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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Navigator
C C P C C P Alliance
1193

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Posted - 2012.04.23 13:48:00 -
[1] - Quote
EVE Online: Escalation to Inferno will be deployed on Tuesday, April 24 during an extended downtime. Downtime will begin at 12:00 UTC and is expected to be completed at 12:00 UTC.
This release paves the way for our Inferno release later in the year and includes features, fixes and changes to the user interface, titan re-balancing, rouge drones and much more.
We have a full list of patch notes available for you here and look forward to hearing your feedback.
CCP Navigator -Community Manager |
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Tore Vest
297
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Posted - 2012.04.23 13:51:00 -
[2] - Quote
first  No troll. |

Vincent Athena
V.I.C.E. Comic Mischief
600
|
Posted - 2012.04.23 13:53:00 -
[3] - Quote
"Downtime will begin at 12:00 UTC and is expected to be completed at 12:00 UTC."
Huh? http://vincentoneve.wordpress.com/ |

Shiryiu
Black Thorne Corporation Black Thorne Alliance
0
|
Posted - 2012.04.23 13:54:00 -
[4] - Quote
So this downtime will not even take a minute?  |
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Chribba
Otherworld Enterprises Otherworld Empire
3237
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Posted - 2012.04.23 13:54:00 -
[5] - Quote
Deployment!
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Bienator II
madmen of the skies
685
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Posted - 2012.04.23 14:04:00 -
[6] - Quote
Vincent Athena wrote:"Downtime will begin at 12:00 UTC and is expected to be completed at 12:00 UTC." time dilation. they stop the world clock at 12 a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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CCP Navigator
C C P C C P Alliance
1194

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Posted - 2012.04.23 14:05:00 -
[7] - Quote
The deployment time has been corrected. CCP Navigator -Community Manager |
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Mr Bigwinky
4U Services Inc. Talocan United
202
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Posted - 2012.04.23 14:14:00 -
[8] - Quote
Awesome, was looking forward to this.
Top 3 for me have to be:
- Reduction of VG payouts & increased difficulty, out of spite and in anticipation of whining - Jettisoned containers being tagged with owner, corp and fleet - New ewar interface
Other highlights include:
- Titan tracking / targetting nerf - Drone region alloy nerf - New marketing features - Sec status increase share amongst all involved - Other UI fixes improvements
Very much looking forward to the rest of this release too. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Salpun
Paramount Commerce Masters of Flying Objects
248
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Posted - 2012.04.23 14:15:00 -
[9] - Quote
New V3ed ships are not included in the notes. There a a couple repeates of changes in the notes as well. |

TheButcherPete
Specter Syndicate CORE Alliance
137
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Posted - 2012.04.23 14:15:00 -
[10] - Quote
Still no word on if the alloys will disappear or not, from player inventories. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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BeanBagKing
Terra Incognita Intrepid Crossing
144
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Posted - 2012.04.23 14:27:00 -
[11] - Quote
TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories. there was word, they will not. Read the dev comments in the thread from the appropriate blog (yes, I'm too lazy to look it up). |

Sarmatiko
691
|
Posted - 2012.04.23 14:30:00 -
[12] - Quote
From patchnotes:
Quote:NPC's will always aggress you when you warp into their aggression range. It is unclear how this aggression change works exactly. Does it means there will be full aggro in Worlds Collide last pocket (because you probably warp in ship aggression radius) and similar missions? Clarification needed  |

Baneken
Hyvat Pahat ja Eric The Polaris Syndicate
110
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Posted - 2012.04.23 14:31:00 -
[13] - Quote
Vincent Athena wrote:Looking forward to it. BTW the sisi build seems to have a higher FPS, but did not see anything in the patch notes about that... Was something done?
Probably this:
Technical
New file format for objects now result in faster loading and more efficient caching. |
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CCP Navigator
C C P C C P Alliance
1194

|
Posted - 2012.04.23 14:34:00 -
[14] - Quote
Sarmatiko wrote:From patchnotes: Quote:NPC's will always aggress you when you warp into their aggression range. It is unclear how this aggression change works exactly. Does it means there will be full aggro in Worlds Collide last pocket (because you probably warp in ship aggression radius) and similar missions? Clarification needed 
This is in relation to some sites that would prevent NPC aggression if you kept warping in and out. It will not affect Worlds Collide or any other misis9ons which have natural aggression.
This is just a simple bug fix. CCP Navigator -Community Manager |
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Destination SkillQueue
Are We There Yet
2282
|
Posted - 2012.04.23 14:34:00 -
[15] - Quote
Quote:The brackets of spawn containers (for hacking containers in mini profession sites) are now being grayed out after being viewed to make it easier to know which containers are not hacked yet.
Thanks for this. |

Callic Veratar
Power of the Phoenix
179
|
Posted - 2012.04.23 14:40:00 -
[16] - Quote
TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories.
They're still supposed to be dropping from Drone missions. There's no reason to completely remove them. |

BeanBagKing
Terra Incognita Intrepid Crossing
144
|
Posted - 2012.04.23 14:43:00 -
[17] - Quote
I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs!
I love the rest though, looks set to be another great expansion. |

Buzzy Warstl
The Strontium Asylum
127
|
Posted - 2012.04.23 14:45:00 -
[18] - Quote
TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories. If you're worried about it I'll give you 10 isk each for the lot  |

GreenSeed
32
|
Posted - 2012.04.23 15:04:00 -
[19] - Quote
the line:
Quote:The Jukebox will no longer create a duplicate icon on the Neocom when it has been collapsed.
is... duplicated on the patchnotes.
:D |

Dersen Lowery
Children of Armok Ushra'Khan
15
|
Posted - 2012.04.23 15:19:00 -
[20] - Quote
Lots and lots of great stuff. I'm just going to be OCD about one thing: They're rogue drones. Rouge drones would automatically apply makeup to the cheeks of your capsuleer.
Nitpick aside, I'm really looking forward to this release. |
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Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 15:43:00 -
[21] - Quote
This is unclear :
GÇóXL turrets have had their signature resolution set to 2000m. GÇóCapital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
Right now, dreadnoughts have XL turrets, and those turrets already have a damage-scaling attribute, everything with a sig radius under 1000m ( their current sig resolution ) taking a reduced damage.
Bottom line, will this modification affect the turrets fitted on dreadnoughts or not ? |

Dafofo
The Scope Gallente Federation
0
|
Posted - 2012.04.23 15:49:00 -
[22] - Quote
so, no changes in the ship line in this release ? |

Zircon Dasher
141
|
Posted - 2012.04.23 16:05:00 -
[23] - Quote
Patchnotes wrote:Security status gains from NPC kills should once again be awarded to every player involved.
\o/ AFK sec grinding is back! |

