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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Vaktul
Merciful Genocide FUBAR.
1
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Posted - 2017.06.09 18:53:47 -
[751] - Quote
Anger'is strength wrote:Changes like this are why you loose subscribers. As if its not bad enough you guys encourage RMT through PLEX and destabilize the plex market causing a 300+mill inflation of Monthly PLEX costs, which half of eve called before it even happened. now you've moved on to wrecking some of your consumers source of paying for those PLEX. Please CCP stop being so bad at your job.
Maybe we should just bot and exploit game-breaking bugs instead? Obviously that's the safer bet at this point. As long as you're not involved in RMT because that takes $$$ from their pockets they really don't seem to care about the ones grinding for their ISK using legit means. |
Ysmir Erata
KarmaFleet Goonswarm Federation
3
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Posted - 2017.06.09 18:54:45 -
[752] - Quote
The root cause of the "economic crisis" here is that it's horrible to try to project power anywhere with the jump fatigue mechanics, therefore there's not much interest in leaving a home region. Why would I want to spend multiple days of my life jumping caps to find a fight or take space. Subcaps are worse unless you roll intercepters. Making a 30+ jump trip in a 250 man Battleship feet isn't fun. Even cruisers suck at that distance really. So don't act surprised when an organized group sits in a region and generates income when that's the last bit of real entertainment available. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3391
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Posted - 2017.06.09 18:54:47 -
[753] - Quote
Crashys wrote:
* You make sure plexs get high enough to make player spend RL money instead of farm to pay gametime;
How many people really don't understand that subbing with CC make them less money so forcing you out of PLEXing is not their goal? |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
208
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Posted - 2017.06.09 18:55:05 -
[754] - Quote
Captain Mctightpants wrote:Burn Jita w/ alpha accounts! Lol yes! |
SurrenderMonkey
Space Llama Industries
3169
|
Posted - 2017.06.09 18:55:13 -
[755] - Quote
Panther X wrote:SurrenderMonkey wrote:Brigadine Ferathine wrote:Vaktul wrote:This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch. Yup Yup yup Nope nope nope. This is patently ridiculous. First of all, the two situations are not remotely comparable, nor are they at all related. Ghost training absolutely should be punished in some way (I'd start with an outright deletion of all earned ISK and take it from there), but that has nothing to do with this. You're not being punished. It's simply necessary, for the health of the game, to reduce the inflow of ISK from carrier ratting. vOv Then just make havens and sanctums gated deadspace. Carriers can't go in. Problem solved. If that's what the problem is? Carriers are still pvp machines, fighters still do capital level damage. There are better ways of fixing issues than the nerfhammer.
I don't disagree with that, and said as much upthread. The nerf to carrier ratting seems appropriate, the nerf to carrier PvP power seems heavy-handed and unwarranted (at least at this magnitude).
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Wolfstorm
STK Scientific The Initiative.
30
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Posted - 2017.06.09 18:56:56 -
[756] - Quote
So because CCP releases skill injectors and lets richies buy their way into SP now they broke the ever living snot out of the gameplay balance and instead of admitting it are now going about systematically screwing every player who isn't a power player over, with stupid change after stupid change. I've been making games professionally for over 20 years now and the level of incompetence on display by the design team is terrifying.
This is not acceptable. You broke the game with the skill injectors, the rest of this nonsense is fallout from that horrible choice. |
vinihood1
Falcoes Peregrinos Pandemic Horde
0
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Posted - 2017.06.09 18:57:10 -
[757] - Quote
So CCP want more AFK ishtars ? Ok |
Frostys Virpio
KarmaFleet Goonswarm Federation
3393
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Posted - 2017.06.09 18:58:24 -
[758] - Quote
SurrenderMonkey wrote:Panther X wrote:SurrenderMonkey wrote:Brigadine Ferathine wrote:Vaktul wrote:This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch. Yup Yup yup Nope nope nope. This is patently ridiculous. First of all, the two situations are not remotely comparable, nor are they at all related. Ghost training absolutely should be punished in some way (I'd start with an outright deletion of all earned ISK and take it from there), but that has nothing to do with this. You're not being punished. It's simply necessary, for the health of the game, to reduce the inflow of ISK from carrier ratting. vOv Then just make havens and sanctums gated deadspace. Carriers can't go in. Problem solved. If that's what the problem is? Carriers are still pvp machines, fighters still do capital level damage. There are better ways of fixing issues than the nerfhammer. I don't disagree with that, and said as much upthread. The nerf to carrier ratting seems appropriate, the nerf to carrier PvP power seems heavy-handed and unwarranted (at least at this magnitude).
