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Author |
Thread Statistics | Show CCP posts - 39 post(s) |
KIller Wabbit
The Scope Gallente Federation
124
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Posted - 2012.12.05 19:42:00 -
[661] - Quote
CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want.
uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might now show? 'Cause I don't see this group in the Neocom.
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Kimo Khan
16
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Posted - 2012.12.05 19:42:00 -
[662] - Quote
Question on Bounties:
Lets say I am really rich and post a 10,000,000,000,000 isk bounty on an alliance. What happens to my bounty if the alliance disbands? Does it just go poof, or do I get it back?
Same question for Corporations.
Player deleting is not an issue, if they wish to delete themselves to get rid of a bounty, then the bounty served its purpose. |
Lord Christian
Assisted Suicide Services Black Core Alliance
0
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Posted - 2012.12.05 19:45:00 -
[663] - Quote
hello
i hate this nothing good came in game this game become stupid first supers now this whit drones but afk cloaky stil can do what ever they whant i think this is worst patch ever |
Oraac Ensor
School of Applied Knowledge Caldari State
84
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Posted - 2012.12.05 19:55:00 -
[664] - Quote
WheatGrass wrote:2)Placing a bounty on a non-criminal should be a criminal offense -resulting in a flagged status and security level reduction for the duration of the bounty. Something needs to be done to bring some sanity into the process.
The number of bountied players I'm seeing in space at the moment is ludicrous. |
Alice Katsuko
Terra Incognita Intrepid Crossing
160
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Posted - 2012.12.05 19:57:00 -
[665] - Quote
Alabugin wrote:My Wholehearted opinion on NPC's attacking drones:
As an Ishtar pilot for many years, I have some issues with this. Its less of a problem because of sentry drones - and if frigates are around I just burn away until 40+ from all spawns, then stop ship and drop sentries to pop frigates.
What is a problem...Is the sentries are still getting '******' up. Essentially as SOON as I deploy my drones, all of the ships in the complex will target 1 drone. Ive got about 10 seconds to pull it in before it goes poof.
Here is my suggestion to fix this, and one of the reasons CCP make NPC's attack drones in the first place (I think) - Ratting Carriers (particularly botting carriers in true sec systems.
MAKE NPC's attack only fighters. This will still make it impossible for these bot ratting carriers ( carriers shouldn't be used in this manner honestly...its unbalanced).
There is no reason NPC's need to attack drones...ever - this is not "balancing" the game - infact it is going to probably force everyone to rat in sniper ships with the 100KM Jump drives...
Most carrier pilots use either sentry drones or heavy drones, not fighters. Sentry drones deal more real dps (especially with drone damage augmentors), and can be instantly scooped if they draw aggro or if a hostile enters system and the carrier has to jump out.
Also, ratting carriers aren't all that unbalanced. The ISK per hour is somewhat lower than running incursions with a competent fleet, and on par with running anomalies/ratting in a faction battleship or tier-3. It is, needless to say, substantially lower than income from a high-level wormhole, and with good reason.
To be honest, I don't see why drones should draw aggro, since they're nowadays used as primary weapons, not as backup. A drone boat relies on heavy/sentry drones for most of its dps; a non-drone ship uses light and medium drones to attack frigates and cruisers that its main guns cannot hit. Having drones draw aggro is akin to allowing NPCs to take out turrets and missile launchers. It doesn't make much sense from a game balance perspective.
To solve the issue of AFK drone and carrier pilots using drones, simply have all newly-spawned NPCs auto-aggro deployed drones. But after spawning, the NPCs shouldn't target drones at all. That will force drone users to pay attention, or watch their drones get instantly exploded. But it won't penalize drone boat users.
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KIller Wabbit
The Scope Gallente Federation
124
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Posted - 2012.12.05 20:09:00 -
[666] - Quote
Was an official procedure for setting up a consensual mutual aggression ever posted? This was asked for in Help a couple of times by various people without a solid answer forthcoming.
Side note: Should a consensual mutual aggression lock out bounty rewarding?
