Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Psiri
|
Posted - 2009.02.14 20:50:00 -
[1]
What is the purpose of T3 ships? If they are supposed to be elite ships available for older players and only balanced by their pricetag then T2 already has that spot filled nicely. For our daily bling-needs we have various faction ships aswell, or underused vessels like command ships that pherhaps should be fixed before the developers start blogging about T3.
Costumizability is nice, but the older players that T3 seems to be aimed for will more often than not already have a great deal of ships and setups to choose from. EVE is if anything NOT in need of more ships, there are around 150-200 different ships already in this game.
The introduction of capitals resulted in a quite significant power creep in fleet PvP, if T3 doesn't turn out to be another useless set of bling-mobiles then what's there to say that it won't result in small engagement and solo PvP being hurt?
|
Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.14 21:46:00 -
[2]
Not trying to troll or anything...but how is this even a question?
Practically all the skills needed to get into one are pretty much a given for what pilots should have trained...
eletronics 5, engineering 5, just to name a few.
A newb could get into one within 2 months if they skilled specifically for it.
The purpose of T3 is that it's new, candy coated toys to play with.
Apoctasy > unfortunately, Concord does not reimburse citizens for their own stupidity
|
Cade Morrigan
Caldari
|
Posted - 2009.02.14 22:05:00 -
[3]
yeah the purpose is moar candy to keep all the kiddies hooked :)
(kiddies goes with the candy analogy, not calling anyone names here, i'd never do that because i'm a fine upstanding forumeister) |
EspionageX
Arbitrary Freedom
|
Posted - 2009.02.14 23:21:00 -
[4]
Big risk for Little reward of course
|
Waxau
Mortis Angelus The Church.
|
Posted - 2009.02.14 23:28:00 -
[5]
With all due respect OP, these types of questions are asked everytime, with little purpose, and little answer. For one simple reason: Its a game.
If EVE wasnt filled with new content, then the niche market it occupies would become bored, and move on. t3 gives a new horizon, a new area to invest in, and something else, as the previous poster stated, to occupy us.
As for WHY - There are few things CCP could have added with such predictability. However, eve is based on customisation. What would it be like if everyone flew the exact same setups, etc? Would be utterly boring and pointless to an extent. By adding t3, it allows players (not just oldies) to branch out that little bit more. PvP gets a slight twist, as a lemon will do to a regular can of coke (im thirsty atm, so just having a drink)
As for 'fix ze bugs'. *Sigh*. Every time this gets asked. And with near enough EVERY game its the same. The staff who fix the bugs, are not the same who add new content. Bug hunters find the bugs, etc. The Devs make the content (simplified). The bugs that are in game, and are apparent to you are for a few reasons:
1. They're working on it. 2. Its not a priority in comparison to some. 3. You're a rare instance, and havent bug reported it yourself.
Apologies if i come across as somewhat rude and forward, but after however many patches its been since ive been playing, these threads are up there with the 'nerf falcon' threads.
In short, without new content, eve would be sitting on a few k subscribed, rather than 50k online at once. Or it that doesnt let you know 'why t3?':
t3/new content = more interest from customers more customers = busier eve busier eve = busier CCP wallets busier CCP wallets = more investments in EVE More investments in EVE = Cycle starts again/EVE STAYS ALIVE!
|
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.02.14 23:31:00 -
[6]
simply because the can ... --- SIG --- CSM: your support is needed ! |
techzer0
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.02.15 00:46:00 -
[7]
It gives me something to train other than gallente cruiser 5, because I already have all the other races T2 cruisers and Command Ships, and all the spec skills at at least 4...
Yeah, I have nothing to train but gallente cruiser 5 and then I run outta ship/gun skills, it's all Engineering/Electronics/Drones ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
|
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2009.02.15 00:53:00 -
[8]
Need? No, they don't _need_ T3.
Much like they don't really _need_ battleships. They're just adding more options to the game.
