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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Delta3000
Barr Heavy Industries Test Alliance Please Ignore
6
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Posted - 2012.12.22 17:01:00 -
[2881] - Quote
Drones
Please allow drones to repackage and stack when they return to bay undamaged. I find managing my drone window extremely aggravating, even with folders. Flying a carrier on a laptop is not fun because of this!
Could we also have a shortcut for launching drones too? Either script it to launch the most powerful or just do it alphabetically. Or perhaps have a special folder for it. This would also alleviate the management of the drone window somewhat. |
Bongo Monkey
Proposition Thirteen The Third Rail
0
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Posted - 2012.12.22 18:23:00 -
[2882] - Quote
That's what she said. |
Arduemont
Rotten Legion Ops THE ROYAL NAVY
876
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Posted - 2012.12.22 18:39:00 -
[2883] - Quote
Increase the bounty payout percentage. I understand that it's 20% to reduce the likelihood of exploits being found, but I think you're pretty safe on that account. Lets raise it periodically, go up by 10% and see what happens. "In the age of information, ignorance is a choice." |
HVAC Repairman
GoonWaffe Goonswarm Federation
316
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Posted - 2012.12.22 18:47:00 -
[2884] - Quote
in the chat tabs have an option to switch the text chat and nick list
so instead of it being [ TEXT CHAT | LOCAL NAMES LIST ] reverse it
i find it highly annoying and neglecting this feature could lead to a WINTER OF RAGE Follow me on twitter |
Shaden Nightwalker
Tryblium Sanguinis
0
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Posted - 2012.12.23 12:32:00 -
[2885] - Quote
With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.
This would make it visually possible to see if another player is on full safety or not. Also it would add some immersion as your ship's weapons aren't active all the time.
|
Pak Narhoo
Knights of Kador
753
|
Posted - 2012.12.23 15:41:00 -
[2886] - Quote
Been asked before, still an afk sign on your character portrait being choosable from a r-click menu would be great! Just a simple 10x5 px block with afk in it would do perfectly.
Also needed for those afk clockies so people know they are afk. Hi, I'm CCP Arrow, I screwed up the.. ummm... |
snake pies
Dreddit Test Alliance Please Ignore
69
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Posted - 2012.12.25 20:06:00 -
[2887] - Quote
local chat standngs foobar
it happens when i logon, i have to refresh the window to correct it otherwise some, many or all pilots will incorrectly have the neutral icon, and watchlisted pilots won't show the green dot.
this bug has existed for over a year now, but of course it was easier to refresh the chat window before...
it gets tiring doing it to 4 clients, many times a day. |
Vihura
Vihura Cor
41
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Posted - 2013.01.13 18:35:00 -
[2888] - Quote
When window is 'Pinned down' you can't collapse it or drop to bar, just 5 minutes ago it lost pod because I clicked 2 time on 'select item' window and it disappeared. |
Master Sunfang
Royal Amarr Institute Amarr Empire
3
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Posted - 2013.01.13 19:33:00 -
[2889] - Quote
LITTERBUGS!!!
People jetisoning cargo in space should pay a fine proportional to gravity well in which it was dumped.
Keep our stations clean Truth is not determined by majority vote |
Jullious Rhudabard
Camel Toe Inc
0
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Posted - 2013.01.14 02:10:00 -
[2890] - Quote
The "Start Conversation" button on agents is interesting, but a double-click does the same thing so not much lift there it seems. On the other hand a "complete your mission" button would replace a fair amount of clicking. Normally, I set my destination to go back to that agent to get another mission. Not sure if the same is true for most but if it was and that action was bundled into that button also I'd use it. |
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Agent Trask
Aliastra Gallente Federation
2
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Posted - 2013.01.14 04:55:00 -
[2891] - Quote
Tech 3 drones ... drone that are smart enough to argue with you.
If they get in a bad mood, you have to convince them in chat to attack ... or to not attack.
Or argue existentialism with them, to convince them they don't exist and therefor do not really have to attack your own ship. Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |
Nasopraso
BRUTAL GENESIS GaNg BaNg TeAm
15
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Posted - 2013.01.15 14:31:00 -
[2892] - Quote
I will ask again - How to hide the module activation timer???? There is no option now http://eve-kill.net/?a=pilot_detail&plt_id=95764 |
Aarin Wrath
East Khanid Laboratories Khanid Trade Syndicate
11
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Posted - 2013.01.15 15:30:00 -
[2893] - Quote
Just a couple of ones :
- Allow me to copy jobs or do multiple industry / science jobs at once, or even just have one window that has it all instead of the multitude of sub menus. Just like with contracts. It's a real pain the the butt to do 10 or so clicks for an invention or manufacturing job, and then do that 10 or so times for each of my available slots.
- Love the mouse over for active modules, but could we extend that to passive ones as well?
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
146
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Posted - 2013.01.15 21:58:00 -
[2894] - Quote
1) Give us the ability to "set destination" from a system show info.
why I want that ? Often I use my assets to put destination, but I don't want to go to the station, only to space (ex : POS on this system), but if you can right clic and set destination to a previous system on the way, you have no way to set it on last system, right clic is about the station itself, and using show info to get the system infos have no field to set destination here.
2) give us "set destination" on jump clones pannel and/or ability to show info on this clone location
You really think I know all these systems where I go once by year ? it's nice to tell me on which system my clones are, but I don't know at all WHERE is this system ! Set destination will allow me to see where this system is on the universe. a show info on system allow the same thing. your choice.
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Una Achura
School of Applied Knowledge Caldari State
5
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Posted - 2013.01.16 11:40:00 -
[2895] - Quote
COSMOS modules could use some love. Make them consistently "in-between meta 4 and T2 with better fitting" and/or look at the COSMOS loot tables to bring build costs more in line with usefulness.
Problems: - Some modules fall between meta 3 and meta 4, but costs 100x the isk to build. (Small 'Wolf' Shield extender is identical in every way to the F-S9 meta 4, but costs more than 100x the price to build) - Some are OP by being stupidly cheap to build ('Deuce' Co-processor is 20% better than T2, but costs about 200k to build and sells for ~30 mil) - Some have identical fitting but lower stats than faction, but build costs are higher than or equal to the price of the faction items. ('Desert Heat' Thermal Shield Harderner) - Some are useful/unique but the parts to make them are so rare there simply aren't any for sale, as the drop chance is too low to make it worthwhile to farm them. ('Sheriff' large shield extender, needs talocan statis deflectors, 32 sold in jita in the last 3 months, some up for sale now for 200 mil a pop) - Some very very few are well balanced and worthwhile to manufacture ('Flintlock' 250mm Railgun, best PG, second best CPU, lowest optimal (same as meta 0), dmg modifier between meta 1 and 2, activation costs same as meta 2) |
MainDrain
7th Deepari Defence Armada
100
|
Posted - 2013.01.16 12:01:00 -
[2896] - Quote
Shaden Nightwalker wrote:With the new safety settings, the ships' turrets should stay in the deactivated position as long as full safety is engaged.
This would make it visually possible to see if another player is on full safety or not. Also it would add some immersion as your ship's weapons aren't active all the time.
When on green you can still shoot at legal targets, this might either lead to a delay in shooting while your weapons pop out, or some wierd graphical bugs of shooting while your weapons are in the process of coming out.
I suppose you could have it linked into a situation, say if a legal target, NPC or criminal appears on grid then your ships automated defence system activates your weapons to the ready position. |
Garia666
CyberShield Inc C0VEN
26
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Posted - 2013.01.16 12:23:00 -
[2897] - Quote
i have a little thing..
I do allot of probing, and i always come against the same thing over and over again.
Things like, When you 1st launche your probes and then open the star map for moving your probes around. The menu is up where you can switch to and from start map, set directions ect ect.
When you minimze that menu for the 1st time when you starts probing. It will automaticly close the scanning menu aswell and then you need to re open it.
its un nessasery and frustrating as probing uses finesse and quickness.
Second small thing
Probing could do with an button to disable items in star map so you can move your probe arrows with ease instead of zooming in turning and zoom ing hoping you got it right..
anyway its a small thing but hey mabe i get lucky.. |
Chalotte Melie Duvence
University of Caille Gallente Federation
0
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Posted - 2013.01.16 12:43:00 -
[2898] - Quote
The ability to import and export the contents of the Quickbar in the Market window, to make it easier to share between characters and accounts. |
Bobby Hatless
TEAMSTERS
2
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Posted - 2013.01.16 13:59:00 -
[2899] - Quote
Soundwave...
Wallet ISK Rounding /fractions of pennies?
I routinely dump all the money on my alt accounts to my main - - I look in my wallet - it says I have 400mill and change - Right click on my main, Give money - type 500,000,000 (any number bigger than my balance) - hit tab - the number to transfer changes to exactly my balance 401,345,654.72 ISK
Yippee. This works really well till I hit 'submit' - when I get the message "transfering 401,345,654.72 ISK to your main would take 401,345,654.72 ISK - your wallet only contains 401,345,654.72 ISK."
I guess I really have 401,345,654.719999 ISK in my account. Simple enough to delete the 2 on the end and leave 2cents in my alt wallet - but annoying and confusing. You should fix it. It would give me the warm glow of a man thats just had his knob polished by a fair maiden.