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Adimas Kuran
EVE University Ivy League
1
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Posted - 2012.12.05 20:11:00 -
[667] - Quote
The 'KLOOOONNNNGG'... oh the 'KLOOOOONNNNG'
It wouldn't be so bad if it occured the moment a nearby ship exploded as designed, but when someone blows up a ship on grid 250km away you see a poof, maybe hear a small "boom".... then 3 seconds later, KLONNNNNNG. The fact it becomes out of sync with a ship blowing up and the range making no factor, it makes it seem like it's a klaxon going off to notify you something was destroyed, or perhaps you or someone else got an agression timer reset, or a locked on target was removed, etc. I didn't even think it was a ship exploding sound effect untill I saw a video on the game's new sound effects.
Then the fact it goes off when someone salvages a wreck (may be fixed now) or even drops a canister anywhere on grid makes it incredibly des'KLOOOOOOOOOOONNNG'... tracting.... just like that.
KLOOOOOOOOOOONG!!! (that's so going to become a meme)
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1467
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Posted - 2012.12.05 20:13:00 -
[668] - Quote
KIller Wabbit wrote:CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want. uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom. Yep u have to be in station where your corp has hangar for it to show. Then you can drag it to neocom and it will always stay there.
Get |
Logix42
Project Write Down All The Things
92
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Posted - 2012.12.05 20:18:00 -
[669] - Quote
Can the I request that CCP go do something that involves killing a lot of rats and then you can experience the VERY annoying buzzing sound. Playing your own game for more than 24 hours will be enough to make you realise just how bad it is. Thank you. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Zephon Xeinos
No One Loves You Inc. LockJaw Inc.
0
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Posted - 2012.12.05 20:25:00 -
[670] - Quote
Im not sure if this is an actual issue but....should i be worried about this FPS moniter?
http://i721.photobucket.com/albums/ww213/Zexyukin/Um.jpg |
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Alaren Planeswalker
1st Steps Academy Fidelas Constans
0
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Posted - 2012.12.05 20:26:00 -
[671] - Quote
AFK ratting and mission running was a problem. Giving rats sleeper AI and a general hatred for drones was not the right solution. Not everyone has a fleet to run anoms with them,
Drone boats are essentially useless now. Small drones, even with a full skills and ship bonuses to HP, will get popped in a matter of seconds. heavy drones and sentry drones are the only ones that can take the damage now, but good luck getting a heavy drone back to your ship in time. Either drones need a huge buff to HP and/or tanking ability, or this AI needs changing.
Someone earlier suggested having rats go after drones when they initially spawn, and I think that's a great idea. An example, in the Forlorn types of anoms, as rats spawn, they will ignore deployed drones, essentially enabling afk ratting. You can just sit there with sentries deployed and set to aggressive. In other anoms, as rats spawn, they will either aggress you or your drones. Having to pull in and redeploy drones as each wave spawns is much more reasonable, and it would do a lot to prevent AFK mission runners and ratters. Rats can't target and individually disable your weapons, they shouldn't be doing the same to drones.
I recognize your good intentions in this change CCP, but this current change isn't feasible. |
Syri Taneka
Dopehead Industries Republic Alliance
15
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Posted - 2012.12.05 20:39:00 -
[672] - Quote
Nenjak Vandervelt wrote:I'm satisfied with most changes except for one: The new targeting. Seriously, I do not need red circles blocking 10% of my screen in order to see the rats. Especially if you are in an anom with LOTS of rats (haven), it gets especially horrible. Red circles blinking everywhere. Looks like a drug trip, seriously.
Please give us an option to turn these red circles off.
