| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Righteous Fury
|
Posted - 2004.08.06 11:04:00 -
[1]
So... I'm going to do this constructively. If I sound like I'm annoyed and want idiocy like this stopped, then forgive me because I hate crap like this.
Anyway, onto the discussion. This nerf (besides being obviously idiotic) helps absolutely no one. As there hasn't been any reason stated for the nerf, I'm going to suggest some of my own and then explain why they wont work.
Balancing courier missions with kill missions If this is the case, I think I'm going to delete my character now. Balance between these two types of missions isn't needed because a) courier missions require absolutely no effort whatsoever, and b) since you're (somewhat) at risk of losing your ship during kill missions, they're worth the extra ISK earned. I think I can stop there, the other differences are obvious.
Introduction of Level 4 Not stated in the patch notes, and Papa Smurf doesn't get back until Monday, so I doubt it. If this change is because Level 4 agents will be offering multiple battleship targets with high bounties, the income you earn is already limited because you're *supposed* to do it as a team. As most people already know, killing NPCs in a gang = less money for you.
Aside from those two, I'm lost as to any other reasons why this nerf *might* be considered. Anyone else?
|

Righteous Fury
|
Posted - 2004.08.06 11:04:00 -
[2]
So... I'm going to do this constructively. If I sound like I'm annoyed and want idiocy like this stopped, then forgive me because I hate crap like this.
Anyway, onto the discussion. This nerf (besides being obviously idiotic) helps absolutely no one. As there hasn't been any reason stated for the nerf, I'm going to suggest some of my own and then explain why they wont work.
Balancing courier missions with kill missions If this is the case, I think I'm going to delete my character now. Balance between these two types of missions isn't needed because a) courier missions require absolutely no effort whatsoever, and b) since you're (somewhat) at risk of losing your ship during kill missions, they're worth the extra ISK earned. I think I can stop there, the other differences are obvious.
Introduction of Level 4 Not stated in the patch notes, and Papa Smurf doesn't get back until Monday, so I doubt it. If this change is because Level 4 agents will be offering multiple battleship targets with high bounties, the income you earn is already limited because you're *supposed* to do it as a team. As most people already know, killing NPCs in a gang = less money for you.
Aside from those two, I'm lost as to any other reasons why this nerf *might* be considered. Anyone else?
|

Faul Eulysaile
|
Posted - 2004.08.06 11:13:00 -
[3]
i wouldnt mind getting the nerf if they increase the T2 handouts a bit more. Supply for them is extremely short.. it would probably get worse as more T2 stuff are released.
|

Faul Eulysaile
|
Posted - 2004.08.06 11:13:00 -
[4]
i wouldnt mind getting the nerf if they increase the T2 handouts a bit more. Supply for them is extremely short.. it would probably get worse as more T2 stuff are released.
|

Omber Zombie
|
Posted - 2004.08.06 11:17:00 -
[5]
agreed, at least increase the t2 drops for kill missions if you are going to take away half the bounties. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

Omber Zombie
|
Posted - 2004.08.06 11:17:00 -
[6]
agreed, at least increase the t2 drops for kill missions if you are going to take away half the bounties. ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
|

JP Beauregard
|
Posted - 2004.08.06 11:27:00 -
[7]
Edited by: JP Beauregard on 06/08/2004 11:51:07
Hm, looks like someone had an even greater urge to be constructive than livid me. Fair enough 
On the topic:
I didn't even manage to come up with those two potential reasons you explore. Not surprisingly, perhaps, because none of them holds any water.
Nor do the "NPC hunters are poor" or "Scordite miners don't make enough money" arguments. NPC hunters going after cruisers would already be running missions and the sorry tales of destitute empire miners never deserved any credence to begin with.
I am absolutely flabbergasted as to why inexperienced characters running lvl 1 and 2 missions should get even less money out of the ****-poor frigate rats they have to face.
For once, I really don't have a clue...
JP Beauregard
=== The Pilkington Guides to EVE === |

JP Beauregard
|
Posted - 2004.08.06 11:27:00 -
[8]
Edited by: JP Beauregard on 06/08/2004 11:51:07
Hm, looks like someone had an even greater urge to be constructive than livid me. Fair enough 
On the topic:
I didn't even manage to come up with those two potential reasons you explore. Not surprisingly, perhaps, because none of them holds any water.
Nor do the "NPC hunters are poor" or "Scordite miners don't make enough money" arguments. NPC hunters going after cruisers would already be running missions and the sorry tales of destitute empire miners never deserved any credence to begin with.
I am absolutely flabbergasted as to why inexperienced characters running lvl 1 and 2 missions should get even less money out of the ****-poor frigate rats they have to face.
For once, I really don't have a clue...
JP Beauregard
=== The Pilkington Guides to EVE === |

Faster ThanJesus
|
Posted - 2004.08.06 11:36:00 -
[9]
Edited by: Faster ThanJesus on 06/08/2004 11:46:00 I'm lost for words 