Simvastatin Montelukast
Irregular Warfare
22
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Posted - 2012.04.23 16:06:00 -
[24] - Quote
Callic Veratar wrote:TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories. They're still supposed to be dropping from Drone missions. There's no reason to completely remove them.
GÇóAll common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
From the patch notes, seems pretty clear to me. |

Freelancer117
Obsidian Tigers
24
|
Posted - 2012.04.23 16:12:00 -
[25] - Quote
All those updates in 1 hour, wow wtb(orrow) your hamsters  |

Lyron-Baktos
Selective Pressure Rote Kapelle
127
|
Posted - 2012.04.23 16:14:00 -
[26] - Quote
what about the V3 Amarr ships? Not making it this time? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
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CCP Greyscale
C C P C C P Alliance
1224

|
Posted - 2012.04.23 16:18:00 -
[27] - Quote
Warrior Xena wrote:This is unclear :
GÇóXL turrets have had their signature resolution set to 2000m. GÇóCapital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
Right now, dreadnoughts have XL turrets, and those turrets already have a damage-scaling attribute, everything with a sig radius under 1000m ( their current sig resolution ) taking a reduced damage.
Bottom line, will this modification affect the turrets fitted on dreadnoughts or not ?
Sig resolution doesn't affect damage, it only affects tracking. The sig resolution changes will affect dreadnaughts (but there's no difference in siege because of the tracking penalty removal); the damage scaling won't. |
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Blue Harrier
44
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Posted - 2012.04.23 16:22:00 -
[28] - Quote
Good luck with tomorrows update, will expect TQ to be up and walking around 12:30 and running by 14:00, with severe forum overload due to no-one reading the patchnotes.
From playing (sorry testing) on SiSi for the benefit of the poster above I did notice a small loading drop on my laptop and the client did seem to run quite a bit smoother.
Running 2 clients on my main gaming tower hit less than 50% GPU with a lower memory footprint (other users may have different results), than the TQ clients.
Also to confirm from a blog IGÇÖve seen any Drone Alloys in your inventory/market/storage will remain and you can reprocess or whatever them, but the Drones will no longer drop them.
Otherwise some really nice changes to which we will all have to GÇÿAdapt or DieGÇÖ. "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Thomas Moroh
BattleHamsters
0
|
Posted - 2012.04.23 16:25:00 -
[29] - Quote
> All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs. <
That means, ALL the drones? Including mission/anomaly ones? As in, goodbye cheap ships, welcome trit 40 isk per item? You'll probably hear that question for a hundred times, so it might as well be me who asks :D |

Irongut
Sex Money Guns Unprovoked Aggression
2
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Posted - 2012.04.23 16:41:00 -
[30] - Quote
Wow a big list of bug fixes, how exciting. The biggest single peice of work is a refactoring that should provide identical functionality to the previous code (except it won't, they never do).
How will I contain the excitement & desire to log in tomorrow afternoon?
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Teibor
Quay Industries
1
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Posted - 2012.04.23 17:00:00 -
[31] - Quote
still needs clarification on drone alloys that have already dropped and are in hangars etc.
- will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals? |

Inya Ickers
Arkel Armed Forces
0
|
Posted - 2012.04.23 17:01:00 -
[32] - Quote
Warrior Xena wrote:This is unclear :
GÇóXL turrets have had their signature resolution set to 2000m. GÇóCapital Turrets that are fitted to titans now have a new damage-scaling attribute; targets with a signature radius smaller than this size will take reduced damage from these turrets. This does not apply to dreadnaughts.
Right now, dreadnoughts have XL turrets, and those turrets already have a damage-scaling attribute, everything with a sig radius under 1000m ( their current sig resolution ) taking a reduced damage.
Bottom line, will this modification affect the turrets fitted on dreadnoughts or not ?
like how you ask this question and it actually states "This does not apply to dreadnaughts." |

Teclador
Stardust Heavy Industries
8
|
Posted - 2012.04.23 17:06:00 -
[33] - Quote
When you say:
- All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs.
Did that mean that Drones will get Only Bounty? And did that also mean that the Bounty is as high as e.g. a Gurista BS with 1.1mil Isk Bounty an equal Drone BS will get the same Bounty of 1.1mil?
So when it goes this way, each Player in Drone Regions or Mission Runners is ****** up, because normal NPC Ships has beside the Bounty a Loot, so why the Drones didn't get there Loot as High as a equal other NPC Ship drops stuff, but as Alloys?
Other Question, why you brainless only remove Alloys from Loot table and didn't find a new thing like spreading Drone Faction BPCs for Drone Faction Ships, to Build with Alloys?
I Mean when changing Drones, then they should get the same Love as any other Faction and the Player will get a new Toy to play with. The Drone Ship Models are in Game, so no new Modeling to do, only some Descriptions and definitions about the Fitting Layouts. |

Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 17:15:00 -
[34] - Quote
CCP Greyscale wrote:Sig resolution doesn't affect damage, it only affects tracking. The sig resolution changes will affect dreadnaughts (but there's no difference in siege because of the tracking penalty removal); the damage scaling won't.
Actually, according to this formula, it is an independent parameter http://wiki.eve-id.net/Tracking http://wiki.eveonline.com/en/wiki/Turret_damage ""Turret Signature Resolution" is a number qualifying the originally intended target size (in meters) of your gun turret. The smaller the number, the better your chance to hit will be. "
So how is this formula transformed for siege mode ?
Hand-on testing : trying to hit with a dread ( naglfar ) a battleship ( apoc ) orbiting at 20km . After boosting and using the right ammo, the tracking speed of dread's turrets is 0.0063806 rad/sec, while the overview window shows only 0.0058207 rad/sec ( LOWER ) for the target battleship. The optimal range is 56.247 km and accuracy falloff 133.52 km. Out of over 50 shots, NOT EVEN ONE landed on target - all missed. And this before the patch. Obviously the perfect tracking speed boost is nothing to compensate for the signature radius versus signature resolution parameter. And this before the patch. |

Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 17:17:00 -
[35] - Quote
Inya Ickers wrote:like how you ask this question and it actually states "This does not apply to dreadnaughts."
If you would also read the answer from CCP youll see that this actually affects the dreads :) |
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CCP Greyscale
C C P C C P Alliance
1225

|
Posted - 2012.04.23 17:25:00 -
[36] - Quote
Teibor wrote:still needs clarification on drone alloys that have already dropped and are in hangars etc.
- after DT, will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals?
edit: seems it mght be in a blog, off for a look.
Nothing's being done to the alloys, they just won't be dropping any more. We're not deleting anything.
Warrior Xena wrote:CCP Greyscale wrote:Sig resolution doesn't affect damage, it only affects tracking. The sig resolution changes will affect dreadnaughts (but there's no difference in siege because of the tracking penalty removal); the damage scaling won't. Actually, according to this formula, it is an independent parameter http://wiki.eve-id.net/Trackinghttp://wiki.eveonline.com/en/wiki/Turret_damage""Turret Signature Resolution" is a number qualifying the originally intended target size (in meters) of your gun turret. The smaller the number, the better your chance to hit will be. " So how is this formula transformed for siege mode ? Hand-on testing : trying to hit with a dread ( naglfar ) a battleship ( apoc ) orbiting at 20km . After boosting and using the right ammo, the tracking speed of dread's turrets is 0.0063806 rad/sec, while the overview window shows only 0.0058207 rad/sec ( LOWER ) for the target battleship. The optimal range is 56.247 km and accuracy falloff 133.52 km. Out of over 50 shots, NOT EVEN ONE landed on target - all missed. And this before the patch. Obviously the perfect tracking speed boost is nothing to compensate for the signature radius versus signature resolution parameter. And this before the patch.
The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. |
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DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
10
|
Posted - 2012.04.23 17:27:00 -
[37] - Quote
Dang! I am so dang excited about this escalation. I wan t to sleep until tomorrow! Dang! Great job CCP. |

TuxedoMask
The Riot Formation Get Off My Lawn
12
|
Posted - 2012.04.23 17:31:00 -
[38] - Quote
General comment about the patch notes not having something i want |

Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 17:32:00 -
[39] - Quote
CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both.
I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ? |

SabotNoob
Sabot Industries
45
|
Posted - 2012.04.23 17:45:00 -
[40] - Quote
There was something I was hoping to see but it wasn't here. I've been pushing for it for a little while. I'd like to have the amount in the Modify Order window pre-highlighted for change. Right now, it's not pre-highlighted when you right click on an order and click Modify Order. You have to either double click or hit Control + A to select the old amount.
If that amount in the Modify Order window is already highlighted, I can just enter in a new amount and skip the step of having to select it. It's a minor thing but it saves time when updating a lot of orders. Any reason this is not a good idea?
Looking forward to the other changes though! |
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Rivqua
Omega Wing The Veyr Collective
1
|
Posted - 2012.04.23 17:58:00 -
[41] - Quote
Warrior Xena wrote:CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :) |

Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 18:04:00 -
[42] - Quote
Rivqua wrote:Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :)
Tracking and sig resolution are different parameters. That's why i asked how that corumla changes for the siege on dreads.
BTW and are dreads only used in siege mode ? |

Ager Agemo
Radiant Technologies Sanctuary Pact
59
|
Posted - 2012.04.23 18:10:00 -
[43] - Quote
Warrior Xena wrote:Rivqua wrote:Dread tracking in siege is not being changed at all. Titan Tracking is being nerfed. So Dreads are in a relative boost. It isn't that hard to read and figure out :) Tracking and sig resolution are different parameters. That's why i asked how that corumla changes for the siege on dreads. BTW and are dreads only used in siege mode ?
with their silly 1000- or so dps when not in siegue mode... uh yes? |

Warrior Xena
The Scope Gallente Federation
3
|
Posted - 2012.04.23 18:12:00 -
[44] - Quote
Ager Agemo wrote:with their silly 1000- or so dps when not in siegue mode... uh yes?
now that with the new change will only be like 10- :( so most likely, yes. |

Luwc
Dead's Prostitutes BLACK-MARK
3
|
Posted - 2012.04.23 18:13:00 -
[45] - Quote
so extended downtime for nothing ?!
CCP - Y U NO MAKE PROPER PATCH |

Astroniomix
EliteTroll
56
|
Posted - 2012.04.23 18:34:00 -
[46] - Quote
Luwc wrote:so extended downtime for nothing ?!
CCP - Y U NO MAKE PROPER PATCH Care to elaborate on why you think this isn't a "proper" patch? |

Ebisou
Origin. Black Legion.
0
|
Posted - 2012.04.23 18:37:00 -
[47] - Quote
Callic Veratar wrote:TheButcherPete wrote:Still no word on if the alloys will disappear or not, from player inventories. They're still supposed to be dropping from Drone missions. There's no reason to completely remove them.
Please clarify: Are mission drones still going to drop minerals, and only drone region drones will have bounties?
If you're going to change drones, just go ahead and change them all already! |

Silly HoBag
Phoenix Evolved Part Duo
1
|
Posted - 2012.04.23 18:49:00 -
[48] - Quote
so lost why are people whining about the dreads?
Dreads get there siege tracking penalty removed... thats a buff to dread tracking
The sig radius issue for guns is only for XL ... ON TITANS NOT DREADS, it was for all XL on sisi for like a minute while they were working on it, they said in patch notes its TITAN ONLY. |

I'm Down
North Eastern Swat Pandemic Legion
60
|
Posted - 2012.04.23 18:50:00 -
[49] - Quote
Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio.
If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. |

Astroniomix
EliteTroll
56
|
Posted - 2012.04.23 18:53:00 -
[50] - Quote
I'm Down wrote:Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. If you read the patch notes you will see that they also changed the formula for titans so that ships with a lower sig radius than the gun's resolution take less damage. AKA: the perma MWD drakefleets with the sig radius of a fleet of carriers are still ******. |
|

I'm Down
North Eastern Swat Pandemic Legion
61
|
Posted - 2012.04.23 19:03:00 -
[51] - Quote
Astroniomix wrote:I'm Down wrote:Quote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. If you're not following the other thread, The Capital changes just boosted dreads performance vs sub capitals, and provided virtually no change to titans vs BS/BC platforms. Guess it wasn't "Capital Ships Online" enough already. If you read the patch notes you will see that they also changed the formula for titans so that ships with a lower sig radius than the gun's resolution take less damage. AKA: the perma MWD drakefleets with the sig radius of a fleet of carriers are still ******. 
Target painters can get virtually any ship ship cruiser and above higher than 500 sig res. BC and above get near full damage after painters. It takes 1 mothership with faction painters to boost an entire Titan fleet's DPS capabilities. That 1 painting SC will also now make Dreads the new Titans in blap performance, for way less isk, and will boost Fighter bomber DPS up to nearly 3500 DPS. That means that one minor tweak to fleet performance will nullify virtually any change to titans beyond hitting frigs and some cruiser threats, while boosting dreads to the point of titan Blap fit potential.
This is why you don't avoid mechanic flaws and actually fix the problem. |

J3ssica Alba
Federal Navy Academy Gallente Federation
318
|
Posted - 2012.04.23 19:07:00 -
[52] - Quote
Warrior Xena wrote:I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Orbital bombardment! To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

Iam Widdershins
Diq Holdings
683
|
Posted - 2012.04.23 19:09:00 -
[53] - Quote
Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type. Lobbying for your right to delete your signature |

