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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Eterne
C C P C C P Alliance
3362
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Posted - 2014.03.20 14:29:00 -
[1] - Quote
There are big changes coming to EVE Online in the summer expansion. One of the biggest changes will be to the way refining and reprocessing works and is calculated. There will be new formulas, new incentives to reprocess in outposts and POSes, and large changes to the ways mineral compression works. We are also improving the functionality of the reprocessing window.
CCP Ytterbium details all these changes in this new dev blog! EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Fozzie
C C P C C P Alliance
9466
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Posted - 2014.03.20 14:34:00 -
[2] - Quote
Big changes coming! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Muscaat
EVE Markets
55
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Posted - 2014.03.20 14:37:00 -
[3] - Quote
Any plans to undo the Extra Materials hack for T1 production at any point? |
Gilbaron
Free-Space-Ranger Nulli Secunda
1233
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Posted - 2014.03.20 14:37:00 -
[4] - Quote
ohhhhh, that tickles my fancy. GRRR Goons |
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CCP Logibro
C C P C C P Alliance
348
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Posted - 2014.03.20 14:37:00 -
[5] - Quote
Dis gone be good. Seriously though Roqual pilots everywhere rejoice. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2891
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Posted - 2014.03.20 14:38:00 -
[6] - Quote
[herf blerf] you're ruining everything [/herf blerf]
Redoing reprocessing has been needed for a while.
Now to think about the fallout and changes to tools. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
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CCP Fozzie
C C P C C P Alliance
9467
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Posted - 2014.03.20 14:41:00 -
[7] - Quote
Muscaat wrote:Any plans to undo the Extra Materials hack for T1 production at any point?
Getting closer to the point where we can remove that hack is one of the motivations for these changes, yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Morwen Lagann
Tyrathlion Interstellar
1130
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Posted - 2014.03.20 14:42:00 -
[8] - Quote
I am surprisingly okay with all of this.
I'll wait to see how the number changes play out, but overall, I like what I see in this devblog. Thanks, Ytterbium! Morwen Lagann CEO, Tyrathlion Interstellar |
Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:43:00 -
[9] - Quote
I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
mynnna
GoonWaffe Goonswarm Federation
3123
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Posted - 2014.03.20 14:43:00 -
[10] - Quote
Any highsec miner whines that CCP is netting you, I'm siccing Miniluv on you. Member of the Goonswarm Economic Warfare Cabal |
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Bagehi
Sniggerdly Pandemic Legion
255
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Posted - 2014.03.20 14:46:00 -
[11] - Quote
BRB, going to buy a Rorqual now. |
Djakku
Pod Liberation Authority HYDRA RELOADED
151
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Posted - 2014.03.20 14:47:00 -
[12] - Quote
RIP Stories of 'I repro'd my Machariel...' |
Dersen Lowery
Laurentson INC StructureDamage
1065
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Posted - 2014.03.20 14:47:00 -
[13] - Quote
Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice.
Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing.
Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Proud founder and member of the Belligerent Desirables. |
Max Goldwing
Homeworld Republic The East India Co.
11
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Posted - 2014.03.20 14:48:00 -
[14] - Quote
Quote:Player-built outposts are currently very biased regarding reprocessing. Minmatar outposts have a default 50% output and all others have 30%. Currently there is not much of a choice on that regard. Hmm, minmatar default is 35% all others have no refining ability per default. Minmatar can be upgraded to 50% although I guess few will have all 3 upgrades thats required to make it so.
Quote:In the same vein, there is not so much of an incentive to upgrade an outpost for better reprocessing yields, since perfect reprocessing rates are so easily achieved. You need to upgrade to 40% to get perfect refine. |
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CCP Ytterbium
C C P C C P Alliance
3213
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Posted - 2014.03.20 14:50:00 -
[15] - Quote
Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes.
Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail.
The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). |
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Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:52:00 -
[16] - Quote
I might have missed it, but do starbase refining arrays now take skills into consideration? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Omnathious Deninard
Novis Initiis
2256
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Posted - 2014.03.20 14:55:00 -
[17] - Quote
CCP Ytterbium wrote:Dersen Lowery wrote:Omnathious Deninard wrote:I'm not sure I like changing all instances of Refining to Reprocessing.
