Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
EdFromHumanResources
ElitistOps Pandemic Legion
143
|
Posted - 2013.06.05 11:06:00 -
[91] - Quote
Doesn't keeping your starmap open negate the effect entirely? |
diabel
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.06.05 11:07:00 -
[92] - Quote
i must fly with F10 starmap on then when im doing many jumps its less annoying |
Bash Galloway
Algorab Technology Northern Associates.
0
|
Posted - 2013.06.05 11:07:00 -
[93] - Quote
KIller Wabbit wrote:
And on top of everything else - after exiting station I'm getting black screens, with a few assorted in space items showing but totally not able to change my view orientation.
Confirming I had this problem last night as well. Had to dock/undock multiple times before anything besides the UI appeared on screen. I actually really like the new jump animation btw. |
Emu Meo
Brutor Tribe Minmatar Republic
110
|
Posted - 2013.06.05 11:09:00 -
[94] - Quote
EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. |
EdFromHumanResources
ElitistOps Pandemic Legion
143
|
Posted - 2013.06.05 11:10:00 -
[95] - Quote
Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 11:15:00 -
[96] - Quote
If I where a CCP designer and read something like this:
EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely?
or this:
diabel wrote:i must fly with F10 starmap on then when im doing many jumps its less annoying
wouldn't you start thinking, 'maybe, just maybe something here is wrong?'
|
Emu Meo
Brutor Tribe Minmatar Republic
110
|
Posted - 2013.06.05 11:20:00 -
[97] - Quote
EdFromHumanResources wrote:Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. My computer can also handle the effect on multiple systems. But I prefer to fly with the starmap open as it reduces the fan noise, and also even if it didn't I prefer to have a graphical overview of exactly where I am in the eve universe. Also the starmap looks awesome.
But yes, I think the people complaining have to be in the minority. I don't want to see CCP wasting Dev time reversing this change which is now integrated into the system transition mechanic and so would be difficult to reverse. I really think this is a case of a new thing being introduced and some people take longer to adapt than others, but eventually everyone will get used to it. Just stick with it for a month or so and see how people who are feeling sickness will feel after. I reckon no one will even mention it in a month or so. |
Ramona McCandless
Standards and Practices Petition Blizzard
86
|
Posted - 2013.06.05 11:27:00 -
[98] - Quote
Kristopher Rocancourt wrote: Pointless squeaking
Dude. Quit with the arrogant BS.
Be a good little troll-hard and cut your own face off.
kthanxbai
"You designed these rules to trick me and it's not fair! I don't have anything left and might as well quit now..."-á-á-Authorized Pixel Distributor
Tell The Others |
EdFromHumanResources
ElitistOps Pandemic Legion
144
|
Posted - 2013.06.05 11:28:00 -
[99] - Quote
Pak Narhoo wrote:If I where a CCP designer and read something like this: EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? or this: diabel wrote:i must fly with F10 starmap on then when im doing many jumps its less annoying wouldn't you start thinking, 'maybe, just maybe something here is wrong?' Dude this is Eve, most of the features of the game are turned off when I fight in a fleet fight. No lasers, no effects, no drones, no trails, no GPU effects, all graphics turned to low and the map zoomed out until all I can see are little boxes.
All so I can have 50+ FPS on 5+ clients simultaneously with 1-2k people on grid.
Even outside a fleet I dont use sound, I don't see a point to hearing space wind on multiple clients.
Most players have the CQ turned completely off
So ya, people disable things in this game, that's just how it is. |
diabel
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.06.05 11:31:00 -
[100] - Quote
EdFromHumanResources wrote:[quote=Pak Narhoo]
So ya, people disable things in this game, that's just how it is.
We are just asking to give us option to disable it
|
|
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
485
|
Posted - 2013.06.05 11:34:00 -
[101] - Quote
Raaaaahhhh!!!! You guys drive me CRAZY!!!!
PRESS F10 |
Kristopher Rocancourt
Alpha Sleepers
147
|
Posted - 2013.06.05 11:37:00 -
[102] - Quote
Ramona McCandless wrote:Kristopher Rocancourt wrote: Pointless squeaking Dude. Quit with the arrogant BS. Be a good little troll-hard and cut your own face off. kthanxbai Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
Proud member of MYM8 Jita Police.
|
Eli Green
The Arrow Project
689
|
Posted - 2013.06.05 11:39:00 -
[103] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed.
fixed your syntax. Don't let me catch you writing like that again wumbo |
Emu Meo
Brutor Tribe Minmatar Republic
111
|
Posted - 2013.06.05 11:39:00 -
[104] - Quote
Inxentas Ultramar wrote:Raaaaahhhh!!!! You guys drive me CRAZY!!!! I can imagine this is what the Devs are thinking right now after spending months developing this new system transition. :)
|
Lonesome Trix
Republic University Minmatar Republic
0
|
Posted - 2013.06.05 11:40:00 -
[105] - Quote
+1 for the option on/off |
EdFromHumanResources
ElitistOps Pandemic Legion
144
|
Posted - 2013.06.05 11:43:00 -
[106] - Quote
diabel wrote:EdFromHumanResources wrote:[quote=Pak Narhoo]
So ya, people disable things in this game, that's just how it is. We are just asking to give us option to disable it CCP hasn't disabled space wind with 10 years of requests. Causing most of the playerbase to completely shut off the game's sound. Why do you think they would let you turn off their new pride and joy? |
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 11:46:00 -
[107] - Quote
The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different.
