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Thread Statistics | Show CCP posts - 24 post(s) |
Emuar
Vak'Atioth War Veterans
17
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Posted - 2014.03.25 15:35:00 -
[1651] - Quote
Destination SkillQueue wrote:Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway. I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income.
if everyone mission runner would be blitzing missions, that means lp price will go even more down. if you have a lot lp - that not the same as you have a lot of isk. you need convert lp to isk and compete with others who doing it. strange that some people don't understand simple things. The mind is a constant. Unfortunately the number of people increases every year.... |
Soldarius
Deadman W0nderland Test Alliance Please Ignore
599
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Posted - 2014.03.25 15:58:00 -
[1652] - Quote
Thank you for that. Very informative. It seems freighter pilots are going to be hauling a lot of ore and compressed ore around starting this summer.
So glad my alt is most of the way there now.
Free Ripley Weaver! |
Powers Sa
986
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Posted - 2014.03.25 18:41:00 -
[1653] - Quote
Garadim wrote:This is just pain, sadness and frustration to me. I can't undertand how and why ccp is doing this. Actually i have invested a lot of time to be able to mine, refine and get a low income in empire, get my way on and be happy to mine ! But i like it, i always liked it. But the income is horrible. Many people told me to go mine in null sec, join a corp ... But it's not so easy to find a good corp and since i am only a miner, i did not ask any corp to join them. Also, i do not have 8.0 standing with a NPC corp. I am close, but i needed to stop because the standing system was killing my gallente standing under -2. My impression is in one way CCP want people in null sec but on my way i am unable to get a jump clone this decade without killing my standing. So, i don't move and stay in empire. And anyway, i like mining in empire for more security. I have invested to be able to process my Ore's and get my low income in empire. And now what ? CCP told me to be able to do the same thing i can do now, i will have to totally waste months of more training, remove my usefull +5% hull (freighter) implant to get the +4% refining to be nearly close or at the same point in processing i am at the moment ? This sound totally bull***t to me, and it is, sorry, but someone have to say it how it is. By example, Ice processing level V will take 19d to train on my account. 19d !!!, and that's just for ONE specific ore. If i add the +7, +7 ... . .. . . . . . it's toons of waste training time CCP is forcing the player's to do for what ? doing barely the same thing they can do now. I am totally protesting against this but sadly, all i can do is 2 things. - saying here i hate this change - stopping to play eve Some people suggested me to come here and talk. But honestly, looking at how it look CCP already have taken the decision to nerf up once more high-sec in favor of the null sec and sadly this time, it will DIRECTLY NERF ME, my income, my skill training queue and my fun playing this game. Even if i decide to do it and waste months of traning time in specific ore's it will kill my low income during weeks and weeks and waste toons of time training i could have used up for something else, planned this decade. But the nullsec player's will all be happy once again and ccp will have think they do it right once more in the nerf of high-sec. I can't buy this anymore. In the updates i nearly always got something i liked, something i hated and that's maybe okay. But in this one, it's the nerf of the nerf on my character and for a long time. When i will have the time to train some battle skills ? When ?. I was going to go that way soon but now it's dead. CCP looks like to always have a way to force us to get 5 accounts to play the game. Sadly, i already know NO one will think i am right because i mine in empire and like it that way. Sadly, i already know even they say they care CCP will not even read my post and consider it because after all, who i am anyway ? Null sec player's want this, null sec player's will have it and lol at the carebear once again. I can't understand this change and why i would have to accept it, looks like CCP don't see how many time they ask us to waste in the traning queue to be able to do something we already trained to do, and can do now. Or they just don't care ? That's totally not fun, frustrating, unfair, and hell... i will stop here because i have some bad words i dont stop erasing to show better respect than the one i am receiving now. You can't have my stuff. but anyway it's still ccp stuff, no ? There is 90% chance i will stop playing my 2 accounts the day this nerf come up. I can't just agree like an idiot and let CCP doing this to me and thinking it's fun and great and a good thing. In clear, to me, it is what it is, BAD, WRONG and an abuse. My 2 cents. lol lol |
Meytal
School of Applied Knowledge Caldari State
352
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Posted - 2014.03.25 18:49:00 -
[1654] - Quote
Jagoff Haverford wrote:the key thing is that refining in perfect safety within high sec stations will no longer be far better than refining in more dangerous places. Indeed. It's amazing that refining in wormhole space, and POSes in general *, will finally be more efficient than Hisec and Lowsec stations. Being slightly biased in favour of W-space, just as CCP is biased in favour of Nullsec, I would have given the advantage to POSes which can be destroyed and where you can't dock up, but I can accept the decision made, on a temporary basis, considering the costs involved AND the fact that POS modules don't use skills yet.