Personally, I like more options. -- 249km locking? |
v00d003
|
Posted - 2009.02.15 01:04:00 -
[9]
The reason is simple. You spend billions on it then you get ganked. weeeee fun for everybody. Hmmmmm I wonder how much ganking will be going on the first couple of months lol. Let the flaming begin.
|
James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2009.02.15 01:12:00 -
[10]
Originally by: techzer0 It gives me something to train other than gallente cruiser 5, because I already have all the other races T2 cruisers and Command Ships, and all the spec skills at at least 4...
Yeah, I have nothing to train but gallente cruiser 5 and then I run outta ship/gun skills, it's all Engineering/Electronics/Drones
And lets face it, if you started Gallente Cruiser 5, you'd have to get all confused about your gender identity, and start being very concerned about hair care products. -- 249km locking? |
|
Lindsay Logan
|
Posted - 2009.02.15 02:14:00 -
[11]
More ships the better imo, to a certin degree. It adds flavour, and it adds a lot os stratecig elements, thats whay they call em strategic cruisers I guess. uo see, T2 ships are very role spesific, while T3 will be more genereal, even more so then teh T1 counterparts if I understand correctly.
I think it is a nice addidtion to EVE, and I look forward to fly the T3 ships once they come out, or when I make em.
I do not think it will hurt small gnag and solo PvP, it may add other elements to it, an unknown factor in regards to enganging T3 ships, but T2 ships should still be viabel (lets face it, T1 cruisers are crap, HAC's are the only viable option currenty in ragards to crusier sized ships ^^).
|
techzer0
IDLE GUNS IDLE EMPIRE
|
Posted - 2009.02.15 02:17:00 -
[12]
Originally by: James Lyrus
Originally by: techzer0 It gives me something to train other than gallente cruiser 5, because I already have all the other races T2 cruisers and Command Ships, and all the spec skills at at least 4...
Yeah, I have nothing to train but gallente cruiser 5 and then I run outta ship/gun skills, it's all Engineering/Electronics/Drones
And lets face it, if you started Gallente Cruiser 5, you'd have to get all confused about your gender identity, and start being very concerned about hair care products.
But I could already be called confused since I love minmatar and fly amarr, but I am caldari... Might as well add that 20 days for gal cruiser 5 in there between brushing up my probing skills for wormholes ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
|
7shining7one7
|
Posted - 2009.02.15 02:19:00 -
[13]
Originally by: Lindsay Logan More ships the better imo, to a certin degree. It adds flavour, and it adds a lot os stratecig elements, thats whay they call em strategic cruisers I guess. uo see, T2 ships are very role spesific, while T3 will be more genereal, even more so then teh T1 counterparts if I understand correctly.
I think it is a nice addidtion to EVE, and I look forward to fly the T3 ships once they come out, or when I make em.
I do not think it will hurt small gnag and solo PvP, it may add other elements to it, an unknown factor in regards to enganging T3 ships, but T2 ships should still be viabel (lets face it, T1 cruisers are crap, HAC's are the only viable option currenty in ragards to crusier sized ships ^^).
this and i think it makes eve more modular and individual to be able to custom tailor your ship for your specific needs.
also it opens up as the quoted poster says.. to many different strategic options instead of just the usual blobbing..
i know blobbing is going to continue as a viable strategy but atleast this spices it up somewhat and is ccp trying to give people a different way of doing combat than the regular slugfest in order to maybe diminish the nodecrash scenario..
i think they made a good and also a brave decision (since it's gonna have a lot of imbalances and such till they are properly adjusted through time and experience) but i think it heralds the start of a much more exciting form of strategy and combat than the very well known viable best fits for each particular ship class/individual ship.
|
Word
|
Posted - 2009.02.15 22:58:00 -
[14]
Originally by: EspionageX Big risk for Little reward of course
// S I G N E D //
I want to be LUDICROUS |
Joe Starbreaker
Starbreaker Frigateers
|
Posted - 2009.02.15 23:14:00 -
[15]
Originally by: Psiri What is the purpose of T3 ships?
It's so we aren't tempted to merely spend all of our play time "walking in stations"...
