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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
336
|
Posted - 2014.05.07 18:46:00 -
[121] - Quote
Bad Messenger wrote:so conclusion is that CCP should revert all FW changes they made and bring the 1st version of it, only change that can stay is constantly spawning outposts.
FW people did not want all that isk/lp anyway.
I bet everyone agree. agree |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5387
|
Posted - 2014.05.07 19:05:00 -
[122] - Quote
Flyinghotpocket wrote:Bad Messenger wrote:so conclusion is that CCP should revert all FW changes they made and bring the 1st version of it, only change that can stay is constantly spawning outposts.
FW people did not want all that isk/lp anyway.
I bet everyone agree. agree Also agreeing. Yeah, I'll miss making that LP... but with no financial rewards for running complexes the war zone will be dictated less by people wanting to earn money and more by people who want to gain tactical superiority and actual fights. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 20:12:00 -
[123] - Quote
People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me. |
Zarnak Wulf
In Exile. Imperial Outlaws.
1672
|
Posted - 2014.05.07 20:37:00 -
[124] - Quote
Crosi Wesdo wrote:People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me.
We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed. |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 20:51:00 -
[125] - Quote
Zarnak Wulf wrote:Crosi Wesdo wrote:People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me. We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed.
If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
336
|
Posted - 2014.05.07 20:54:00 -
[126] - Quote
Crosi Wesdo wrote:Zarnak Wulf wrote:Crosi Wesdo wrote:People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me. We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed. If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all. there is quiet frankly thousands of suggestions and most of them are very similar to each other. |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 21:00:00 -
[127] - Quote
Flyinghotpocket wrote:Crosi Wesdo wrote:Zarnak Wulf wrote:Crosi Wesdo wrote:People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me. We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed. If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all. there is quiet frankly thousands of suggestions and most of them are very similar to each other.
If there all similar, then why count their differences as a difficulty? |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
337
|
Posted - 2014.05.07 21:54:00 -
[128] - Quote
Crosi Wesdo wrote:Flyinghotpocket wrote:Crosi Wesdo wrote:Zarnak Wulf wrote:Crosi Wesdo wrote:People dont seem to appreciate the volume of fresh blood FW has attracted with the current mechanics. Wishing a second death to FW seems like an extreme fix to me. We have seen the opposite on the Amarr/Minmatar front. I don't support tossing the baby out with the bath water but some changes may be needed. If only there were some commonly suggested changes that make farming harder but dont effect the regular pilot at all. there is quiet frankly thousands of suggestions and most of them are very similar to each other. If there all similar, then why count their differences as a difficulty? similar to each other. what i meant to say is although there is tons of suggestions one might call for plex removal from fw on might call for modification of the plexs. but out of all the suggestions they all summarize that either they need to be removed or modified.
CCP just needs to pick one of the suggestion themes and go with it.
alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
tons of suggestions most aim down these paths.
CCP just needs to pick some after the litteral years of idea generating and go with it
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Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 22:01:00 -
[129] - Quote
Flyinghotpocket wrote: alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
Sure, if you ignore the suggestions that are actually common, you could come up with a list like that.
Practically everyone wants timer rollbacks. Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks. |
Bad Messenger
Nasranite Watch Heiian Conglomerate
775
|
Posted - 2014.05.07 22:05:00 -
[130] - Quote
Flyinghotpocket wrote: CCP just needs to pick some after the litteral years of idea generating and go with it
they already did and they implemented current FW. fw is fine. |
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Bad Messenger
Nasranite Watch Heiian Conglomerate
775
|
Posted - 2014.05.07 22:10:00 -
[131] - Quote
Crosi Wesdo wrote:Flyinghotpocket wrote: alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
Sure, if you ignore the suggestions that are actually common, you could come up with a list like that. Practically everyone wants timer rollbacks. Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks.
timer rollbacks does not work at all, trust me, that is why people want those.
botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those.
stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play. |
Baron' Soontir Fel
Justified Chaos
153
|
Posted - 2014.05.07 22:28:00 -
[132] - Quote
Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW. |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 22:34:00 -
[133] - Quote
Bad Messenger wrote:Crosi Wesdo wrote:Flyinghotpocket wrote: alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
Sure, if you ignore the suggestions that are actually common, you could come up with a list like that. Practically everyone wants timer rollbacks. Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks. timer rollbacks does not work at all, trust me, that is why people want those. botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those. stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play.
Nice troll. Though, in all serialness, i do think we have different perspectives on 'working'.
I just want to be able to counter farming in home syetms without having to chase/fit double/tripple scrams or fly covert cloaks. I dont care if they still farm unopposed in backwaters. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
337
|
Posted - 2014.05.07 22:39:00 -
[134] - Quote
Crosi Wesdo wrote:Flyinghotpocket wrote: alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
takes **** i say for words in stone and responds with troll fyi in the future crosi dont expect any serious constructive posts when i respond to you
Bad Messenger wrote:Flyinghotpocket wrote: CCP just needs to pick some after the litteral years of idea generating and go with it
they already did and they implemented current FW. fw is fine.
they took many suggestions from the past and picked a few of them and went forward.
Baron' Soontir Fel wrote:Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW. wrong we have already seen in the past that there was more pvp in our warzone before the changes and now there is less. yup thats the plan getting rid of isk that takes no real risk to earn is the plan. |
Bad Messenger
Nasranite Watch Heiian Conglomerate
776
|
Posted - 2014.05.07 22:44:00 -
[135] - Quote
Crosi Wesdo wrote:Bad Messenger wrote:Crosi Wesdo wrote:Flyinghotpocket wrote: alot of people want harder rats in the plexs whatever sure. alot of people want plexs gone alot of people want docking restrictions gone alot of people missions balanced rat wise/ have effect on the contesting of a system/ have opposition factions have objectives/ get rid of them.
Sure, if you ignore the suggestions that are actually common, you could come up with a list like that. Practically everyone wants timer rollbacks. Practically everyone want the issue of evasion farmers to be addressed. Boiling down to bots, stabs and cloaks. timer rollbacks does not work at all, trust me, that is why people want those. botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those. stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play. Nice troll. Though, in all serialness, i do think we have different perspectives on 'working'. I just want to be able to counter farming in home syetms without having to chase/fit double/tripple scrams or fly covert cloaks. I dont care if they still farm unopposed in backwaters.
Yes, you want that CCP makes defence for you. i want that CCP makes attack plexing for me so i want auto capturing plexes just , those roll for caldari if gallente is not in there. |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5392
|
Posted - 2014.05.07 22:49:00 -
[136] - Quote
Bad Messenger wrote:botting is not allowed so why to redesigning something to prevent botting and create poor gameplay, better to focus botting itself and get rid of those. The issue isn't a matter of legality... it's a matter of identification and enforcement.
CCP have [thankfully] not implemented anti-bot software (because it doesn't really work in the long run and causes too much client bloat along with the potential for automated false positives). This means that the DEVs have to look into each case manually and individually which ties up resources for a good long while (IIRC, positively identifying a bot can take days). And if you finally ban that one bot, another will quickly take its place (because running complexes in FW is trivial and only takes a few hours of training).
A more long term solution (and the holy grail of game design) is to create a system that organically dissuades botting while being not too frustrating for players.
Bad Messenger wrote:stabs and cloaks are only one way to make more options how to play, if you do not like those and want those removed then farmers have same rights to ask tackling equipments to be removed from game because they do not like that kind of game play. Very true. But how far should things be let go?
Here we have a system intended to give people small to medium-scale warfare with a few extras throws in. True... farming has always been part of FW to a certain degree (FW missions)... but until the revamp it never actually dictated the "tone" for the warzones. Today, we have people who join not because they want to fight but because they just want to earn money. Again, not necessarily a bad thing by itself (it is to be expected after all)... but when those people switch sides, farm, switch sides, farm, rinse and repeat with no loyalty or care for the effects they cause... it does raise questions on whether this enables a healthy environment for PvP the system was intended to cause/create.
Personally? I would just like to see docking restrictions lifted. Yes, from a lore/RP point-of-view it makes sense. Yes, it also does make some groups work together more closely than they would like. But it also prevents people from spreading out within the warzone because no one group can stay online all the time to keep their system from being farmed to vulnerable and captured. This in turn creates "bunker" systems that are nigh impregnable while everything else remains more or less undefended... or groups live just outside the warzone to avoid the lockouts altogether... or people just leave FW and become full pirates because well, having where you can and cannot dock because some people did more PvE than you leaves a bad taste in your mouth and is not the reason you joined the militia in the first place.
It is like 0.0 SOV being decided by how much ratting, anomalies, and mining your alliances does over the others. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.07 22:53:00 -
[137] - Quote
Bad Messenger wrote: Yes, you want that CCP makes defence for you. i want that CCP makes attack plexing for me so i want auto capturing plexes just , those roll for caldari if gallente is not in there.
Well, ill take that as an admission you are just a cloaky stabbed farmer.
As long as you dont expect that to get you any LP in homesystems ill be happy. |
Taoist Dragon
Black Rebel Rifter Club
966
|
Posted - 2014.05.08 00:08:00 -
[138] - Quote
Baron' Soontir Fel wrote:Money for PvP is why people are in the warzone. Getting rid of ISK in FW plexes will stop most people from participating in FW.
PvP should never be an isk generator. If it was then the entire eve economy would just collapse.
Not saying you can't make money by doing pvp but it should NEVER 'generate' isk.
And lets be honest here. If you want t make money in FW then pvp is the most useless way to go about it.
There area few things that inferno definitely helped with however there are a lot of the 'old' system that were much better mechanics That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.08 00:32:00 -
[139] - Quote
Taoist Dragon wrote:...there are a lot of the 'old' system that were much better mechanics
Like what?
I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history. |
Cearain
Black Rebel Rifter Club The Devil's Tattoo
1280
|
Posted - 2014.05.08 02:05:00 -
[140] - Quote
Crosi Wesdo wrote:Taoist Dragon wrote:...there are a lot of the 'old' system that were much better mechanics Like what? I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history.
Actually I think docking restrictions decreased the conflict by separating the warring parties. Other factors added to the pvp - including the initial mad isk that attracted lots of people to faction war and the change where it would take 5xs as long to flip a system right before inferno hit.
ShahFluffers gave several good reasons to end docking restrictions.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
340
|
Posted - 2014.05.08 02:27:00 -
[141] - Quote
Crosi Wesdo wrote:Taoist Dragon wrote:...there are a lot of the 'old' system that were much better mechanics Like what? I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history. more conflict? try less. we used to have daily bc brawls even multiple times a day against certain groups of minmatar LNA. all it is now it is 1 month out of every 4 is racked with massive amounts of pvp (cuz somebody is sieging a home system) then the rest are desolate.
it used to be undock 9 bc's go have a fight with 9 other minmatar bc's and rinse and repeat 2x a day. sometimes they outclassed us sometimes we outclassed them but we always fought, EVERY DAY.
with the release of cheap as f*** logi the amount of reps being put out is ridiculous and nobody wants to fight if they arnt going to get kills period. the old system there was no logi or if you did use guardians they were EXPENSIVE, and alot of the time they died because dual neut hurricane FOTY (and op as f*** ec-300's).
Combine the 'not getting kills guaranteed' anymore with huge pockets of isk that all fw players have lined them selves with and your left in the station saying 'why should i risk this 600mil ship if we arnt gonna get any kills?'
THE chief motivator for pvp back in the day was getting kills in fights. people always died. but now, cheap logi (that is way to effective) and free isk FW, dont count on people willing to undock or even stay subbed. |
Taoist Dragon
Black Rebel Rifter Club
966
|
Posted - 2014.05.08 04:05:00 -
[142] - Quote
Crosi Wesdo wrote:Taoist Dragon wrote:...there are a lot of the 'old' system that were much better mechanics Like what? I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history.
Ok my breakdown of FW mechanics and my opinion on them.
Docking restrictions: I like that you have to fight over your 'home' why should I be able to dock in enemy held territory. This could be expanded upon slightly by always having the ability to dock in your own militia stations regardless of who 'owns' the system.
LP for plex capping/kills: I like this you should be rewarded for doing good work. However I think it is way too high and I would drop it down to about 10% of it's current level for plex capping. Pvp kills seems fine imo.
Plex NPC's: The current single NPC is completely bloody useless at anything in it's current format. The only time Farmers were not present in inferno FW was when we had NPC's waves that stopped the timer. I would bring back multiple waves(2 or 3 waves after the initia spawn) of 2-3 npc's. These NPC's would be sufficient threat that you would have to bring a combat fitted ship of the right size to a plex (i.e. a cruiser to kill the cruiser npc's in the plex). They would stop the timer until they were all killed. FW is a place that has hybrid pve/pvp content so utilise this potential and give aspect of both to the players. A solo cruiser pilot would be able to pretty easily kill the npc's but a solo T1 frig would take too long etc. And for the naysays whining about FW being apvp only playground - grow up and realise that FW DOES NOT have the player base to be a pvp only mechanic without being hopelessly broken!
Stabs/cloaks and other farmer/alt stuff: HTFU you lot! These are valid combat avoidance mechanics/tactics. You are NOT special snowflakes that deserve to get kills handed to you on a silver plate.
These idea above IMO would stop a lot of the farmers we have now but still allow decent income generation to support active pvp'ers hell if they brought the tags back in decent numbers you would probably be able to fully faction fit out your ships with tags/LP and that's something I'd like to see more of.
Ultimately FW is better now than it was before IMO. But not all that was implemented was good. Most however had the designed effect of being an isk sink for the rest of EVE. I don't think CCP will be doing any major changes to FW for some time and IMO is working ok in it's current form. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.08 08:34:00 -
[143] - Quote
Flyinghotpocket wrote:
it used to be undock 9 bc's go have a fight with 9 other minmatar bc's and rinse and repeat 2x a day. sometimes they outclassed us sometimes we outclassed them but we always fought, EVERY DAY.
Yep, used to be a blobby roam most nights and very little else. Now there is potential for pvp all day every day. The amount of pvp now far exceeds back then.
Also, if you want a bc roam just form one, theres noting stopping you. And t1 logi is fine, if you want a fight just make sure you dont bring more logi than your target has ships. Pretty obvious stuff. |
Bad Messenger
Nasranite Watch Heiian Conglomerate
777
|
Posted - 2014.05.08 08:47:00 -
[144] - Quote
Taoist Dragon wrote: Plex NPC's: The current single NPC is completely bloody useless at anything in it's current format. The only time Farmers were not present in inferno FW was when we had NPC's waves that stopped the timer.
thing why there was no plexers back then was that it took so long to complete plex even with high skilled pilot with proper ship that with tier 1 it was so bad lp that highsec level 4 missions were better income.
so putting back those spawns and requiring to kill those will end FW once again.
I like to remind that current system is working only because of farmers. Farmers are not bad thing if those are not bots. |
Crosi Wesdo
War and Order Repeat 0ffenders
889
|
Posted - 2014.05.08 08:54:00 -
[145] - Quote
Taoist Dragon wrote:
Stabs/cloaks and other farmer/alt stuff: HTFU you lot! These are valid combat avoidance mechanics/tactics. You are NOT special snowflakes that deserve to get kills handed to you on a silver plate.
Evasion is too effective and requires far too much time and isk to counter a 3m isk punisher farming bot. I have no problems with cloaks and stabs, but it should not be optimal to use them in low sec farming. If the timer simply didnt count for ships that had stabs and cloaks fitted farmers would have a much harder time without impacting on anyone elses gameplay.
Perhaps gave a system upgrade that does this.
Taoist Dragon wrote: ...working ok in it's current form.
Yep, better than ever. |
Bad Messenger
Nasranite Watch Heiian Conglomerate
777
|
Posted - 2014.05.08 09:02:00 -
[146] - Quote
Crosi Wesdo wrote:Taoist Dragon wrote:...there are a lot of the 'old' system that were much better mechanics Like what? I was against docking restrictions, but there is no denying that this change has been the sole driver of more conflict than any other mechanic in FW low-sec history.
1st version of FW was enough to make fights on plexes, only thing that broke it was plex denial mechanics that prevented plexes from spawning on certain systems and limited pvp even people were willing to fight for plexes in those systems. constantly spawning outpost fixed that and we saw after that change spike on pvp and those were not killed stabbed farmers those were actual pvpers.
CCP listened players and did lot of changes that was not really good, but after incarna CCP had that 'listen players phase' and they did lot of bad long term decision.
Current FW is working fine, there is lot of plexers, lot of pvp and systems change owners and no one is dominant and people change side to loser side. There is nothing more you can ask.
Most of problems listed here are fixed if complainers leave FW and go play 0.0 games, there is all you ask for, no need to defend plex, just pvp when needed.
Docking denial should be removed, it made FW non casual. only thing that makes it some how working is that you can use alts or leave militia to get access to your assets. If you can not lock assest for ever why to deny docking ? Atleast personally i do not care if some takes my home system, i just move to another or go to camp villore, i have assets around fw area anyway from the past now i have not much reason to spread assets anywhere. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
216
|
Posted - 2014.05.08 10:48:00 -
[147] - Quote
Taoist Dragon wrote:LP for plex capping/kills: I like this you should be rewarded for doing good work. However I think it is way too high and I would drop it down to about 10% of it's current level for plex capping. Pvp kills seems fine imo. This alone would most certainly eliminate plex farmers, but it would also eliminate the fresh blood Crosi (I believe) was talking about.
I have better sources of ISK now (trade/industry alts), but as a 1-month old single-account player, I wouldn't have been able to enthusiastically throw 120 frigate/dessy losses into FW PVP without plexing with Gallente in Tier 2.
Bad Messenger wrote:Current FW is working fine, there is lot of plexers, lot of pvp and systems change owners and no one is dominant and people change side to loser side. There is nothing more you can ask. Tbh, I can't fully disagree with this, even though I would like to have timer rollbacks and for some reason I enjoy posting about it often. |
Taoist Dragon
Black Rebel Rifter Club
970
|
Posted - 2014.05.08 11:54:00 -
[148] - Quote
Bad Messenger wrote:Taoist Dragon wrote: Plex NPC's: The current single NPC is completely bloody useless at anything in it's current format. The only time Farmers were not present in inferno FW was when we had NPC's waves that stopped the timer.
thing why there was no plexers back then was that it took so long to complete plex even with high skilled pilot with proper ship that with tier 1 it was so bad lp that highsec level 4 missions were better income. so putting back those spawns and requiring to kill those will end FW once again. I like to remind that current system is working only because of farmers. Farmers are not bad thing if those are not bots.
I never said I would prefer the old system. I am well aware of the issue most of the 'vets' have with farmers and TBH if you went back they would just complain that FW died again.
That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Cori Halcyon
Native Freshfood Minmatar Republic
0
|
Posted - 2014.05.08 12:10:00 -
[149] - Quote
No right answer on how to 'fix' FW as different strokes for different folks. For me, the FW LPs for PVP kills should be hugely increased, and the plex farming LP correspondingly reduced. It should be structured in a similar fashion to how bounties are now resolved to try and mitigate alt-killing for LP; that is to say the LPs awarded are tied into the value of your kill(s) in the opposing militia. |
Bad Messenger
Nasranite Watch Heiian Conglomerate
779
|
Posted - 2014.05.08 13:30:00 -
[150] - Quote
Cori Halcyon wrote:No right answer on how to 'fix' FW as different strokes for different folks. For me, the FW LPs for PVP kills should be hugely increased, and the plex farming LP correspondingly reduced. It should be structured in a similar fashion to how bounties are now resolved to try and mitigate alt-killing for LP; that is to say the LPs awarded are tied into the value of your kill(s) in the opposing militia.
IT ALREADY IS. |
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