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1. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please sub Ace101. Thank you
- by Ace101 - at 2014.05.08 16:56:00
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2. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
any response from ccp as to why the jump range is so close? BRUTEFORCE VID
- by Ace101 - at 2008.09.19 08:46:00
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3. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
bump BRUTEFORCE VID
- by Ace101 - at 2008.09.11 19:14:00
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4. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
bump BRUTEFORCE VID
- by Ace101 - at 2008.09.06 20:57:00
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5. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
Edited by: Ace101 on 03/09/2008 22:46:23 Originally by: Sir Substance i don't wanna be paranoid, but there is an awful heavy aAa presence in this thread........ well i think everyone in AAA understands and knows how annoying it is ...
- by Ace101 - at 2008.09.03 22:46:00
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6. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
bump BRUTEFORCE VID
- by Ace101 - at 2008.09.03 00:30:00
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7. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
Originally by: CCP Atropos As is often the case, this is a feature request, not a bug notification. Moving this to F&I Originally by: Ace101 oops, can some mod move this to the features and ideas discussion i just realized i po...
- by Ace101 - at 2008.09.02 13:34:00
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8. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
oops, can some mod move this to the features and ideas discussion i just realized i posted it in the wrong section BRUTEFORCE VID
- by Ace101 - at 2008.09.01 00:28:00
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9. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
id like to see the bridge radius of the titan extended to 10km or so, even just 5kms would make it easier. i dont know how many have tried to use a titan jump bridge but any slightly wrong movement bumps the titan and all the other ships around t...
- by Ace101 - at 2008.08.31 14:55:00
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10. NERF FALCONS! - in Test Server Feedback [original thread]
Edited by: Ace101 on 05/08/2008 11:58:02 Originally by: ddred Their support ships, they jam up to 7 targets max and can usualy only perma jam 3 BSes max. who remembers the scorp that had to use 4 jammers to perma jam one ship? it ...
- by Ace101 - at 2008.08.05 11:56:00
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11. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: The Djego Actualy Webs, even dual Webs are not your biggest Problem. Your worst Nightmare is a Frig(or may by more likly a Lachesis/Arazu) that puts a Scrambler on you. You can check out my results one at the 7. Page in this...
- by Ace101 - at 2008.08.01 14:57:00
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12. Blaster boats wont need fixed.... what needs fixed is your thinking - in Test Server Feedback [original thread]
Originally by: Vision Threads What's the big deal? You can still solo PVP. Just buy a second account and duel-box like everyone else who is serious about the game. That's why CCP periodically offers "Power of Two". You're supposed to run ...
- by Ace101 - at 2008.08.01 13:05:00
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13. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Capt'n Tightpants tl;dr Get a tackler getting a tackler takes the 'solo' out of solo pvp. people solo pvp because they get a kick out of it. removing the ability for solo pvp will ruin the game for alot of people. ...
- by Ace101 - at 2008.08.01 01:48:00
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14. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
quick question for solo pilots in megas, but has anyone else thought about a 'get back to gate' scenario. i tend to employ this tactic alot in my solo megathron due to the increasing number of players in eve and the increasing size of 'small gangs...
- by Ace101 - at 2008.07.31 16:02:00
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15. No subject - in Test Server Feedback [original thread]
quick question for solo pilots in megas, but has anyone else thought about a 'get back to gate' scenario. i tend to employ this tactic alot in my solo megathron due to the increasing number of players in eve and the increasing size of 'small gangs...
- by Ace101 - at 2008.07.31 16:01:00
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16. No subject - in Test Server Feedback [original thread]
quick question for solo pilots in megas, but has anyone else thought about a 'get back to gate' scenario. i tend to employ this tactic alot in my solo megathron due to the increasing number of players in eve and the increasing size of 'small gangs...
- by Ace101 - at 2008.07.31 16:01:00
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17. Blaster boats wont need fixed.... what needs fixed is your thinking - in Test Server Feedback [original thread]
maybe some people like to kill 4-5 man gangs by themselves. and you are saying they arent allowed to moan about not being able to solo anymore because they should get a tackler or scout? bit of a paradox because if they got a friends then it would...
- by Ace101 - at 2008.07.31 15:30:00
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18. Why ECM drones should never have been introduced... (overpowered?) - in Test Server Feedback [original thread]
Edited by: Ace101 on 18/05/2008 10:48:56 Originally by: Mantalari Altis You're trying to act as your own tackler because you insist on solo PvP. This is costing you two mid slots. Can't you manage to find one friend in an inty to tackl...
- by Ace101 - at 2008.05.18 10:49:00
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19. Why ECM drones should never have been introduced... (overpowered?) - in Test Server Feedback [original thread]
Originally by: Derek Sigres ECCM makes you 50% less likely to get jammed. whether you get jammed 2/4 or 1/4, 25-28 seconds is still enough DPS in eve to cripple your fight. most small scale fights in eve last just over a minute. that m...
- by Ace101 - at 2008.05.16 11:50:00
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20. Why ECM drones should never have been introduced... (overpowered?) - in Test Server Feedback [original thread]
Originally by: dojocan81 stuff you completely missed the point. ECM drones can be put in any ship! so no your idea wont solve anything. and yes i tried ECCM, it doesnt work! what good is a counter measure that doesnt counter? BRUT...
- by Ace101 - at 2008.05.14 19:39:00
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