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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arwen Ariniel
Shaolin Legacy Preatoriani
24
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Posted - 2014.04.18 16:20:00 -
[61] - Quote
Flyinghotpocket wrote:[quote=Dr Strange Love]and despite what every bleeding heart badass wants to think that stabbed farmers are counterable, they are NOT. there is zero incentive to sit in system and hunt a stabbed farmer for 8 hours.
They're even easy to counter. You just have to figure out the clue to catching them ;)
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
312
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Posted - 2014.04.18 17:00:00 -
[62] - Quote
Arwen Ariniel wrote:Flyinghotpocket wrote:[quote=Dr Strange Love]and despite what every bleeding heart badass wants to think that stabbed farmers are counterable, they are NOT. there is zero incentive to sit in system and hunt a stabbed farmer for 8 hours.
They're even easy to counter. You just have to figure out the clue to catching them ;) ok jackass. i have killed thousands of stabbed farmers. and what has done for the war effort? NOTHING i wasted my time killing worthless ships instead of searching for real isk value to kill.
And once you kill them a few times. they start watching D-scan, then its impossible to catch them. then you have sit in system for 8 hours running the farmer out of plexs. NO THANKS.
there is no counter. so sit down and shut up. |
Veskrashen
Justified Chaos
166
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Posted - 2014.04.18 17:34:00 -
[63] - Quote
Flyinghotpocket wrote:there is no counter. so sit down and shut up. Sure there is.
You ignore them. Don't bother chasing stabbed cloaky farmers.
If you want a plex, they'll never stop you from taking it. If you want to take a system, they'll never bother farming there. If you want to hold a system, they'll never influence the contested percentage in a meaningful way.
They are, in short, totally irrelevant to anyone in FW, regardless of faction, who is there for the pew against people who want to pew.
Treat them that way. |
Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
343
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Posted - 2014.04.18 17:57:00 -
[64] - Quote
Flyinghotpocket wrote:Arwen Ariniel wrote:Flyinghotpocket wrote:[quote=Dr Strange Love]and despite what every bleeding heart badass wants to think that stabbed farmers are counterable, they are NOT. there is zero incentive to sit in system and hunt a stabbed farmer for 8 hours.
They're even easy to counter. You just have to figure out the clue to catching them ;) ok jackass. i have killed thousands of stabbed farmers. and what has done for the war effort? NOTHING i wasted my time killing worthless ships instead of searching for real isk value to kill. And once you kill them a few times. they start watching D-scan, then its impossible to catch them. then you have sit in system for 8 hours running the farmer out of plexs. NO THANKS. there is no counter. so sit down and shut up.
So basically you are saying you can't be bothered to protect your systems from stabbed/cloaky farmers, so you think CCP should change the sandbox to suit your playstyle. Sorry, that ain't gonna happen. It goes against the whole premise EVE was created on.
Your options are to ignore them, drive them out of your faction's plexes by killing/denying them from completing the plexes, or deplex to offset their farming. If you can't be bothered to do that, then that is your problem; not CCPs. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
312
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Posted - 2014.04.18 18:08:00 -
[65] - Quote
Estella Osoka wrote:Flyinghotpocket wrote:Arwen Ariniel wrote:Flyinghotpocket wrote:[quote=Dr Strange Love]and despite what every bleeding heart badass wants to think that stabbed farmers are counterable, they are NOT. there is zero incentive to sit in system and hunt a stabbed farmer for 8 hours.
They're even easy to counter. You just have to figure out the clue to catching them ;) ok jackass. i have killed thousands of stabbed farmers. and what has done for the war effort? NOTHING i wasted my time killing worthless ships instead of searching for real isk value to kill. And once you kill them a few times. they start watching D-scan, then its impossible to catch them. then you have sit in system for 8 hours running the farmer out of plexs. NO THANKS. there is no counter. so sit down and shut up. So basically you are saying you can't be bothered to protect your systems from stabbed/cloaky farmers, so you think CCP should change the sandbox to suit your playstyle. Sorry, that ain't gonna happen. It goes against the whole premise EVE was created on. Your options are to ignore them, drive them out of your faction's plexes by killing/denying them from completing the plexes, or deplex to offset their farming. If you can't be bothered to do that, then that is your problem; not CCPs. never feed the trolls. OOPS |
Arwen Ariniel
Shaolin Legacy Preatoriani
24
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Posted - 2014.04.19 07:38:00 -
[66] - Quote
Flyinghotpocket wrote:Arwen Ariniel wrote: They're even easy to counter. You just have to figure out the clue to catching them ;)
ok jackass. BLABLABLA there is no counter. so sit down and shut up. So, since you like to flame, let me flame back in style ;)
It's not my fault you're too ******** to figure out the easy stuff, or make enough isk to simply buy a decent enough ship to get the job done. With even one braincell left you'd be able to figure it out and kill 'm over and over and over again. Judging by your rant, it's quite obvious you're only able to kill the stupid and inexperienced muppets in Eve. Go play some COD or WOW, that's more your kind of game. Get some 1337 gear and go ***** some KDR. |
Duke Wendo
Probe Patrol Ixtab.