............. Starbreaker Frigateers - life on the edge |
kano donn
|
Posted - 2009.02.16 02:23:00 -
[16]
is walking in stations going to be released with this new patch?
|
Wannabehero
Absolutely No Retreat
|
Posted - 2009.02.16 02:38:00 -
[17]
why have anything other than rookie ships? --
Don't harsh my mellow |
Horchan
Gallente
|
Posted - 2009.02.16 02:38:00 -
[18]
Originally by: kano donn is walking in stations going to be released with this new patch?
No. ---
DesuSigs |
Psiri
|
Posted - 2009.02.16 03:38:00 -
[19]
Think I should make some replies,
Originally by: Karrade Krise The purpose of T3 is that it's new, candy coated toys to play with.
Of which there are lots of already, it's not worth further power creeping but will that be a problem or not?
Originally by: James Lyrus Personally, I like more options.
So do I but pherhaps they should fix some of our other ones first? Stealthbombers and whatnot.
Quote: By adding t3, it allows players (not just oldies) to branch out that little bit more. PvP gets a slight twist, as a lemon will do to a regular can of coke (im thirsty atm, so just having a drink)
I would be surprised if players could build anything that wasn't available with some present ship already, if they can it'll probably only be a bigger and better version of it resulting in further power creeping within EVE. Pherhaps it'll be too expensive to be used in order to have an edge on other players and it won't be a problem, then again isn't that what faction modules are?
Pour coke into a glass and it's still coke, just a fancy new container for it.
Quote: As for 'fix ze bugs'. *Sigh*
I'm not talking about the bugs, I'm talking about poor content. Some ships and shiptypes currently being useless or less than desirable. How about mission and mining content being virtually the same since 2003, ever so lackluster and uncompelling?
Quote: In short, without new content, eve would be sitting on a few k subscribed, rather than 50k online at once. Or it that doesnt let you know 'why t3?':
I'm not saying 'don't add more content', I'm questioning wether T3 ships really is the content that EVE needs atm.
|
Karrade Krise
Galatic P0RN Starz
|
Posted - 2009.02.16 03:48:00 -
[20]
Edited by: Karrade Krise on 16/02/2009 03:48:33
Originally by: Psiri I'm not saying 'don't add more content', I'm questioning wether T3 ships really is the content that EVE needs atm.
You know what...EVE doesn't need ANY content. In fact...lets just play EVE in "Line-Mode." Completely erase T3, T2, and-you know what? Lets just go back to the very original release of EVE. Hell, why stop there? Let's go back to the original Beta!
Because...why is there a need for content? ANY content?
I'm sorry, but the "need" is just silly to me.
I made it smaller for you Navigater...My name is in it. That's the minimum required for a sig if I remember correctly |
|
Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2009.02.16 11:00:00 -
[21]
T3 gives me a reason to play EVE again. I'm excited - its going to be disgustingly overpriced but I'll have something to grind for, also - some of the Amarr T3 ships look incredible.
All CCP have done, is injected a bit of fun into EVE - Multi-Billion Isk cruisers ftw.
|
clerk 32476
|
Posted - 2009.02.16 13:06:00 -
[22]
Im in the "it gives me something to train" crowd. at some stage you reach a point where you have all racial cruisers to 5, logistics 5, HAC 5, HIC 5, Recon 5, BC 5, CS 5, drone skills at a point where you dont really want to train more and 15 million skillpoints in gunnery.
Though I only have the majority of such skills at 5, and not all of them, there are indeed many pilots out there with nothing else to train. Pilots for whom industry, social, trade and capital skills have no interest.
|
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2009.02.16 13:45:00 -
[23]
Originally by: Psiri What is the purpose of T3 ships?
E-peen. Bling. What... did you expect anything else ?
_ Create a character || Fit a ship || Get some ISK |
Dr Fighter
|
Posted - 2009.02.16 14:02:00 -
[24]
Why T3?
So ccp can claim to be too busy, when asked to fix existing bugs or content.
