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Kalintos Tyl
Minmatar
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Posted - 2008.08.01 11:01:00 -
[211]
torps are overpowered now on sisi, and caldari will whine not to narf them. Time will sshow if ccp wants caldari online or wants balanced game.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 11:06:00 -
[212]
Originally by: Theron Gyrow
Originally by: Archivian Specialatus
800mm auto +hail x6, seige x2 + javalin T2, 4 t2 gyro's +2 BCS. 5 hammerhead 2s. level 5 skills.
That's... an interesting fit. Now then, how does it get the 500 DPS tank you said it has at the same time?
shield tank -------------------------------
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 11:09:00 -
[213]
Originally by: Kalintos Tyl torps are overpowered now on sisi, and caldari will whine not to narf them. Time will sshow if ccp wants caldari online or wants balanced game.
i think they whined when the torps range got nerfed and damagemade all shiney.
Seems they want dps and range. Now i know what im going to put xmas present list. :D -------------------------------
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Kalintos Tyl
Minmatar
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Posted - 2008.08.01 11:14:00 -
[214]
well and you will skill up faster to torps t2 than turets t2;]
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Lt Angus
Caldari Lt Angus Corp
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Posted - 2008.08.01 11:20:00 -
[215]
Edited by: Lt Angus on 01/08/2008 11:21:32
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus
800mm auto +hail x6, seige x2 + javalin T2, 4 t2 gyro's +2 BCS. 5 hammerhead 2s. level 5 skills.
That's... an interesting fit. Now then, how does it get the 500 DPS tank you said it has at the same time?
shield tank
what about people without a +30% cpu implant even ignoring the 3k range a dread sized tracking and gimped cap recharge
Shhhh, Im hunting Badgers |

Shamharoth
Gallente Beach Boys BeachBoys
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Posted - 2008.08.01 11:35:00 -
[216]
Edited by: Shamharoth on 01/08/2008 11:35:51 Edited by: Shamharoth on 01/08/2008 11:35:34
Originally by: Archivian's
2 races have a decent mid range combat (with the into of scorch)the other 2 tops the charts up close and fairs about the same at sniping range. (though i think Minmatar win with sniping alpha though)
Mega/Apoc is the default fleet ship atm, the minnie BS simply suck big time at doing the fleet work. Still, Mega got nerfed to shit with this speed issue.
Also, lolalpha when all fleet setups have the hp to withstand most of it.
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Mag's
MASS
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Posted - 2008.08.01 11:42:00 -
[217]
Originally by: Archivian Specialatus
Originally by: Mag's too much stuff to do a proper quote.
Minmartar us no cap on guns, gallente some caldari none (forgetting rails for a min) Amarr stupid amounts.
Blasters use some? Blasters suck cap, I don't have the figures in front of me but the word "some" doesn't hit it.
Originally by: Archivian Specialatus 3 races that have a hell of alot less trouble fitting MWD's without screwing over half their ship.
Erm let me know which other BS has to fit a MWD to get withing the 10Km range to do full damage.
Originally by: Archivian Specialatus Caldari fight at every range and dont worry about tracking. Gallente have brilliant tracking, mimatar next in line and Amarr less so.
Reading the thread, again would have helped you. I don't have the figures worked out, but these guys have them sorted.
Originally by: Bellum Eternus Tracking for Neutron IIs using CN Antimatter (no tracking penalty): 0.05412 Tracking for 800 IIs with Rep. Fleet EMP (no tracking penalty): 0.0540
So, OMG, Neutron IIs track a whopping 0.22% better than 800 IIs. Big deal. Make sure you read that correctly: not 22% (1x 0.22) but 0.22% (1x 0.0022). It's nothing.
Originally by: Archivian Specialatus Last part of the post.....
That last part of your post lost me tbh, not sure what your point was. I'm not even sure you know what you're arguing about either. The issue at hand here is blasters, hence the name of the thread.
Bellum Eternus has actually started another thread concerning the nerf this brings to Minmatar ships, but I guess you can't be bothered to read that thread either.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 11:51:00 -
[218]
Originally by: Lt Angus Edited by: Lt Angus on 01/08/2008 11:21:32
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus
800mm auto +hail x6, seige x2 + javalin T2, 4 t2 gyro's +2 BCS. 5 hammerhead 2s. level 5 skills.