For the last ******* time, Overview Settings > Misc > Uncheck ****. |
Jace Errata
AirHogs Zulu People
308
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Posted - 2012.12.05 20:41:00 -
[673] - Quote
I seem to recall that the Plan for Caldari missile boats was to replace their kinetic bonuses with more general missile bonuses. Why, then does the Corax have kinetic bonuses? As a newly-released ship, this should have been one of the easiest to make this change to - it should have been done pre-launch. I hope this is an oversight as I quite like the look of the Corax, and like the idea of an extra-missile-spammy Kestrel, but my local NPCs seem more susceptible to EM damage than kinetic. Stealth OST puns and blatant lies since 2009 Jace Errata on Twitter
One day they woke me up so I could live forever It's such a shame the same will never happen to you |
Alli Othman
Fweddit I Whip My Slaves Back and Forth
43
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Posted - 2012.12.05 20:45:00 -
[674] - Quote
Sleeper AI on mish rats seems to have its drone hate cranked to the max... Thought they weren't supposed to have it this high, but you can't even launch anything without them getting instapopped. |
Grey Stormshadow
Fistful of Finns Nulli Secunda
1468
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Posted - 2012.12.05 20:46:00 -
[675] - Quote
CCP Arrow wrote:Valeria Katrina wrote:Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window ) We are updating the mechanic in our next client patch (going out tomorrow). The new mechanic will be as follows: In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value. This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus. If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself. This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.
Also remember to fix the issue with modify order price selection. Currently that window behaves like this:
On window open "modify order" perform (activate). On window activate "modify order" perform (bring to front, select price field content).
and it should work like this:
On window open "modify order" perform (activate, select price field content). On window activate "modify order" perform (bring to front).
In other words select price field content only when that window opens - not when it is clicked after being inactive.
Then second small thing what I noticed today. It seems that "market deliveries" -window setting is currently station specific. I don't know was this intended, but at least I would prefer it to be global for all stations. If I open it in one station it would be kewl that it remained open on all stations. Ofc same thing vice versa after closing the window.
All in all I've been very happy with the inventory now and can live with it fine. Only real remaining downside is that you can't open corp "divisions" to stacked pile from corp hangar button. Been trying to adapt myself using the tree view on that one as much as possible, but there are certain use cases where that doesn't work. One common one is when u need to check something from another "division" but don't want your current one to "update". If you change "division" from tree view they always update*.
*) for example you deliver xxx amount of s&i tasks. Blueprints from those go to bottom of blueprint hangar. You may want to visit your material hangar but want that your blueprint hangar keeps those prints down at the bottom so you can easily reinstall them. If that hangar updates, the prints mix with all your other prints and you don't know what you were doing anymore.
Get |
KIller Wabbit
The Scope Gallente Federation
125
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Posted - 2012.12.05 20:50:00 -
[676] - Quote
Since you can't delete a bounty what does happen when an entity disappears? Someone asked about Alliance disbanding, but extending that - corp failing or even when a toon is recycled. Is the isk lost? Does the bounty disappear from my list or is it stuck in limbo?
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Hojo Tokimasa
School of Applied Knowledge Caldari State
0
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Posted - 2012.12.05 20:51:00 -
[677] - Quote
The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. |
Mikhail Nehalem
The Partisan Brigade Republic Alliance
2
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Posted - 2012.12.05 20:57:00 -
[678] - Quote
Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great.
I feel the same and would love to see some sort of a Dev response regarding this. |
jack morrigan
Exile Alliance. Honey Badger Coalition
8
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Posted - 2012.12.05 21:03:00 -
[679] - Quote
call this an expansion you must be f**kng jokeing apart from nerfing all the caldari ship you have sucseeded only in turning this once beutifull game into a second rate 1980's console game and i hate it |
Doomsday2334
Mainly AFK Happy Cartel
0
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Posted - 2012.12.05 21:06:00 -
[680] - Quote
Please tell me there is a way to turn off the new effects or whatever is causing the massive lag since the patch. I don't want to have to buy a new PC to be able to play without lag.
-1 so far....
and a huge -1 on nerfing the Hurricane.... you got to be F'ing kidding me! |
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CaptCommando
Irrationality ILLC C0NVICTED
0
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Posted - 2012.12.05 21:23:00 -
[681] - Quote
Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now |
strynger
Agentes in rebus Relativity Alliance
0
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Posted - 2012.12.05 21:24:00 -
[682] - Quote
I WANT MY F*%KING JUKEBOX BACK!!!!!!!!!!!!!!!! |
Agrikaan
Tash-Murkon Imports and Exports
15
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Posted - 2012.12.05 21:25:00 -
[683] - Quote
Ah well, some right stuff, some stuff wrong. Wrong stuff;
- Explosions, did you get the sound from PacMan?