SK
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Zimmy Zeta
RvB - RED Federation
5838
|
Posted - 2013.01.16 14:18:00 -
[2900] - Quote
So, I just had this idea, not sure if it is good or terrible (most likely terrible): Wardecs. Concord should make podding illegal in one-sided wardecs, but it should be allowed if the war is set to mutual.
Reason: 1. Right now, there are no BPs for implants, so the economy doesn't profit from destroyed implants/clones like it profits from destroyed ships. 2. Mostly experienced corps will try to wardec newbie indy corps for easy kills, I do not expect this to change. What the non-podding rule would do is not encourage newbie players to stay docked for a week and wait it out by not playing the game, but eventually risk to fight for their corp without having to worry about their precious learning- implants. Less barriers for pvp = more gameplay. More gameplay = good for the game. 3. Older and richer players will be less disinclined to use expensive implants in highsec pvp, so pod-hunting could become a funny and rewarding activity for outlaws. 4. Setting a war to mutual would become meaningful again, because it would escalate the war to the next level (podding becomes legal)
Morgan Freeman ordered me to self-destruct....now what's your excuse? |
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Sal Landry
School of Applied Knowledge Caldari State
29
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Posted - 2013.01.16 14:26:00 -
[2901] - Quote
Please give the Target Painting skill the same makeover you gave to the Afterburner skill (i.e. reduced cycle time and capacitor use)
Thank you. |
Velocifero
Unforeseen Consequences. The Unthinkables
8
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Posted - 2013.01.16 17:44:00 -
[2902] - Quote
LOGISTICS
- Logistics on kill mails already! - Logi ships get on KM through aggression inherited by repping friendlies who deal damage to the victim of the KM. - Maybe eventually Logistics could contribute to battle reports by displaying how much HP of rep was applied to each fleet member when they were killed so breaking reps can be seen, etc. - Coloured ring around target pizzas reflecting friendly (blue), fleet (purple), hostile (red). - Ability to configure targets automatically organising into rows dependant on fleet, hostile, etc. - 'Green boxing' to show when being repped by logistics.
INDUSTRIAL / FINANCE
- Similar mining laser crystal icons clearer to differentiate. - Mining laser colour reflects crystal loaded. - Simplify contracts creation procedure into a single window, rather than a set of next/previous step boxes. It's easy to make mistakes with current system. - Once asteroids are scanned, their remaining ore amount is shown on screen as a number and arrow connected in space to the asteroid.
INTERFACE
- Remove the cirular dot-button menu which appears when you click-hold. Does anybody use this?? It's prone to accidental commands. - Options to allow fitting window to be configured to show HP, EHP, etc. as is so common with 3rd party fitting tools. - Right click stack of turrets and option to fit all to ship (up to max allowed of course). - Module activation mouse-over tooltip window also contains buttons for alternative ammo as present in cargo hold. - Overhaul the overheat interface. The activation bars are too fiddly, the overload rack icons are too small, it's impossible to see damage to modules until it's at 2-3 bars already, etc. etc. - Drone damage visible for docked drones, auto expand to see drones in space. - Drone launch shortcut, assignable by group. - Scan probes can be moved in predefined arrangements and scaled collectively. Button to auto-move scan probe pattern to centre on selected signature. - Titan bridge / Jump bridge can be activated via button which appears in overview when in range of active Titan or JB when in range.
GENERAL
- Remove having to pause skill training when clone jumping - auto pause on jump, and auto recalculate and reactive on arrival - simples. - Same for implant installation. - Ability to orientate chat windows horizontally, eg. players in channel / local reorganise into columns on the right hand side of the chat window when it is a certain width.
NAVIGATION
- Option to toggle undock ship at standstill. - Ability to set autopilot settings such as avoidance, prefer shorter, prefer safer without having to go into the map. - Enable short-cut keys for some navigation commands (such as orbit, approach) to not require the target to be clicked if already selected. - In relation to the above, when a target is selected, hitting 'W' will make you orbit at preset range. Add ability to click 'shift-W' (for example) to immediately bring up a type-in box to type in range straight away. - Allow orbit, keep at range, distance sliders always visible in overview nav bar, with live feedback. - Add toggleable graphics similar in style to the tactical overlay to show distances from targets, direction arrows, transversal, radial, velocity info on screen. (perhaps not such a little thing) but ship control should be more visually tied to the screen in general (see homeworld 2). - Allow D-Scan to be configured to use either km or AU. Same with overview. There's no reason for the current inconsistency other than slowing down a core game function.
FLEET
- Fleet button on EVE bar can be set to flash when new joinable fleets are established. - More contacts on watchlist, and ability to add all in a particular chat channel to WL at once. - Fleet membership and watchlist contents persist on disconnect and re-establish on reconnect. - Larger fleet broadcast buttons.
GRAPHICS
- Refine hardpoint placements on ship hills. Many turrets look very odd on some ship models, often shooting through or colliding with the hulls as they rotate. - Too many ship engine shader decals cut through the ship models from certain angles. Just looks weird. |
Kojee
DEATH'S LEGION
4
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Posted - 2013.01.16 18:00:00 -
[2903] - Quote
Grouping/ungrouping weapons from the fitting screen plz. |
Harbinger Battlehore
Martyr's Vengence Test Alliance Please Ignore
2
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Posted - 2013.01.26 07:06:00 -
[2904] - Quote
Harbinger Battlehore wrote:Hover your cap while in space and have it tell you your time to depletion in seconds under load of current active modules.
ie: I am amarr and I switch crystals, i am being cap drained, I am overheating, I am cap-boosting, i am receiving energy transfer...
I still want this. Yup. |
Major Hawke
Sons of Ivaldi Zero Hour Alliance
6
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Posted - 2013.01.26 11:46:00 -
[2905] - Quote
I direct you to this link ccp :) https://forums.eveonline.com/default.aspx?g=posts&t=197943&find=unread |
kes88
Swords of Persephone
16
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Posted - 2013.01.26 12:08:00 -
[2906] - Quote
Delta3000 wrote:Drones
Please allow drones to repackage and stack when they return to bay undamaged. I find managing my drone window extremely aggravating, even with folders. Flying a carrier on a laptop is not fun because of this!
Could we also have a shortcut for launching drones too? Either script it to launch the most powerful or just do it alphabetically. Or perhaps have a special folder for it. This would also alleviate the management of the drone window somewhat.
I know it's not a little thing really but the manner in which we launch and control drones is annoying. I know you guys were interested in potentially having a dedicated module (maybe a bit like probes?) and I can see the issues with implementing that (takes up another slot; would clicking it just launch the drones, or be able to recall them; or would it be able to engage targets too? ; would launching different drone sizes be an issue; or could it work like a weapon launcher/turret with 'reload' and select different type etc?)
But I would love you so much for doing this
Also, I often find when one sets drones to aggressive, they don't actually automatically engage a target, and if you're up against Guristas in particular, that's annoying
I feel like this: Guristas start doing their thing, lose lock, my dronies are just sitting there 'idle'. I'm thinking 'Com'on lazy dronies!!!' and 'Be Aggressive!! Be - Be Aggressive!! * \o *\o/* o/* *\o/* o/* *lots of cheerleading ensues* |
Naz Mort
Ministry of War Amarr Empire
1
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Posted - 2013.01.26 12:57:00 -
[2907] - Quote
Hello,
Please add a counter that shows you how many systems you have visted
The Map has a filter that will show you which systems, but not the number
I love flitting around trying to visit them all. Adding to all those red circles is a nice little meta game. Although Null sec is going to be interesting.....
Make it possible for people to see others "#number systemsvisited" stats
Will also help get people rotating out of their usual holes. Perhaps give a mild bonus of some kind for % of systems visted.... i.e. increased speed/agility for "wisdon gained rthrough knowledge of the galaxy..."
Cheers |
Scorpyn
Infinitus Odium
9
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Posted - 2013.01.26 13:12:00 -
[2908] - Quote
Uh... a thread from 2011 and it's still active? Or revived perhaps?
I doubt that the devs still follow it but anyway...
I recently returned to the game and I noticed that you're now able to for example warp to a stargate and jump through it by simply clicking jump.
Same thing when you're nearby but slightly out of range, press jump and you'll approach and then jump.
While I don't doubt that the intention of this feature is good, it causes a problem, because you don't actually know whether you're in range or not!
Before, you didn't have the jump option until you were in range, so it was easy to tell when you were able to jump.
So, my suggestion is this :
* When in range, keep it as it is now. * When out of range, change the text to "Approach and jump" or "Warp to and jump" or similar.
(Same issue with docking and deadspace entry activation.) |
Mikhem
Taxisk Unlimited
45
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Posted - 2013.01.26 21:25:00 -
[2909] - Quote
Drone control range isn't visible anywhere. Make it visible. Mikhem
Before Retribution I was lonely guy. After Retribution Im now WANTED. Bee sound effect |
adopt
Hostile. PURPLE HELMETED WARRIORS
496
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Posted - 2013.01.27 02:04:00 -
[2910] - Quote
Wanted badge on character portraits on the forums, like the Dev ones, but cooler.
Allows us pirates to see the brothers among us. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled.
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