* Considering that the (low quality) Refining Array can be anchored in Hisec, I'd go so far as to suggest that it be nerfed to be equal to Hisec stations, at the most. Let the Intensive Refining array, anchorable only in 0.4 and lower, have the premium rate.
When POS modules can use skills instead of the skill-less maximums, there's no way I would be content with them playing second fiddle to Outposts. The Outpost construction cost is one time, they can't be destroyed, you can dock up and be in perfect safety, and your presence is hidden from those who don't have rights to dock as well -- you could be AFK cloaking for all anyone knows. It's hisec, except you can be (legally) shot when you undock, and there's a possibility that the Outpost could change hands preventing you from docking; leave a clone and just contract your stuff via Black Frog, or manipulate the market from in-station.
Also, the refining rate on the (low quality) Refining Array can then be re-adjusted up to the numbers in the blog, once they take skills into account.
Jagoff Haverford wrote:In keeping with the Rubicon theme, I think that the empires should also begin charging higher taxes in the high sec space that they control. Not only should the base tax rates go up, but the standing required to get optimal refining should be increased as well. This absolutely. In Hisec, Lowsec, and NPC Null, you have all of the industry programs, medical services, social welfare, etc. that comes from a long-established government and society trying to meet the needs of its populace. Those extra services cost money.
In WH and Sov Null, you only have what you build or conquer.
Quote:various meta1-4 whining Now, or very soon after, would be the perfect time to change how Meta modules are obtained, particularly Deadspace and Officer mods.
Instead of getting an instant, free-to-use module by slaying the dragon, er, NPC, suppose you get a broken or wrecked item -- at the same drop rate that you get the meta items now. You can reprocess these items for some minerals -- perhaps more than you might get from the mods immediately after this change -- or you can try to reverse engineer them to create BPCs that you can then use to build whatever items. Deadspace and Officer mods should require some pretty exotic parts (WH salvage, anyone?) to build.
This would finally put the last hold-out of useable items into the hands of industrialists, and cause all modules used to be dictated by the mineral index, instead of by the bot-farming index. |
Rivr Luzade
Coreli Corporation Ineluctable.
336
|
Posted - 2014.03.25 18:57:00 -
[1655] - Quote
Quote: Deadspace and Officer mods should require some pretty exotic parts (WH salvage, anyone?) to build.
This would finally put the last hold-out of useable items into the hands of industrialists, and cause all modules used to be dictated by the mineral index, instead of by the bot-farming index.
Why should it be WH stuff when it's clearly K-space modules? Is there someone trying to make WH even more profitable than they already are?
The last sentence will never be able to pass the PVP-ridden CSM and PVP-bondaged CCP devs, never. Industrialists must be kept under the boots of PVPers, not given even more creeping power over them by giving them yet another way to drain money out of poor PVPers' wallets. |
Unezka Turigahl
Det Som Engang Var
158
|
Posted - 2014.03.25 19:30:00 -
[1656] - Quote
So basically it will never be worth it to reprocess anything? Why have reprocessing at all then? |
Dramaticus
GoonWaffe Goonswarm Federation
489
|
Posted - 2014.03.25 20:37:00 -
[1657] - Quote
Unezka Turigahl wrote:So basically it will never be worth it to reprocess anything? Why have reprocessing at all then?