They should of started with an actual NERF bat, not a Louiseville slugger... |
Empanada
KarmaFleet Goonswarm Federation
0
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Posted - 2017.06.09 18:59:17 -
[759] - Quote
Jen Makanen wrote:First off, I'm going to say this: I've never been one for carrier ratting. I just don't enjoy the idea of ratting and fielding that much isk for an activity I can do easier for far less work.
From a PvP stand point though, Carriers have been in a dire state for a while now and this will further knock them down. I can't comment on the supercarrier side of this change, but I will say it's probably quite over the top.
As many people have said here, EVE is in the middle of probably the largest cold war since its release (at least for me it feels this way), entities are scrounging for as many resources as they possibly can, so that when the next great war kicks off we can all jump in our ships and give the boot to whoever needs it the most without worrying so much about our wallets.
I do a lot of theorycrafting, as I'm sure many other posters here do. I also do a lot of testing, both on TQ and on SISI/TD when the time allows it. I can catergorically tell you that carriers are already weak. As a carrier pilot, you spend ridiculous amounts of time training into this fabled ship, only to see it go through so many balance passes from being an effective cap killer and logistics platform that required skill and finese into an effective subcap killer where we saw them being used solo for some interesting content to whatever the hell they are now.
I agree a carrier shouldn't be able to solo a competent gang. I agree there must be counterplay so I could somewhat forgive the initial nerf carriers faced after the changes and the introduction of the NSA to both the baby carrier and the supercarrier. BUT, going from being able to effectively fight off small gangs of ships with a lone carrier to being locked down by a single griffin? You can't be serious. Not only can my fighters not track said griffin, but now they can't even lock him so who cares.
I can't see any scenario where it isn't better to drop 5 HAW dreads on a gang than to drop 5 carriers on the same gang. FAX are supposed to be DPS support ships. Why would anyone commit a carrier in a capital fight when they can't hit the broadside of a barn without bucket loads of tracking? Plus, a dread will always be better than a carrier in a capital fight. Oh, and not forgetting the fact a dread also has a fleet hanger and SMA, so the ONE thing carriers had sacred isn't even there to persuade people who just want a suitcase, when you can get a dread far quicker for that purpose.
Oh and while I'm on about support; if I wanted to be a giant capital bhaalgorn, I'd fly an ACTUAL bhaalgorn. Even with these changes coming to pirate faction ships, a few bhaalgorns will still probably be cheaper than a carrier and equally if not more effective?
Now; from a PvE perspective, heres my two cents:
- Nerf the ratting bounties? - Make anoms respawn slower, forcing people to move systems, hence making ratting more risky and active. - Incursions? Think about those, just saying. - Oh, and improve NPC AI and increase rat EHP?
And quite frankly, if someone has spent the best part of half a year training to sit in this ship and wants to use it for ratting, they should make more than Mr Alpha in a free account VNI. You're forgetting the sheer amount of effort that goes into training and piloting a carrier -- even just for ratting, god forbid those people be rewarded for their invest to the game, cmon guys.
TLDR: Are you sure CCP? Might wanna review the PvP side of EVE.
you should listen your player base CCP.... like this guy, he have a very awesome point over here. carriers need, a lot of character skills + player skills + attention on map + very high resources risk on greed. , also, you recent changes will hurt a lot of little guys on new Eden. the anomalies for miners and now carrier castration will not be good for the little corps or alliances who have to pay rent on null sec and only have 1 or 2 systems on they grasp. |
Ryzelll
Vector Galactic Shadow Cartel
0
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Posted - 2017.06.09 18:59:47 -
[760] - Quote
Let's take this to Reddit boy's
http://imgur.com/a/aqCf9
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Change Underpants
Invictus Origin Brothers in Arms Alliance
0
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Posted - 2017.06.09 18:59:49 -
[761] - Quote
CCP how about deleting all capital ships,we do not need them,or best solution for CCP delete Delve region with all assets and players....Nerf Rattlesnake to he is to strong...nerf everything...Give me back my skill points.... THIEVES |
Frostys Virpio
KarmaFleet Goonswarm Federation
3393
|
Posted - 2017.06.09 18:59:54 -
[762] - Quote
vinihood1 wrote:So CCP want more AFK ishtars ? Ok
That's a thing that should go if they think too much ISK enter the economy but... :CCP: |
Jenn aSide
Shinigami Miners ChaosTheory.