- Unified Inventory. At least it's getting to be close to useful, although still not as good as the old system. Compact mode nice, the filter and the menu stuff are not very important. But the m2 counter is, not just a blue bar, so the Compact mode is fairly useless.
- Bookmark folders. STILL NOT SORTED ALPHABETICALLY while in space (right click) and when starting on the same letter. Order for folder names such as SafeSpots, Stations, Specials are random, per character. Always the same per char, but different from char to char. Running on 1.5 years now, for something a basic (lol) programmer could code for you in 30 minutes. COME ON ALREADY! Hello?! |
Syri Taneka
Dopehead Industries Republic Alliance
15
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Posted - 2012.12.05 21:43:00 -
[684] - Quote
CaptCommando wrote:Just saying but with the new ecm sensor skills u just basically made the ecm drones useless as the heavy's only have like 2 or 2.5 jam strength a piece so now there kinda useless even for ecm boats. with a carrier as the exception maybe since u can use like 12 of them at a time. i don't know if that was intended or not but that means unless your in a ecm boat and are using ecm mods u cant jam your way out from being killed. which means your now basically done for where as before u had a chance. just another way to promote mass blob warfare. a single person has no chance at running now
Oh noes! Your large drones now only have an 8.8% chance (each) to jam my drake (with level 5 compensation) instead of the old 10.5% chance!
(Yeah, for those of you who weren't aware, jam chance does not stack additively; each jammer or jamming drone has its own chance to jam. While enough jammers too weak to autojam will approach a 100% jam chance, this is an asymptotic relationship - the only way to achieve true 100% jam is to have ECM stronger than the target's sensor strength.) |
ValentineMichael Smith
Black Adder Dynamic The Lost Accord
0
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Posted - 2012.12.05 21:45:00 -
[685] - Quote
Who is this Remiel Pollard jerk? It seems all his posts are about flaming people who have complaints about the new patch. Do you think that just because you enjoy the game still that everyone else's opinions and complaints are without merit? That seems awfully ignorant. You claim that complaints won't solve anything. They are the only thing that WILL. NOT complaining about the things you don't like won't solve anything. Maybe before you push the post button you should ask yourself if your post serves any purpose other than to tell people you don't want to hear their complaints. If you don't want to hear them ,QUIT READING. Duh.
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David Laurentson
Laurentson INC StructureDamage
22
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Posted - 2012.12.05 21:47:00 -
[686] - Quote
Mikhail Nehalem wrote:Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. I feel the same and would love to see some sort of a Dev response regarding this.
There was one yesterday: https://forums.eveonline.com/default.aspx?g=posts&m=2175022#post2175022
It's a bug, they're working on it. |
Mikhail Nehalem
The Partisan Brigade Republic Alliance
3
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Posted - 2012.12.05 21:47:00 -
[687] - Quote
David Laurentson wrote:Mikhail Nehalem wrote:Hojo Tokimasa wrote:The timer alert sounds every time I activate a weapon on a rat have to go. The buzzing is horrible and makes me want to murder my first born. An option in the audio settings to turn off timer sounds would be great. I feel the same and would love to see some sort of a Dev response regarding this. There was one yesterday: https://forums.eveonline.com/default.aspx?g=posts&m=2175022#post2175022It's a bug, they're working on it.
I think I love you. Thank you. |
Micheal Black
Eze Technologies
2
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Posted - 2012.12.05 21:54:00 -
[688] - Quote
Love the rats switching targets but now need a warning or indicator that your drones are being targeted. |
Haifisch Zahne
Hraka Manufacture GmbH
109
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Posted - 2012.12.05 22:01:00 -
[689] - Quote
DRONE AGGRO IS UNREAL. |
Riazal
SKULLDOGS Unclaimed.
19
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Posted - 2012.12.05 22:03:00 -
[690] - Quote
why train your skills to lv5...to become awsome you say...
BOOM ccp nerf.. wtf did i train them skills to lv5 for???????????
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