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Pewpew Kachu
Gallente
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Posted - 2009.02.14 03:16:00 -
[1]
seems like the only downside is the hit to hull, but who cares. sig radius bonus blows and you don't get that much more reduction in inertia for what it's worth. also velocity bonus for nanos.
so yeah, why stabs ever? |

Vanthropy
Minmatar
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Posted - 2009.02.14 03:20:00 -
[2]
if you're goal is to be able to turn on a dime, align on a dime etc. if you're flying with a group of snipers and you need to be constantly changing your warp out point in order to not get stuck.
when you don't care a bit about speed. |

Lindsay Logan
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Posted - 2009.02.14 03:20:00 -
[3]
Stabs are nice for moving big ships quickly :P. or if you really need to align very quickly. But generally the nano is better. |

Nomakai Delateriel
Amarr Ammatar Free Corps
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Posted - 2009.02.14 03:26:00 -
[4]
Originally by: Vanthropy if you're goal is to be able to turn on a dime, align on a dime etc. if you're flying with a group of snipers and you need to be constantly changing your warp out point in order to not get stuck.
when you don't care a bit about speed.
As said. Whenever you expect doomsdays and bombs you want Inertia stabs rather than nanos. It provides the best align speed (best chance of getting the hell out of there) and those 20% hull can be the difference between still having your ship and not having your ship.
DDDs don't care about sig radius. |

TimMc
Gallente Extradition
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Posted - 2009.02.14 03:38:00 -
[5]
Bigger ships the increased sig radius doesn't matter much, and its a much nicer align time than nanos. |

Jesslyn Daggererux
Gallente SRIUS BISNIS
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Posted - 2009.02.14 08:40:00 -
[6]
i i-stab my alts orca. it would be ******ed as hell to nano it. not only would the idea of it be hilarious, but when your talking freighter align times that few % translates into many seconds. and youd kill your hull hp with a nano, which is the only reason people do not suicide them more often.
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Tzar'rim
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Posted - 2009.02.14 08:58:00 -
[7]
The REASON for the explanations above is the following; To get into warp you have to achieve 75% of your base speed. So if you fit an istab you will affect your align time only, but if you fit a nano then yes you'll be more agile but because it also gives a speed bonus so you need to get to a higher speed before reaching 75% max.
Especially for slower ships the speed increase really hurts the align time, so it's better to use istabs even though their agility gain is lower.
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Cohkka
Celestial Apocalypse
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Posted - 2009.02.14 09:24:00 -
[8]
Originally by: Tzar'rim The REASON for the explanations above is the following; To get into warp you have to achieve 75% of your base speed. So if you fit an istab you will affect your align time only, but if you fit a nano then yes you'll be more agile but because it also gives a speed bonus so you need to get to a higher speed before reaching 75% max.
Especially for slower ships the speed increase really hurts the align time, so it's better to use istabs even though their agility gain is lower.
No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time. Don't speak english, just F5, F5, F5... |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.14 09:38:00 -
[9]
Edited by: Meiyang Lee on 14/02/2009 09:38:42
Originally by: Pewpew Kachu seems like the only downside is the hit to hull, but who cares. sig radius bonus blows and you don't get that much more reduction in inertia for what it's worth. also velocity bonus for nanos.
so yeah, why stabs ever?
I-stabs are better when align time and acceleration are your main priorities. A ship will get into warp significantly faster with I-stabs fitted, compared to a **** fitted with nanofibers.
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.02.14 10:42:00 -
[10]
Why fit either when you can fit damage mods? 
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.02.14 11:00:00 -
[11]
Hmmm, how can anyone find out this information themselves.....
Hold on a sec, how do all these forum posters know?
Pretty much everything you ever need to know is in item description/attributes available on the market.
So much more satisfying being self sufficient wouldn't you say?
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.14 12:05:00 -
[12]
Better agility boost. Give room for more mods to be used (3 istabs, 3 ODs is better than 3 nanos) Also: Hull tanking. (Not as daft as it sounds, many people use DCUs, and quite a few frigates use that as their only tank)
-- 249km locking? |

Pyro Zora
Ascendant Mining and Manufacturing
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Posted - 2009.02.14 15:56:00 -
[13]
Originally by: Cohkka
No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time.
You should try warping when just webbed and then say that speed doesn't affect warp time.
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Cohkka
Celestial Apocalypse
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Posted - 2009.02.14 16:20:00 -
[14]
Originally by: Pyro Zora
Originally by: Cohkka
No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time.
You should try warping when just webbed and then say that speed doesn't affect warp time.
Read -> Think -> Post. Thanks. Don't speak english, just F5, F5, F5... |

Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.02.14 17:26:00 -
[15]
I-stabs where good before patch for some nano-cruisers, now it's obsolete to the "new" Nanofibers in most occations...
I still use I-stabs when eravel-fitting Indies and BSs tho... Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

MarieFrance Tessier
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Posted - 2009.02.14 17:55:00 -
[16]
Edited by: MarieFrance Tessier on 14/02/2009 17:55:38
Originally by: Cohkka
Originally by: Tzar'rim The REASON for the explanations above is the following; To get into warp you have to achieve 75% of your base speed. So if you fit an istab you will affect your align time only, but if you fit a nano then yes you'll be more agile but because it also gives a speed bonus so you need to get to a higher speed before reaching 75% max.
Especially for slower ships the speed increase really hurts the align time, so it's better to use istabs even though their agility gain is lower.
No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time.
So align time is the same with afterburner on and off?
Try that in a Caine with a 100mn.
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.02.14 17:59:00 -
[17]
Edited by: Meiyang Lee on 14/02/2009 18:00:12
Originally by: MarieFrance Tessier Edited by: MarieFrance Tessier on 14/02/2009 17:55:38
Originally by: Cohkka
Originally by: Tzar'rim The REASON for the explanations above is the following; To get into warp you have to achieve 75% of your base speed. So if you fit an istab you will affect your align time only, but if you fit a nano then yes you'll be more agile but because it also gives a speed bonus so you need to get to a higher speed before reaching 75% max.
Especially for slower ships the speed increase really hurts the align time, so it's better to use istabs even though their agility gain is lower.
No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time.
So align time is the same with afterburner on and off?
Try that in a Caine with a 100mn.
There's this neat little line on the stats of afterburners saying it increases the effective mass of your ship. A 100MN AB increases the mass of your ship (for align purposes among other things) by 50,000,000 kg. That's why aligning with an AB running takes longer, not the increase in speed. Same goes for MWDs. The change in mass affects the agility of the ship, decreasing it's ability to turn.
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Nomakai Delateriel
Amarr Ammatar Free Corps
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Posted - 2009.02.14 18:51:00 -
[18]
Edited by: Nomakai Delateriel on 14/02/2009 18:55:28 Lets sort this out for the newbies.
1. Alignment&relative acceleration is only affected by two stats. Agility and Mass. Nothing else. 2. Relative acceleration is how fast you can go from 0 to your top speed. This means of course that a ship that activates an afterburner/MWD both has a lower Relative acceleration (since the MWD/AB adds mass) but a faster absolute acceleration (the actual increase in speed) since it has a higher top speed (as the AB/MWD adds top speed). 3. For warping the only thing that matters is reaching 75%+ of your relative top speed in the proper direction (plus of course that you're not jammed). This means that if your top speed is suddenly cut (by a web or if your MWD/AB stops) you'll immediately achieve the necessary velocity. 4. As most Capital and battleship pilots know, when you're at zero velocity your alignment doesn't matter. You accelerate equally fast in any direction. 5. As a result, when you drop off a gate the speed it takes to get into warp is equal to either the time needed to reach 75% top speed or the cycletime of your AB/MWD (which ever is the lower). MWD cycling speed is 5 seconds, most battleships take perhaps 10 seconds to reach 75% of their top speed *hint hint nudge nudge* ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Potrero
Gallente Federal Navy Academy
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Posted - 2009.02.14 19:47:00 -
[19]
I-Stabs for AFK hauling through hi-sec. Nanos for PvP.
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