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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Aluka 7th
171
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Posted - 2014.07.22 19:50:00 -
[241] - Quote
Mackenzie Nolen wrote:Aluka 7th wrote:Please DEV, will it exit as TE-10% after 10days and industry window shows wrong or what can I expect?! If you put it in at PE 0 for a job to increase PE by 1, then as per all info provided in devblogs/forums the expected behavior is you will get a TE-2% output (as the output window correctly shows you). So yeah you might as well cancel and restart at this point. Though who knows how much it'll cost under the new pricing :-) EDIT: to clarify behavior, the blueprint was converted to new system IN job. At PE0 that converts to TE0. When the old job completes it will then add as many "levels" of research as the legacy job had specified for PE increase to that CONVERTED blueprint. So your 1 level of PE research translates into one increase in TE level on the converted blueprint, which will take it from TE0 to TE-2%. Incidentally this behavior could be leveraged to take an ME5 capital blueprint, put it into an ME +1 job pre-Crius, and get a perfect ME-10% blueprint ~30 days later (as opposed to the 240 days or so it will take under the new system to go from -9% to -10%).
If that is true then quite a ****** script was used to converted BPOs that were already in research. 18day research, 8 down and 10 to go so I can get BPO that now I can research in 5 hours?! I was supposed to get TE1 BPO which should be TE-10% in new system.
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Althalus Stenory
Flying Blacksmiths
21
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Posted - 2014.07.22 19:50:00 -
[242] - Quote
bane hunt wrote:http://prntscr.com/459o9u
This is my screen...... i've restarted multiple times, is still the same. Try changing the directX version |
FireLiar
R.D. Tech Industries Successful Slackers
3
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Posted - 2014.07.22 19:54:00 -
[243] - Quote
Pavlakakos wrote:So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.
Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?
Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public.
This goes almost the same for POS owners. I used POS's in empire to not only get away from the insane research time in stations but was also nice not having to worry about any taxes. Owning a POS now has no benefit besides the quicker time to finish the job. In my opinion thats not worth the insane taxes!!
Be nice if they didn't wait till the 17th to tell everyone about this and not even give any examples of the costs! H*ll i would of taken down the POS's sooner.... oh well. back to deconstructing my isks makers. enjoy all the benefits T2 builders. this patch seems to just benefit you. |
FireLiar
R.D. Tech Industries Successful Slackers
3
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Posted - 2014.07.22 19:59:00 -
[244] - Quote
Anyone up for another Jita revolt? Shoot the monument till CCP blows it up some more.... |
bane hunt
The Price Of Freedom
2
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Posted - 2014.07.22 20:01:00 -
[245] - Quote
Althalus Stenory wrote:bane hunt wrote:http://prntscr.com/459o9u
This is my screen...... i've restarted multiple times, is still the same. Try changing the directX version
You are god! |
Valmor DePontdelac
Andorra Paradis Fiscal
2
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Posted - 2014.07.22 20:01:00 -
[246] - Quote
Not sure if this is a known issue or it has been changed like this intentionally. As of this moment the estimated price for many commodity items have disapeared (as "unavailable" when the tooltip appears over the mouse cursor), as if they were contract-only items. They still appear in the marketplace normally anyway... |
Althalus Stenory
Flying Blacksmiths
22
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Posted - 2014.07.22 20:01:00 -
[247] - Quote
bane hunt wrote:Althalus Stenory wrote:bane hunt wrote:http://prntscr.com/459o9u
This is my screen...... i've restarted multiple times, is still the same. Try changing the directX version You are god! i've just read the whole thread, but you're welcome :) |
Edlorna Tinebe
The Elerium Trust
7
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Posted - 2014.07.22 20:02:00 -
[248] - Quote
Material research costs appear to be inconsistent. I had a bunch of 5/5 gang link blueprints pre-patch, and they're now 9/18 as they should be. I also have some 0/0 blueprints. When I put one of my 9/18 blueprints in to research that last level of ME, the job costs ~300k ISK. But when I put in one of my 0/0 jobs for all 10 levels, the job costs ~5.6 million ISK. But 9 levels of ME only cost 2.6 million ISK.
