
Thenoran
Tranquility Industries
0
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Posted - 2012.04.23 18:11:00 -
[1] - Quote
Active tanking rigs would be just fine without any penalty to begin with
The one that speeds up the rep/boost cycle already has a penalty in the sense of cap drain, for which the reward is that it is more efficient than the one that increases the amount repaired (for armor)
Passive tanks already have several advantages in raw HP (can't one-volley the shields/armor, negating the tank completely), no capacitor required and for shields the CPU of an Extender is far far less than any Shield Booster and the PG requirement for a large rep over an 1600mm plate is substantial
Any passive bonus always brings benefits, it improves the buffer and it also improves the amount of active tank you can have if it is a resist bonus and not a flat HP bonus
Active tank bonuses only ever apply when you are actively tanking damage and that is it The current 7.5% bonuses feel lacking compared to the very nice and versatile 5% resist bonuses you get
On top of that, active tanking means you dedicate yourself to a long fight, since that is where active tanking SHOULD eventually win out over passive tanking, but only if your buffer and active tank outweigh the combined DPS and passive tank of your opponent And even then, by taking your time, you put yourself at a far bigger risk of getting blobbed/ambushed and what not than going all-out passive gank/tank
Why not just buff active tank bonuses and take a good long look at the active tanking ships and modules themselves
I would truly love to see a fast, active tanking ship that aims at avoiding some of the fire and having enough active tank (armor or shield) to soak up the rest, rather than all the LSE fits we see now
Or, just having active tank be a valid alternative (fleet fights excepted since you'll just get one volleyed anyway) to a passive tank in almost any small scale situation
Let it be possible that a Cyclone can have a strong enough tank to outlast a Hurricane whilst slowly bringing it down without having to completely gimp the fit You'll need to take look at the CPU requirements for some shield boosters to make that happen though
Sig bloom and speed reduction are the opposite of what an active tank should be about Active tanks (in my opinion) should be the fast and nimble ships, requiring a ton of cap and maybe having some reduced DPS as a result, but more then able to hold their own against a passive ship, even if they take longer to do it Let the passive bricks ships be exactly that, big fat bricks that can lob death and destruction at you, but only if you're a brick yourself
Active tank rigs should just not have any penalty and honestly said they could use a buff compared to how resist rigs (especially shield resist rigs for their cost) currently benefit both active and passive tanks
Lastly, I feel some ships given an active tank bonus are not getting enough of it or it just doesn't fit
Why does the Hawk get an active tank bonus Where in the heck is a frigate supposed to get enough cap from (small cap booster doesn't cut it) to really make use of that with only 4 mids and being a bloody frigate with a huge EM hole? Especially with its sibling the Harpy getting a resist bonus
The Brutix and Myrm, only having 5 and 6 low slots respectively, but they have an active tank bonus A blaster boat BC that already needs an MWD to do anything only gets 5 lows for an active armor tank Blaster boat without any mag stabs or tracking enhancers? Maybe if it could tank like the devil it would be an option
Buff the active tank bonuses to 10% and just give the Hawk the resist bonus instead The only frigate that can active tank in my eyes is the Vengeance, and only because it already has great resists, retains mobility and has a cap bonus. It's actually a decent example of how it might work. |