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Rennion
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Posted - 2009.02.11 12:02:00 -
[1]
I dont have a problem with it at all and this is coming from a min/maxed achura *****.
Being able to switch around your attributes promotes diversity it does not lower it. I will be able to pump up my charisma to finally train leadership and gang skills, miners will have a lower barrier to entry if they want to become combat pilots etc..
Everyone may have a hard on for there ability to pump perc/will but there are those of us out there who are dripping at the thought of finally being able to pump up charisma and max out leadership skills too.
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Rennion
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Posted - 2009.02.12 15:13:00 -
[2]
See, I think this mechanic suits eve. EVE (and eve players) have always touted that there is no "class system" "you can be what you want to be" but at the end of the day if you are not achura you are gimped.
Now you can truly maximise the potential to be what you want to be and at the same time face consequences (you are locked into a 6 month training plan, better make damn sure you made your mind up). This is an informed choice that favours smart gamers.
The whole attribute system is creaking because it is an old school mechanic, re-building it from the ground up would be the best fix but that would cause even more nerdraging and whining from people who hammerd learning skills for 2 months straight and so on.
Something had to change, this is the change, it could be a hell of a lot worse.
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Rennion
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Posted - 2009.02.12 15:20:00 -
[3]
Originally by: Rodj Blake Edited by: Rodj Blake on 12/02/2009 15:16:46
Originally by: Rennion See, I think this mechanic suits eve. EVE (and eve players) have always touted that there is no "class system" "you can be what you want to be" but at the end of the day if you are not achura you are gimped.
Now you can truly maximise the potential to be what you want to be and at the same time face consequences (you are locked into a 6 month training plan, better make damn sure you made your mind up). This is an informed choice that favours smart gamers.
The whole attribute system is creaking because it is an old school mechanic, re-building it from the ground up would be the best fix but that would cause even more nerdraging and whining from people who hammerd learning skills for 2 months straight and so on.
Something had to change, this is the change, it could be a hell of a lot worse.
I'm not Achura.
I don't feel gimped.
But anyway, if Achuras are the problem, then why not change just the attributes of new Achura characters rather then destroying the whole system?
Or maybe they could make Charisma useful?
I do see your point, but there will always be a best, change achura and people move to khanid and so on..
Adding charisma skills would be good but the lack of charisma skills in and of itself is not the root of the problem. It is hard to make combat releveant skills charisma based without it looking silly.
The leadership skills are great, and I allready have my 6month plan in place to train them (I had previously written them off because lolcha3). Where else can you go with usefull charisma themed skills?
Maybe T3 skills with sentient ships could have worked but I fear that boat has sailed.
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Rennion
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Posted - 2009.02.12 20:28:00 -
[4]
I seem to remember a dev somewhere saying that average lifetime for an account is around the 6month mark? Sorry dont have time to dig for a dev quote...
If thats the case then the timeframe makes perfect sense, just as you are burning out you get the oppurtunity to min/max for a new direction.
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Rennion
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Posted - 2009.02.13 12:29:00 -
[5]
Anyone saying that 6 months is not a long time needs a reality check. Long term multi-year players are not the norm in eve, you are not the majority you just think you are because you gravitate together.
Most players have come and gone within a 7 month timescale. Most players ahve accounts inactive for vast stretchs of time and a literal ****ton of the 2003 characters have had multiple owners.
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Rennion
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Posted - 2009.02.13 12:35:00 -
[6]
Originally by: Rodj Blake
Originally by: Rennion Anyone saying that 6 months is not a long time needs a reality check. Long term multi-year players are not the norm in eve, you are not the majority you just think you are because you gravitate together.
Most players have come and gone within a 7 month timescale. Most players ahve accounts inactive for vast stretchs of time and a literal ****ton of the 2003 characters have had multiple owners.
The thing is, that those players who only last seven months will be at more of a disadvantage SP wise after these changes.
They barely have time to benefit from learning skills either, eve is a ***** like that. What they can do is take a high int and a high perc allowing them to move swiftly through there baseline skills.
It also means that if they ever come back to eve they can switch roles fairly easily. Everyone is not looking at the bigger picture with changes coming to eve many of which are there to achive higher conversation rates and longer player retention.
What happens now when you are getting sick of eve at 6 months in is you have the option to completely switch direction and not be punished for it. |
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