Approximately half kill mission earnings come from bounties. I mean, most the bonuses now seem to be like 1000 foxfire rockets or 1700 small tungsten charges. I get construction stuff about 1 in 20 missions and implants every blue moon. This means that i'll lose about a quarter of my earnings, thanks. No, really.
And if this is going to happen because of lvl 4 missions.. could we please have them FIRST, so it's possible to determine if they are too profitable first.
|

Faster ThanJesus
|
Posted - 2004.08.06 11:36:00 -
[10]
Edited by: Faster ThanJesus on 06/08/2004 11:46:00 I'm lost for words 

Approximately half kill mission earnings come from bounties. I mean, most the bonuses now seem to be like 1000 foxfire rockets or 1700 small tungsten charges. I get construction stuff about 1 in 20 missions and implants every blue moon. This means that i'll lose about a quarter of my earnings, thanks. No, really.
And if this is going to happen because of lvl 4 missions.. could we please have them FIRST, so it's possible to determine if they are too profitable first.
|

Faster ThanJesus
|
Posted - 2004.08.06 11:42:00 -
[11]
Quote: If you wish to discuss a new feature, please do it constructively.
If you wish to introduce a feature severely restricting a profession within the game, would you care to discuss it with your paying customers please?
|

Faster ThanJesus
|
Posted - 2004.08.06 11:42:00 -
[12]
Quote: If you wish to discuss a new feature, please do it constructively.
If you wish to introduce a feature severely restricting a profession within the game, would you care to discuss it with your paying customers please?
|

Orestes
|
Posted - 2004.08.06 11:46:00 -
[13]
We don't lock anything we don't have to.
You're welcome to discuss this change, just do so constructively. The devs might be more inclined to answer if you do.
Thank you for your cooperation.
Join the IC! |

Orestes
|
Posted - 2004.08.06 11:46:00 -
[14]
We don't lock anything we don't have to.
You're welcome to discuss this change, just do so constructively. The devs might be more inclined to answer if you do.
Thank you for your cooperation.
Join the IC! |

Rod Blaine
|
Posted - 2004.08.06 11:50:00 -
[15]
Hmm, sound weird to me too.
But maybe ccp thinks that earning bounties + loot + standings + possible extras is too much when compared to ordinary hunting. Especially since agent missions don't involve the stupidly boring trek or risk of going into 0.0 to find BS spawns.
I dont know really, never did agent missions myself, but that would be what I'd think.
However if anything needs a nerf its high end ore mining really. The stupid amounts of isk gained from that are unbalanced to no end. Nut alas the market makes that a little more difficult to balance.
Other then that ? Wouldnt know what occupation needs nerfing, unless you count macro-mining as an ocupation.
*walks off boggled* _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.08.06 11:50:00 -
[16]
Hmm, sound weird to me too.
But maybe ccp thinks that earning bounties + loot + standings + possible extras is too much when compared to ordinary hunting. Especially since agent missions don't involve the stupidly boring trek or risk of going into 0.0 to find BS spawns.
I dont know really, never did agent missions myself, but that would be what I'd think.
However if anything needs a nerf its high end ore mining really. The stupid amounts of isk gained from that are unbalanced to no end. Nut alas the market makes that a little more difficult to balance.
Other then that ? Wouldnt know what occupation needs nerfing, unless you count macro-mining as an ocupation.
*walks off boggled* _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

vedek
|
Posted - 2004.08.06 11:53:00 -
[17]
i was planning to post some nice constructive lines... but then this thread would be locked
|

vedek
|
Posted - 2004.08.06 11:53:00 -
[18]
i was planning to post some nice constructive lines... but then this thread would be locked
|

chillx
|
Posted - 2004.08.06 11:58:00 -
[19]
This makes no sense. NPC's are going to be harder to kill after the drone / missile nerf. 'fleets of drones' I think was the comment (fleets of isk I hear you cry).
I can see the supply of Tech2 components going from a trickle to a drought as all the agent runners go belt hunting instead. I make more ISK per hour hunting as it is. When this change hits I can see my agent beoming a very lonely man.
|

chillx
|
Posted - 2004.08.06 11:58:00 -
[20]
This makes no sense. NPC's are going to be harder to kill after the drone / missile nerf. 'fleets of drones' I think was the comment (fleets of isk I hear you cry).
I can see the supply of Tech2 components going from a trickle to a drought as all the agent runners go belt hunting instead. I make more ISK per hour hunting as it is. When this change hits I can see my agent beoming a very lonely man.
|

