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21. Ideas on how a viable F2P model would work. - in EVE General Discussion [original thread]
With severe limitations, this could be fun: 1m SP cap. T1 frigates and related modules only. No cloak. No cyno. No local. No GCC. And ... bring on the swarm! I'm sure it could be abused somewhere, but personally I think the content would be worth...
- by Abramul - at 2015.12.09 23:15:11
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22. Idea for a new booster: ID Disruptor - in Player Features and Ideas Discussion [original thread]
For sanity's sake, instead of unknown, go with something like "Whiskey Tango Foxtrot" (Unknown). May as well make target calling possible. Also, no insurance payout, right?
- by Abramul - at 2015.10.28 05:17:20
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23. How to keep entosis but bring back structure bash - in Player Features and Ideas Discussion [original thread]
Technobabble for you: While under fire, large structures have to retract their heat radiators, or have them blown off anyway. Over prolonged periods of time, not dumping heat does nasty things to various systems, damaging the structure.
- by Abramul - at 2015.08.22 23:42:37
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24. Jita-Camping Solution - in Player Features and Ideas Discussion [original thread]
So, lowsec players get modules that 'fell off the truck'? Could be interesting, although it would probably be annoying to keep track of.
- by Abramul - at 2015.03.19 21:36:48
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25. Pirate Factions & "Hardcore Mode" - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Danika Princip wrote: They only just removed SP loss on pod death, why would you want it back? I enjoy this idea however i would still rather the character be totally lost rather than just its sp meaning any assets o...
- by Abramul - at 2015.03.15 20:26:31
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26. Material-based quantity of production runs - in Player Features and Ideas Discussion [original thread]
Would this include the ability to filter/sort blueprint list by runs buildable?
- by Abramul - at 2015.03.15 00:15:49
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27. Skill Books - Colour code those you can't use - in Player Features and Ideas Discussion [original thread]
Instead of just color coding, in the corner tab on the icon where it shows T2 etc, have the red X (can't inject), yellow circle (can inject, green check (already injected).
- by Abramul - at 2015.03.14 22:45:16
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28. Weird Suggestion: Alternative to Combat Recons being d-scan immune. - in Player Features and Ideas Discussion [original thread]
Allow any ship to be mimiced for X time ... at the cost of one BPC run from your cargohold. You want to look like a titan? Sure, but it'll cost you.
- by Abramul - at 2014.12.27 19:46:39
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29. PI: Grouping industries to fit industry system - in Player Features and Ideas Discussion [original thread]
As far as basic groups go, here's a pretty easy way. Add Medium and Large processors that have 3x and 5x the cycle amounts and CPU/PG, with maybe a bit on top due to not having to connect as many routes.
- by Abramul - at 2014.12.16 17:57:29
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30. What can the community do? - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: We model a drag force so you don't accelerate into infinity :) that comes into balance with the thrust to set the maximum speed. (I know there's no drag in space.. you could call it space dust! ;) ) So, no fuel reserves or ...
- by Abramul - at 2014.12.06 13:34:55
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31. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Two suggestions: - Team bidders get a commission on team use fees, split between bidders. I'd go with 10% of the team cost modifier, so 0.5%-1.0% of install cost generally ... but higher could work. - If teams are available for a job, display pot...
- by Abramul - at 2014.12.04 13:27:45
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32. If you could change 5 things in the game. - in Player Features and Ideas Discussion [original thread]
1: Invention: Keep the stock T2, but add the option to aim for modules that are a bit unusual. Not new effects, but small amounts of things that other modules do, or boosting one area of a module a bit more than T2 ordinarily would. 2: Wardecs: G...
- by Abramul - at 2014.11.15 21:15:53
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33. How to fix the Rorqual- is this a game engine restriction? - in Player Features and Ideas Discussion [original thread]
Strip miners require you to target an asteroid before you activate them, and have a maximum range. Therefore, even if Eve can't check range to a target group, this is doable. Whether it's a good idea? You'll probably be hearing from the balance p...
- by Abramul - at 2014.11.15 12:25:47
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34. Autopilot warp close to . . . . . . . . . . . . . . Zero - in Player Features and Ideas Discussion [original thread]
Nah, add a mid slot module: General Autopilot Navigation Kit -2km autopilot warp distance -10% hull, armor, shield hitpoints Should be a decent balance for risk/reward.
- by Abramul - at 2014.11.07 20:00:26
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35. Brain-in-a-box status - in EVE General Discussion [original thread]
Sol Project wrote: CCP Habakuk wrote: ... a given solar system ... No. I don't know why it's wrong in-game, but maybe someone simply didn't know better and through the fact that the public gets this wrong easily, nobody cared about even no...
- by Abramul - at 2014.11.01 14:10:29
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36. Lock from servey scanner resutls - in Player Features and Ideas Discussion [original thread]
CTRL+left click works, highlight->CTRL doesn't, though. Not quite consistent with overview, but reasonably fast.
- by Abramul - at 2014.09.29 02:58:00
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37. Fleet Quick Warp - in Player Features and Ideas Discussion [original thread]
Stick 'em in your watchlist, that lets you right-click->warp, and is pretty small.
- by Abramul - at 2014.09.11 12:03:00
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38. Add green background for ship preview. - in Player Features and Ideas Discussion [original thread]
Selectable star and nebula options would be good, too.
- by Abramul - at 2014.09.06 18:21:00
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39. Ships having horns? - in Live Events Discussion [original thread]
ISD Ezwal wrote: This thread has been moved to Features & Ideas Discussion. And please, I hope you don't mean 'horns' as in 'those pointy things that grow on the heads of cattle'..... I assume he means car horns ... actually, the idea o...
- by Abramul - at 2014.09.06 00:20:00
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40. Ransoming. - in Player Features and Ideas Discussion [original thread]
I would suggest a contract version: Pilot gets caught, attackers drop a ransom contract link in local/convo, if pilot accepts, money is held until: * Safe, ransom is paid - Docked, safely logged off, refit, or ship changed. * Failed, ransom refun...
- by Abramul - at 2014.09.05 03:35:00
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