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Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Chronotis
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Posted - 2009.02.10 19:10:00 -
[1]
This is a thread for feedback on the process of making a Tech III strategic cruiser.
Very briefly since the blog is not published yet, here is an overview of the current implementation on singularity:
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
- Hybrid Components are manufactured from polymers and Sleeper Salvage in a component assembly array or assembly line
- Subsystems and hulls are manufactured from hybrid components in a new subsystem assembly array or outpost assembly lines
- Subsystem and hull blueprints are reverse engineered from ancient relics. Reverse engineering works in a similar way to invention does. Reverse engineering research lines are available in a new experimental laboratory mobile lab or outpost research lines
Current Singularity Status - 77718
- The materials have been added to the market except for the hybrid components. They should be added soon
- The material icons are placeholders
- The material requirements for reactions and the blueprints are ready for feedback
- The material sources should be available soon when wormhole space opens, however as testing requires; QA or Bughunters may spawn the materials so you can test the individual steps.
Feedback is most welcome!
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.02.10 19:38:00 -
[2]
Edited by: Batolemaeus on 10/02/2009 19:38:31 The bpc i spotted during my 8ball sessions have a rather nasty skill requirement. Could the skills for the bpc be set globally to the required level for all characters, similar like oyu did when bombs were deployed on sisi? |
Jian Gi
Caldari Destructive Influence KenZoku
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Posted - 2009.02.10 19:43:00 -
[3]
Edited by: Jian Gi on 10/02/2009 19:44:05 lol.
I just got back from work and spend two hours researching for a guide on this.
I guess I should have read the forums first :) |
Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 19:49:00 -
[4]
Please seed the Experimental Laboratory Mobile Lab.
Also, are no skills at all required to reverse engineer? |
MOOstradamus
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Posted - 2009.02.10 20:20:00 -
[5]
Does anybody really enjoy the POS aspect of EVE, seriously
Please don't force this drudgery on us
MOOCIFER Emerald/Alpha Oldtimer |
Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 20:29:00 -
[6]
Ok, major problem that will prevent testing of this, the "Intact Hull Sections" can't be placed in cargoholds so impossible to move from the stations they are bought in.
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Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 20:33:00 -
[7]
Originally by: MOOstradamus Does anybody really enjoy the POS aspect of EVE, seriously
Please don't force this drudgery on us
Any bets if the new labs only can be anchored in 0.3 or lower?
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.10 20:37:00 -
[8]
Sounds great to me!
Harvesting the gas needs surely gas cloud harvester and the gas cloud harvesting skill, right?
I suggest that multiple smaller clouds in a system are better than one huge.
Are the restrictions on the new reactor the same like the moon/biochemical reactors, system security status 0.3 or lower? Can the reverse engineering lab be anchored in high sec?
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Venkul Mul
Gallente
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Posted - 2009.02.10 20:42:00 -
[9]
Originally by: Mashie Saldana
Originally by: MOOstradamus Does anybody really enjoy the POS aspect of EVE, seriously
Please don't force this drudgery on us
Any bets if the new labs only can be anchored in 0.3 or lower?
I really hope the assembly arrays and the labs aren't limited to low sec/0.0, but the simple fact that the lines are limited to putpost seem to confirm it.
It will make this expansion another "large groups only expansion".
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Imperator Jora'h
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Posted - 2009.02.10 20:42:00 -
[10]
Edited by: Imperator Jora''h on 10/02/2009 20:43:09 Mining in W-Space?
I do not know how much of the stuff will be needed in manufacture nor how much cargo it fills but logistics in mining OPs is a pain in hi sec. In W-Space it'll be considerably harder (if you can get an Orca in maybe not awful but there is that mass limit dealie and Orcas are big). No stations to unload in out there either.
Add to that the gank factor. Just look at how much mining is done in low sec (read very, very little) and consider this will be worse. Undefended 0.0 space (so bubbles and HICs). I know, I know...bring a gang. Fine. Still sounds dicey at best.
With all the above, and again not knowing amounts needed, I expect the mats for this to be quite valuable and T3 exceptionally expensive.
EDIT: Oh yeah...will gas harvesters and the skills become more available than they are now?
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.10 20:43:00 -
[11]
hey hey
from an initial read and enjoy perspective it all seems highly convoluted.
Gas+mins >> polymer+sleeper salvage = component ancient relic+reverse engineering = BPC
component+BPC = hull component+BPC = subsystem
hull+subsystem = Loki
coupled with new labs, assembly arrays, skills. etc they are gonna be insanly expensive. I know its T3 but thats alot of investment for a builder. its very intensive tbh
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Imperator Jora'h
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Posted - 2009.02.10 20:46:00 -
[12]
Originally by: Venkul Mul I really hope the assembly arrays and the labs aren't limited to low sec/0.0, but the simple fact that the lines are limited to putpost seem to confirm it.