38
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Posted - 2014.04.19 16:38:00 -
[67] - Quote
Your maths made my day.
=) |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
312
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Posted - 2014.04.19 17:33:00 -
[68] - Quote
Arwen Ariniel wrote:Flyinghotpocket wrote:Arwen Ariniel wrote: They're even easy to counter. You just have to figure out the clue to catching them ;)
ok jackass. BLABLABLA there is no counter. so sit down and shut up. So, since you like to flame, let me flame back in style ;) It's not my fault you're too ******** to figure out the easy stuff, or make enough isk to simply buy a decent enough ship to get the job done. With even one braincell left you'd be able to figure it out and kill 'm over and over and over again. Judging by your rant, it's quite obvious you're only able to kill the stupid and inexperienced muppets in Eve. Go play some COD or WOW, that's more your kind of game. Get some 1337 gear and go ***** some KDR. not enough isk? who the **** are you idiot? do some research before you post. i was catching farmers with 2 mid ships that had republic fleet scramblers, while you were busy creating farming accounts. l2p so it looks like i outkilled you in farmers AND real kills so come back later when your done playing bf4 and ill teach you how to pvp. |
Katrinna Voight-Kampf
University of Caille Gallente Federation
29
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Posted - 2014.04.20 09:16:00 -
[69] - Quote
Farmers with wcs and cloaking devices ruin the FW experience for me. |
Bethan Le Troix
Krusual Investigation Agency
113
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Posted - 2014.04.21 11:29:00 -
[70] - Quote
Hasan al-Askari Mujahideen wrote:I dont understand it, people are saying its broken and need fixed but they don't really say what is wrong with it. I love Fw the way that it is I can only see mabye small twikes to change it but its by no means broken in my eyes.
some thing I have heard people say is
stop the wc stabs, Well there is a counter to that people have 3 stabs on ship well ill bring 2 warp scrambilers problem soved,
There farmers that only plex run away never fight, yes they farm but bring help bring system venerable and are valuable in fw so they dont pvp and run, well learn how to catch them just cuse that you want to fight them doesn't mean they want to so if you cant catch them your problem and its not broken fly an interceptor thats what they are there for.
he was in gall mill now minmitar now that were t4 and gall mill is t1, ok so he hopped fractions to make isk, you can do it to.
Only think i could realy see that is broken is Orbital bombbarment I would like to see the beacon that you warp to to start bombing show up overly as soon as there a fight going on insted of finding dust members in game, out of game.
I don't do FW but the consensus appears to be that FW is an overflowing ISK faucet atm. It went downhill from when CCP switched the main method to get datacores to FW in my humble opinion. I think there needs to be a lot more crossover between DUST FW & EVE FW, make the LP far less farmable, and introduce much more risk. |
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Veskrashen
Justified Chaos
170
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Posted - 2014.04.21 15:05:00 -
[71] - Quote
Bethan Le Troix wrote:I don't do FW but the consensus appears to be that FW is an overflowing ISK faucet atm. This. Fix mission balance so that it actually takes significant isk / SP investment to blitz L4s, and a lot of the issues will probably go away. Too high a percentage of FW pilots in Cal/Min militias aren't there for the pew or to do anything other than exploit broken mission design for high LP income.
Source: My Caldari / Minmatar bomber alts. |
SmokinJs Arthie
Justified Chaos
15
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Posted - 2014.04.21 15:33:00 -
[72] - Quote
Veskrashen wrote: Source: My Caldari bomber alts.
Coercion with the enemy, that's a paddlin. |
Veskrashen
Justified Chaos
170
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Posted - 2014.04.21 15:47:00 -
[73] - Quote
SmokinJs Arthie wrote:Veskrashen wrote: Source: My Caldari bomber alts.
Coercion with the enemy, that's a paddlin. Hey now, this ain't Amarr militia. We don't go in for that kind of thing in GalMil.
... at least not without dinner and a nice "donation" to my wallet. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
314
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Posted - 2014.04.21 15:53:00 -
[74] - Quote
Veskrashen wrote:Bethan Le Troix wrote:I don't do FW but the consensus appears to be that FW is an overflowing ISK faucet atm. This. Fix mission balance so that it actually takes significant isk / SP investment to blitz L4s, and a lot of the issues will probably go away. Too high a percentage of FW pilots in Cal/Min militias aren't there for the pew or to do anything other than exploit broken mission design for high LP income. Source: My Caldari / Minmatar bomber alts. if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher |
Veskrashen
Justified Chaos
170
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Posted - 2014.04.21 16:38:00 -
[75] - Quote
Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Not really. You can hit Tier 3 while controlling less than half the warzone, that's plenty of systems to spread out in.
To fix missions, you need to make them more difficult, not herd the 3 month old bomber alts into a smaller area. That would just cause them to offensive plex in the other warzone instead, which would just outsource your problems to my warzone. Me no likey that solution.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
314
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Posted - 2014.04.21 16:48:00 -
[76] - Quote
Veskrashen wrote:Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Not really. You can hit Tier 3 while controlling less than half the warzone, that's plenty of systems to spread out in. To fix missions, you need to make them more difficult, not herd the 3 month old bomber alts into a smaller area. That would just cause them to offensive plex in the other warzone instead, which would just outsource your problems to my warzone. Me no likey that solution. yes really. thats a perfect solution. herding them into enemy territory is exactly what will increase risk in mission running. the whole ******* point of having higher tier means its harder to maintain. not that its free isk train in friendly systems you switched over.
dont like militia cross plexing? tough. nobody does it needs to be eliminated end of story. |
Veskrashen
Justified Chaos
170
|
Posted - 2014.04.21 16:54:00 -
[77] - Quote
Flyinghotpocket wrote:Veskrashen wrote:Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Not really. You can hit Tier 3 while controlling less than half the warzone, that's plenty of systems to spread out in. To fix missions, you need to make them more difficult, not herd the 3 month old bomber alts into a smaller area. That would just cause them to offensive plex in the other warzone instead, which would just outsource your problems to my warzone. Me no likey that solution. yes really. thats a perfect solution. herding them into enemy territory is exactly what will increase risk in mission running. the whole ******* point of having higher tier means its harder to maintain. not that its free isk train in friendly systems you switched over. dont like militia cross plexing? tough. nobody does it needs to be eliminated end of story. And here I was thinking that actually requiring significant isk/SP investment to complete L4s would be a better solution than cramming everyone into a few systems. Silly me. I should always think of how to make these bomber alts into easier targets for our 31337 Amarr PvPers to farm instead of actually balancing things across the factions.
And yes, cross-militia plexing needs to go.
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
314
|
Posted - 2014.04.21 17:01:00 -
[78] - Quote
Veskrashen wrote:Flyinghotpocket wrote:Veskrashen wrote:Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Not really. You can hit Tier 3 while controlling less than half the warzone, that's plenty of systems to spread out in. To fix missions, you need to make them more difficult, not herd the 3 month old bomber alts into a smaller area. That would just cause them to offensive plex in the other warzone instead, which would just outsource your problems to my warzone. Me no likey that solution. yes really. thats a perfect solution. herding them into enemy territory is exactly what will increase risk in mission running. the whole ******* point of having higher tier means its harder to maintain. not that its free isk train in friendly systems you switched over. dont like militia cross plexing? tough. nobody does it needs to be eliminated end of story. And here I was thinking that actually requiring significant isk/SP investment to complete L4s would be a better solution than cramming everyone into a few systems. Silly me. I should always think of how to make these bomber alts into easier targets for our 31337 Amarr PvPers to farm instead of actually balancing things across the factions. And yes, cross-militia plexing needs to go. what you basically just told us is that yes that is a good solution pocket because then i would actually be at risk of loosing my bomber alt. and then i MIGHT have to plex against my own militia because thats the only place i can get risk free isk.
and yes the missions do need to get tougher completely agree. and there also needs to be a way for the enemy militia to deny the mission. having the enemys come in and kill a target do deny the LP would do much to stop farming. otherwise what the hell is the point in having the missions pop up on overview. no reason. |
Veskrashen
Justified Chaos
170
|
Posted - 2014.04.21 17:16:00 -
[79] - Quote
Flyinghotpocket wrote:what you basically just told us is that yes that is a good solution pocket because then i would actually be at risk of loosing my bomber alt. and then i MIGHT have to plex against my own militia because thats the only place i can get risk free isk.
and yes the missions do need to get tougher completely agree. and there also needs to be a way for the enemy militia to deny the mission. having the enemys come in and kill a target do deny the LP would do much to stop farming. otherwise what the hell is the point in having the missions pop up on overview. no reason. Actually, what I said was:
- FW as LP ATM is the root of the problem. - L4s in Cal / Min / Amarr are too easy to farm due to low SP requirements and terrible design. - Forcing missions to spawn in "enemy" systems doesn't fix the problem, since you can maintain high tier without holding a majority of the warzone. - Moreover, savvy players could sculpt the warzone to place systems available for missions close to mission hubs, thus increasing LP/hour by decreasing travel time. - In addition, forcing them to be fishes in a barrel won't make them throw themselves willingly into your waiting webs and scrams, they'll just come annoy me in their stabbed cloaking T1 frigates instead if things get really bad.
So, your solution doesn't solve the problem, and doesn't seriously impact their incomes, yet makes my playing experience far worse. So your solution isn't a solution by any measure I can identify. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
315
|
Posted - 2014.04.21 17:48:00 -
[80] - Quote
Veskrashen wrote:Flyinghotpocket wrote:what you basically just told us is that yes that is a good solution pocket because then i would actually be at risk of loosing my bomber alt. and then i MIGHT have to plex against my own militia because thats the only place i can get risk free isk.
and yes the missions do need to get tougher completely agree. and there also needs to be a way for the enemy militia to deny the mission. having the enemys come in and kill a target do deny the LP would do much to stop farming. otherwise what the hell is the point in having the missions pop up on overview. no reason. Actually, what I said was: - FW as LP ATM is the root of the problem. - L4s in Cal / Min / Amarr are too easy to farm due to low SP requirements and terrible design. - Forcing missions to spawn in "enemy" systems doesn't fix the problem, since you can maintain high tier without holding a majority of the warzone. - Moreover, savvy players could sculpt the warzone to place systems available for missions close to mission hubs, thus increasing LP/hour by decreasing travel time. - In addition, forcing them to be fishes in a barrel won't make them throw themselves willingly into your waiting webs and scrams, they'll just come annoy me in their stabbed cloaking T1 frigates instead if things get really bad. So, your solution doesn't solve the problem, and doesn't seriously impact their incomes, yet makes my playing experience far worse. So your solution isn't a solution by any measure I can identify. doesnt seriously impact their incomes. what are you smoking because i want some. your playing experience far worse because youd have to pvp? in fw? say it aint so.... |
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X Gallentius
Justified Chaos
2154
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Posted - 2014.04.21 18:05:00 -
[81] - Quote
Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Concept fails when one side captures the entire warzone. Where do you mission then?
Might be interesting though if one side brought a massive fleet into a system and camped it all day while their guys ran missions 23/7. Say, your side takes all the enemy systems except Haras. Then you farm it nonstop while your corporation camps the single gate and keeps opponents out.
Anyways, there definitely ought to be a "griefing" feature for FW missions. Been suggesting it for years now. Would be interesting if they counted against Sov as well.
FW needs a shake up. This iteration has been extremely fun and exciting, but it has settled down into a very predictable pattern which is bad for any game.
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Veskrashen
Justified Chaos
170
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Posted - 2014.04.21 18:11:00 -
[82] - Quote
Flyinghotpocket wrote:doesnt seriously impact their incomes. what are you smoking because i want some. your playing experience far worse because youd have to pvp? in fw? say it aint so.... I keep forgetting - don't feed the trolls. You are a one note chorus with no ability to perceive anything outside your limited worldview, and I shall keep that in mind for the future.
And no, chasing stabbed farmers that have no intention of shooting back is not PvP. I understand your view is skewed because you have to deal with FARMATAR all the time, but it's not the whole universe of FW. Crushing fleets and kicking corporations out of their homes... that's PvP for me. Stabbed farmers are irrelevant, like I've stated a million times before. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
315
|
Posted - 2014.04.21 18:45:00 -
[83] - Quote
Veskrashen wrote:Flyinghotpocket wrote:doesnt seriously impact their incomes. what are you smoking because i want some. your playing experience far worse because youd have to pvp? in fw? say it aint so.... I keep forgetting - don't feed the trolls. You are a one note chorus with no ability to perceive anything outside your limited worldview, and I shall keep that in mind for the future. And no, chasing stabbed farmers that have no intention of shooting back is not PvP. I understand your view is skewed because you have to deal with FARMATAR all the time, but it's not the whole universe of FW. Crushing fleets and kicking corporations out of their homes... that's PvP for me. Stabbed farmers are irrelevant, like I've stated a million times before.
listen punk. your the one who isnt opening you mind to new ideas. i fcking affect isk/lp incomes RIGHT NOW and your telling me if farmers came to my systems in greater freqency i wouldnt be effecting their incomes?
Mr one note chorus who is 'NO' 'i like how farming is i just want it to be that you need 30mil sp to do missions then i can reap the profits while the rest of you wait to skill pilots' unlike you i have been in both warzones and have effected both. And i have seen farmers on both sides.
FARMAMARR isnt a thing? i guarantee you if i had to do 1/3 or even 1/4 of my missions in huola at tier 4 they wouldnt get done. just because you refuse to use anything except a stealth bomber for missions doesnt mean everybody will. you no what we use in amarr? because our missions arnt easy as chips we use macherials, apocs, oracles, cerbs, tengus. and guess what? they are all fit for pvp. and beleive me we arnt the only ones who use big ships to do missions, ive even seen minmatar use legions and domis however none of them leave tandoriuos constellation.
X Gallentius wrote:Flyinghotpocket wrote:if they just fixed the mission spawn system. its still using the old FW SOV system. if missions actually spawned in only enemy systems. i garrente you mission farmer would see a dramatic decline as the risk gets WAY higher Concept fails when one side captures the entire warzone. Where do you mission then? Might be interesting though if one side brought a massive fleet into a system and camped it all day while their guys ran missions 23/7. Say, your side takes all the enemy systems except Haras. Then you farm it nonstop while your corporation camps the single gate and keeps opponents out. Anyways, there definitely ought to be a "griefing" feature for FW missions. Been suggesting it for years now. Would be interesting if they counted against Sov as well. FW needs a shake up. This iteration has been extremely fun and exciting, but it has settled down into a very predictable pattern which is bad for any game.
X G, if you capture the warzone there is no where to offensive plex either. no offensive missions to run too since these missions are SUPPOSED to be run in enemy space.
farming haras would be intresting for sure. it would open up opportunities for large scale pvp and tons of small scale pvp happening in the hundreds of missions poping up. areas that were once desolate would become hot grounds for pvp. more reasons to undock in big battleships and get inside those missions and stop the farmers/ attack gate camps to get in interceptor pilots etc etc.
denying enemy missions needs to happen. otherwise the whole mission spawning in legitimate enemy space would be worthless, all missioners would have to do is wait a certain time during the 12 hours when the enemy militia has left the mission area. just like plexing you can deny it in time but the time is extremely short compared to camping a mission for 12 hours waiting for it to expire.
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Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
345
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Posted - 2014.04.21 19:02:00 -
[84] - Quote
You whine about FW missions saying they are too easy. They are to easy, FOR YOU. Come try some Gallente FW Missions.
You whine about cloaked+stabbed FW Plex farmers. Yet you don't want to put efort into catching them.
Sounds to me like you can't find or catch targets so you want the game changed so it is easier for you to catch them. How easy do you want us to make your PVP?
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Veskrashen
Justified Chaos
170
|
Posted - 2014.04.21 19:02:00 -
[85] - Quote
Flyinghotpocket wrote:listen punk. your the one who isnt opening you mind to new ideas. i fcking affect isk/lp incomes RIGHT NOW and your telling me if farmers came to my systems in greater freqency i wouldnt be effecting their incomes? No, I'm saying there's no system you can put in place that will force them to come to Huola. Even if you restrict missions to enemy held systems, they'll just ensure they hold 41% of the warzone, hold Tier 3, and make plenty of LP that way. They'll never have to come near you or those systems you hold dear. It'll be just like it is now, with them running missions all over the place, and there's nothing you could do to influence that.
There is currently no incentive for taking more than about 60-70% of the warzone. Under your proposal, there won't be much incentive to take more than about 50% of the warzone, if that. In fact, holding the minimum number of systems to maintain the desired tier would be the optimal strategy for income purposes. Such a change would actively disincentivize PvP and occupancy warfare.
Look, here's the deal. You're wanting solutions to force people who have no intention whatsoever of engaging in PvP into fighting you. There is no mechanic you can put into place to force PvP. None. No matter what solution you try to implement, they will find a way around it. So stop trying to force them to PvP against their will and change the incentives that cause them to be in your space in the first place.
The issue is that the majority of EVE looks at FW as an LP ATM. Fix that. And no, making them come to your preferred hunting grounds isn't a fix, no matter how much you wish it to be. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
316
|
Posted - 2014.04.21 19:16:00 -
[86] - Quote
Estella Osoka wrote:You whine about FW missions saying they are too easy. They are to easy, FOR YOU. Come try some Gallente FW Missions.
You whine about cloaked+stabbed FW Plex farmers. Yet you don't want to put efort into catching them.
Sounds to me like you can't find or catch targets so you want the game changed so it is easier for you to catch them. How easy do you want us to make your PVP?
i didnt no say amarr missions are easy. are you blind? how about you come try some amarr missions. i've done gallente missions.
i whine about cloak stabbed fw plex farms. yet i have killed thousands.
bring something constructive to the conversation. aka put up or shut up. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
316
|
Posted - 2014.04.21 19:23:00 -
[87] - Quote
Veskrashen wrote:Flyinghotpocket wrote:listen punk. your the one who isnt opening you mind to new ideas. i fcking affect isk/lp incomes RIGHT NOW and your telling me if farmers came to my systems in greater freqency i wouldnt be effecting their incomes? No, I'm saying there's no system you can put in place that will force them to come to Huola. yes there is its called development programing
Veskrashen wrote: Even if you restrict missions to enemy held systems, they'll just ensure they hold 41% of the warzone, hold Tier 3, and make plenty of LP that way. They'll never have to come near you or those systems you hold dear. It'll be just like it is now, with them running missions all over the place, and there's nothing you could do to influence that.
There is currently no incentive for taking more than about 60-70% of the warzone.
yes there is its called higher tier which equals more isk. its up to you if you want to waste time and run more missions instead of getting better quality ones.
Veskrashen wrote: Under your proposal, there won't be much incentive to take more than about 50% of the warzone, if that. In fact, holding the minimum number of systems to maintain the desired tier would be the optimal strategy for income purposes. Such a change would actively disincentivize PvP and occupancy warfare.
Look, here's the deal. You're wanting solutions to force people who have no intention whatsoever of engaging in PvP into fighting you. There is no mechanic you can put into place to force PvP. None.
system lock out is a ******* forcing pvp mechanic. dont even try. o booo who if they dont want to pvp they can google 'picard theres the door' welcome to faction WARFARE
Veskrashen wrote: No matter what solution you try to implement, they will find a way around it. So stop trying to force them to PvP against their will and change the incentives that cause them to be in your space in the first place.
The issue is that the majority of EVE looks at FW as an LP ATM. Fix that. And no, making them come to your preferred hunting grounds isn't a fix, no matter how much you wish it to be.
such is life of eve. exploiters will always find a way to exploit like the amarr campers who found a way to make navy rats never attack them. |
Veskrashen
Justified Chaos
170
|
Posted - 2014.04.21 19:34:00 -
[88] - Quote
Let me paint you a scenario.
Your preferred fix becomes real. FW missions can only spawn in systems held by the opposing faction.
A group - we'll call them BoomSwarm, or BS for short - sees the developments and cackles with glee. After stocking Lulm with thousands of Purifiers and their multiboxed bomber alts, they begin their campaign of death and destruction. Eventually, they hold almost the entire warzone - everything except Huola... and Bosboger.
Many on the forums are perplexed. Why in the world would they leave Bosboger untouched? Why do they consistently hotdrop in supercaps every time someone tries to flip the iHUB? Why in the world would they keep awoxing militia members outside plexes, when it's obvious that 24th IC alts are inside deplexing the system to keep it out of vulnerable?
Of course, BS knows the answer. That lies in being able to pick up 16 missions in about 35 minutes of travel time, knowing they'll spawn in either Huola or Bosboger. Knowing that they can simply decline the ones in Huola, thus guaranteeing that all their missions are in Bosboger instead. Knowing that BS can field 40 man instalocking gatecamps as long as they choose, and that even if the gates weren't camped the thousands of open mission sites would make it impossible to isolate mission runners in time to catch them. And with all the in-warzone travel time essentially eliminated, being able to run a full 16 missions in 2 hours from start to finish nets them approximately 780k LP/hour.
Congratulations on creating an essentially risk free farming endeavor with infinite scalability. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
316
|
Posted - 2014.04.21 19:50:00 -
[89] - Quote
Veskrashen wrote:Let me paint you a scenario.
Your preferred fix becomes real. FW missions can only spawn in systems held by the opposing faction.
A group - we'll call them BoomSwarm, or BS for short - sees the developments and cackles with glee. After stocking Lulm with thousands of Purifiers and their multiboxed bomber alts, they begin their campaign of death and destruction. Eventually, they hold almost the entire warzone - everything except Huola... and Bosboger.
Many on the forums are perplexed. Why in the world would they leave Bosboger untouched? Why do they consistently hotdrop in supercaps every time someone tries to flip the iHUB? Why in the world would they keep awoxing militia members outside plexes, when it's obvious that 24th IC alts are inside deplexing the system to keep it out of vulnerable?
Of course, BS knows the answer. That lies in being able to pick up 16 missions in about 35 minutes of travel time, knowing they'll spawn in either Huola or Bosboger. Knowing that they can simply decline the ones in Huola, thus guaranteeing that all their missions are in Bosboger instead. Knowing that BS can field 40 man instalocking gatecamps as long as they choose, and that even if the gates weren't camped the thousands of open mission sites would make it impossible to isolate mission runners in time to catch them. And with all the in-warzone travel time essentially eliminated, being able to run a full 16 missions in 2 hours from start to finish nets them approximately 780k LP/hour.
Congratulations on creating an essentially risk free farming endeavor with infinite scalability. now let me debunk.
BS camping the gate with huge fleet and instalocking whatever is really cute and will prevent only so many ships from getting inside before a neutral entity around decides to yolo hot drop drop it and chase/kill the gate camp. because it takes any amount of time to form any proper counter for easy kills. say there is no neutral entity around to do this (which is NEVER the case) that cute little stealth bomber gang will be fun and easy to chase down by just leroying interceptor fleets throught the gate camp. sure some will not make it. but most will. or any ship sized fleet will get through and start causing trouble. OR just titan bridge in avoiding the gate camp entirely since it seems like every militia has at least 1 titan to use.
Any number of tricks can be used to get into the system an stop BS missions from being run. however it is very unlikely that nobody would be living in bosboger. infact there would be enemy militia living in bosboger just handing out ships for people to use to hunt down the enemy bombers. supplied VIA jump frieghters.
with the ability to deny missions many would be disappearing from overview as the enemy militia complete's their objective thus making it easy to isolate which missions are active. especially a system that is actively patrolled by opposing militia.
creating a reason to move into new fw systems and hold them. by taking more systems the missions would become even more spread and grabbing missions in only bosboger would soon yield less and less isk because less are spawning there. |
X Gallentius
Justified Chaos
2154
|
Posted - 2014.04.21 20:14:00 -
[90] - Quote
Flyinghotpocket wrote:X G, if you capture the warzone there is no where to offensive plex either. no offensive missions to run too since these missions are SUPPOSED to be run in enemy space.
One side can grief the other side by LOSING at a faster rate than it otherwise would have. Perverse incentives.
Also, the thing that makes FW missions different than other missions are: 1. The large-ish (on average) number of jumps the player needs to make through low sec to get to his mission. Addmittedly this is only risky if Cromwell Savage is sitting on the other side of the gate in his cockbag thrasher. Otherwise, not much real risk. 2. The beacon showing up in local. - invitation for griefing (that really isn't because the mission runner is incentivized to cloak up and go watch netflicks).
Both points are keys here, and neither requires the mission be run in enemy space. In fact, with the changes, missions (like I described earlier) could be skewed to provide even less risk than before. Gallente would purposefully keep Athounon and other very backwater systems Caldari, and the Caldari would keep very backwater systems Gallente so that there would be minimal risk and fewer jumps to completing those missions.
I can envision a time when all the station systems on your half of the map are yours and all the non station systems are own by the other guys (flipped by your alts of course). I pick up a set of missions and run them in my (original Gallente) space, and the Caldari side does the same. No mingling of sides is required. |
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