That's... an interesting fit. Now then, how does it get the 500 DPS tank you said it has at the same time?
shield tank
what about people without a +30% cpu implant even ignoring the 3k range a dread sized tracking and gimped cap recharge
Bah i h8 these forums. Well im not retyping all of it again. Ive tried posting twice now.
just the gist
as i said before, you can tweek it. Use faction gyros and cpu boosts, or that handy -3% cpu doodad that goes in ur head. the point is you can build it... ok maybe not "you" as it obviously didnt occure to you, but its buildable. only main ultimate totally thing that is definitely wrong with minmarter and has to be changed at some point, is that most of the ships look like they have been headbutted by a gurder. They are so unpretty. :( -------------------------------
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 12:24:00 -
[219]
Originally by: Mag's
Originally by: Archivian Specialatus
Originally by: Mag's too much stuff to do a proper quote.
Minmartar us no cap on guns, gallente some caldari none (forgetting rails for a min) Amarr stupid amounts.
1)Blasters use some? Blasters suck cap, I don't have the figures in front of me but the word "some" doesn't hit it.
Originally by: Archivian Specialatus 3 races that have a hell of alot less trouble fitting MWD's without screwing over half their ship.
2)Erm let me know which other BS has to fit a MWD to get withing the 10Km range to do full damage.
Originally by: Archivian Specialatus Caldari fight at every range and dont worry about tracking. Gallente have brilliant tracking, mimatar next in line and Amarr less so.
3)Reading the thread, again would have helped you. I don't have the figures worked out, but these guys have them sorted.
Originally by: Bellum Eternus Tracking for Neutron IIs using CN Antimatter (no tracking penalty): 0.05412 Tracking for 800 IIs with Rep. Fleet EMP (no tracking penalty): 0.0540
4)So, OMG, Neutron IIs track a whopping 0.22% better than 800 IIs. Big deal. Make sure you read that correctly: not 22% (1x 0.22) but 0.22% (1x 0.0022). It's nothing.
Originally by: Archivian Specialatus Last part of the post.....
That last part of your post lost me tbh, not sure what your point was. I'm not even sure you know what you're arguing about either. The issue at hand here is blasters, hence the name of the thread.
Bellum Eternus has actually started another thread concerning the nerf this brings to Minmatar ships, but I guess you can't be bothered to read that thread either.
1)jump in an abaddon, fire ur guns and cry. Also you can fire a megas neutron guns and remain cap stable. Amarr genrally have an issue with that.
2)things with auto cannons?
3)ur probably right
4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference. -------------------------------
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Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.01 12:33:00 -
[220]
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers. -- Gradient forum |
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WillageGirl
Advanced Tactics and Maneuvers
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Posted - 2008.08.01 12:42:00 -
[221]
Originally by: Archivian Specialatus
4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
Im sure for a person that know so much you realize that megapulse with scorch is ment to be tracking and can actually hit a LOT longer range than neutrons with NULL.
..and since tracking is calculated in radians the intended tracking range has worlds to do with the actual usability and performance of turret. Now Im sure that by now you also realize that target doing 200m/s takes lot less tracking from long range than it does when you sit next to it. They call it relative angle delta (means: it reflects ranges effect on change in angle between two objects) also know as tracking speed.
..you do the math
Fighting for Our right to Cloak since 2004 |

Mag's
MASS
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Posted - 2008.08.01 12:49:00 -
[222]
Originally by: Archivian Specialatus 1)jump in an abaddon, fire ur guns and cry. Also you can fire a megas neutron guns and remain cap stable. Amarr genrally have an issue with that.
Wrong, why do you think Blasters fit a cap booster? It's not just the MWD that uses masses of cap.
Originally by: Archivian Specialatus 2)things with auto cannons?
Ok, but with a far greater falloff and no cap useage, MWD's are not an issue. Although Minmater ships do have there own issue, no doubt about it, but this thread is in regards to Blasterships.
Originally by: Archivian Specialatus 3)ur probably right
Yup.
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
Let me know when you actually find someone that uses Null in blasters, then ask them what damage they do. 
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 12:49:00 -
[223]
Originally by: Theron Gyrow
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers.
or u can go and build and test it urself. and then see for urself. Its not hard. really, fit stuff to ur ship, undock and turn it on. Use EFT, or even a calculator. Try actually working it out yourself. Obviously you havent tried to otherwise you could look at it and see for yourself. -------------------------------
bring back Eve TV |

Theron Gyrow
Gradient Electus Matari
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Posted - 2008.08.01 13:18:00 -
[224]
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers.
or u can go and build and test it urself. and then see for urself. Its not hard. really, fit stuff to ur ship, undock and turn it on. Use EFT, or even a calculator. Try actually working it out yourself. Obviously you havent tried to otherwise you could look at it and see for yourself.
