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PR Hough
Gallente Dirty Rotten Scoundrels
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Posted - 2008.07.29 10:59:00 -
[31]
Damn i was just training towards an Astarte as well, oh well I'll fly it anyway as I'm not trained in any other faction 
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.07.29 11:55:00 -
[32]
Maybe now that they are fixing webs they can fix the tracking formula to take into account ship rotation/effective target size with distance. --------------
Video - 'War-Machine' |

Argalus
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Posted - 2008.07.29 12:09:00 -
[33]
Funny how every "test post" ussualy turns into a 1vs1 situation...Yes speed got nerfed big time (about time).For the past months EVE returned to were it was 3-4 years ago in times when u could fit as many MWDs on your ship as u liked...So we had domis going at 30k/s...Ravens insta poping anything with 20k/s, stacking missle salvoes...When that got nerfed ppl invented nano hacs...and there we go again the new era of speed junkies...
Now...yes Blaster boats first have to close in on anything if they wanna do any dmg but it's always a 1vs1 situation.Now tell me how is that raven/arma going to kite u in a 10vs10,20vs20 gate encounter (quite frequent these days since faction warfare started).Will he decide to Kite you,or that Arma that just started ponding on him,or maybe the scorp who just jammed his but...And while kiting...what are the odds he won't run into that t1 cruser that somehow poped up behind him or bump one of his own gang mates...
and for solo gate camping...Well if u want to kill something by yourselfe on a gate do what all normal pirates do...Get 2 accs, sit in a Mothership on a gate and put your other char in a SB hictor. |

Galan Undris
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Posted - 2008.07.29 12:21:00 -
[34]
Edited by: Galan Undris on 29/07/2008 12:20:42
Originally by: Titan Pilot A couple of points of mention
1. 1100 to 800 m/s is hardly a nerf. Big whoopie do. Your slow ass BS is a slow ass BS...
It's not even a speed nerf at all. The Hyperion/Megathron has never been faster relative to other battleships. Add inn the mass changes and an MWD and the new Hyperion is now faster than a Tempest :o
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.29 12:23:00 -
[35]
Originally by: Galan Undris Edited by: Galan Undris on 29/07/2008 12:20:42
Originally by: Titan Pilot A couple of points of mention
1. 1100 to 800 m/s is hardly a nerf. Big whoopie do. Your slow ass BS is a slow ass BS...
It's not even a speed nerf at all. The Hyperion/Megathron has never been faster relative to other battleships. Add inn the mass changes and an MWD and the new Hyperion is now faster than a Tempest :o
If you have to get in Combat range to a 30km away Amarr BS you will consider this as a serious nerf, you are half dead before you do any damage at all. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Galan Undris
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Posted - 2008.07.29 12:29:00 -
[36]
Edited by: Galan Undris on 29/07/2008 12:29:04
Originally by: The Djego It's not even a speed nerf at all. The Hyperion/Megathron has never been faster relative to other battleships. Add inn the mass changes and an MWD and the new Hyperion is now faster than a Tempest :o
If you have to get in Combat range to a 30km away Amarr BS you will consider this as a serious nerf, you are half dead before you do any damage at all.
The same can be turned around, an Amarr BS won't be able to get away from a blaster ship landing on top of him. Now it's a buff again.
It's tempest and phoon pilots who should be complaining, they already have a small, sensitive range window and the lowest base DPS (even without considering falloff), and their getting outrun by big fat blaster boats right now.
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Argalus
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Posted - 2008.07.29 12:33:00 -
[37]
Edited by: Argalus on 29/07/2008 12:33:58 Am I the only one who thinks that closing in on a 30km away amar ship to get in firing rng with a blasterboat is completly insane...He's 30k away from u he has longer rng, u are slow as hell, u can't even scramble him at that rng.Either get some friends to help u or warp the hell out before he turns u into a crisp...
And now let's rewiew what happens if that amar ship finds himself 3k away from u...Hmm by the time he runs away to his 30k rng he's dead...Oh wait..he's slow as well, he can't run away...
Sry didn't see u posted allready  |

