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Thread Statistics | Show CCP posts - 22 post(s) |

Verys
The Black Ops Black Core Alliance
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Posted - 2009.02.21 14:53:00 -
[1]
Edited by: Verys on 21/02/2009 14:55:03
Originally by: CCP Chronotis
Originally by: Space Wanderer I have noticed that the hybrid tuner data interface is destroyed by reverse engineering jobs. Is that intended?
Yes, I realise it is slightly confusing as we have kept the naming conventions the same as the mechanics are similar but also very different. I am probably going to change it such that the decryptors are consumed as well. I like consumption, creates demand :)
So just a question is this going to lead to hybrid tuner interfaces AND the decryptor being destroyed in the reverse engineering process?
If so i think reverse engineering is going to be very very expensive since there will be very high demand for the tuner interfaces. If we compare it to the current game mechanics yes the current tuner interfaces are cheap but this only because there is no demand for t2 rig invention (and the fact that they sell for less then if you sold the components seperately).
I would rather see an increase of the ammount of datacores used up in reverse engineering than this.
Also keep in mind with this that the price for keeping up a pos with these labs can turn out quite expensive in fuel costs since not everyone owns a caldari outpost.
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Verys
The Black Ops Black Core Alliance
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Posted - 2009.02.21 20:34:00 -
[2]
Edited by: Verys on 21/02/2009 20:33:59 What I have encountered in reverse engineering so far:
- With intact items I have only reproduced 1 BPC (on 12 jobs) while I got a lot of datacores back. This is a really low number. What I actually would like to see is a basic success rate depending on the damage of the component and skills for bringing the success rate up. Say like this:
Intact component - 100% success rate Damaged component - 80% success rate Wrecked component - 60% success rate
Skillwise Reverse engineering - +2.5% bonus to success rate per lvl (max 10% bonus) "Component" Subsystem Technology - 1% bonus to success rate per lvl (max 5% bonus) This leaves damaged components up to a max rate of 95 and wrecked up to 70
I feel that this would end up in a balanced research process which still incorporates basic chance.
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Verys
The Black Ops Black Core Alliance
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Posted - 2009.02.22 02:02:00 -
[3]
Originally by: Kathryn Dougans Edited by: Kathryn Dougans on 22/02/2009 00:44:52 Interesting. What systems were you doing? With hull sections, I got slightly more bpcs from intact than malfunctioning and wrecked. But so far, for other things, wrecked and malfunctioning has given bpcs, while intact hasnt. Intact gave more datacores when failing though.
Only 30 hull sections (10 of each), 30 power cores (10 of each) done so far though, so it's a tiny sample.
I was doing thrusters but new results (about an hour ago) gave me 3 bpc's out of 6 sections.
Although I can recall in an older blog/post they wanted to remove the chance base out of tech 3 and only give players an award chance so there is a big chance to obtain subsystem 1 blueprints but a small chance to obtain subsystem 5 blueprints. This also leads to a 100% succes rate on any reverse engineering. I actually support this because other factors, such as aquiring all the correct materials (fullerenes, salvage) and the production steps, will make up for a high ISK price itself.
Also as stated by previous comments I only have had subsystem 3 bpc results.
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