Gad I hope they do not sideline 80% of EVE like this.
The OP says: "new subsystem assembly array or outpost assembly lines."
That reads to me like POS and Outposts.
I would not be surprised if it is low sec only POS though.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.02.10 20:49:00 -
[13]
Trying to load some of the stuff into my freighter:
"This item cannot be put into cargo containers." while trying to move them into cargo
Only happens with:
Intact Hull Section Malfunctioning Hull Section Wrecked Hull Section Malfunctioning Weapon Subroutines (Intact Weapon Subroutines can be loaded, though) Wrecked Weapon Subroutines
All others seem to be allowed to reside inside a freighter ;)
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CCP Chronotis
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Posted - 2009.02.10 20:54:00 -
[14]
Originally by: Mashie Saldana Edited by: Mashie Saldana on 10/02/2009 20:08:31 Please seed the Experimental Laboratory Mobile Lab.
Also, are no skills at all required to reverse engineer?
Will we be able to influence what racial BPC's it will be or is it just plain random? If so how?
There are five new science based skills, one for each subsystem (eg engineering subsystem technology). These are also used for manufacture of the subsystems and will be available soon. They will be required in addition to some of the existing skills.
You choose what racial BPC you use through the decryptor. Although they are called decryptors, they are not like invention decryptors, they do not currently modify the output blueprint at all. There is one decryptor for each race and it is required for each job to have at least one.
Quote: Ok, major problem that will prevent testing of this, the "Intact Hull Sections" can't be placed in cargoholds so impossible to move from the stations they are bought in.
Quote: Intact Hull Section Malfunctioning Hull Section Wrecked Hull Section Malfunctioning Weapon Subroutines (Intact Weapon Subroutines can be loaded, though) Wrecked Weapon Subroutines
this has been fixed internally.
Quote: Are the restrictions on the new reactor the same like the moon/biochemical reactors, system security status 0.3 or lower? Can the reverse engineering lab be anchored in high sec?
the assembly arrays and experimental labs can be anchored anywhere, the polymer reactors must be used in low sec space. There is the possibility we will also add to station assemblylines but these would be expensive. |
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.10 21:00:00 -
[15]
Originally by: CCP Chronotis the assembly arrays and experimental labs can be anchored anywhere, the polymer reactors must be used in low sec space. There is the possibility we will also add to station assemblylines but these would be expensive.
Excellent! That sounds as it should be. These are good news!
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Slash Bodenski
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Posted - 2009.02.10 21:15:00 -
[16]
Originally by: CCP Chronotis You choose what racial BPC you use through the decryptor. Although they are called decryptors, they are not like invention decryptors, they do not currently modify the output blueprint at all. There is one decryptor for each race and it is required for each job to have at least one.
Are decrypters consumed in the process? Or are they more like data interfaces that are reusable?
Slash Bodenski
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Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 21:30:00 -
[17]
Edited by: Mashie Saldana on 10/02/2009 21:33:24 Edited by: Mashie Saldana on 10/02/2009 21:32:55
Originally by: CCP Chronotis the assembly arrays and experimental labs can be anchored anywhere, the polymer reactors must be used in low sec space. There is the possibility we will also add to station assemblylines but these would be expensive.
I can report that it is not working to anchor the subsystem assembly array in 0.6. I can launch it for corp but when I click anchor nothing happens, not even an error message. I tried to anchor it next to a medium shadow POS in Jel.
Any idea when the skillbooks and labs will be seeded? |
Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.10 21:32:00 -
[18]
Originally by: Slash Bodenski Are decrypters consumed in the process? Or are they more like data interfaces that are reusable?
Slash Bodenski
Most likely consumed, you have one hybrid decryptor per race and a single Hybrid Tuner Data Interface. |
Slash Bodenski
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Posted - 2009.02.10 21:42:00 -
[19]
Edited by: Slash Bodenski on 10/02/2009 21:44:26 That's a shame. Not unexpected, but oh well. High barriers to being a vertically integrated shop unless you are really big. Looking forward to seeing the BPCs become available to get an idea of the volumes of material needed. The reaction amounts make little sense without the context of the total needs for a ship/module.
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Tharrn
Amarr Epitoth Fleetyards Curatores Veritatis Alliance
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Posted - 2009.02.11 00:06:00 -
[20]
Hmm... the Fullerenes are not even listed on the market. How can we get hold of them to test the functionality of the Polymer Reactors?
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Let's agree to respect each others views, no matter how wrong yours may be. |
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Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.02.11 00:25:00 -
[21]
Will you release skills and these relics on SiSi?
Basically looking for the list of skills that are required and prerequisites! |
El'essar Viocragh
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.02.11 00:30:00 -
[22]
Originally by: CCP Chronotis Hybrid Components are manufactured from polymers and Sleeper Salvage in a component assembly array or assembly line
Before the waste calculation change that has been reversed again, component arrays applied their 1.1 material multiplier only to capital components and tools. T2 components were built with a 1.0 multiplier. Granted, this may have been a bug, but at least they had a use back then.
Since then, it simply isn't feasible to use them, even with their 0.75 time multiplier, as 10% higher build cost with the rather inefficient invention output BPCs completely kills production business.
I therefor suggest you save yourself the trouble of adding the new stuff as buildables to the component arrays. Noone will use them, unless the materials will have an abundancy and price similar to Tritanium in K-space. |
Patri Andari
Thukker Tribe Antiquities Importer
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Posted - 2009.02.11 03:30:00 -
[23]
Sounds like a real boost to 0.0 eh?
Patri
A fool usually thinks he is a genius |
Kylar Renpurs
Dusk Blade
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Posted - 2009.02.11 08:23:00 -
[24]
TBH, please leave it as convoluted as it is. Creates more market opportunities and sub-careers.
1. W-space explorer who recovers "stuff", whether salvage, artifacts, gas, and sells on market. 2. Small/medium-time POS operator kitted out for reacting in low-sec, buying components off market. 3. Small/medium time POS operator kitted out for manufacturing hulls in high-sec, buying BPCs/components off market/contracts.
Plus there's always the option of setting up a whole-of-chain setup which manufactures whatever BPCs you have and buying whatever bits you don't get from W-space from market again, selling whatever you recover and don't need.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.11 09:59:00 -
[25]
well going into wsapce with comabte ships ( for amols) gas mining or mineral mining even is still not even needing a permanent wspace rpesense.
All the other pos slots can be setup in low sec even the construction and blending systems u sjust need to source from wspace
It just adds more variance to wspace.
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Dianalexia
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Posted - 2009.02.11 10:27:00 -
[26]
Originally by: CCP Chronotis the assembly arrays and experimental labs can be anchored anywhere, the polymer reactors must be used in low sec space. There is the possibility we will also add to station assemblylines but these would be expensive.
It will be awesome to have assembly line in low-sec and 0.0 stations and outposts only. It will provide a nice boost for these regions, especially for low-sec! |
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CCP Chronotis
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Posted - 2009.02.11 12:27:00 -
[27]
Originally by: Tharrn Hmm... the Fullerenes are not even listed on the market. How can we get hold of them to test the functionality of the Polymer Reactors?
Originally by: Halada Will you release skills and these relics on SiSi?
Basically looking for the list of skills that are required and prerequisites!
yes, the remaining materials and skills will be released for testing in the next sisi update.
Originally by: El'essar Viocragh
Originally by: CCP Chronotis Hybrid Components are manufactured from polymers and Sleeper Salvage in a component assembly array or assembly line
Before the waste calculation change that has been reversed again, component arrays applied their 1.1 material multiplier only to capital components and tools. T2 components were built with a 1.0 multiplier. Granted, this may have been a bug, but at least they had a use back then.
Since then, it simply isn't feasible to use them, even with their 0.75 time multiplier, as 10% higher build cost with the rather inefficient invention output BPCs completely kills production business.
They are commodities so can be manufactured at stations and the component assembly array. The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
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Laendra
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Posted - 2009.02.11 12:52:00 -
[28]
Originally by: CCP Chronotis The component assembly array material multiplier has been reduced to 1.0 witn apocrypha.
Finally!!!!!!!!!!!!!!!!!
Can you fix the Advanced Ship Assembly Arrays fubar modifier now too? -------------------
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Horchan
Gallente
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Posted - 2009.02.11 16:47:00 -
[29]
Edited by: Horchan on 11/02/2009 16:47:39
Originally by: CCP Chronotis yes, the remaining materials and skills will be released for testing in the next sisi update.
Excellent. That was exactly what I was checking this thread for. Do you have an ETA of when the next update will hit Sisi?
Edit: Also, any chance of adding Reverse Engineering slots to the stations in FD- or surrounding systems? ---
DesuSigs |
Sazuka Kirr
Es and Whizz Hedonistic Imperative
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Posted - 2009.02.11 17:26:00 -
[30]
Originally by: CCP Chronotis
- Hybrid Polymers are made from reacting fullerenes (new types of gas found in wormhole space) with regular minerals using a new reactor/silo
Will these 'new types of gas' come in the same form as the harvestable gas clouds used in booster production?
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