Phi Doe
BRAZZERS WORLD FAMOUS HEAVY INDUSTRIES One Stop Research
0
|
Posted - 2012.04.23 19:11:00 -
[54] - Quote
So I assume the passive income nerf (ie changing datacore system) has been postponed until next major patch/expansion? |

Dawne Xi
3D Salvage and Acquisitions
17
|
Posted - 2012.04.23 19:14:00 -
[55] - Quote
Quote:The overview is now sorted correctly directly after undocking. Would be really nice if this was done when jumping through stargates
Having your overview sorted by distance, furthest things at the top, to closer things at the bottom, combined with the mouse locking the overview sort when you're moving it over the overview, makes stargates and stations jump down your overview as ships are appearing near the gate. New ships appear at the TOP of the overview sort, and this really makes traveling manually very frustrating at times, misclicking or chasing down the gate / station you want to warp to next. I've put feedback in the Crucible thread that this mouse hovering locking your overview needs to be optional, but I guess it was ignored or just hasn't made it into the patch yet. |

Droxlyn
TOHA Heavy Industries TOHA Conglomerate
78
|
Posted - 2012.04.23 19:18:00 -
[56] - Quote
Iam Widdershins wrote:Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type.
Uh, I'm confused.
The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. |

Buzzy Warstl
The Strontium Asylum
128
|
Posted - 2012.04.23 19:33:00 -
[57] - Quote
Droxlyn wrote:Iam Widdershins wrote:Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type. Uh, I'm confused. The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. How long have you been playing this game?
The documentation is always inaccurate and frequently contradicts itself, go by what you see when it's live. |

Che Biko
Humanitarian Communists
75
|
Posted - 2012.04.23 19:42:00 -
[58] - Quote
I have a question about this:
Quote:* Hints that only repeated the original text in the scroll entry have been removed. Does that mean that if I hover over some text that is too long to fit in the field it can no longer be completely seen by hovering over it, and that I will have to make the field larger to read the whole text? If so, I have to object to this change as it removes a useful thing, and ask why this is done. |

Bugsy VanHalen
Society of lost Souls
90
|
Posted - 2012.04.23 19:42:00 -
[59] - Quote
Warrior Xena wrote:CCP Greyscale wrote:The sig/sig ratio is multiplied by the transversal/tracking*range ratio. Halving the tracking doubles the size of the second ratio, and doubling the size of the second ratio is the same as doubling the size of the first ratio. Halving tracking speed is the same as doubling sig resolution. Honestly it's completely redundant mathematically to have both terms as they're both static authored values that have the same mechanical effect, but there are benefits for the "readability" of the balance work to having both. I agree to that, but right now the dreads are hardly effective against battleships ( requiring 3-4 target painters to actually hit them ). With the new change, they will be completely useless. Usually in eve every ship is efficient against ships the same size or one size smaller. What will the dreads be good for ?
Dreads new function will be null sec mining, once they release the capital mining laser. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1096
|
Posted - 2012.04.23 19:48:00 -
[60] - Quote
Another great patch ahead. Too early to tell if it will be bug free, but with the all the kewl content provided - you shall be forgiven :)
Get |
|

O'Sheagada
The Graduates RAZOR Alliance
0
|
Posted - 2012.04.23 20:13:00 -
[61] - Quote
And here I was waiting for the AWP from Counterstrike... |

Borg Stoneson
SWARTA Mostly Clueless
31
|
Posted - 2012.04.23 20:30:00 -
[62] - Quote
Nice patch with some much needed tweaks, but when does the expansion come out? When can we expect new ships and POS's? Or the lowsec/FW revamp? |

O'Sheagada
The Graduates RAZOR Alliance
0
|
Posted - 2012.04.23 20:41:00 -
[63] - Quote
It is amazing how many people dont read the patch notes, dev blogs, forums, announcements, and feature sites........ |

Yugo Reventlov
Sicarius. When Hippos Attack
4
|
Posted - 2012.04.23 21:13:00 -
[64] - Quote
CCP Greyscale wrote:Teibor wrote:still needs clarification on drone alloys that have already dropped and are in hangars etc.
- after DT, will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals?
edit: seems it mght be in a blog, off for a look. Nothing's being done to the alloys, they just won't be dropping any more. We're not deleting anything this time. Well, I might have removed the odd illicitly obtained item or two.
Fixed that for you |

Lyrrashae
Crushed Ambitions Reckless Ambition
290
|
Posted - 2012.04.23 21:18:00 -
[65] - Quote
Read.
The freaking.
Patch notes.
Then whinge and cry as per usual. OK???!!
That is all.  The invention of ice-hockey is proof that Canada deserves to rule the world. Eh.
|

Aethlyn
115
|
Posted - 2012.04.23 21:33:00 -
[66] - Quote
Borg Stoneson wrote:Nice patch with some much needed tweaks, but when does the expansion come out? When can we expect new ships and POS's? Or the lowsec/FW revamp? In about a month - May 22nd or so. So not long to wait. :) Looking for more thoughts? Read my blog or follow me on Twitter. |

Haifisch Zahne
HZ Corp
4
|
Posted - 2012.04.23 22:51:00 -
[67] - Quote
When CCP Senior Producer Jon Lander spoke of the highlights of Escalation in his vid blog at http://community.eveonline.com/en/inferno/article/28596/spring-summer-2012-release-overview-with-eve-senior-producer , he commented at 1:42 that some ship rebalancing was coming with this "patch". Some may have assumed he meant the upcoming (pointless and stupid) dessie/bc skill changes. I am wasting 10+ days training to skill level 5 in those skills. Not because of the difficulty of training these skills (I am spending well over one month training these skills), but because my neural map is all wrong. Had his comments not been misleading, I could have delayed until after a neural map I have coming.
Ten days wasted. Wasted. |

Amanda Peewith
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.04.23 23:20:00 -
[68] - Quote
Lots of good stuff coming! Nice work, CCP.
What does this mean:
"It is no longer possible to paste strings containing letters or other illegal characters into a numeric field to avoid scams (letters or spaces at the end will be stripped off, but a warning sound is played)."
|

Soldarius
United Highsec Front The 99 Percent
210
|
Posted - 2012.04.23 23:28:00 -
[69] - Quote
Missile effects look awesome! Drakes fleets will now truly be epic missile spam. "How do you kill that which has no life?" |

DarthNefarius
Minmatar Heavy Industries
163
|
Posted - 2012.04.23 23:52:00 -
[70] - Quote
From the patch notes: "GÇóJettisoned containers and ship wrecks are now tagged with the owner, corp and fleet at the time of creation, rather than testing for loot-rights every time they are accessed" Does this mean that NINJA looters now will turn red for the entire fleet instead of just the person's corp that did the final blow on the NPC? To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |
|