16080
|
Posted - 2017.06.09 19:04:01 -
[763] - Quote
SurrenderMonkey wrote:Panther X wrote:SurrenderMonkey wrote:Brigadine Ferathine wrote:Vaktul wrote:This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actually out their grinding for their ISK instead? You people are the equivalent of corrupt politicians with how you represent us and you're equally as out-of-touch. Yup Yup yup Nope nope nope. This is patently ridiculous. First of all, the two situations are not remotely comparable, nor are they at all related. Ghost training absolutely should be punished in some way (I'd start with an outright deletion of all earned ISK and take it from there), but that has nothing to do with this. You're not being punished. It's simply necessary, for the health of the game, to reduce the inflow of ISK from carrier ratting. vOv Then just make havens and sanctums gated deadspace. Carriers can't go in. Problem solved. If that's what the problem is? Carriers are still pvp machines, fighters still do capital level damage. There are better ways of fixing issues than the nerfhammer. I don't disagree with that, and said as much upthread. The nerf to carrier ratting seems appropriate, the nerf to carrier PvP power seems heavy-handed and unwarranted (at least at this magnitude).
I'm a bit concerned about the pvp thing too. But gates would make anomalies too safe, and the last thing any part of EVE PVE (especially null sec liquid isk spewing anoms) needs is more safety.
They put gates on Havens and you'll see me doing nothing but Havens with Multiboxing my mach and 2 FoF/Sentry drones rattlesnakes and running away as soon as anything appears on d-scan. Additionally I could probably kill a Tackling T3 in a gated haven before his friends could arrive with as much DPS as I have, and gated means dead space so no cynos in a gated haven/sanctum (as I recall, if they don't make it deadspace then people can just warp in from normal space defeating the purpose of the gate, probably a legacy code thing).
I know people think gated anoms are a good idea but that's trying to fix a symptom when you know you have a cure for the disease but don't want to use it. The fighters caused the problem, so the fighters are getting fixed. |
Duke Heuer
Vector Galactic Shadow Cartel
2
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Posted - 2017.06.09 19:06:13 -
[764] - Quote
6 accounts unsubbed.....end of summer is the end of EVE for me |
Beta Maoye
164
|
Posted - 2017.06.09 19:07:14 -
[765] - Quote
Alternative to fighter nerf, the game could buff everything else to match the streaming speed of isk from carrier ratting. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
210
|
Posted - 2017.06.09 19:07:35 -
[766] - Quote
Frostys Virpio wrote:vinihood1 wrote:So CCP want more AFK ishtars ? Ok That's a thing that should go if they think too much ISK enter the economy but... :CCP: CCP is a brilliant group of people. Much wow. |
Jeison Frenzy
Dreddit Test Alliance Please Ignore
0
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Posted - 2017.06.09 19:09:12 -
[767] - Quote
Jeison Frenzy wrote:This nerf bring Damage bonused carriers at level 4 to the same dmg as an un-bonused carrier.
By nerfing the fighters your unduly hurting the tank carriers the most, when they are not the issue.
A far more effective nerf would be a reduction of the damage bonus of the Nidhoggur and Thanatos to 3% by level, along with a 5% base fighter dmg nerf and IMO the equivalent of 1 T2 Omnidirectional Tracking Enhancer bonuses as a nerf to the application instead, this will drive fits to work in more Tracking when shooting sub-caps especially for shield carriers that currently only typically use DDAs in most combat fits.
To continue this, another way to nerf ratting carriers without harming PVP fits as much is to nerf Capital Hyperspaital rigs and lows, or make ascendancy not apply to capitals above freighters. |
evan mclean
Power Shift
6
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Posted - 2017.06.09 19:09:16 -
[768] - Quote
they most be reading my post remove my last one lol
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SurrenderMonkey
Space Llama Industries
3169
|
Posted - 2017.06.09 19:09:43 -
[769] - Quote
Jenn aSide wrote:
I'm a bit concerned about the pvp thing too. But gates would make anomalies too safe, and the last thing any part of EVE PVE (especially null sec liquid isk spewing anoms) needs is more safety.
They put gates on Havens and you'll see me doing nothing but Havens with Multiboxing my mach and 2 FoF/Sentry drones rattlesnakes and running away as soon as anything appears on d-scan. Additionally I could probably kill a Tackling T3 in a gated haven before his friends could arrive with as much DPS as I have, and gated means dead space so no cynos in a gated haven/sanctum (as I recall, if they don't make it deadspace then people can just warp in from normal space defeating the purpose of the gate, probably a legacy code thing).