Neleva
Minmatar R.H. Umbrella Corporation FOUNDATI0N
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Posted - 2008.07.29 12:35:00 -
[38]
Originally by: Bellum Eternus So, I've been testing things out. I'm not going to give a bunch of opinionated hype. Just some hard data.
Blaster BS: My Hype/Mega do about 1100m/sec max on TQ. They do about ~810m/sec now on SISI with the exact same fittings, and take about 2x longer to accelerate up to any given speed. Because of this, the time required to cover the same distance is increased by about a factor of FOUR.
Blaster BS can track other BS relatively well with the new webs. Anything smaller than a BS can outrun the tracking with ease. I've been soloing blaster ships with my armor tanked Ishtar no problem. Null at longer ranges doesn't help, but all you hard core blaster pilots already knew that.
Any 9km scram hits you while in a small gang fight (read: FFA1 for example on SISI) and you're screwed. Zero mobility. Because your weapon range is limited to about 5km, anyone outside that bubble isn't getting touched. You're a pitbull on a very short leash.
Afterburners. They're a joke. Blaster BS with ABs are useless, as is any other blaster ship with an AB, save possibly the Enyo/Ishkur/Incursus, but that's a special case.
Smaller ships- the Astarte, Brutix, Deimos and Thorax: It's a mess. ABs don't make them fast enough, and MWDs just get shut down. One half assed thing about BS is that with neutrons and null you can reach a good 15km. With Neutron IIs and null with the Astarte for instance, you're looking at about 6km, and crap DPS even at that range.
The smaller ships are really slow. Covering even medium distances with a Deimos in a HAC centric fight is a joke. You're out of cap by the time you reach the target. If you don't have an injector, you're not even going to make it into range, much less be able to fight once you're there. Webs just make everything worse. You can't hold anyone down once they're webbed. You have to constantly waste a LOT of cap using your MWD. Did I mention that they're slow?
The AB Enyo. AFs are a novelty. I use them to kill huge ships for no other reason than to see if I can actually do it. The blaster Enyo with an AB doesn't work very well. If it's in range to use it's blasters it can't track well while orbiting, and can't do enough damage to anything that can't track it. Anything it *can* kill can track it and it'll be dead before it's target is. Oh well.
In other news... missile ships are great. I have a HAM Cerb doing 440 DPS at 45km with faction ammo and doesn't need to bother with tracking, MWDs turning off, or any of that other silly crap that blaster ships have to worry about. And it passive tanks 129 DPS. Go figure.
Of course, I have said all of this before any of it could be tested on SISI and everyone said 'wait till you can actually test it before complaining!". I hate being so f#cking smart sometimes. I really do.
It is simple mate, MWD gets shut down YES, BUT you dont use it to fly fast, only to get into combat range, and with the new web nerf, youll eaven get there when your MWD is shut down at 9 KM. Ever thought about fitting MWD and AB ? =) gL trying fittings on SiSi
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forum mematar
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Posted - 2008.07.29 12:38:00 -
[39]
Edited by: forum mematar on 29/07/2008 12:38:38 Unlike some of you, people like me and Bellum still like doing things solo and still like to fly our Gallente ships.
Wtb slots to fit MWD, AB, Scram, Disruptor and 2 Webs on my Navy Mega so people dont get away!
EDIT: Oh and a Cap Booster! ---
http://stige.pingtimeout.net/evevids/ |

Yukisa
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Posted - 2008.07.29 12:38:00 -
[40]
In a blasterboat with anyone beyond 15km .. its almost suicide to chase, especially if they kite.
Too slow to accelerate, too low a max speed. Going no where fast, firing blanks. It's a bad situation.
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.29 12:43:00 -
[41]
Originally by: Galan Undris Edited by: Galan Undris on 29/07/2008 12:29:04
Originally by: The Djego It's not even a speed nerf at all. The Hyperion/Megathron has never been faster relative to other battleships. Add inn the mass changes and an MWD and the new Hyperion is now faster than a Tempest :o
If you have to get in Combat range to a 30km away Amarr BS you will consider this as a serious nerf, you are half dead before you do any damage at all.
The same can be turned around, an Amarr BS won't be able to get away from a blaster ship landing on top of him. Now it's a buff again.
It's tempest and phoon pilots who should be complaining, they already have a small, sensitive range window and the lowest base DPS (even without considering falloff), and their getting outrun by big fat blaster boats right now.
Amarr BS donŠt tend to work with a MWD(i got a Amarr Speced Char aswell and donŠt use MWD on the BS). Amarr BS donŠt get in Range, they are allready most of the time, and dealing/tanking Damage till they die.
I agree that the Pest is atm clearly subpar(wasnŠt allways like that mostly because of the Module Changes). Phoon with Torps and Mealstorm are very fine ships, while the Phoon has superior flexibility, the Mealstorm can tank epic amouts of Damage in Small Scale PVP(not realy a solo ship ofc). ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.29 12:45:00 -
[42]
I have a feeling that tracking disruptors will be the new damps or multispecs of olde. Even on ships without bonuses they'll royally screw over a battleship's tracking with these new changes. If anyone could test them out on sisi I feel it'd be something to look into.
I'm not really sure how I feel about the MWD-disabling scramblers either, though I haven't tried it out on the test server yet and won't say anything. Lets just say blasterboats without a microwarp drive is...well, a dead blasterboat.
No. Afterburners won't cut it.
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Argalus
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Posted - 2008.07.29 12:57:00 -
[43]
Originally by: forum mematar Edited by: forum mematar on 29/07/2008 12:38:38 Unlike some of you, people like me and Bellum still like doing things solo and still like to fly our Gallente ships.
Wtb slots to fit MWD, AB, Scram, Disruptor and 2 Webs on my Navy Mega so people dont get away!
EDIT: Oh and a Cap Booster!
PWND!! u got it right in the center m8
It's damn funny to read trough all these posts...I mean everyone is complaining about some other race's ships being able to do things u can't...Well that is probably because they ARE DIFERENT SHIPS, built around diferent philosophy.At the moment some ships are in overall better than others, but that has always been the case.U want to talk about something being overpowerd talk about missiles...U can't have a ship that can do exelent in every situation, that's why ppl don't fly missile boats in 150km+ fleet fights...
I say CCP should finally put Jovian Battleships in the game, give them 8 high,8 mid,8 low slots, make them go faster than ceptors with no modules give them best gunz in the game,more HP then dreds and insta lock...Then no one would complain anymore,everyone would fly jovian BSs and be able to do everything just as good as the next guy...No need for rebalances,and any post "My megathron/Tempest/Arma can't do this or that would end with: "Fly Jove" |