Vince Snetterton
Imperial Academy Amarr Empire
71
|
Posted - 2012.04.24 00:22:00 -
[71] - Quote
Some people were wondering if wormhole corps would escape the nerf bat.
Well, now we know they won't. In C5's and C6's you need to warp in cap ships to trigger the 4 different additional spawns of really tough, but lucrative Sleeper BS's.
People would use a mix of dreads and carriers. With the doubling to 2000 on the sig radius, you can forget about a dread hitting a Sleeper BS.
Way to go CCP. You are really intent on removing every method of generating ISK in the game it seems. Of course, except in null sec.
Looking forward to MORE inflation. Guess no one told CCP that bounties create ISK, and mineral drops do not. Do you think all those people in drone regions are just going to completely abandon their territory, and that all mission runners are going to skip all drone missions?
The way I look at it, you have likely nerfed about 4 trillion (out the orginal 9 trillion) from the Incursion ISK flow. You have also nerfed out a goodly portion of ISK from wormholes (less Sleeper BS's dying = less stuff being cashed in with NPC buyers). But you have given even more back with drone bounties versus mineral drops.
Really, a brilliant play CCP. More ISK in game chasing fewer minerals. Absolutely brilliant. |

Udonor
Native Freshfood Minmatar Republic
13
|
Posted - 2012.04.24 00:33:00 -
[72] - Quote
Titan tweaking...more grist for the mineral shortage.
Out with the old philosophy that if Titan spends its time shooting sub-capital all the better for capitals attacking the Titan.
I think the point here is to make a Titan totally helpless in the face of sub-capitals. No longer can Titans "hide" in isolate systems during period of lesser activity and assume ability to defend themselves from small fleets that might find them until reinforcements can arrive.
By forcing Titans to ALWAYS have a large escort fleet (usually wise at most times before this change), Titans become more easily located. Large numbers of escorting fleet members will constantly be rotating out due to fatigue and boredom. Just follow the ant trail.
So...more Titan centered fleet battles and more Titans destroyed =
...higher demand for minerals.
Not a Titan fleet pilot, but sort of seems like Titan is more and more purely status symbol now and not otherwise effective to own. |

Lojak 2501
Revenge.
8
|
Posted - 2012.04.24 00:34:00 -
[73] - Quote
so will we be getting our sexy bombers and missile turrets in escalation or inferno?
read the notes but i didint see anything related to that |

zerokmatrix
Federation Mission Acedemy
2
|
Posted - 2012.04.24 00:37:00 -
[74] - Quote
Dear CCP,
I am looking foward Escalation patch very much.
Unforunately there is no possible way Tranquility will be online ready to accept players at 12:00 UTC.
CCP's track record at deploying large patches and the resulting delays is very well known and documented.
Please do not give us unrealistic restart times as it just pisses everyone off, instead add at least 2 hours to the start time
so there is a buffer for the unexpected.
If you then manage to get the job done faster we will all be pleasantly suprise.
Pleasantly suprised = Good, Pissed off = Bad.
You really should know this by now.
Regards,
zerokmatrix (wanting to be pleasantly suprised) |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
9
|
Posted - 2012.04.24 00:51:00 -
[75] - Quote
If you haven't run the numbers on dread tracking - In siege tracking is the same Out of siege is 1/2 of what it is now, why are you using your dread out of siege? |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1252
|
Posted - 2012.04.24 00:55:00 -
[76] - Quote
Well, colour me disappointed that sig res of guns doesn't affect damage. There is no need to special-case, and increasing sig resmthisnway would have opened the opportunity for siege mode to halve the sig res so dreads would be the go-to platform for blapping enemy ships of battleship size and higher.
When are the R&D agent nerfs coming? Are they in this patch and just didn't make the notes?
|

BeanBagKing
Terra Incognita Intrepid Crossing
148
|
Posted - 2012.04.24 01:43:00 -
[77] - Quote
BeanBagKing wrote:I predict a lot of happiness with a side of rage over the fading in the overview columns. I still don't like how those were dealt with. If you want to help the overview, then give me more tabs!
I love the rest though, looks set to be another great expansion.
Got killed again ******* with the overview trying to kill something that wasn't on my overivew. Just sayin' more tabs and I could have it all up there... |

Da Chaos
Quovis CORE Alliance
0
|
Posted - 2012.04.24 02:22:00 -
[78] - Quote
"All common Rogue Drones will no longer drop alloys and will instead have bounties in line with other NPCs."
As seen on the test server the Rouge Drones are empty, however other faction rats like for example Angels are still dropping meta 1 - 4 mods, amo etc..... and hauler and trailer spawn are still dropping minerals with little difference in the bounties over all to compensate. Hence making all regions other than Drones more valuable.
If this was done to balance the games regions then the balance will be Alliances looking for better regions for ISK creation and compacting the user-able space again and more fights for it. A win for some and disaster for others.
Welcome to the dawn of a NEW EVEONLINE..
|

Just Barry
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.24 02:25:00 -
[79] - Quote
the REAL carebears in Eve are the ***** ass high sec gankers that go around picking on people that have absoultely NO WAY AT ALL of defending or being in a competitive fight.
instead of balancing and forcing these little **tches to fight in fair matches, your making changes to allow them to pick on people that cannot defend themselves even MORE SO, quite often resulting in many new players leaving the game becuase they never get a chance to be competitive, and so just dont bother with it.
really got to wonder how they manage to increase sub numbers every year.....the stupiditiy is just amazing |

Iam Widdershins
Diq Holdings
683
|
Posted - 2012.04.24 02:38:00 -
[80] - Quote
Droxlyn wrote:Iam Widdershins wrote:Quote:Modules are sorted on the market by decreasing metalevel. So when you scroll down you should see increasingly more awesome modules. It seems to me that the modules should be sorted by increasing metalevel. This way, more commonly used modules (T2) are more readily available near the top of the list rather than requiring that you scroll past various numbers of officer, deadspace, faction, and storyline modules that may or may not exist for that type. Uh, I'm confused. The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. Ah, yes, you're right I hadn't noticed that either. I just saw "decreasing" and thought they were putting officer modules at the top.
I think everyone wants crappy modules at the top and awesome ones at the bottom. Let's go with that. Lobbying for your right to delete your signature |
|

Just Barry
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.24 02:44:00 -
[81] - Quote
Yay, FINALLY! The mineral nerf is here. Now the elite 10% of the game pop can fall back on their endless stockpile of T2 and T3 ships while the newer, younger players that are despately trying to justify a subscription in a game where they cannot possibly be competitive have just been pushed even further down the tree.
Well done CCP, well done to you. I dont know how many magicians you employ, but the fact your sub numbers keep rising is honestly, genuinely, fascinating.
|

raven415
Industrious Implements
0
|
Posted - 2012.04.24 02:46:00 -
[82] - Quote
Loot Table Changes Show Some Industrialist Love
n++NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.
how is this industrial love ? who uses t1 meta 0 for anything but melting down for minerals ? how about damaged mods that the npcs were using. |