When t3 doesnt work... dont worry ZOMG WHY ITS SOMTHING NEW INSTEAD!
|
Stalina
Gallente Deep Space Exploration Squad
|
Posted - 2009.02.16 14:32:00 -
[25]
We need new toys from time to time, especially after lolblackops and lolmarauders ! _________________________________
|
Cupdeez
Out of Order
|
Posted - 2009.02.16 15:36:00 -
[26]
la la la I'm a early 2004 player that can only fly Gallante ships. So I'm limited on the amount of ships I can fly. New ships for me is great idea. Yeah I might not fly one often or even at all but I like the option.
One might say why not train another race. My answer to that is well because I like being perfect in one race then ok in them all.
Frigate 5 Cruiser 5 Battleship 5 Command ship 5 Hac 5 Recon 5 Carrier 5
You get the idea. This makes me better then 99% of the people I fight. The other 1% is even with me unless they have special mods.
|
Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
|
Posted - 2009.02.16 15:39:00 -
[27]
Originally by: James Lyrus And lets face it, if you started Gallente Cruiser 5, you'd have to get all confused about your gender identity, and start being very concerned about hair care products.
I have Hair Care Products at V. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
|
Calvin Roh
|
Posted - 2009.02.16 16:10:00 -
[28]
Edited by: Calvin Roh on 16/02/2009 16:11:09
Originally by: Lindsay Logan More ships the better imo, to a certin degree. It adds flavour, and it adds a lot os stratecig elements, thats whay they call em strategic cruisers I guess. uo see, T2 ships are very role spesific, while T3 will be more genereal, even more so then teh T1 counterparts if I understand correctly.
I think it is a nice addidtion to EVE, and I look forward to fly the T3 ships once they come out, or when I make em.
I do not think it will hurt small gnag and solo PvP, it may add other elements to it, an unknown factor in regards to enganging T3 ships, but T2 ships should still be viabel (lets face it, T1 cruisers are crap, HAC's are the only viable option currenty in ragards to crusier sized ships ^^).
I may be missing some tid-bit of information, but I do not think the T3 will be generalized ships? Why pay and risk so much for a T1 ship with a prettier hull design? If they are just generalized ships, you may get a few kiddies buy a shiny new toy in the early days but any seasoned player will immediately see the lack of benefit in paying 10 times for a prettier ship (only to zoom out in combat for best tactical overview of the grid) I believe that these will be "strategic ships" in that the player-designers will seek to make them even more niche roles than the T2s are, but of course pay a penalty for each degree of specialization... Expect to see gangs (=gatecamps) of strategic ships out there, with each ship playing a role 150% that dominate as a team. Catch any T3 ships without a contingent of other ships and that will be one dead ship. Also general pvp roams will be too risky of an endeavor for T3 ships since you can not always dictate the playing field when combat breaks out (same challenge with falcons today - roam with one and expect to be caught up close and therefore a sitting origami duck)
Is there any information out there someone can point at to help understand if these will be "generalized" or "specialized" ships?
Heh... i wonder what kind of ECM jamming monster we can make when M10 comes around!?! Make all us one-dimensionally-fitted gankers remember fondly the days of the Falcon.
IMHO
|
Kendon Riddick
|
Posted - 2009.02.16 16:33:00 -
[29]
To be decent and get used they must out perform existing ships in a specific manner.
If they do that, they will be expensive to make (popular parts will be more expensive) players will get decent pvp with these and the rest will moan/cry.
To prevent this form hapning: they will be pre-nerfed, either in stats or costs (availability).
|
Auriga Amtiskaw
|
Posted - 2009.02.16 18:23:00 -
[30]
Its a nice little isk pit that will only be seen in highsec at 0km from station, or making up parts of odd set ups in alliance tournaments, the only reason anyoneÆs really interested in them is because of being able to make them not look so ugly as normal base good cruisers.. Rupture, Maller, Moa, Thorax, all ugly as hell.. Although I do like a few cruisers like the Bellicose, Vexor and Augoror, actually thatÆs it.
So what! IÆm a little pessimistic (and yes, I canÆt even complain about how shallow and closed minded the eve community is on my main any more for fear of a good lynching by angry mob)
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |