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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Teibor
Quay Industries
1
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Posted - 2012.04.23 17:00:00 -
[31] - Quote
still needs clarification on drone alloys that have already dropped and are in hangars etc.
- will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals? |

Inya Ickers
Arkel Armed Forces
0
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Posted - 2012.04.23 17:01:00 -
[32] - Quote
Warrior Xena wrote:This is unclear :
GÇóXL turrets have had their signature resolution set to 2000m. GÇóCapital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
Right now, dreadnoughts have XL turrets, and those turrets already have a damage-scaling attribute, everything with a sig radius under 1000m ( their current sig resolution ) taking a reduced damage.
Bottom line, will this modification affect the turrets fitted on dreadnoughts or not ?
like how you ask this question and it actually states "This does not apply to dreadnaughts." |

Teclador
Stardust Heavy Industries
8
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Posted - 2012.04.23 17:06:00 -
[33] - Quote
When you say:
- All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
Did that mean that Drones will get Only Bounty? And did that also mean that the Bounty is as high as e.g. a Gurista BS with 1.1mil Isk Bounty an equal Drone BS will get the same Bounty of 1.1mil?
So when it goes this way, each Player in Drone Regions or Mission Runners is ****** up, because normal NPC Ships has beside the Bounty a Loot, so why the Drones didn't get there Loot as High as a equal other NPC Ship drops stuff, but as Alloys?
Other Question, why you brainless only remove Alloys from Loot table and didn't find a new thing like spreading Drone Faction BPCs for Drone Faction Ships, to Build with Alloys?
I Mean when changing Drones, then they should get the same Love as any other Faction and the Player will get a new Toy to play with. The Drone Ship Models are in Game, so no new Modeling to do, only some Descriptions and definitions about the Fitting Layouts. |

Warrior Xena
The Scope Gallente Federation
3
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Posted - 2012.04.23 17:15:00 -
[34] - Quote
CCP Greyscale wrote:Sig resolution doesn't affect damage, it only affects tracking. The sig resolution changes will affect dreadnaughts (but there's no difference in siege because of the tracking penalty removal); the damage scaling won't.
Actually, according to this formula, it is an independent parameter http://wiki.eve-id.net/Tracking http://wiki.eveonline.com/en/wiki/Turret_damage ""Turret Signature Resolution" is a number qualifying the originally intended target size (in meters) of your gun turret. The smaller the number, the better your chance to hit will be. "
So how is this formula transformed for siege mode ?
Hand-on testing : trying to hit with a dread ( naglfar ) a battleship ( apoc ) orbiting at 20km . After boosting and using the right ammo, the tracking speed of dread's turrets is 0.0063806 rad/sec, while the overview window shows only 0.0058207 rad/sec ( LOWER ) for the target battleship. The optimal range is 56.247 km and accuracy falloff 133.52 km. Out of over 50 shots, NOT EVEN ONE landed on target - all missed. And this before the patch. Obviously the perfect tracking speed boost is nothing to compensate for the signature radius versus signature resolution parameter. And this before the patch. |

Warrior Xena
The Scope Gallente Federation
3
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Posted - 2012.04.23 17:17:00 -
[35] - Quote
Inya Ickers wrote:like how you ask this question and it actually states "This does not apply to dreadnaughts."
If you would also read the answer from CCP youll see that this actually affects the dreads :) |
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CCP Greyscale
C C P C C P Alliance
1225

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Posted - 2012.04.23 17:25:00 -
[36] - Quote
Teibor wrote:still needs clarification on drone alloys that have already dropped and are in hangars etc.
- after DT, will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals?
edit: seems it mght be in a blog, off for a look.
Nothing's being done to the alloys, they just won't be dropping any more. We're not deleting anything.
Warrior Xena wrote:CCP Greyscale wrote:Sig resolution doesn't affect damage, it only affects tracking. The sig resolution changes will affect dreadnaughts (but there's no difference in siege because of the tracking penalty removal); the damage scaling won't. Actually, according to this formula, it is an independent parameter http://wiki.eve-id.net/Trackinghttp://wiki.eveonline.com/en/wiki/Turret_damage""Turret Signature Resolution" is a number qualifying the originally intended target size (in meters) of your gun turret. The smaller the number, the better your chance to hit will be. " So how is this formula transformed for siege mode ? Hand-on testing : trying to hit with a dread ( naglfar ) a battleship ( apoc ) orbiting at 20km . After boosting and using the right ammo, the tracking speed of dread's turrets is 0.0063806 rad/sec, while the overview window shows only 0.0058207 rad/sec ( LOWER ) for the target battleship. The optimal range is 56.247 km and accuracy falloff 133.52 km. Out of over 50 shots, NOT EVEN ONE landed on target - all missed. And this before the patch. Obviously the perfect tracking speed boost is nothing to compensate for the signature radius versus signature resolution parameter. And this before the patch.
The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. |
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DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
10
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Posted - 2012.04.23 17:27:00 -
[37] - Quote
Dang! I am so dang excited about this escalation. I wan t to sleep until tomorrow! Dang! Great job CCP. |