So for a BPO going from 0 to 10, that tenth level costs 3 million ISK. For a BPO going from 9 to 10, the tenth level only costs 300k. What the dealio? |
Sophos Mileghere
Ars Goetia Corporation
0
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Posted - 2014.07.22 20:02:00 -
[249] - Quote
Minor point but skill points no longer update in the Character Sheet |
Imodesky Kafelnikov
Tr0pa de elite. Pandemic Legion
18
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Posted - 2014.07.22 20:02:00 -
[250] - Quote
CCP Falcon wrote:When reporting issues, please specify which client you are using (Mac or PC). Please note that we also have a specific Mac client feedback & issues thread. This thread is for reporting issues only. For general feedback, please use the Crius Feedback thread here. Known Issues:
Some of these issues have already been fixed internally and will be coming Live soon
simplified it for you |
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tom trade valine
Imperium Technologies Evictus.
9
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Posted - 2014.07.22 20:05:00 -
[251] - Quote
I swear I have been making comments about what CCP was doing since before this with just the way the POS and PO's change was going and saying that they don't care about the customer base. And look they wait till the last minute to tell us about isk changes for research at our own pos's which is 1 reason we set it up and then they don't even want to give us the ability to remove it. CCP will continue down this road till enough people leave the game and it is shut down due to there own stupidty. By then it wont matter cause hopefully something will be out where they listen to they customer base. |
Callima Estemaire
Advanced Geospatial And Space Support
0
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Posted - 2014.07.22 20:06:00 -
[252] - Quote
I did a bug report on this but when I went to run ME on a BPO in one station, it ran the ME on a BPC in another station that doesn't have ME and then my BPO has disappeared after it was completed. I logged off after I started and was just thinking it was a UI error but when I logged back on, it was actually pretty fubared. |
Kusum Fawn
State Protectorate Caldari State
503
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Posted - 2014.07.22 20:07:00 -
[253] - Quote
Edlorna Tinebe wrote:Material research costs appear to be inconsistent. I had a bunch of 5/5 gang link blueprints pre-patch, and they're now 9/18 as they should be. I also have some 0/0 blueprints. When I put one of my 9/18 blueprints in to research that last level of ME, the job costs ~300k ISK. But when I put in one of my 0/0 jobs for all 10 levels, the job costs ~5.6 million ISK. But 9 levels of ME only cost 2.6 million ISK.
So for a BPO going from 0 to 10, that tenth level costs 3 million ISK. For a BPO going from 9 to 10, the tenth level only costs 300k. What the dealio?
Single steps always cost less, way less, I posted about this long ago but it seems that CCP doesnt care, doing single Step research is always cheaper. something about total job time cost multiplication.
you can see the same thing for ME 1-2-3 as opposed to 1-3 . there hasnt been any official response that i know of to this issue, if it is even an issue Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Pirate's Bunny
Restyled.
8
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Posted - 2014.07.22 20:09:00 -
[254] - Quote
I only can cite:
[20:05:04] corp member1> and this passes QA? [20:05:14] corp member2> what did you expect lol |
Antihype2
DeWolf Slavery Holding Unchained.
0
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Posted - 2014.07.22 20:12:00 -
[255] - Quote
Hi,
i have 2 bugs and 1 question:
Bug 1:
The industry window ignores changes to the auto pilot settings, even a relog doesn't help. I noted this esspecially by unchecking the "Avoid Systems on Your Avoidance List" option.
Bug 2:
Reprocessing ore at a pos doesn't show any window about how many minerals are coming out of the ore. The ore is directly reprocessed without any further note.
Question:
The former Extra Materials were independend from the ME level. Why are 50% addtional to the needed ressources for compensation of negative ME levels also applied to these Extra Materials ?
regards Anti
PS: Magnetic Field Stabilizer II Blueprint still need noxcium, what should be removed afaik :) |
Althalus Stenory
Flying Blacksmiths
22
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Posted - 2014.07.22 20:12:00 -
[256] - Quote
Pirate's Bunny wrote:I only can cite:
[20:05:04] corp member1> and this passes QA? [20:05:14] corp member2> what did you expect lol 100% agree... |
Longinius Spear
Semper Ubi Sub Ubi
272
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Posted - 2014.07.22 20:13:00 -
[257] - Quote
You guys may want to have a look at wormhole T2 manufacturing. Current build prices for a Paladin and Vagur are 750m+.
Thats on top of of material cost. This essentially doubles the cost of T2 marauder construction.
This must be a bug, because if its not, i'm at a loss for words.