No your stuff is always worth something. It might be just a little bit more difficult to convert that value directly into minerals via reprocessing. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Malcolm Lionel
The Ascended Fleet Intrepid Crossing
17
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Posted - 2014.03.25 20:41:00 -
[1658] - Quote
In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
245
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Posted - 2014.03.25 21:04:00 -
[1659] - Quote
Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Malcolm Lionel
The Ascended Fleet Intrepid Crossing
17
|
Posted - 2014.03.25 21:07:00 -
[1660] - Quote
Querns wrote:Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. You can join a player corp though that has one. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
245
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Posted - 2014.03.25 21:27:00 -
[1661] - Quote
Malcolm Lionel wrote:Querns wrote:Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. You can join a player corp though that has one. They also can't train industrial ships or mining barges. So, I guess a trial character that wants to fumble his way into a player corporation with only 3 messages in chat every 21 seconds, then mine in a venture, he will enjoy a moderate boost in his income for the 21 days of his trial. He'll still be making less money than if he sold his ore to buy orders put up by people with the skills trained and access to better refineries.
The point is, this comparison is stupid. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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ISD Ezwal
ISD Community Communications Liaisons
1029
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Posted - 2014.03.25 22:21:00 -
[1662] - Quote
I have removed some rule breaking posts.
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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wicked cheese
Imperial Research Inovations
2
|
Posted - 2014.03.25 22:22:00 -
[1663] - Quote
great changes. all this needs imo is a buff to lowsec stations (which the blog said npc stations wont be changed this summer).
mineral compression has been out of balance for a long time. i remember escorting 3 freighters that had all the minerals to build the first titan.
in hindsight maybe its been that way since the beginning |
Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 22:25:00 -
[1664] - Quote
So are these caps changing or did I miss something. As I read it you are CAPPED at these figures in a POS, NOT base refines but capped as a max yeld with perfect skills, implants ect>
Name Max refining % Intensive Refining Array 75% Medium Intensive Refining Array 75% Refining Array 35% |
Darkblad
Hilfe is like Free Entertainment
153
|
Posted - 2014.03.25 22:33:00 -
[1665] - Quote
Mpat120 M256 wrote:So are these caps changing or did I miss something. As I read it you are CAPPED at these figures in a POS, NOT base refines but capped as a max yeld with perfect skills, implants ect>
Name Max refining % Intensive Refining Array 75% Medium Intensive Refining Array 75% Refining Array 35%
CCP Ytterbium wrote:But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. from here EVE Infolinks -+-áOld and new-áPortraits |
Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 22:59:00 -
[1666] - Quote
Ok thats in a Starbase Reprocessing Array, in a station , Im asking about POS modules in particular in say J-space where there are no npc/sov indy stations,eggs ect. Or did he lump POS arrays into that statement?
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Darkblad
Hilfe is like Free Entertainment
153
|
Posted - 2014.03.25 23:01:00 -
[1667] - Quote
correct. Refining Arrays and Intensive Refining Arrays are POS (Player owned Starbase) Modules. EVE Infolinks -+-áOld and new-áPortraits |
Mpat120 M256
Latter Day Saints Dark Taboo
17
|
Posted - 2014.03.25 23:15:00 -
[1668] - Quote
OK, thanks for clearing that up.
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Sgt Ocker
Last Bastion of Freedom
138
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Posted - 2014.03.25 23:21:00 -
[1669] - Quote
Querns wrote:Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. You can't be serious? You don't see a problem with that statement, I am so glad you don't do my taxes. Your basing your assumption on ore selling for 10 - 20% more than it does now?
So unless miners can sell ore for 20% more than they could get "now", they will be losing income.
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
608
|
Posted - 2014.03.26 01:13:00 -
[1670] - Quote
So I'm wondering if the volume of Compressed Mercoxit and it's variants are going to remain at 1000m/3 per unit. That's really high. High as in you would have to be high to ever compress Mercoxit ore.
Current compression requires 500 units of Mercoxit. At 40m3 per unit of ore, that's 20,000m3 compressed to 1,000m3. At first glance you're thinking 20:1. But that's irrelevant. Its the mineral content that we care about.
Post change Mercoxit will have 293 units of Morphite per batch of 100 units of ore. At 40m3 per unit that is a choice between 4000m3 of ore, or 2.93m3 of mineral. The choice is clear.
Compressed Mercoxit will have 1463 units of Morphite per 1000m3 block. That's only 14.63m3 of mineral, in a 1000m3 block. Is it better than raw ore? Sure. But you're still better off just hauling the Morphite.