Vexy NiLakum
Capital Industries Research And Development Fidelas Constans
1
|
Posted - 2012.04.24 02:47:00 -
[83] - Quote
Hi CCP,
There is nothing in the patch notes about the new missile launcher graphics, and the inferno feature page no longer list that as one of the features that is coming up.
Has this been postponed until further notice? 
Thanks.
|

Tauranon
Weeesearch
56
|
Posted - 2012.04.24 02:48:00 -
[84] - Quote
Just Barry wrote:the REAL carebears in Eve are the ***** ass high sec gankers that go around picking on people that have absoultely NO WAY AT ALL of defending or being in a competitive fight.
instead of balancing and forcing these little **tches to fight in fair matches, your making changes to allow them to pick on people that cannot defend themselves even MORE SO, quite often resulting in many new players leaving the game becuase they never get a chance to be competitive, and so just dont bother with it.
really got to wonder how they manage to increase sub numbers every year.....the stupiditiy is just amazing
you get ganked by flying untanked haulers or exhumers, or by mining in places where ships are commonly lost.
there is no -other- test for reasonable fit or reasonable value/vs/tank in highsec other than other players. ie at this point in time, ganking is kinda necessary, because the game itself doesn't enforce skilled play or thought on fitting for hauling or mining (beyond max yield or max cargo). |

Moto Akimoto
Tengu and Cash
11
|
Posted - 2012.04.24 03:38:00 -
[85] - Quote
Just Barry wrote: Well done CCP, well done to you. I dont know how many magicians you employ, but the fact your sub numbers keep rising is honestly, genuinely, fascinating.
Actually, if you look at the charts at Eve-offline.net ( http://www.eve-offline.net/?server=tranquility ), you will notice that the number of subscribers have remained flat and has decreased at certain points.
The flattening out occured somewhere during spring of 2009, right around the time of "Holy Rage" where CCP banned 10-20% of active accounts due to botting and/or illegal RMT activity. Was this a coincidence? Was CCP revenues increasing because of the Professional Gamers?
Maybe it had nothing to do with CCP's change of priorities ( i.e. Dust 514, Incarna, etc) and instead it was due to the real world economy ( recessions, real estate collapse, etc). Possibly due to some other MMO launch, idk.
CCP has huge amounts of data in their database and only they know for sure. But I for one have noticed less activity/volume in the markets and online players than this same time last year.
|

Sinigr Shadowsong
Imperial Guardians The Aurora Shadow
3
|
Posted - 2012.04.24 06:24:00 -
[86] - Quote
Does anyone find that normal rats have bounty+drops while drones have only bounty and no drops is unbalanced? |

Elyon Itari
The Restless Masquerade Hedonistic Imperative
0
|
Posted - 2012.04.24 07:31:00 -
[87] - Quote
Iam Widdershins wrote:Droxlyn wrote:Uh, I'm confused.
The patch notes say decreasing metalevel, but the words say increasing. Your counter flips both. I want the list in increasing order where metalevel 0 is first such that the theoretical cheapest and least powerful is listed first. Ah, yes, you're right I hadn't noticed that either. I just saw "decreasing" and thought they were putting officer modules at the top. I think everyone wants crappy modules at the top and awesome ones at the bottom. Let's go with that. Furthermore, I don't think you need to worry too much about Officer (or indeed Faction, Deadspace or Storyline) modules on the market in the first place ;)
Patch notes seem wonderful all around. Don't mind the haters, they gon' hate. |

obvious cynoalt
State War Academy Caldari State
4
|
Posted - 2012.04.24 08:08:00 -
[88] - Quote
we're all gonna have to have jita alts now cos you won't know the value of your faction loot drop from a rat since..........nobody sells that stuff on market in Delve, Fade, Pure Blind etc.
way to ruin the market even more. now faction mod sellers get to play the stupid 0.01 isk game as well. |

Teibor
Quay Industries
1
|
Posted - 2012.04.24 08:13:00 -
[89] - Quote
CCP Greyscale wrote:Teibor wrote:still needs clarification on drone alloys that have already dropped and are in hangars etc.
- after DT, will these still appear in hangars if there already before DT?
- will these still repro into the relevent minerals?
edit: seems it mght be in a blog, off for a look. Nothing's being done to the alloys, they just won't be dropping any more. We're not deleting anything.
thanks |

flapie 2
Eternal Darkness. G00DFELLAS
3
|
Posted - 2012.04.24 09:17:00 -
[90] - Quote
As an old industrialist i envy the fact CCP is finally going to take on the industrial and construction pillar.
That being sad, these change are gonna screw up the market big time, and if CCP isn't gonna take on the issue of mining that has been moaned about for ages, it aint gonna improve.
I wont hesitate to say these changes should have been combined with mining changes, and as they are not i think CCP is making a mistake doing them now and not taking on the issue of mining itself first.
Hope they do pull this out of a hat really soon or the mineral market + construction market is gonna collapse over time. PvP will get more expansive as ships price will rise beyond believe, witch is allready happening.
Even meta 0 is removed from the loot table, this i really don't understand, with out boosting some mining these changes are crap.
just my 2cents tho.
PS: Sinigr Shadowsong wrote:Does anyone find that normal rats have bounty+drops while drones have only bounty and no drops is unbalanced?
Also has a good point, this whole thing wasn't really thought over very well from my point of view. |
|

Andy DelGardo
Hedion University Amarr Empire
2
|
Posted - 2012.04.24 10:10:00 -
[91] - Quote
obvious cynoalt wrote:we're all gonna have to have jita alts now cos you won't know the value of your faction loot drop from a rat since..........nobody sells that stuff on market in Delve, Fade, Pure Blind etc.
way to ruin the market even more. now faction mod sellers get to play the stupid 0.01 isk game as well.
Why exactly? U still can put those items up for contracts, this also wont change much for the more expansive rare mods. Simply because as seller i still have a adv. to put the mod up for sale using the contract system, since u can see it from everywhere. For more cheap and common faction mods, it adds the ability to easily put up buy/sell orders and trading those becomes more competitive and accessible at the same time.
So no, no one will play 0.01 isk games with mods worth billions since it makes no sense from a seller perspective. The only "bad" thing that will happen is that by selling mods via market u will leave a price "history" footprint, which everyone can lookup. So it becomes harder to manipulate the market for modest priced mods, since everyone can lookup old "samples" of prices and compare them to the manipulated offered stock.
I like the new system since lots of mods in the price range from 5-100mill will be faster to sell/trade, since many players don't use the contract system. |