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |
Jed Clampett
The Order Of Viision
19
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Posted - 2014.07.22 20:24:00 -
[258] - Quote
"Use Blueprint" right click menu option does not seem to do anything when used on BPC even when docked in station with suitable Invention or Manufacture facilities. (BPC is NOT in container and subject to that flaw.)
I sort of expected the new Industry and Research window to pop up & allow starting Invention or Manufacture jobs when the station where the BPC is located has such options.
P.S. If the station lacks such facilities I expect a warning message stating that lack at the very least or the Industry window showing the BPC with simply no options available to select.
P.P.S. I do not immediately see another way to select BPCs and start Invention jobs without "Use Blueprint" working as expected. That is any alternative UI means is NOT as intuitive as likely assumed and may depend on prior UI experiences which not everyone has. |
Mackenzie Nolen
Xyjax
9
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Posted - 2014.07.22 20:39:00 -
[259] - Quote
tom trade valine wrote:And look they wait till the last minute to tell us about isk changes for research at our own pos's which is 1 reason we set it up and then they don't even want to give us the ability to remove it.
What? The info about job install costs and cost scaling (and its application to POS as well as station jobs) has been around for MONTHS. The only thing that changed at all last moment with POS' was the removal of the mutliple-module bonus reduction to install costs, which was a tiny savings anyway and certainly nothing that was going to make or break POS-based industry.
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Jed Clampett
The Order Of Viision
19
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Posted - 2014.07.22 20:42:00 -
[260] - Quote
Longinius Spear wrote:You guys may want to have a look at wormhole T2 manufacturing. Current build prices for a Paladin and Vagur are 750m+.
Thats on top of of material cost. This essentially doubles the cost of T2 marauder construction.
This must be a bug, because if its not, i'm at a loss for words.
Its my assumption that the increase is by design.
First I suspect CCP needs to increase NPC ISK sinks to replace all those NPC products now produced by players. LP stores and BPOs are about the only NPC ISK sinks remaining outside market and NPC Industry fees and taxes. Yet all the old NPC ISK faucets adding ISK into the economy still remain :missions etc. Too much money tends to make prices of big ticket items like PLEX rise. LOL - I for one am grateful CCP has not yet increased market taxes and fees based on Empire wartime economics.
I am sure CCP has other reasons too, though those reasons might be harder to guess. Perhaps CCP feels that T2 (high technology) prices should rise to simulate Empire NPC military demand or restrictions.
Also I am pretty sure CCP blogs said that they want to increase favorability of use of player facilities like POS and outposts. Note all those T2 build and research fees can instead be deducted from POS fuel and operating costs. Run some spreadsheets but I suspect its now actually PROFITABLE to run a pure T2 ship building or invention POS compared to many NPC stations given the right sized tower and ships. |
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Moo Moocow
Hard Knocks Inc.
20
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Posted - 2014.07.22 20:45:00 -
[261] - Quote
Correct me if I'm wrong but you now have to pay for research and copying in your own pos...
Doesn't that bypass the point of having your own pos and paying its set up and fuel bill?
And the requirement for corp wallet access to pay for jobs in your pos is just mindboggling
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Oriella Trikassi
Trikassi Enterprises
1
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Posted - 2014.07.22 20:45:00 -
[262] - Quote
I'm fine but the factory slave alts report that the UI says there are no materials available for Manufacturing using Corp blueprints. This is at an NPC station.
If they ignore this and press START the job commences for some items, Components for example, but not for others such as T1 ships.
I checked 1st Division access and we all have it, tried moving the materials into 1st Division no luck.
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Macaya
norse'storm battle group Fidelas Constans
32
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Posted - 2014.07.22 20:46:00 -
[263] - Quote
Roll back now... this is fail |
Ivan Isovich
Clutter Conglomerate CAStabouts
4
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Posted - 2014.07.22 20:47:00 -
[264] - Quote
In Station Services window, the "Guests" tab is showing the correct count of players in station, but isn't updating the guest list automatically...When I click on the Guests tab title, it refreshes and shows the full list. |
Ivan Isovich
Clutter Conglomerate CAStabouts
4
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Posted - 2014.07.22 20:49:00 -
[265] - Quote
FireLiar wrote:Pavlakakos wrote:So, as a former proud owner of a caldari station with 2 upgrades that costed several billions, i used to have slots for people to research and invent. The job cost was defined by me and it helped pay for the sov costs.