Titan Pilot
Amarr Imperial Academy
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Posted - 2008.07.29 14:11:00 -
[44]
Originally by: Kirex Edited by: Kirex on 29/07/2008 04:59:51
Originally by: Titan Pilot A couple of points of mention
1. 1100 to 800 m/s is hardly a nerf. Big whoopie do. Your slow ass BS is a slow ass BS... 2. Blaster ships have always had tracking problems. Tracking links, tracking computers are your friends...shesh, large guns, 5k range, what did you expect? 3. Fitting cap injectors are common in many setups. If it means fitting one on your Deimos so you can use it, then I guess you should fit one  4. Congratulations on telling CCP that HAMs are overpowered. Enjoy your HAM Cerb until the next patch 
Holy shit, you're stupid.
Is this the best you could come up with. The OP is a whiner and a noob. I was test server in a Domi. Lets just say you noobs dont know how to fit a ship to save your life...
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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.29 14:23:00 -
[45]
I logged onto SiSi earlier to test out a Deimos. What a ****ing joke.
I demand the immediate resignation of all CCP developers involved in the concoction of this epically failed patch idea.
I have spent the last 9 months training Gallente for the express purpose of flying an Astarte and Deimos for PvP and CCP is screwing me, and many others, over by this patch. CCP needs to smarten the **** up.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.29 14:23:00 -
[46]
Originally by: Titan Pilot
Originally by: Kirex Edited by: Kirex on 29/07/2008 04:59:51
Originally by: Titan Pilot A couple of points of mention
1. 1100 to 800 m/s is hardly a nerf. Big whoopie do. Your slow ass BS is a slow ass BS... 2. Blaster ships have always had tracking problems. Tracking links, tracking computers are your friends...shesh, large guns, 5k range, what did you expect? 3. Fitting cap injectors are common in many setups. If it means fitting one on your Deimos so you can use it, then I guess you should fit one  4. Congratulations on telling CCP that HAMs are overpowered. Enjoy your HAM Cerb until the next patch 
Holy shit, you're stupid.
Is this the best you could come up with. The OP is a whiner and a noob. I was test server in a Domi. Lets just say you noobs dont know how to fit a ship to save your life...
Because every person you play against on the test server are pvp pros amirite? Do you even know what Bellum can do in a Hype/MegaT? Obviously not.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.07.29 14:35:00 -
[47]
Hmm after a bit of playing on Sisi I think perhaps the web changes have been overdone a bit.
If it was enough so that smaller stuff could heavily reduce incoming damage by fitting a tracking disrupter or AB then fine, but as it stands we're getting to near-immunity levels by simply orbiting at 5km even when webbed (i.e. just outside of smartbomb range, not that that really would help against something with T2 resistances anyway).
Blasterthrons are already a one trick pony, not quite sure how itÆs going to be adapted to these changes...
--------------
Video - 'War-Machine' |