TuxedoMask
The Riot Formation Get Off My Lawn
12
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Posted - 2012.04.23 17:31:00 -
[38] - Quote
General comment about the patch notes not having something i want |

Warrior Xena
The Scope Gallente Federation
3
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Posted - 2012.04.23 17:32:00 -
[39] - Quote
CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both.
I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ? |

SabotNoob
Sabot Industries
45
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Posted - 2012.04.23 17:45:00 -
[40] - Quote
There was something I was hoping to see but it wasn't here. I've been pushing for it for a little while. I'd like to have the amount in the Modify Order window pre-highlighted for change. Right now, it's not pre-highlighted when you right click on an order and click Modify Order. You have to either double click or hit Control + A to select the old amount.
If that amount in the Modify Order window is already highlighted, I can just enter in a new amount and skip the step of having to select it. It's a minor thing but it saves time when updating a lot of orders. Any reason this is not a good idea?
Looking forward to the other changes though! |
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Rivqua
Omega Wing The Veyr Collective
1
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Posted - 2012.04.23 17:58:00 -
[41] - Quote
Warrior Xena wrote:CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :) |

Warrior Xena
The Scope Gallente Federation
3
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Posted - 2012.04.23 18:04:00 -
[42] - Quote
Rivqua wrote:Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :)
Tracking and sig resolution are different parameters. That's why i asked how that corumla changes for the siege on dreads.
BTW and are dreads only used in siege mode ? |

Ager Agemo
Radiant Technologies Sanctuary Pact
59
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Posted - 2012.04.23 18:10:00 -
[43] - Quote
Warrior Xena wrote:Rivqua wrote:Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :) Tracking and sig resolution are different parameters. That's why i asked how that corumla changes for the siege on dreads. BTW and are dreads only used in siege mode ?
with their silly 1000- or so dps when not in siegue mode... uh yes? |

Warrior Xena
The Scope Gallente Federation
3
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Posted - 2012.04.23 18:12:00 -
[44] - Quote
Ager Agemo wrote:with their silly 1000- or so dps when not in siegue mode... uh yes?
now that with the new change will only be like 10- :( so most likely, yes. |

Luwc
Dead's Prostitutes BLACK-MARK
3
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Posted - 2012.04.23 18:13:00 -
[45] - Quote
so extended downtime for nothing ?!
CCP - Y U NO MAKE PROPER PATCH |

Astroniomix
EliteTroll
56
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Posted - 2012.04.23 18:34:00 -
[46] - Quote
Luwc wrote:so extended downtime for nothing ?!
CCP - Y U NO MAKE PROPER PATCH Care to elaborate on why you think this isn't a "proper" patch? |

Ebisou
Origin. Black Legion.
0
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Posted - 2012.04.23 18:37:00 -
[47] - Quote
Callic Veratar wrote:TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories. They're still supposed to be dropping from Drone missions. There's no reason to completely remove them.
Please clarify: Are mission drones still going to drop minerals, and only drone region drones will have bounties?
If you're going to change drones, just go ahead and change them all already! |

Silly HoBag
Phoenix Evolved Part Duo
1
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Posted - 2012.04.23 18:49:00 -
[48] - Quote
so lost why are people whining about the dreads?
Dreads get there siege tracking penalty removed... thats a buff to dread tracking
The sig radius issue for guns is only for XL ... ON TITANS NOT DREADS, it was for all XL on sisi for like a minute while they were working on it, they said in patch notes its TITAN ONLY. |

