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1. PI -copy setup - in Player Features and Ideas Discussion [original thread]
While we're iterating PI, group and autoroute setting would be extremely nice. Repurpose your extractors manually, then change the schematic once for each set of processors. Materials route on their own. For setups with more than one storage area...
- by Abramul - at 2016.12.19 19:18:17
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2. EVE SDE Database Builder GÇô Need testers - in EVE Technology Lab [original thread]
I've started work on an Access database for Eve industry as a class project. For the project, I'm just using CSV imports, but after it's turned in I was planning on developing it into something for release. Would you mind if I get in touch with yo...
- by Abramul - at 2016.12.06 01:36:25
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3. [Request] - Remove underpriced SKINs from New Eden Store - in Player Features and Ideas Discussion [original thread]
CCP Phantom wrote: TheSylance wrote: Und bis wann gibt es diesen Discount? Wann endet die Aktion? (NOTE: GOOGLE TRANSLATED from this thread ) The discounts will remain in the New Eden Store. Changes in the price structure, possibly also r...
- by Abramul - at 2016.11.23 10:20:53
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4. [Request] - Remove underpriced SKINs from New Eden Store - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Gadget Helmsdottir wrote: I bought all the blue ones... --Gadget needs more Blue SKINs. Oddly, I keep buying the green ones. Wiyrkomi for the win. Picked up a number of Intaki ones ... I like the deep blue, and that's...
- by Abramul - at 2016.11.22 21:34:36
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5. Gas Cloud Hulk - in Player Features and Ideas Discussion [original thread]
Why would this not be used over Miasmos for ore transport? From what you've listed, this is probably already covered - poor align, low base HP, barely any slots for tank.
- by Abramul - at 2016.11.22 19:14:35
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6. [Request] - Remove underpriced SKINs from New Eden Store - in Player Features and Ideas Discussion [original thread]
The New Eden Store is not a player market. Aurum prices and listed items are directly controlled by CCP, and reflect their management and vision for the game. Discouraging the purchase of items that could more profitably be bought in-game would a...
- by Abramul - at 2016.11.22 18:06:05
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7. [Request] - Remove underpriced SKINs from New Eden Store - in Player Features and Ideas Discussion [original thread]
A number of the first group of ship skins released remain vastly below even the current sale price, presumably due to the free Aurum we were given with the opening of the Store. For example, the Punisher Kador SKIN is 250 Aur after a nearly 90% di...
- by Abramul - at 2016.11.22 17:20:20
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8. New ship explosions on Singularity - in Test Server Feedback [original thread]
Re: Explosion colors and effects Ideally, explosion graphics should depend on What is exploding
How hard you hit it (Vent the drive core! VENT THE...)
RNG
RNG is there, it sounds like there are some different effects for 'barely dea...
- by Abramul - at 2016.10.19 23:32:50
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9. Data sites:Make them worth running - in Player Features and Ideas Discussion [original thread]
I would suggest one of: a) make skillbooks manufacturable. Seed blueprints via data sites. b) clone a percentage (1-10%) of NPC skillbook purchases and BPC creation (copy/invention) to data sites. Having spawns dependent on these should keep price...
- by Abramul - at 2016.01.24 18:46:13
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10. remote sensor/tracking boosting - in Player Features and Ideas Discussion [original thread]
It might be more sensible to add a bonus to Amarr and Gallente ewar ships instead of creating new ones. Could include Caldari for remote ECCM, too.
- by Abramul - at 2016.01.24 18:36:08
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11. Planetary Interaction - Quality of Life - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Abramul wrote: The ideal would be for PI to have it's difficulty come from technical know-how (industrial engineering, labor relations, etc.) and economic awareness (in-game), and to streamline the clicky side of things. Is c...
- by Abramul - at 2016.01.18 09:22:07
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12. Planetary Interaction - Quality of Life - in Player Features and Ideas Discussion [original thread]
The ideal would be for PI to have it's difficulty come from technical know-how (industrial engineering, labor relations, etc.) and economic awareness (in-game), and to streamline the clicky side of things. Is carpal tunnel ever good gameplay?
- by Abramul - at 2016.01.17 21:58:21
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13. Waging War - in Player Features and Ideas Discussion [original thread]
It would be more interesting if the wardec cost was paid out as bounties on dec kills. If you pay 500m, and kill a jump freighter or a bunch of exhumers, you get your money back. If your opponent manages to kill you, they get paid from the pool in...
- by Abramul - at 2015.12.22 16:38:38
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14. Repair Shop Duration - in Player Features and Ideas Discussion [original thread]
Globby wrote: This is a very well thought out and bad idea. It would be perfectly logical for repairs to take materials, no?
- by Abramul - at 2015.12.13 18:25:05
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15. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Something that has been suggested elsewhere is the idea of scaled costs based on geographical extent. Suppose: 0.2x: Constellation 0.5x: Region 1x: Empire 3x: Everywhere My assumptions if this were the case would be that a lot more people couldn'...
- by Abramul - at 2015.12.13 17:57:03
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16. [Proposal] Medium and Large PI processors - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Or, we could go a totally different route and not keep 90% of the interface. Like maybe making it a 'claim a district and fit it like it was a ship with PI fittings' interface. That you can save even. A thoroughly redesig...
- by Abramul - at 2015.12.13 17:48:31
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17. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Joe, what are your feelings on mercenaries joining a wardecced corp instead of using assist mechanic?
- by Abramul - at 2015.12.13 01:29:52
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18. Drag Drop - in Player Features and Ideas Discussion [original thread]
You already can, at least into a squad position. In fact, you can invite multiple people at once that way.
- by Abramul - at 2015.12.13 01:11:20
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19. [Proposal] Medium and Large PI processors - in Player Features and Ideas Discussion [original thread]
One of the more painful aspects of PI is switching a planet to a new output. I would propose the addition of: Medium Basic/Advanced Processor - Equivalent to 3 current processors. 3x base fitting/cost, +100 PG, +150 CPU, +100k ISK Large Basic/Adv...
- by Abramul - at 2015.12.13 00:39:00
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20. Warp strength/warp disruption overhaul - in Player Features and Ideas Discussion [original thread]
It might be interesting to switch WCS sensor penalty into a minimum warp range penalty: you warp out, but if you warp to gate, station, or POS, you are forced to land 5 or 10 km away from safety. Also, is maximum time to warp worth considering? Mi...
- by Abramul - at 2015.12.13 00:07:21
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