|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Glengrant
TOHA Heavy Industries
|
Posted - 2009.02.10 23:21:00 -
[1]
OP exaggerates a bit re the skill system - but I otherwise agree.
It's ok to allow noobs to fix some early mistakes when they don't know how things work and what they want.
But make it a once-only change.
Otherwise the attributes just become meaningless. If a regular respec is possible it's easier to just replace them with a constant in the training formula.
But attributes give chars a bit if individualization. So keep the attributes and keep 'em fixed. Versatility comes from the skill selection. And here everybody has full choice already. You can re-specialize into a new area any time you want.
Also - allowing re-allocation of attributes only opens the ultimate can of worms - re-allocating SPs. shudder.
Or. If this feature just has to stay in to shut up the lamers who keep asking for attribute re-spec - make it a very gradual thing. Allow the transfer of a single point every few months (3-6 - or 2-4 times a year). That would also make more sense immersion-wise.
I'm trying hard to be constructive :-) - I hate the whole idea. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |

Glengrant
TOHA Heavy Industries
|
Posted - 2009.02.16 01:03:00 -
[2]
I find attribute re-spec annoying *not* because it will give noobs and/or vets some extra SP here or there.
I dislike it because it makes attributes meaningless. It also kills immersion. Attributes are meant to be the defining talents of a person. A relatively fixed set of genetically determined abilities that define the fundamental predispositions of a person.
Re-spec not only makes a mockery out of that, but also means that overtime people will approach a median value.
Might just as well take out attributes and make everybodies character have the equivalent of 7/7/7/7/6 (simplified example - if you think about it you'll get the point) as a constant in the training formula. That's close to what you get with regular re-spec anyway.
The only good argument for respec is noob mistakes. Easily resolved by allowing noobs to re-spec within first 8-12 weeks or so. By then they'll understand the principles, corp mates will have pointed out mistakes and/or they read recommendations on forum.
If we have to have re-spec to shut up the whiners make it more sensible by allowing to exchange 1 point every 4 (e.g.) months. That would allow for a very gradual adaption that's more credible immersion-wise and doesn't totally kill attributes as a game feature that has any meaning
Also - by not opening the floodgates on attributes CCP would also slow down the lame whiners demands for SP reshuffle (not only sure to come - but also already demanded in the past). --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |

Glengrant
TOHA Heavy Industries
|
Posted - 2009.02.16 01:58:00 -
[3]
Edited by: Glengrant on 16/02/2009 01:59:18
Originally by: Spurty if ccp really wanted character creation to mean anything beyond the first 6months, they would have made cross training racial ships impossible.
You are confused. Restricting cross trainig would have been a stupid and illogical restriction. Skills cost you time. For every skill you train you don't train all the rest. That leads to a variety of specializations.
Base attributes are a fixed number of points (34) you get once (eventually +8/9/10 for training skills and +0 to 5 for implants) for free at start.
Originally by: Spurty So, you're just plain wrong and whining about something that will help 100% of the players out.
How is making attributes meaningless helping anybody? Please note that (probably) nobody is against allwoing noobs (once) to fix early mistakes.
But this (regular respec for everybody) effectively kills attributes as a relevant game feature.
To avoid misunderstandings - I didn't know much about how attributes influence training or what I would need most later when I set my attributes - so they are far from optimal for my skill paths. But I'd rather have them meaning then being able to optimize them in regular intervals. Replacing them with everage values (in the training formula) for everybody and taking them out of the UI would have almost the same long-term effect.
CCP knows this. They just shrug it off. It's not a core feature that will destroy the game if messed up so they sacrifice it to get some short-term happy points from customers who don't understand what they are asking for. --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back! Laptop, NVidia7900GS, Ubuntu 8.04, WINE |
|
|
|