Rancid Mare
|
Posted - 2004.08.06 12:12:00 -
[21]
be nice to know who actualy suggested this as a good idea..... and for what reason...
getting soo soo fed up of the constant jumping from one mistake to another with ccp. are they that un-aware of how much these sorts of things annoy the players ? or do they not consider annoying the life of the customers to be of any importance ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Rancid Mare
|
Posted - 2004.08.06 12:12:00 -
[22]
be nice to know who actualy suggested this as a good idea..... and for what reason...
getting soo soo fed up of the constant jumping from one mistake to another with ccp. are they that un-aware of how much these sorts of things annoy the players ? or do they not consider annoying the life of the customers to be of any importance ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Sforza
|
Posted - 2004.08.06 12:16:00 -
[23]
Originally by: Rod Blaine Hmm, sound weird to me too.
But maybe ccp thinks that earning bounties + loot + standings + possible extras is too much when compared to ordinary hunting. Especially since agent missions don't involve the stupidly boring trek or risk of going into 0.0 to find BS spawns.
I dont know really, never did agent missions myself, but that would be what I'd think.
However if anything needs a nerf its high end ore mining really. The stupid amounts of isk gained from that are unbalanced to no end. Nut alas the market makes that a little more difficult to balance.
Other then that ? Wouldnt know what occupation needs nerfing, unless you count macro-mining as an ocupation.
*walks off boggled*
Equally boggled here. I'd agree with your first point regarding the combination of loot + standings was too much.. if standing with factions/corps actually meant anything. Currently I have a 9.5 with Gallente Federal Intelligence which, after all that hard work.. gives me a slight advantage with recycling loot ie bugger all advantage.
As someone else has pointed out in the thread, if you think T2 parts are in short supply, wait till the agent runners realise that there career choice just got nerfed and run off to stripmine in empire.
Can we have a dev comment please?
Also, I didnt appreciate both previous threads being locked at the same time, both without warnings and for pretty minor infractions compared to what goes on in say "Crime and Punishment". To me that smacked of "We do not want this issue discussed".
Yes I'm aware that I can discuss moderation issues at the frequently quoted email address, and I will do so.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Sforza
|
Posted - 2004.08.06 12:16:00 -
[24]
Originally by: Rod Blaine Hmm, sound weird to me too.
But maybe ccp thinks that earning bounties + loot + standings + possible extras is too much when compared to ordinary hunting. Especially since agent missions don't involve the stupidly boring trek or risk of going into 0.0 to find BS spawns.
I dont know really, never did agent missions myself, but that would be what I'd think.
However if anything needs a nerf its high end ore mining really. The stupid amounts of isk gained from that are unbalanced to no end. Nut alas the market makes that a little more difficult to balance.
Other then that ? Wouldnt know what occupation needs nerfing, unless you count macro-mining as an ocupation.
*walks off boggled*
Equally boggled here. I'd agree with your first point regarding the combination of loot + standings was too much.. if standing with factions/corps actually meant anything. Currently I have a 9.5 with Gallente Federal Intelligence which, after all that hard work.. gives me a slight advantage with recycling loot ie bugger all advantage.
As someone else has pointed out in the thread, if you think T2 parts are in short supply, wait till the agent runners realise that there career choice just got nerfed and run off to stripmine in empire.
Can we have a dev comment please?
Also, I didnt appreciate both previous threads being locked at the same time, both without warnings and for pretty minor infractions compared to what goes on in say "Crime and Punishment". To me that smacked of "We do not want this issue discussed".
Yes I'm aware that I can discuss moderation issues at the frequently quoted email address, and I will do so.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Stront3h
|
Posted - 2004.08.06 12:37:00 -
[25]
Even from an RP point of view there's no logic.
Most agent runners are in high sec space. Are you saying that Concord should give me half the bounty on a pirate ship that shouldn't even be in that higher a sec system?
Welcome to 1.0 space, where some how Concord has let in high end NPC pirate cruisers, but due to this oversight they're only going to give you half the bounty.  
|

Stront3h
|
Posted - 2004.08.06 12:37:00 -
[26]
Even from an RP point of view there's no logic.
Most agent runners are in high sec space. Are you saying that Concord should give me half the bounty on a pirate ship that shouldn't even be in that higher a sec system?
Welcome to 1.0 space, where some how Concord has let in high end NPC pirate cruisers, but due to this oversight they're only going to give you half the bounty.  
|

Zrakor
|
Posted - 2004.08.06 12:38:00 -
[27]
This won't make it to Tranquility. A slight misunderstanding caused this to go out to our test server. Please ignore this, the bounties on NPCs spawned in agent missions will remain the same .
|

Zrakor
|
Posted - 2004.08.06 12:38:00 -
[28]
This won't make it to Tranquility. A slight misunderstanding caused this to go out to our test server. Please ignore this, the bounties on NPCs spawned in agent missions will remain the same .
|

Drakxter
|
Posted - 2004.08.06 12:40:00 -
[29]
Originally by: Zrakor This won't make it to Tranquility. A slight misunderstanding caused this to go out to our test server. Please ignore this, the bounties on NPCs spawned in agent missions will remain the same .
Sure.... Misunderstanding..  Anyway.. Nice to know that this aint going to happen. ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |

Drakxter
|
Posted - 2004.08.06 12:40:00 -
[30]
Originally by: Zrakor This won't make it to Tranquility. A slight misunderstanding caused this to go out to our test server. Please ignore this, the bounties on NPCs spawned in agent missions will remain the same .
Sure.... Misunderstanding..  Anyway.. Nice to know that this aint going to happen. ------------- Most tired of thing atm: - Mods on the forum saying: "Please use the bug report page to submit bugs, the forum is not the place to post them." and then closing a topic. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |