02.14 06:06:00 -
[80]
Originally by: CCP Fear
Originally by: Aerendil V
Originally by: CCP Fear
... Now, which one of these would you like to be? The one that started the learning skills and gains some bonus in his training over a period of unknown time; or the one who can play the game from day one and gets to fly new ships and stuff.
This change allows for much better specilization, more choices and basically enhances the sandbox. They are free to do whatever they wish to do with those 1.6 million SP.
I started in january 2009 and I¦d rather take 800k SP from start then 1.6M at double time, even with more benefits in the long run.
Proposal: Only remove some V skills from current starting selections, apart from that leave them as they are (eg for caldari special forces missile bombardment V) and give 2xdouble exp for the taken skillspoints, so new characters start with around 400k and get 800k at double time.
My point is, with 800k starting SP you can play right from the start and get the first big increase (eg frigate->cruiser) within a day, which makes it more friendly to newcomers than starting at 50k.
Just a thought; why is it good to skip a ship class in a day? Are you saying Frigates are bad?
I agree with CCP Fear here, I find that frigates that are properly fit can actually do very well in lvl 2 missions. I put of destroyers a while and just flew a triston around when i was a newb.
Also its nice to see my thread evolve into such a nice constructive discussion. 
^^ My Signiture is an actual Signiture WOW!!!^^ |
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voogru
Gallente Massive Damage United Corporations Against Macros
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Posted - 2009.02.14 06:58:00 -
[81]
It's easy to tell why CCP is doing this.
EVE has 4 races.
60% are Caldari? What percent are Caldari Achura?
And why? Because Caldari Achura have the BEST possible attributes you can get. You're either Caldari Achura, or you're a stupid noob.
So, make all races have same base attributes, and suddenly maybe you start seeing something other than Caldari Achura players as new characters.
Also solves the problem with people making instantly capable throwaway alts to do dirty things with, OMG, now you actually have to train throw away alts! The HORROR.
Hate Farmers? Click Here |

Kopkiller
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Posted - 2009.02.14 08:27:00 -
[82]
Edited by: Kopkiller on 14/02/2009 08:27:34 The most funny thingy is to see how much people fail at math here.
This is a freaking nerf, not a buff, and im glad having created a 800K char, plus as soon as you logg off you basically loose skillpoints in relation to a 8OOK char.
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Corin Nebulon
Naqam Exalted.
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Posted - 2009.02.14 10:05:00 -
[83]
Hmm,
one of the problems I see for new players, is not only that the older ones have much more sp and that it is impossible to "catch up" on all fields, but also that EVE changed a lot since its first days.
When I started playing eve a couple of years ago, Tech1 was still standard. Named Modules were more expensive and T2 was extremely overpriced. A Vaga was at 200mil, a heavy missile launcher T2 at 7 - 14+ mil.
Now since invention was released, T2 became more or less standard. You usually fit named modules because of fitting requirements. T1 is only used in suicide ships.
A new player these days, doesn't only need to train the modules and support skills, he also must train the skills needed to fit / fly T2 or he will not be able to compete and therefore would likely loose the fun in the game itself.
But with access to T2 comes the need for better fitting skills as well. While you can easily fit a "well-rounded" T1 setup (meaning a setup that makes sense but still is crap compared to a T2) with low fitting skills, you will need them maxed as soon as you are planing to fit T2.
Now I do not mean to give people a skill set that they can fly full T2 at char creation.
But I also realize that what makes people continue playing eve, is the nice new ship they could be in soon. The new modules they would be able to fit, in short the progress of their character.
Its exactly in these early months were you have to train the most annoying skills in eve. Learning skills, fitting skills etc.
And imho this is one of the biggest problems for new players. They have to restrain themselves, keep their curiosity for new stuff down, in order to train learning skills. Skills that basically mean for over a month you will not see anything new. Now this was extremely annoying when I started playing eve. Now after this you can start training for another T1 ship. Another piece of crap. At least compared to the shiny, now standard, T2 ships and modules.
Why doesn't ccp give all players the basic learning skills at V and the advanced at 1 and leaves it at this? Having to train learning skills for a month is one of the most annoying things in eve. Removing the need for learning skills would increase the new player experience far more than this stupid "double training speed". Especially because "double training speed" without learning skills means "less than normal training speed" compared to a char with learning skills and implants.
My summary for this :
Double training time is as rubbish, or even more rubbish than the skill sets we have now. Now people are at least able to use a nice set of modules before they start training their learning skills. Later they will be able to buy eve in a store, and spend a month waiting for the most annoying skills to finish, while running level one missions from time to time. Afterwards they can start playing eve. Cannot imagine less people getting frustrated and leaving eve, than before.
And a small side note:
Those people who are always crying about new players getting to much from ccp : So far you enjoyed the game. At least you kept playing. And having players that aren't gimped by their skill set, but are actually capable of the same stuff as you are, is much more enjoyable. So stop crying and polish your skills. That of you as a player and your characters ones.
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Surana Rens
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Posted - 2009.02.19 14:42:00 -
[84]
Is there an argument against allowing people to pick a certain amount of skills, i.e. freely assign skills in the character creation window? maybe up to the 800k?