I'm Down
North Eastern Swat Pandemic Legion
60
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Posted - 2012.04.23 18:50:00 -
[49] - Quote
Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio.
If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. |

Astroniomix
EliteTroll
56
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Posted - 2012.04.23 18:53:00 -
[50] - Quote
I'm Down wrote:Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. If you read the patch notes you will see that they also changed the formula for titans so that ships with a lower sig radius than the gun's resolution take less damage. AKA: the perma MWD drakefleets with the sig radius of a fleet of carriers are still ******. |
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I'm Down
North Eastern Swat Pandemic Legion
61
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Posted - 2012.04.23 19:03:00 -
[51] - Quote
Astroniomix wrote:I'm Down wrote:Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. If you read the patch notes you will see that they also changed the formula for titans so that ships with a lower sig radius than the gun's resolution take less damage. AKA: the perma MWD drakefleets with the sig radius of a fleet of carriers are still ******. 
Target painters can get virtually any ship ship cruiser and above higher than 500 sig res. BC and above get near full damage after painters. It takes 1 mothership with faction painters to boost an entire Titan fleet's DPS capabilities. That 1 painting SC will also now make Dreads the new Titans in blap performance, for way less isk, and will boost Fighter bomber DPS up to nearly 3500 DPS. That means that one minor tweak to fleet performance will nullify virtually any change to titans beyond hitting frigs and some cruiser threats, while boosting dreads to the point of titan Blap fit potential.
This is why you don't avoid mechanic flaws and actually fix the problem. |

J3ssica Alba
Federal Navy Academy Gallente Federation
318
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Posted - 2012.04.23 19:07:00 -
[52] - Quote
Warrior Xena wrote:I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Orbital bombardment! To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
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Iam Widdershins
Diq Holdings
683
|
Posted - 2012.04.23 19:09:00 -
[53] - Quote
Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type. Lobbying for your right to delete your signature |

Phi Doe
BRAZZERS WORLD FAMOUS HEAVY INDUSTRIES One Stop Research
0
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Posted - 2012.04.23 19:11:00 -
[54] - Quote
So I assume the passive income nerf (ie changing datacore system) has been postponed until next major patch/expansion? |

Dawne Xi
3D Salvage and Acquisitions
17
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Posted - 2012.04.23 19:14:00 -
[55] - Quote
Quote:The overview is now sorted correctly directly after undocking. Would be really nice if this was done when jumping through stargates
Having your overview sorted by distance, furthest things at the top, to closer things at the bottom, combined with the mouse locking the overview sort when you're moving it over the overview, makes stargates and stations jump down your overview as ships are appearing near the gate. New ships appear at the TOP of the overview sort, and this really makes traveling manually very frustrating at times, misclicking or chasing down the gate / station you want to warp to next. I've put feedback in the Crucible thread that this mouse hovering locking your overview needs to be optional, but I guess it was ignored or just hasn't made it into the patch yet. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
78
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Posted - 2012.04.23 19:18:00 -
[56] - Quote
Iam Widdershins wrote:Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type.
Uh, I'm confused.
The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. |

Buzzy Warstl
The Strontium Asylum
128
|
Posted - 2012.04.23 19:33:00 -
[57] - Quote
Droxlyn wrote:Iam Widdershins wrote:Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type. Uh, I'm confused. The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. How long have you been playing this game?
The documentation is always inaccurate and frequently contradicts itself, go by what you see when it's live. |

Che Biko
Humanitarian Communists
75
|
Posted - 2012.04.23 19:42:00 -
[58] - Quote
I have a question about this:
Quote:* Hints that only repeated the original text in the scroll entry have been removed. Does that mean that if I hover over some text that is too long to fit in the field it can no longer be completely seen by hovering over it, and that I will have to make the field larger to read the whole text? If so, I have to object to this change as it removes a useful thing, and ask why this is done. |

Bugsy VanHalen
Society of lost Souls
90
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Posted - 2012.04.23 19:42:00 -
[59] - Quote
Warrior Xena wrote:CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Dreads new function will be null sec mining, once they release the capital mining laser. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1096
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Posted - 2012.04.23 19:48:00 -
[60] - Quote
Another great patch ahead. Too early to tell if it will be bug free, but with the all the kewl content provided - you shall be forgiven :)
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