Dzajic
Gallente Federal Defence Union
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Posted - 2008.07.29 15:22:00 -
[48]
Hey dont worry. Raven can now pop ceptors. What are you talking about unable to hit smaller stuff? Dont understand.. F1 F2 F3...
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.07.29 15:30:00 -
[49]
I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also. Same difficulty to keep range. Please people TRY the stuff before talking crap. Blater ships wil suffer almost nothing with this path, specially since their mass is being boosted (reduced)!
The HP boost was also a BOOSt to blaster ships, sine now they have more time to get close to target.
Before revelations a mega would have no change against a tempest, now the tempest has virtually no chance against a smart mega.
The blaster ships that may have problem are the small ones. but not even close to same ammount of issues the minmatar cruisers now wil have. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Hexor V
Galactic Terran Command
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Posted - 2008.07.29 16:35:00 -
[50]
Originally by: Solomon XI I logged onto SiSi earlier to test out a Deimos. What a ****ing joke.
I demand the immediate resignation of all CCP developers involved in the concoction of this epically failed patch idea.
I have spent the last 9 months training Gallente for the express purpose of flying an Astarte and Deimos for PvP and CCP is screwing me, and many others, over by this patch. CCP needs to smarten the **** up.
Would you like some whiiiiine with that cheese there?
Are your ships still usable? Yes
Is CCP attempting to fix a game imbalance? Yes
Two words for all on this hype: Test Server.
I demand the immediate opening of a can of Shut the hell up and also demand constructive posts rather than WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH.
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Solomon XI
Caldari Black Scorpion Navy
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Posted - 2008.07.29 16:45:00 -
[51]
Originally by: Hexor V
Are your ships still usable? Yes
Is CCP attempting to fix a game imbalance? Yes
Two words for all on this hype: Test Server..
No. My ships are not usable any longer. My Blasters are useless with the MWD + Web nerf. FACT.
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The Djego
Minmatar merovinger inc
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Posted - 2008.07.29 18:09:00 -
[52]
Edited by: The Djego on 29/07/2008 18:13:56
Originally by: Kagura Nikon I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also. Same difficulty to keep range. Please people TRY the stuff before talking crap. Blater ships wil suffer almost nothing with this path, specially since their mass is being boosted (reduced)!
Well i trashed about 10 Thorax on Sisi today.
3x against a good Skilled Rupture Pilote, i lost 3 times. No AB, no Scramber, no ECM Drones, both ships fitted like on the real server. He simply outmanover the Thorax in Web Range Antimatter has a to low Range, Null donŠt has enught DPS(Medium Electorn Setup with Dual MFS and solid Tank about 11-13k Damage revived each).
A Nano Vexor(about 2km/s) also slaugtered me quite easy, you need at least one MWD cycle to hit a webbed Drone with med Blasters and Antimatter not a freeking Chance in Orbit. Thx to the 60% Web.
Also a Aribrator(with AB) with one Trackingdisrupter shout down my compleet Turret DPS, in Web Range. Remember Electron Blasters are the best tracking Med Guns out there...
The Thorax with the 60% Web is simply a ship that dies to any well skilled and fitted Pilote out there, and this is simply wrong.
DonŠt get me started about my 770 m/s Mega that wonŠt hit anything smaller than a BC in Web Range and every possible Target has warpt off anyway before you reach you balance breaking 770 m/s.
Well done CCP, you effectly removed Blasters from PVP.  ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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WillageGirl
Advanced Tactics and Maneuvers
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Posted - 2008.07.29 20:39:00 -
[53]
After 5 hours of intesive fitting and testing on SiSi, I can only say blaster mega is dead as a solo pirating ship  You no longer have room to fit point since it either requires double web or web and tracking computer to hit anything smaller than BC. -> get a dedicated tackler or find another pirating ship
Sad day for game that advertised pirating as one big part of EvE virtual environment.
Originally by: Kagura Nikon I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also. Same difficulty to keep range. Please people TRY the stuff before talking crap. Blater ships wil suffer almost nothing with this path, specially since their mass is being boosted (reduced)!
The HP boost was also a BOOSt to blaster ships, sine now they have more time to get close to target.
Before revelations a mega would have no change against a tempest, now the tempest has virtually no chance against a smart mega.
The blaster ships that may have problem are the small ones. but not even close to same ammount of issues the minmatar cruisers now wil have.
The problem of geting in range has nothing to do with webs. the ship simply turn's and accelerates too slow to close on anything in reasonable timeframe. The problem with web's is however that they used to be the one module that allowed mega to actually hit anything orbiting closer than 5km. Now that is no longer possible so blasters are effectively incapasitated.
PS. since when did you fly gallente ships, I though you were all minmatar and stuff... 
Fighting for Our right to Cloak since 2004 |

Markas Crais
House of Dying Laggers
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Posted - 2008.07.29 20:52:00 -
[54]
Originally by: Argalus
Now...yes Blaster boats first have to close in on anything if they wanna do any dmg but it's always a 1vs1 situation.Now tell me how is that raven/arma going to kite u in a 10vs10,20vs20 gate encounter (quite frequent these days since faction warfare started).Will he decide to Kite you,or that Arma that just started ponding on him,or maybe the scorp who just jammed his but...And while kiting...what are the odds he won't run into that t1 cruser that somehow poped up behind him or bump one of his own gang mates...
So you're saying that 10vs10 or 20vs20 is mandatory now? That's what people have been saying is the problem with this patch, it promotes more blobbing and kills small scale combat. Not everyone likes to join some 1000+ man alliance and be some useless drone.
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Markas Crais
House of Dying Laggers
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Posted - 2008.07.29 20:57:00 -
[55]
Originally by: Neleva
It is simple mate, MWD gets shut down YES, BUT you dont use it to fly fast, only to get into combat range, and with the new web nerf, youll eaven get there when your MWD is shut down at 9 KM. Ever thought about fitting MWD and AB ? =) gL trying fittings on SiSi
WTB extra midslot to fit AB + MWD + Scram + Web. What you fail to realize also is that because of these speed nerfs the accleration time on BSes using a MWD has increased. Sure you can still go 800+km/s but how long does it take you to actually reach that speed is now a different story.
I love how people post in these forums and say to stop whining yet they themselves do not fly the ships that are getting hit by this nano nerfbat.
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DruzidelCastro
Vale Heavy Industries Molotov Coalition
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Posted - 2008.07.29 21:09:00 -
[56]
Originally by: Kagura Nikon I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also
Were you shooting only battleships and battlecruisers or frigates and cruisers too? I fail to see how them webbing you back while you're webbing them helps with tracking a smaller ship if you're in a battleship. Also, what ships were you using in your hours of testing?
Originally by: Kagura Nikon The HP boost was also a BOOSt to blaster ships, sine now they have more time to get close to target.
...Uh, not necessarily.
Originally by: Kagura Nikon The blaster ships that may have problem are the small ones. but not even close to same ammount of issues the minmatar cruisers now wil have.
Right, because vagabond pilots get into scrambler (also web) range already...
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CCP Nozh
C C P

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Posted - 2008.07.29 21:12:00 -
[57]
Blue bars.
Keep discussing.
Nozh Game Designer CCP Games |
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Arte
AFK
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Posted - 2008.07.29 21:40:00 -
[58]
Threw it in the game development forum to a luke warm response, but couldn't more powerful afterburners be introduced (3Mn, 30Mn, 300Mn) with appropriate fitting/agility penalties but bonuses applied to certain 'role specific' ships (deimos/thorax, vindicator, etc) that need to get up close and personal to do their job?
Basically, if there are going to be this raft of nerfs that can't be adjusted to everyone's satisfaction (would they ever anyway?) how about giving options to work around them?
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Sid Zero
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Posted - 2008.07.29 22:09:00 -
[59]
Originally by: Bellum Eternus
The AB Enyo. AFs are a novelty. I use them to kill huge ships for no other reason than to see if I can actually do it. The blaster Enyo with an AB doesn't work very well. If it's in range to use it's blasters it can't track well while orbiting, and can't do enough damage to anything that can't track it. Anything it *can* kill can track it and it'll be dead before it's target is. Oh well.
 
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oniplE
Loving Pirates
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Posted - 2008.07.29 22:50:00 -
[60]
Edited by: oniplE on 29/07/2008 22:51:21 So now that the cap penalties on MWDs have changed, how does the Deimos MWD bonus work?
Does it just remove the MWD cap penalty @ lvl 5? Or does it actually create more cap when you use a low cap penalty MWD (anything but t1) with a lvl 5 MWD deimos bonus? (its always lvl 5 due to gallente cruiser 5)
For example, a t2 mwd now has a -17% max cap bonus. Does this mean the deimos will have 8% more cap when fitting an mwd?
The description is very unclear if not incorrect, i hope CCP can shed some light on this now that the cap penalties have changed.
Also, can i suggest a bonus for the deimos that removes the mwd reactivation feature? It needs its mwd to stay in range and these new features are not making its job easier, it can use some help. x |
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