If you have trouble with severe fps drops during the jump animation when multiboxing (This is NOT called lag). well I have a feeling you are running too many client allready. I dual box on a really old system (Geforce GTX 260) and I have no problems with it at all. I suggest you run less clients or upgrade your ****. |
Ramona McCandless
Standards and Practices Petition Blizzard
87
|
Posted - 2013.06.05 11:50:00 -
[108] - Quote
Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about.
I guess that makes two of us, huh?
"You designed these rules to trick me and it's not fair! I don't have anything left and might as well quit now..."-á-á-Authorized Pixel Distributor
Tell The Others |
Kaputt
BIG Insidious Empire
1
|
Posted - 2013.06.05 11:54:00 -
[109] - Quote
Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different.
This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive! |
Pol69
The xDEATHx Squadron Legion of xXDEATHXx
1
|
Posted - 2013.06.05 12:01:00 -
[110] - Quote
From new animation me on the present feels sick. Move away her! Both camera rotation too and strip scan. |
|
iSupremacy
Blackwater Coalition Forces Harkonnen Federation
11
|
Posted - 2013.06.05 12:02:00 -
[111] - Quote
Kaputt wrote:Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different. This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive!
Then switch off the tracking camera?
when you press C you can activate/deactivate it. |
Kristopher Rocancourt
Alpha Sleepers
148
|
Posted - 2013.06.05 12:06:00 -
[112] - Quote
Ramona McCandless wrote:Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about. I guess that makes two of us, huh?
You are even dumber than everyone says. Proud member of MYM8 Jita Police.
|
Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 12:16:00 -
[113] - Quote
Crexa wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.
I cant speak for the camera turn BEFORE the jump, but the one after can be turned off by turning off your tracking camera. It works, when I jump through I get the initial cam turn, I go through the tunnel, and when I exit my cam is still pointing in the same direction, there is no turn toward the gate after the jump. If you have tracking cam on you will see the cam rotation after then jump.
Pressing C usually turns tracking cam off, but you may have both options turned on and one is over riding the C command. Check to make sure the tracking cam is off in both your selected item window settings as well as under the directional scan window. If you turn both off, you may have to live with the pre-jump rotation but post jump will not rotate. Hope that helps. |
Ramona McCandless
Standards and Practices Petition Blizzard
87
|
Posted - 2013.06.05 12:20:00 -
[114] - Quote
Kristopher Rocancourt wrote:Ramona McCandless wrote:Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about. I guess that makes two of us, huh? You are even dumber than everyone says.
Im going to make that my signature, it made me lol fer reelsies "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Thi Li
0
|
Posted - 2013.06.05 12:23:00 -
[115] - Quote
Try jumping more then one gate, the camera goes down down down and end up looking underneath the ship in the end, not where you had the camera.
C does not help with that. |
WhyTry1
Comply Or Die Brethren.
79
|
Posted - 2013.06.05 12:33:00 -
[116] - Quote
not sure about turning it off, rather than just make it quicker and less of the dr who effect
check out the x3 gate jump
http://www.youtube.com/watch?v=1O-MugLsO_o
look from 2:20
i know this aint x3 but something like that would be great |
Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 12:34:00 -
[117] - Quote
Thi Li wrote:Try jumping more then one gate, the camera goes down down down and end up looking underneath the ship in the end, not where you had the camera.
C does not help with that.
You mean to say that the more you jump the more your camera appears beneath your ship instead of centered on it? |
MongWen
Xeno Tech Corp JIHADASQUAD
3
|
Posted - 2013.06.05 12:35:00 -
[118] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
i feel bad for the people with epilepsy that, can't enjoy the the game that have prior to this expansion. |
baz00ky
Muppets Outta Control People in Lousy Ships
2
|
Posted - 2013.06.05 12:39:00 -
[119] - Quote
Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky |
March rabbit
epTa Team Inc.
709
|
Posted - 2013.06.05 12:46:00 -
[120] - Quote
when i have heard about new jump animation first time it was like "what? what progress bar they are speaking about? ". then i recall it. I've seen this progress bar few times for all my Eve life. Usually i spend 90% of jump time sitting BEFORE the gates waiting for ship starts to jump and getting "Session is already changing" (or something like this). But once i've jumped i have new system instantly.
What do i see after patch? Delay before JUMP still present. Maybe it got little less (cannot comment here). However i've got new lags while this new animation is playing. I've never seen these lags before in jump procedure. I guess this is somehow connected to lags i get when i scroll long Local list from top to bottom. It looks like something gets delayed but then it needs to be done right now and all Eve client freezes to allow it.
Hardware: Ati5780 + Core2Quad 9550, 16MB RAM. So i guess this is not hardware limitation.... |
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 .. 67 :: one page |
First page | Previous page | Next page | Last page |