I know people think gated anoms are a good idea but that's trying to fix a symptom when you know you have a cure for the disease but don't want to use it. The fighters caused the problem, so the fighters are getting fixed.
...blinks...
Wow, WTF, I missed the gate part entirely when I was responding to that - not sure what happened there. Yeah, I don't agree with that, specifically - I'd have just liked to have seen the issue addressed without a 20-30% (wtf) tweak that affects PvP just as much.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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evan mclean
Power Shift
6
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Posted - 2017.06.09 19:11:26 -
[770] - Quote
I looking to get banned form the game whats the best way to do this?
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Actus Reyus
SUNDERING Goonswarm Federation
3
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Posted - 2017.06.09 19:12:37 -
[771] - Quote
Just to clarify, I HATE carrier ratting, and if they had found a way to just nerf isk generation from carriers and supers I wouldn't even care. It's that I just spent a large amount of effort to get a super built because I had some time off and now it's getting a massive PVP nerf. |
Namii Chikyuu
Pandemic Horde Inc. Pandemic Horde
2
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Posted - 2017.06.09 19:13:50 -
[772] - Quote
uptick in PVE sense it's not worth mining hmmm so now you are just going to make it so nothing is truly worth the time or risk. You realize you're in a boat middle of the ocean and you're drilling holes in the bottom of the hull. Why are you trying to sabotage the game. Fix ore mineral compositions so mineral market is fine with rorqs mining what they originally were so ships are dirt cheap and more people fly them to get them blown up generating content. Making it harder to get isk or mins is only crippling people from getting into ships and blowing them up. All these things are just going to make things more expensive IE more risk to fly so people will avoid a fight/content. Meanwhile the ones who have already benefited from the past use of game mechanics stay ahead either with crazy fat wallets or MASSIVE mineral reserves that no one has a chance at catching up. instead of leveling the playing field you are literally hollowing out the center where a majority of your players are and leaving once side with Tons of isk and on the other CRAP TONS of minerals. leaving massive status curves no one will be able to climb resulting in frustration/unsubs and you as a corporation losing revenue. I love this game LOVE the people regrettably I do not have the contacts nor many friends but still it seems you're trying to burn your own house down around you and the rest of us. Please instead of trying to bash everything with a poorly aimed nerf hammer leave the mechanics that are being used to balance things out and instead redirect that energy IE letting the isk faucet flow and redo the mineral compositions in null to be pointed at super production so there is less low end mineral waste that ends up in HS and tanking min market. Strive to get ships cheap again so we see more diverse fleets that anyone can afford and because of that they fight instead of run. Hell want to make a knee jerk nerf hit have an event where rogue drones or drifters destroy space preventing jump drives on combat ships from working so null power blocks get broken up.
Long story short stop taking away all the reward while pushing micro transactions for actually playing instead of making the game pay to win just to line your coffers. |
Vaktul
Merciful Genocide FUBAR.
4
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Posted - 2017.06.09 19:14:30 -
[773] - Quote
Wolfstorm wrote:So because CCP releases skill injectors and lets richies buy their way into SP now they broke the ever living snot out of the gameplay balance and instead of admitting it are now going about systematically screwing every player who isn't a power player over, with stupid change after stupid change. I've been making games professionally for over 20 years now and the level of incompetence on display by the design team is terrifying.
This is not acceptable. You broke the game with the skill injectors, the rest of this nonsense is fallout from that horrible choice.
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Kalchak
Polaris Rising The Bastion
17
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Posted - 2017.06.09 19:14:37 -
[774] - Quote
CCP releases Rorqual changes, Imperium works out efficient methods to mine the crap out of delve, CCP nerfs rorquals. Imeprium moves to carrier ratting, CCP nerfs carrirs...
Imperium moves to Hi-Sec Incursions, CCP... I think i just fixed Hi-Sec incursions! |
ISD Chanisa Nemes
ISD Community Communications Liaisons
132
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Posted - 2017.06.09 19:15:15 -
[775] - Quote
Removed some offensive and off-topic posts. Please post constructively guys
Here are some cute puppies for you all to lift things up a little bit!
ISD Chanisa Nemes
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Shig Tawny
Ceptacemia DARKNESS.