Hemdal
Tr0pa de elite. G00DFELLAS
0
|
Posted - 2012.04.24 10:44:00 -
[92] - Quote
What about drone plexes such as independence, hierarchy and others? What kind of loot will they drop now? |

tEcHnOkRaT
Aliastra Gallente Federation
19
|
Posted - 2012.04.24 10:57:00 -
[93] - Quote
WTF they do everything but ship balancing altough thats what players wont |

Jack Mayhem
Kaer Industries
2
|
Posted - 2012.04.24 11:18:00 -
[94] - Quote
raven415 wrote:Loot Table Changes Show Some Industrialist Love
n++NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.
how is this industrial love ? who uses t1 meta 0 for anything but melting down for minerals ? how about damaged mods that the npcs were using.
Invention. Now T1 manufacturers will have a market - those inventors who are too lazy to produce T1 modules themselves.
|

Daedra Blue
Atomic Biohazard
12
|
Posted - 2012.04.24 11:25:00 -
[95] - Quote
"Downtime will be extended to 13:00."
Just so u know it will happen.  |

Love Love Lies
State War Academy Caldari State
0
|
Posted - 2012.04.24 11:50:00 -
[96] - Quote
so no t3 booster nerf in the patch notes!!!! yeah!!!!!!!!!
Dont do it man, dont nerf the t3 booster. |

Love Love Lies
State War Academy Caldari State
0
|
Posted - 2012.04.24 11:56:00 -
[97] - Quote
i didnt see anything in the patch notes about racial BCS? wtf? you guys are jacking with my training queue? are we gonna do this or not?
t3 booster nerf could change the motivation for a solo dual box player to boost up leadership skills and prevent an uncessary remap to the obscure c/w attribs.
Racial BCS could mean i immediately stop training and remap back to p/w to train all bcs to 5 or train command ship which imo has been a worthless skill up to this point since the t3 boosters are superior and should remain that way since they cost a shitload more are more fragile etc... |

Daedra Blue
Atomic Biohazard
13
|
Posted - 2012.04.24 11:59:00 -
[98] - Quote
Love Love Lies wrote:i didnt see anything in the patch notes about racial BCS? wtf? you guys are jacking with my training queue? are we gonna do this or not?
t3 booster nerf could change the motivation for a solo dual box player to boost up leadership skills and prevent an uncessary remap to the obscure c/w attribs.
Racial BCS could mean i immediately stop training and remap back to p/w to train all bcs to 5 or train command ship which imo has been a worthless skill up to this point since the t3 boosters are superior and should remain that way since they cost a shitload more are more fragile etc...
Fragile t3? I guess if you honor tank it maybe. T3 boosters is a blasphemy to command ships. |

Daedra Blue
Atomic Biohazard
13
|
Posted - 2012.04.24 11:59:00 -
[99] - Quote
OMG IT ONLINE ON TIME----------->>>> NO WAYY!!!! |

Love Love Lies
State War Academy Caldari State
0
|
Posted - 2012.04.24 12:02:00 -
[100] - Quote
Daedra Blue wrote:
Fragile t3? I guess if you honor tank it maybe. T3 boosters is a blasphemy to command ships.
ats r
thats right genius, a t3 booster has no tank....ie fragile.
why do they have no tank (apparently you dont know) because in the mid slots they are bogged down with command processors and in the low slots they use cpu mods.
yes they are very fragile. very expensive and are tech 3.
|
|

Ikonia
Royal Amarr Expeditions
20
|
Posted - 2012.04.24 12:08:00 -
[101] - Quote
So personally the patch means for me:
Good times ahead, as i am explorer 
From the understanding of what will happen (correct me if i am wrong pls)
- less minerals on market (drone alloys gone)? - ships become more expensive (market prices of ores will raise)? - capital ships will be less usefull in both PVE and PVP, except carriers?
As for understanding the drone change: Now everybody gets the same out of drones, no longer depending on the result of refinery values from alloys to metals, which gives newer players a more fair chance to gain cash? So hunting drones equals now in less logistic by gaining approximately the same amount of profit but with less effort?
Well, from my point of view its not of sense flying something thats bigger than a cruiser sized vessel. :) But at least the changes wont hit my market nor my ships tremendously, and from what ive seen i will benefit only, so no reason for complaining. Just bad for all the cap pilots & wormhole corps, pretty good for hisec miners and mission runners.
Cheers |

Jowen Datloran
Science and Trade Institute Caldari State
387
|
Posted - 2012.04.24 12:19:00 -
[102] - Quote
tEcHnOkRaT wrote:WTF they do everything but ship balancing altough thats what players wont No, that is what you want.
You do not speak for everybody else. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Daedra Blue
Atomic Biohazard
13
|
Posted - 2012.04.24 12:21:00 -
[103] - Quote
Love Love Lies wrote:Daedra Blue wrote:
Fragile t3? I guess if you honor tank it maybe. T3 boosters is a blasphemy to command ships.
thats right genius, a t3 booster has no tank....ie fragile. why do they have no tank (apparently you dont know) because in the mid slots they are bogged down with command processors and in the low slots they use cpu mods. yes they are very fragile. very expensive and are tech 3. they are also helpless in the sense they have no offensive capabilities.
So using all your slots for boosting makes it a awesome fit? Just because of the unfixed Off grid boosting stupidity?
Don't worry you wont have to put up with it for long. Next patch you can only ON Grid Boost so fit some guns and some tank if you want to boost. |

Biactol
The 7 Mercenaries P O D
1
|
Posted - 2012.04.24 12:47:00 -
[104] - Quote
Hello... Windows 8: "Unable to apply patch" do you have a solution? |

flapie 2
Eternal Darkness. G00DFELLAS
3
|
Posted - 2012.04.24 12:47:00 -
[105] - Quote
Ikonia wrote: Well, from my point of view its not of sense flying something thats bigger than a cruiser sized vessel. :) But at least the changes wont hit my market nor my ships tremendously, and from what ive seen i will benefit only, so no reason for complaining.
You mean that stabbers going for 10mil a pop isnt a tremendously change ??
Ikonia wrote: Just bad for all the cap pilots & wormhole corps, pretty good for hisec miners and mission runners.
Cheers
Totally wrong tbh, all meta 0 loot has been removed hitting everyone that used that to produce the odd 1 or 2 ships/modules from it they needed, cause mining sucks from there point of view. All high-sec miners will only be targets for the gankers, don't see why this would be good tbh, and all mission runners that had some extra income from having friends with skills reprocessing meta 0/1/2/3 items are now screwed cause meta 0 has been removed witch was a huge portion of the income needed to produce ships/modules, again cause they find mining iether boring or useless.
Me thinks you missed the whole point, and that's just a few things you got wrong in that post. |

Daedra Blue
Atomic Biohazard
13
|
Posted - 2012.04.24 13:10:00 -
[106] - Quote
Just did a mission The Assault - Serpentis.
Here's the feedback:
-Ammo still drops -> Fail -Drones still drop -> Fail -Ship Scanner I still drops -> Because this group has no T0/M0 -> Fail. -Also i don't see how 1 Scrap Metal replaces one lets say Mega Neutron Blaster I(refined) and how this is not a full blown nerf to NPC's everywhere. |

OGO OGO
Hard Rock University En Garde
0
|
Posted - 2012.04.24 13:14:00 -
[107] - Quote
I cannot complete the download of the latest patch, it get's to around 75% each time and then the connection is reset, due to a dl timeout or something?
the patch file get's to about 166mb, no bigger, have ample disk space.
I've deleted the temp patch file, restarted the process a number of times and each time keeps on resetting the connection at around 75%.
my connection's stable and have no other connection speed issue. i've also noticed that just before it resets (at around 72%) the dl speed slow dramatically.
running win7 corei3 8gb ram |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
17
|
Posted - 2012.04.24 13:32:00 -
[108] - Quote
Biactol wrote:Hello... Windows 8: "Unable to apply patch" do you have a solution?
Don't run a developer preview as your OS? |

Love Love Lies
State War Academy Caldari State
0
|
Posted - 2012.04.24 13:48:00 -
[109] - Quote
Daedra Blue wrote:
So using all your slots for boosting makes it a awesome fit? Just because of the unfixed Off grid boosting ...
debating with this clueless troll is probably futile....
but yes if the purpose of your ship is to boost then you want to "buff" its boosting capabilities. this concept of buffing is not new. if your purpose is to do dps you buff dps, mods, rigs, implants etc... if you buff tank again mods rigs implants etc... generally you go with the pre buffed bonuses of the ship. one of the bonuses of the t3 is what....that is right fleeting boosting.
now to address your second point smart guy, boosting has always been possible off grid therefore it would be inappropriate and premature to call it "unfixed".
but i already got from you that you dont use and have never used a t3 booster thus dont know the capabilities, benefits, techniques etc..
just keep running your missions in hisec buddy.
|

Bugsy VanHalen
Society of lost Souls
93
|
Posted - 2012.04.24 14:38:00 -
[110] - Quote
flapie 2 wrote:Ikonia wrote: Well, from my point of view its not of sense flying something thats bigger than a cruiser sized vessel. :) But at least the changes wont hit my market nor my ships tremendously, and from what ive seen i will benefit only, so no reason for complaining.
You mean that stabbers going for 10mil a pop isnt a tremendously change ? Ikonia wrote: Just bad for all the cap pilots & wormhole corps, pretty good for hisec miners and mission runners
Cheers
Totally wrong tbh, all meta 0 loot has been removed hitting everyone that used that to produce the odd 1 or 2 ships/modules from it they needed, cause mining sucks from there point of view All high-sec miners will only be targets for the gankers, don't see why this would be good tbh, and all mission runners that had some extra income from having friends with skills reprocessing meta 0/1/2/3 items are now screwed cause meta 0 has been removed witch was a huge portion of the income needed to produce ships/modules, again cause they find mining iether boring or useless Me thinks you missed the whole point, and that's just a few things you got wrong in that post.
Maybe it is you who missed the point, that this patch is supposed to make mining more useful/profitable which it will.
You want mineral prices to drop, stop ganking miners, or start ganking the gankers. The safer miners feel the lower mineral prices will get. They are now the life blood of EVE and the primary source for minerals, as they should be.
The fact that so many modules were being manufactured from minerals reprocessed from meta 0 modules and drone POO was a problem, not a good thing. It was because of this that mining was useless and an under paid profession. This was a needed fix as the way things were was not how it was meant to be.
The crazy prices we have seen with minerals recently has been from market speculation and market manipulation by the more powerful traders. Not from the actual patch. We will see where things level out after the patch
I am sure if minerals level out at to high a price CCP will do something to drop it with a follow up patch. I expect some sort of mining buff/addition as mining has not received anything new in a very long time. I expect they wanted to wait, to see what the market impact of this change would be before deciding what if anything should be added to the mining profession. Personally I expect a buff to null sec mining as that will now be the primary source of high end minerals. A capital mining ship or even just a capital mining laser that could be fitted on a dread would be sweet
Controlling the mining yield is a much more predictable way to control mineral prices than having non mining sources of minerals in game. Mineral harvesting should be the job of miners, not mission runners and ratters. |
|

Gnaw LF
41
|
Posted - 2012.04.24 16:18:00 -
[111] - Quote
Vince Snetterton wrote:Some people were wondering if wormhole corps would escape the nerf bat.
Well, now we know they won't. In C5's and C6's you need to warp in cap ships to trigger the 4 different additional spawns of really tough, but lucrative Sleeper BS's.
People would use a mix of dreads and carriers. With the doubling to 2000 on the sig radius, you can forget about a dread hitting a Sleeper BS.
Way to go CCP. You are really intent on removing every method of generating ISK in the game it seems. Of course, except in null sec.
Looking forward to MORE inflation. Guess no one told CCP that bounties create ISK, and mineral drops do not. Do you think all those people in drone regions are just going to completely abandon their territory, and that all mission runners are going to skip all drone missions?
The way I look at it, you have likely nerfed about 4 trillion (out the orginal 9 trillion) from the Incursion ISK flow. You have also nerfed out a goodly portion of ISK from wormholes (less Sleeper BS's dying = less stuff being cashed in with NPC buyers). But you have given even more back with drone bounties versus mineral drops.
Really, a brilliant play CCP. More ISK in game chasing fewer minerals. Absolutely brilliant.
Learn how the game works, the w-space corps who are doing cap escalations will not be affected by the change. The XL turrets get 2000 sig radius, so out of siege their efficiency is reduced, but the removal of the -50% tracking penalty on Siege modules will return the formula to the same exact ratio. Thus, sieged dreads will retain their DPS output. Also, you must be insane if you think w-space ISK generation deserves a nerf, not only is it limited to sites in the system, it is also the most risky method of isk generation out there. |

Lojak 2501
Revenge.
8
|
Posted - 2012.04.25 10:45:00 -
[112] - Quote
raven415 wrote:Loot Table Changes Show Some Industrialist Love
n++NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.
how is this industrial love ? who uses t1 meta 0 for anything but melting down for minerals ? how about damaged mods that the npcs were using.
they are used as a base part of their T2 counterpart |

Rek Seven
Probe Patrol Project Wildfire
278
|
Posted - 2012.04.25 11:07:00 -
[113] - Quote
CCP Navigator wrote: later in the year
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