In order for there to be any benefit from compressing Mercoxit ores, Compressed Mercoxit would have to be no more than 10m3 per unit, and the higher yield variants would have to be no more than 11m3 per unit. I would recommend 1m3 per unit so as to attain a ratio of refined minerals to ore of slightly better than 10:1.
Free Ripley Weaver! |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
246
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Posted - 2014.03.26 01:57:00 -
[1671] - Quote
Sgt Ocker wrote:Querns wrote:Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. You can't be serious? You don't see a problem with that statement, I am so glad you don't do my taxes. Your basing your assumption on ore selling for 10 - 20% more than it does now? So unless miners can sell ore for 20% more than they could get "now", they will be losing income. No. You'd sell it for 10-20% more than you'd get for selling the minerals at today's prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5016
|
Posted - 2014.03.26 02:35:00 -
[1672] - Quote
Having an outpost with better refining capability than a POS is rather offensive.
First, this goes against the idea of "farms and fields" GÇö the point of which is to allow aggressors to deny utility without having to wholesale invade the entire region. Reinforcing a POS is easier for small fleets than reinforcing an outpost.
Second, a POS can be destroyed, looted, and sold for parts & scrap value. Thus outposts violate the much-vaunted "risk versus reward" balance: the outpost has precisely 0 chance of loss since it cannot be destroyed. The only risk to a business running from an outpost is temporary interruption of production.
Outposts already have the advantage of more assembly lines, greater storage capacity and ability to be the pickup or delivery end of a courier contract. They don't need any more advantages.
I can't wait to see the changes CCP has in mind for manufacturing and other activity lines. I'll take this opportunity to remind CCP of the principles of game design espoused by CCP Soundwave:
- No game should be more complex than it absolutely needs to be to meet its goals.
- A good feature can be based on positive or negative player interaction.
- Other players will always be more interesting, for longer, than designed experiences.
- Every system should affect, and be affected by, the wider world of the game.
- Here are the tools, do something cool with them.
- The social experience is more important than practical system balance; the interaction between winners and losers is more interesting than mechanical equality.
- Interactions should be about reaching and touching, more than reading numbers.
- Things in the world need to make sense.
- Players are not entitled to success. There should be an achievement mountain, with players able to find their level and strive to be better.
Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
Running an outpost is only a matter of ISK. They don't consume fuel, there's no balancing of which modules to put online given the constraints of PG and CPU, and there's no risk of someone stealing all your stuff.
Running a POS is a much more interactive proposition. You have to scale that achievement mountain. You need to combine efforts with other players or go mad in the meantime. There is a real risk that your investment in time and ISK will be destroyed by other players. There is the risk that you could be betrayed by your corp mates who steal from the POS or even simply "forget" to fuel it.
The only smelting advantage should be based on a POS module that can only be anchored in 0.4 and below. There should not be an additional mechanical advantage given to an indestructible structure which requires no maintenance. If outposts were to become destructible and required fuel to maintain, I'd back down on this complaint a little: but I'd still want the efficiency advantage to be held by POSes simply because the poor suckers running POSes need some reward for their self-flagellation.
POSes make sense. Outposts do not. Day 0 advice for new players: Day 0 Advice for New Players |
Querns
GBS Logistics and Fives Support Goonswarm Federation
246
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Posted - 2014.03.26 02:44:00 -
[1673] - Quote
Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
tom trade valine
Imperium Technologies Get Off My Lawn
8
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Posted - 2014.03.26 03:01:00 -
[1674] - Quote
You know I swear I heard the devs tell us awhile back that when they re worked the ice belts it would make things better too, and that it was so null sec corps would want to ice mine more and make it more reasonable for prices cause no they null sec alliance would be able to mine there own ice easier. I really start to wonder if they even play this game cause when they reworked the ice belts all it did was drive the prices of ice and ice products up, for things that need ice even fuel blocks and jump fuel. So now when the rework the refining this will drive the prices off all ores up cause the high sec miners will not get as good refine and in order to get perfect refine we need to buy a implant that means you have planned to break something that is working fine. Well ccp is driving itself to ruin cause instead of fixing things they are damaging them and with no real content for the basic player IE new mission, and storylines the game is losing its luster and they have had less subscriptions then normal and more players seem to be leaving then staying. maybe they need to leave the reprocessing they way it is and work on something that is really broken |
Kaimar Redcloud
The Scope Gallente Federation
4
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Posted - 2014.03.26 03:06:00 -
[1675] - Quote
Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now.