4
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Posted - 2017.06.09 19:17:13 -
[776] - Quote
Terrible approach. Honesty this is inline with the over simplified/ineffective sweeping nerfs that have been applied this year. Is it too much to ask that CCP take the time to develop intelligent nerfs rather than over simplified (seamingly intuitive) approaches? CCP's response: NERF EVERYTHING, NERF RORQS, NERF RORQS, NERF FIGHTERS, NERG RORQ AGAIN, NERF FIGHTERS AGAIN. Seems like the decision process making behind these nerfs is pretty flawed. If there is a problem in the trends, reducing the entire system with a constant (.7 in this case) doesn't change the trends, just the magnitude. Steering user behavior is accomplished using this focus on trends approach, this nerf is simply cutting the user off at the knees and expecting them to enjoy it. oh and the rorqual pvp nerf, also very half baked.
PS THANKS TO CCP FOR INSPIRING ME NOT TO ATTEND EVE VEGAS!!! mmm money saved. |
Rovinia
Exotic Dancers Union SONS of BANE
685
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Posted - 2017.06.09 19:18:07 -
[777] - Quote
Petrified wrote:If the issue is that rewards are too easy, then nerfing something used in both PvP and PvE does not make a lot of sense. People will simply change to another ship that will give the damage output they desire for running sites.
Perhaps the problem is the availability of sites and the need to improve NPC responses to attack types. Maybe what you really need to do, instead of hurting a tool used for both PvP and PvE, is reduce the number of sites that spawn.
If you reduce the number of sites which spawn, even with max IHUB upgrades, you will help Sov Null Sec by creating more of a demand to expand territory which will create more PvP.
By reducing Fighter damage, you reduce the PvP capabilities of not just carriers and super carriers, but also of Citadels (and fighter support from citadels is laughably weak from my experience). By reducing the effectiveness of a tool used in more than just PvE, you miss fixing the target... which is to reduce an isk faucet.
So instead of reducing the effectiveness of fighters, why not reduce reduce the number of sites instead?
This. |
Ebony Texas
The Alabaster Albatross Sev3rance
24
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Posted - 2017.06.09 19:20:44 -
[778] - Quote
CCP just proved once again that it went from a "we care about community feedback" to a greedy Electronic Arts type company, just sit back and take a look at this june patch.. its full of nerf's to the most popular of ships.. they also oddly enough have pushed Plex and buy plex down our throats right before a HUGE nerf..
and it seems like they're nerf'ing everything to earn income.. nerf on caps, nerf on t3c's, nerf even on damn loot ( they haven't really brought that bullchit up yet.. but just you wait )
they are literally changing the game mechanics on the fly so a person is forced to buy plex.
now this.. yet another change to caps.. cause they cant simply do their math right and seemingly comparing cap usage for all of null sec is the same..
hello not everyone is PL who lives by titan dropping, jet-setting supers, running around in deep systems earning 154mil tics from popping caps in a remote limited system that's off way from every fawking connection in NULL SEC... CCP YOU NEED TO FIX NULL SEC!
you continue gimping us and pretending like ISK is a fawking faucet when in fact it isn't.. WHAT BOUT ALL THAT DARN CAP RATTING GOING ON IN WORMHOLES!>> WHAT ABOUT THAT!... WHAT ABOUT THAT ISK INCOME FROM C5's, C6's what about that!..
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Captain Zulu
Avalanche. Test Alliance Please Ignore
0
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Posted - 2017.06.09 19:20:44 -
[779] - Quote
People dont actually like ratting, personally i'm not a fan of carrier ratting but i have to do it to pay for my accounts and my pvp ships. Now i have to carrier rat MORE to afford to play this game and afford my ships.
Not the best idea to roll this out as summer begins |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
210
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Posted - 2017.06.09 19:21:19 -
[780] - Quote
Shig Tawny wrote:Terrible approach. Honesty this is inline with the over simplified/ineffective sweeping nerfs that have been applied this year. Is it too much to ask that CCP take the time to develop intelligent nerfs rather than over simplified (seamingly intuitive) approaches? CCP's response: NERF EVERYTHING, NERF RORQS, NERF RORQS, NERF FIGHTERS, NERG RORQ AGAIN, NERF FIGHTERS AGAIN. Seems like the decision process making behind these nerfs is pretty flawed. If there is a problem in the trends, reducing the entire system with a constant (.7 in this case) doesn't change the trends, just the magnitude. Steering user behavior is accomplished using this focus on trends approach, this nerf is simply cutting the user off at the knees and expecting them to enjoy it. oh and the rorqual pvp nerf, also very half baked.
PS THANKS TO CCP FOR INSPIRING ME NOT TO ATTEND EVE VEGAS!!! mmm money saved. I really don't understand why CCP thinks they can continue to make really really bad and unpopular changes and think the game will survive. Look at the concurrent logins. They have fallen a few thousands below the pre F2P release... Like honestly. |
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