I did, actually.
Megapulse with Scorch, maxed skills, four tracking comps with tracking speed scripts: tracking 0.06589. Neutron with Null, maxed skills, four tracking comps, fitted on Megathron: tracking 0.11623.
Also, I'm still interested in the 500-DPS shield tank fitted on Tempest that has four midslots and one (1) CPU free after fitting highs and lows like you said plus the best named XL shield booster.
In short, please do not spoil the thread by making up numbers. -- Gradient forum |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 13:28:00 -
[225]
Originally by: Mag's 1)Wrong, why do you think Blasters fit a cap booster? It's not just the MWD that uses masses of cap.
2) Ok, but with a far greater falloff and no cap useage, MWD's are not an issue. Although Minmater ships do have there own issue, no doubt about it, but this thread is in regards to Blasterships.
3)Let me know when you actually find someone that uses Null in blasters, then ask them what damage they do. 
1)Megathron + 7 neutrons T2 + null + nothing else = cap stable Armageddon + 7 megapulse T2 + Scourch +nothing else = 13mins of cap
Hyperion + 8 neutrons T2 + null + nothing else = cap stable. Abaddon + 8 Megaulse T2 + Scourch + nothing else = just under 5mins of cap.
Once you start adding damage mods and the kitchen sink then you get a horrible things happening to both caps. But Amarr guns do drain more than Blasters. You should also bare in mind that Amarr fit cap boosters too.
2) well i wouldnt say they werent an issue. But definitly less of a cap issue than gallente. (cue angry minmartar lover trying to strap a MWD to the sid of his ship.)
3)ok two megatrhons with equal build. One uses null and the other void.
Void does 1200dps (ish) with drones. Null doesover 1000dps (only just) with drones.
Void gets webbed, ney double webbed (under TQ rules) at about 13km, does not start hurting baddy with guns till he reaches falloff.You have to push to about 7km to start landing on him for full damage. And thats if u get that far.
Null has the same happen to him but starts landing for full damage at 11km. And you started landing from 16km away(falloff)
The difference in the amount of damage you do over that distance is huge, in alot of instances it at least works out equivalent to using void. Then on top of that you lose less cap oh and you have slightly better tracking.
And to answer your question, most people i have seen use megas use null and switch to void (or faction) if the oppertunity arises.
Also with the new crappy webs, if you have gained speed before hand, you definitely will come crashing in. If you havent and ur MWD gets scrammed, you will be in range of using null at full power (also a couple of mods can give you a little leaway) and can kill him. If he gets out of the range of ur null then he is out of the range of scramming MWD and you can close again. -------------------------------
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El Yatta
Mercenary Forces
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Posted - 2008.08.01 13:29:00 -
[226]
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers.
or u can go and build and test it urself. and then see for urself. Its not hard. really, fit stuff to ur ship, undock and turn it on. Use EFT, or even a calculator. Try actually working it out yourself. Obviously you havent tried to otherwise you could look at it and see for yourself.
You are a liar, and your posts in this thread are works of fiction. You have managed to make up statistics for nearly every characteristic of a ship, with the most ridiculous fit I have ever seen, in a thread that is not even about that ship. Its about blasters.
Please leave, because nobody is possibly going to take such nonsense seriously.
_______________________________________________ Mercenary Forces |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 13:37:00 -
[227]
Originally by: Theron Gyrow
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers.
or u can go and build and test it urself. and then see for urself. Its not hard. really, fit stuff to ur ship, undock and turn it on. Use EFT, or even a calculator. Try actually working it out yourself. Obviously you havent tried to otherwise you could look at it and see for yourself.
I did, actually.
Megapulse with Scorch, maxed skills, four tracking comps with tracking speed scripts: tracking 0.06589. Neutron with Null, maxed skills, four tracking comps, fitted on Megathron: tracking 0.11623.
Also, I'm still interested in the 500-DPS shield tank fitted on Tempest that has four midslots and one (1) CPU free after fitting highs and lows like you said plus the best named XL shield booster.
In short, please do not spoil the thread by making up numbers.
have you tried using rigs? and implants? keep going and you will get there. Also im pretty sure i didnt say best named anything about anything. I've been using T2 with the odd faction gizmo thrown in now and again.
God, how the hell do you build your ships man. Also tailor ur ships as well. I personally tend to have several different types of the same ships depending on what i am going to use it for. Example, im hardly going to fly a gank mega or geddon or abaddon or 1500DPS Hyperion(ok i dont fly the last its just nice to know it can do that) im not going to fight a nano gang with it unless i know they suk. Other wise i would take out a geddon or mega fitted to kill nanos (which will now be much easier. -------------------------------
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 13:50:00 -
[228]
Originally by: El Yatta
Originally by: Archivian Specialatus
Originally by: Theron Gyrow
Originally by: Archivian Specialatus 4)you can push neutrons with null ammo up to 0.15rad/s, amarr megapuls with scorch geta to 0.1. its a very big difference.
*sigh* Since the hint didn't take: Archiavian, please, please stop posting made-up numbers.
or u can go and build and test it urself. and then see for urself. Its not hard. really, fit stuff to ur ship, undock and turn it on. Use EFT, or even a calculator. Try actually working it out yourself. Obviously you havent tried to otherwise you could look at it and see for yourself.
You are a liar, and your posts in this thread are works of fiction. You have managed to make up statistics for nearly every characteristic of a ship, with the most ridiculous fit I have ever seen, in a thread that is not even about that ship. Its about blasters.
Please leave, because nobody is possibly going to take such nonsense seriously.
Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.
But you are right this is going way off the subject. -------------------------------
bring back Eve TV |

Pattern Clarc
Invicta.
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Posted - 2008.08.01 13:59:00 -
[229]
so blasters have 50% more tracking than pulses but yet they have 600% to 1000% times more range?
Amarr comparisions have no place in this thread tbh.
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.08.01 14:01:00 -
[230]
Just hopped on the test server and yeah...I don't think my platethron will be getting back to gates in case of a camp any time soon.
745m/s top speed with two plates and three trimarks and a t2 mwd? Are you kidding? I'll need a snake set and some nanos just so I can get into range before I'm half dead...
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.01 14:07:00 -
[231]
Originally by: DruzidelCastro Just hopped on the test server and yeah...I don't think my platethron will be getting back to gates in case of a camp any time soon.
We killed most platethrons jumping into our camps anyway (talking about low-sec here ofc). It's going to be harder for us to catch sub BC ships now (web nerf), slightly easier to catch BCs (web nerf, but BCs handle just a bit worse now) and easier to catch BS (we caught most of them anyway if we had enough people though (in faster locking/moving ships, we'd occasionally miss them if we were too BS heavy and not enough BCs and smaller, and with sensor boosted Rapier camps we always caught them anyway). The only ones actually getting away are the guys who execute the MWD+cloak maneuver well, if they don't have the misfortune of landing too close to someone.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.08.01 14:15:00 -
[232]
Originally by: Cpt Branko We killed most platethrons jumping into our camps anyway (talking about low-sec here ofc). It's going to be harder for us to catch sub BC ships now (web nerf), slightly easier to catch BCs (web nerf, but BCs handle just a bit worse now) and easier to catch BS (we caught most of them anyway if we had enough people though (in faster locking/moving ships, we'd occasionally miss them if we were too BS heavy and not enough BCs and smaller, and with sensor boosted Rapier camps we always caught them anyway). The only ones actually getting away are the guys who execute the MWD+cloak maneuver well, if they don't have the misfortune of landing too close to someone.
I'm talking about smaller camps that don't necessarily have a rapier. The random kinds of camps where people say, "Well shit, nothing is happening so lets sit on the gate and shoot the next thing that comes through with our 3-4 guys." Bigger camps can usually be scouted out and I've never expected to be able to get away from them anyway.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.01 14:33:00 -
[233]
Originally by: DruzidelCastro
I'm talking about smaller camps that don't necessarily have a rapier. The random kinds of camps where people say, "Well shit, nothing is happening so lets sit on the gate and shoot the next thing that comes through with our 3-4 guys." Bigger camps can usually be scouted out and I've never expected to be able to get away from them anyway.
True, that will be a extra problem if the camp has someone with a scrambler (no MWD) and three webs (which achieve a 90% effect), you'll be in more trouble then you're now in a BS. It's much more of a gamble now - if most of them jump in after you with only one sitting on 0 at the gate though, you'll have chances (they'll need to burn a bit to you to hit you with a scrambler which prevents your next MWD cycle from happening, and being hit with one web doesn't stop you nearly as much now), but if they're all sitting at 0 on the gate and someone has a scrambler, you won't be able to get back most likely, as one MWD cycle just isn't enough.
To some extent, the nerf to BS MWD speeds (imo changing the MWD from 550%->500% was a tad overdone; its not neccesary with the whole OD/nanofiber/polycarb/etc changes in place) was a tad overdone (although they've correctly got slower then BCs). But it's all in testing, so we'll just have to see what other changes actually occur.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Liang Nuren
Perkone
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Posted - 2008.08.01 14:36:00 -
[234]
Originally by: Archivian Specialatus
Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.
But you are right this is going way off the subject.
Dude. Look, this is the gist of this thread so far: - Blaster ships cannot get into range effectively with the mass nerf - The web nerf makes blaster tracking not sufficient - Please fix.
Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

The Djego
Minmatar merovinger inc
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Posted - 2008.08.01 14:37:00 -
[235]
Originally by: DruzidelCastro Just hopped on the test server and yeah...I don't think my platethron will be getting back to gates in case of a camp any time soon.
745m/s top speed with two plates and three trimarks and a t2 mwd? Are you kidding? I'll need a snake set and some nanos just so I can get into range before I'm half dead...
Actualy Webs, even dual Webs are not your biggest Problem, since there is Stacking and a Plated Ship goes preaty fare with some Speed allready on it with the current changes(the flying brick ). Your worst Nightmare is a Frig(or may by more likly a Lachesis/Arazu) that puts a Scrambler on you. You can check out my results one at the 7. Page in this Thread. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Mag's
MASS
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Posted - 2008.08.01 14:39:00 -
[236]
Originally by: Archivian Specialatus Null, Null Null and more about Null.
I'm now of the opinion, you are just trolling.
As Bellum Eternus said earlier in the thread.
Originally by: Bellum Eternus Void and Null simply isn't an option right now. The tracking penalties exacerbate the tracking issues, and Void's cap issues and Nulls lack of DPS just make both of them unworkable for the current balance of peak tank/static HP and peak blaster ship DPS.
No Blaster pilot worth his salt uses Null ammo, infact long range T2 ammo is really the only viable stuff in EvE, as far as I'm concerned.
And please for the love of god, tell me when a blaster ship flies without any damage mods?
You obviously have no clue as to the role of blasters. This is my last reply to any of your posts.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Ace101
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.08.01 14:57:00 -
[237]
Originally by: The Djego Actualy Webs, even dual Webs are not your biggest Problem. Your worst Nightmare is a Frig(or may by more likly a Lachesis/Arazu) that puts a Scrambler on you. You can check out my results one at the 7. Page in this Thread.
THIS. some good data there too.
BRUTEFORCE VID |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2008.08.01 14:57:00 -
[238]
Originally by: Liang Nuren Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus
Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.
But you are right this is going way off the subject.
Dude. Look, this is the gist of this thread so far: - Blaster ships cannot get into range effectively with the mass nerf - The web nerf makes blaster tracking not sufficient - Please fix.
Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.
-Liang
Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).
Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)
ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships. And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.
Anyway, just look at Ship builds and experiment, and you shall see.
Ok on with the blaster talk. -------------------------------
bring back Eve TV |

Nailus
Deep Core Mining Inc.
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Posted - 2008.08.01 15:05:00 -
[239]
Originally by: Archivian Specialatus
Originally by: Liang Nuren Edited by: Liang Nuren on 01/08/2008 14:39:40
Originally by: Archivian Specialatus
Calling me a liar doesnt make it so. But if YOU cant build it, that makes u incompitant. Use EFT or something, use the ingame calulator, look at combinations of rigs and mods, its not rocket science. Soon you will be saying crazy things like that you cant make a Hype do 1500dps (well 1545dps actually) whilst tanking 250dps.
But you are right this is going way off the subject.
Dude. Look, this is the gist of this thread so far: - Blaster ships cannot get into range effectively with the mass nerf - The web nerf makes blaster tracking not sufficient - Please fix.
Go read the entire thread and then you'll see why you're just making an ass (and liar) of yourself.
-Liang
Ed: Also, NO I did not meant to pollute this thread with Matari crap. I was just pointing out that Amarrian BS's (the apoc specifically) and lasers are OP (and yet he somehow cannot see this).
Sorry. This topic is very important to me... I *DO* have a Gallente blaster pilot too. :)
ok im not lying, im really not lying. Just use EFT if anything and check. Learn how to build ships. And as i said in my last post. Yes we are way off topic and i left it there. Your making urself look like you cant use EFT or common sense.
Anyway, just look at Ship builds and experiment, and you shall see.
Ok on with the blaster talk.
you are 277 cpu short, please post this magical fit
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OneSock
Crown Industries
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Posted - 2008.08.01 15:14:00 -
[240]
Surely also gimps PVE using webs to hit frigates. Rails never gonna track now. Didn't the kronos get a specific web bonus to do this ? gonna be useless bonus now.
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