
Gekkoh
Caldari State Protectorate
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Posted - 2009.02.15 13:48:00 -
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Edited by: Gekkoh on 15/02/2009 13:51:13
Originally by: Imhothar Xarodit
Here is a proposal of how to make it more intuitive and less cluttered (pics inside):
- First, let it look like it is now when the mouse cursor is currently not over some module slot: pic 1
- When the cursor hovers a module slot a new inner circle appears with all the market groups of items which are available for fitting. There also appears a "Unfit" button (we do not need the freaking right-click menu): pic 2
- Now when you hover the mouse over one of the market groups a container-like window appears in the center with the items available for fitting in the current market group. Clicking an item automaticall fits it, replacing the existing module if needed: pic 3
- What is the purpose of all this: First, reduce the mouse movement distance by keeping the module slots close to the items. Second, save space by removing the lefthand item list and replace it with a dynamic structure that adapts to the current situation. And third, move the stats window to the left side instead of the right. Wasting the complete screen space jsut to see the ship while fitting it is not usefull.
Today's UIs are dynamic (dynamic means not everything having a right-click menu)
- Do not remove the ability to drag & drop an item from some hangar onto a slot.
- Remember this is just a quick cut & paste mockup but it shows the basic idea behind the concept. Especially the container-like window in the center needs much more work to (1) look good and (2) show as many items as possible.
- TL;DR: Normal View => hovering mouse over a module slot => replacement for item list (quick cut & paste mockup).
YES!!!!!!!!!!! YES!!!!!!!!!!! YES!!!!!!!!!!! YES!!!!!!!!!!! YES!!!!!!!!!!!
MORE YES!!!!
Reading through this thread, looking at the screenshot, this idea is exactly what I was thinking. If you want a more modern UI experience, then implement this idea! To take it a bit farther, show modules that won't fit for whatever reason as red, and when you hover over them, the reason why is displayed with a mouse over box.
"Super Laser 5000 - Req. 50 cpu. Avail. 43" or "Long Missile Launching - Req. Cruise Missiles V. You have: III"
Also, if you could find some way to incorporate some more functionality from EFT, that would rock. Things like missile range, alpha strike damage, dps, whether or not the cap is stable need to be worked in there.
Probably not enough time before the ship date, but this is the way to do it.
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