So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people.
By the way CCP, if everything is better in low/null, why are your offices in Iceland and the U.S. (.9 or 1.0 equiv) and not in Syria (.3) or Somalia (0.0). Oh yeah, cuz it doesn't work that way. Corps put their best stuff in the safest places. Empire refining should be better than low/null. Nullsec alliances that pay for the upgrades, should get rewarded with close to empire refining abilities. Empire shouldn't be struggling to match null. BTW I live in sov null before I hear the carebear comments. Just waiting for a hiring freeze to thaw.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
246
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Posted - 2014.03.26 03:07:00 -
[1676] - Quote
tom trade valine wrote:You know I swear I heard the devs tell us awhile back that when they re worked the ice belts it would make things better too, and that it was so null sec corps would want to ice mine more and make it more reasonable for prices cause no they null sec alliance would be able to mine there own ice easier. I really start to wonder if they even play this game cause when they reworked the ice belts all it did was drive the prices of ice and ice products up, for things that need ice even fuel blocks and jump fuel. So now when the rework the refining this will drive the prices off all ores up cause the high sec miners will not get as good refine and in order to get perfect refine we need to buy a implant that means you have planned to break something that is working fine. Well ccp is driving itself to ruin cause instead of fixing things they are damaging them and with no real content for the basic player IE new mission, and storylines the game is losing its luster and they have had less subscriptions then normal and more players seem to be leaving then staying. maybe they need to leave the reprocessing they way it is and work on something that is really broken So, you thought a net REDUCTION in total ice availability would decrease prices somehow? That's a gas.
Like, if a CCP person said that on the forums, please link the post so we can laugh at him/her together. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
246
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Posted - 2014.03.26 03:09:00 -
[1677] - Quote
Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. The amount of minerals from mission loot is infinitesimal. The adjustment, by itself, will do next-to-nothing to ship prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Unezka Turigahl
Det Som Engang Var
158
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Posted - 2014.03.26 03:34:00 -
[1678] - Quote
Dramaticus wrote:Unezka Turigahl wrote:So basically it will never be worth it to reprocess anything? Why have reprocessing at all then? No your stuff is always worth something. It might be just a little bit more difficult to convert that value directly into minerals via reprocessing.
Well you can only get a maximum of 75% of minerals back out of anything player-made. So anything that can be made by the players is better sold on the market than reprocessed.
That leaves meta items, many of which are more valuable than the minerals they are made of because they are useful in-demand items. Better off saving those up and selling them on the market.
What exactly will people reprocess? I guess only useless stuff that can't be sold quickly. Like non-anti matter hybrid ammo. Worth the time to train up the skills or babysit a POS? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5018
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Posted - 2014.03.26 05:12:00 -
[1679] - Quote
Querns wrote:Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself.
And if someone captures your outpost, what happens to your materials? Nothing. You just fly them away once the invaders have gotten bored of bubbling the station.
Contrast this to a POS which will be utterly destroyed. Your materials will be gone, and you won't be able to simply return to the POS after the invaders have calmed down in order to rescue the goods you left behind.
Day 0 advice for new players: Day 0 Advice for New Players |
Rivr Luzade
Coreli Corporation Ineluctable.
337
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Posted - 2014.03.26 07:52:00 -
[1680] - Quote
Querns wrote:Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. The amount of minerals from mission loot is infinitesimal. The adjustment, by itself, will do next-to-nothing to ship prices.
The amount is potentially, but the mission runners who run the missions and harvest a portion of this infinite amount aren't and their numbers is very likely not going to increase with this patch. Which means there is in the end less minerals in the market until miners have (potentially) caught up, which means that ship prices are going to increase inevitably after a while when even more stocks are sold off. How was this again? "We look past the first week." |
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