It doesn't make sense to reprocess un-processed ore and ice. Yeah, I'd say that anything having to do with raw materials should be Refining, and anything having to do with Scrapmetal Processing should be Reprocessing. Other than that nit (and my reflexive aversion to insta-refining)? These look like an excellent set of changes. Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab). You could always make refining and reprocessing two unique services and not allow every station to do both. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Darth Felin
Monkey Attack Squad Goonswarm Federation
16
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Posted - 2014.03.20 14:55:00 -
[18] - Quote
IMHO you should reimburse Refining and Refining Efficiency skills in that case as I trained them to reprocess my loot but know they are useless for it and it is seems they still will be needed for training of Scrapmetal Processing that make situation much worse. |
Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 14:55:00 -
[19] - Quote
Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this? This is not a forum alt, this is a forum main. |
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CCP Ytterbium
C C P C C P Alliance
3213
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Posted - 2014.03.20 14:55:00 -
[20] - Quote
Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration?
Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays).
This may change later on though. |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2892
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Posted - 2014.03.20 14:57:00 -
[21] - Quote
mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.
I can only see a few sets of people who can really complain:
Collectors. As they want the blueprints just because. (can you add some dud copies to the DB and give them to Entity to keep him quiet?) Scammers. Compressed minerals are rare enough to work with margin trading. People who do mineral compression with modules. As they'll have a bunch of blueprints for things which aren't in huge demand any more. Me. Because I just wrote a mineral compression tool. I'll need to redo it with compressed mineral types now.
Other than that, this is looking good to me. Especially the compressed minerals and refining arrays actually having some value now.
I've not crunched the numbers yet, but I'm not seeing anything majorly concerning. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Dersen Lowery
Laurentson INC StructureDamage
1066
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Posted - 2014.03.20 14:57:00 -
[22] - Quote
CCP Ytterbium wrote:The point of merging those two terms however is to make it clear it is the same process and station facility / service ( you can't reprocess both ores and materials at the same time at the moment, and both "reprocess" and "refining" are appearing under the Star Map under the "service" tab).
Is there any particular reason why two different processes with two different skill requirements should necessarily use the same service, besides inertia and fewer artist/developer hours?
[EDIT: Omnathious Deninard and I are obviously sharing a muse today.] Proud founder and member of the Belligerent Desirables. |
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Chribba
Otherworld Enterprises Otherworld Empire
11337
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Posted - 2014.03.20 14:57:00 -
[23] - Quote
Fancy ui!
And this will make a whole lot of change, looking forward to see the outcome.
/c
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Darkblad
Hilfe is like Free Entertainment
136
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Posted - 2014.03.20 14:58:00 -
[24] - Quote
With my updated complete(ly German language) mining guide my first reaction after taking a peek @ the blog was just like this I'm curious about the impact this will have on the community, even after one or more baguettes. EVE Infolinks -+-áOld and new-áPortraits |
Efraya
Dissident Aggressors Mordus Angels
258
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Posted - 2014.03.20 14:58:00 -
[25] - Quote
Removing the arbitrary values for batch sizes on ore greatly simplifies things. Moving in the right direction CCP. GG WP
WSpace; Dead space. |
Phoenix Jones
Brave Newbies Inc. Brave Collective
416
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Posted - 2014.03.20 14:59:00 -
[26] - Quote
CCP does something positive. + 1 Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Omnathious Deninard
Novis Initiis
2258
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Posted - 2014.03.20 15:00:00 -
[27] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Sarhyl Connaly
Politas Ateles Syndicate
8
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Posted - 2014.03.20 15:02:00 -
[28] - Quote
Maybe you could name the interface tab, if not the skill, 'Refining and Reprocessing.' But honestly, I can't think up a solo word that would be better than 'Reprocessing' myself. I suppose we're alright on the technical ground that some process must have let to the asteroids forming in the first place, though not really an industrial kind.....
I like the interface mock-ups very much, can we have one for manufacturing? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2892
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Posted - 2014.03.20 15:03:00 -
[29] - Quote
Omnathious Deninard wrote:CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though. With the cost to operate and risk involved in using starbase refining arrays 52/54% seems a little low, I would think the optimal refining should need to be performed at player controlled structures and not NPC stations.
This. Very much this.
(I'm pretty certain this was talked about at the CSM9 industry panel that should be going up on Declarations of war (.com) soon) Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Dersen Lowery
Laurentson INC StructureDamage
1066
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Posted - 2014.03.20 15:03:00 -
[30] - Quote
CCP Ytterbium wrote:Omnathious Deninard wrote:I might have missed it, but do starbase refining arrays now take skills into consideration? Not for now, but they have been changed in such a way they give you 52 / 54% yield reprocess as if you had perfect skills, so that is a huge incentive to use them if you don't have all skills / implants trained. Ice will also be affected by it (no more 100% reprocess for ice in Starbase Reprocessing Arrays). This may change later on though.
Pretty please with Dark Glitter on top? Proud founder and member of the Belligerent Desirables. |
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