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Aveng3X
Warped Mining Strip Mining Club
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Posted - 2009.02.19 16:18:00 -
[85]
I welcome this idea. Starting with less SP gives the player a lot of time to realise what his skills are for. For example, I started the game in January 2008 on this character with Missile Bombardment 5. I didn't come to appreciate this skill until I realised I had it, and read the description.
I'm now one year old with about 18 million skillpoints in the drawer, and I didn't really focus my training time entirely on learning. In fact, I only trained Learning V about 5 months through the game, at which point I was already flying T2 frigates.
People forget about the certificates system and the new fitting stats features, which all will tie in with this new system really nicely too.
I also think players flying about in Vexors with Ogre Is will stop, which is a good thing. Even though it's still doable, newbies should realise that upgrading to a battlecruiser within 2 days of playing is a painfully silly thing to do without support skills. (Where you'd get the money from these days I don't know...)
Still, I have a few friends I'm going to plan on introducing to eve soon so it shall impact them and I'll be sure to ask how it's going.
Overall, good move CCP. __________________________
Any views expressed are not necessarily the views of my corporation or alliance.
YARR! |

Aniel Zaar
Gallente Light of Orion
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Posted - 2009.02.20 11:29:00 -
[86]
Originally by: CCP Fear Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training.
....
1.6 millions SP geared towards specilized weapons, industry, S&I, ships etc.
Now, which one of these would you like to be?
The trial period is 14 days. A character will have 560k SP by the END of the trial. How much of EVE do you think he will be able to try before actually having to pay?
CCP wants more monei. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.20 12:12:00 -
[87]
Originally by: Kopkiller Edited by: Kopkiller on 14/02/2009 08:27:34 The most funny thingy is to see how much people fail at math here.
This is a freaking nerf, not a buff, and im glad having created a 800K char, plus as soon as you logg off you basically loose skillpoints in relation to a 8OOK char.
what does being logged on have to do with anything?
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MotherMoon
Huang Yinglong
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Posted - 2009.02.20 12:14:00 -
[88]
Originally by: Aniel Zaar
Originally by: CCP Fear Double speed will allow you to "catch up" to those pre-apocrypha in about 40 days, which is at 1.6 million SP. This is calculated at total SP though so you can go more than 40 days if you don't spend all days training.
....
1.6 millions SP geared towards specilized weapons, industry, S&I, ships etc.
Now, which one of these would you like to be?
The trial period is 14 days. A character will have 560k SP by the END of the trial. How much of EVE do you think he will be able to try before actually having to pay?
CCP wants more monei.
a lot considers most of those sp were 2 level 5 skills (500,000 sp to be exact)
those 500,000 so can now be 10 level4 skills. a 14 day 560,000 sp player would beat a current 800,000 sp new player, easily.
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Aniel Zaar
Gallente Light of Orion
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Posted - 2009.02.21 01:52:00 -
[89]
Originally by: MotherMoon a 14 day 560,000 sp player would beat a current 800,000 sp new player, easily.
Beat? Why are you assuming it's a PvP situation? Also, you are comparing a completely new player to one with 14 days experience (which technically is infinitely more experience). As a new player now, you can hop into a cruiser within a few days and be successful at using it. You can actually do things like running missions/mining, get a sense of what EVE is like. That will not be the case if the newbie has to train for all his trial period to only start seeing what EVE is like. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ By the way, I am an Ishtar and T2 sentries fan. Fight to make the sentry damage rig work for all drones. |

Meha Mott
Minmatar Carebear Research and Produktion Agency
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Posted - 2009.02.21 02:24:00 -
[90]
For me the translation of this move is: How can i hinder the old player to create fast and easy alts (Cyno, research, trade for example) and tell them, this is done for the benefit of the newbies.
If ccp really wants to give a benefit for new players it is very easy to handle.
All learning skills trained to IV problems solved.
Most boring skill training in game is done and then they can really start to specialize in that direction they want.
Sorry for my bad english. Sorry for my bad english. |
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