Now all the money goes to "Secure Commerce Commision", even my own that use my own labs.... You're trolling me apparently yes? What's the point in owning station in 0.0?
Well, time for War Thunder i guess. Or maybe Star Citizen if it ever goes public. This goes almost the same for POS owners. I used POS's in empire to not only get away from the insane research time in stations but was also nice not having to worry about any taxes. Owning a POS now has no benefit besides the quicker time to finish the job. In my opinion thats not worth the insane taxes!! Be nice if they didn't wait till the 17th to tell everyone about this and not even give any examples of the costs! H*ll i would of taken down the POS's sooner.... oh well. back to deconstructing my isks makers. enjoy all the benefits T2 builders. this patch seems to just benefit you.
Except for post after post after post that showed this as well as access to the test server. Things change. Change with it or become obsolete. |
Ivan Isovich
Clutter Conglomerate CAStabouts
4
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Posted - 2014.07.22 20:53:00 -
[266] - Quote
Antihype2 wrote:
Bug 2:
Reprocessing ore at a pos doesn't show any window about how many minerals are coming out of the ore. The ore is directly reprocessed without any further note.
Also saw this issue when testing an Intensive Reprocessing Array. |
Theodore Knox
Technologies Unlimited Superior Eve Engineering
13
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Posted - 2014.07.22 20:56:00 -
[267] - Quote
One of the biggest issues I'm struggling with it the number of so-called Industrialists who appear to have not read the Dev Blogs about massive industry changes.
I thought we were a smarter breed of player...
Also, forcing all POS jobs to use the master wallet sux. lots. of. ass. Can we at least get a change wallet option, or better yet, a personal wallet option?
/Theo |
chmeee kzin
Raging Main
2
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Posted - 2014.07.22 20:56:00 -
[268] - Quote
Ivan Isovich wrote:In Station Services window, the "Guests" tab is showing the correct count of players in station, but isn't updating the guest list automatically...When I click on the Guests tab title, it refreshes and shows the full list.
Same here. Thought the dev blog said that this issue would be resolved with the release of Crius. Just made it worse. |
Davethethird
Kayama Technology
2
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Posted - 2014.07.22 21:02:00 -
[269] - Quote
OMG why am I looking at an invention time around 7 times longer than before at my own POS and you are even charging me for it.
"Thanks to all the players for getting us to where we are today, we really appreciate what you have done, every one of you, the time you have all invested in our game, not to mention the money is unprecedented"
zzzxxzccxgczxzz\x........ FUBAR translation into CCP speak.............
Whaaahahahaha... what a bunch of idiots, did they really think we would do something that actually works well and doesnt screw over all those players that have spent loadsamoney and time building their accounts just to see it all handed to newbs and big alliances in one night, just wait for the next installment of "screw the loyal customers"
Can you tell that I am a little upset after spending 8 years playing this game.... I don't know which is more sad, me for playing the game for so long or me for caring about it this much to rant the way I am. Maybe I need to sack this game off and get a life.
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Jed Clampett
The Order Of Viision
20
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Posted - 2014.07.22 21:03:00 -
[270] - Quote
Moo Moocow wrote:Correct me if I'm wrong but you now have to pay for research and copying in your own pos...
Doesn't that bypass the point of having your own pos and paying its set up and fuel bill?
And the requirement for corp wallet access to pay for jobs in your pos is just mindboggling
Have not looked at changes yet. But I always had to have corp wallet access (we have an account division with no ISK in it). And POS allowed Corp to set charges for industry to any level ( including zero charge), Such fees for POS industry was paid to corp.
Now if you mean that Crius POS has industry fees which are not controlled by the POS owner and those fee are paid to NPCs...yeah there might a firestorm over that.
Although I can see an argument for such fees in Empire space based on CCP empire labor pool rationale for new industrial pricing (ROFLMAO reverse logic of automated AI robotic industry machines being replaced by humans - George Jetson button pushers at least). Maybe industrial fees go to sovereignty holder? But that should mean POS wh can use old union/welfare breaking full automation since no one has sovereignty or control over industrial labor pool.
Heh anyways just because CCP can come up with storyline to rationalize POS fees being paid to NPCs doesn't mean doing so won't make for protests and subscription cancellations dwarfing the original Burn Jita times. Hope you are wrong about new fees. |
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