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1. Complex Keys - in Missions & Complexes [original thread]
Is the fact that deadspace overseers sometimes fail to drop a can a bug or a 'feature'? If they don't drop the can there is no way to get the key to continue to the next stage (and yes I checked other cans and I have completed the complex I was at...
- by Allon - at 2005.05.01 15:20:00
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2. Kidnapped by my agent - in Missions & Complexes [original thread]
Edited by: Allon on 31/03/2005 19:51:15 I'm sending this transmission from somewhere in the Unpas system of the Anttanen constellation. I'm being held here by unknown operatives possibly working on behalf of the CBD corporation or a rogue elem...
- by Allon - at 2005.03.31 19:35:00
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3. Guri Extrava Why???? - in Missions & Complexes [original thread]
Bonus times are set as the average completion time for the mission. For new missions like guristas extravaganza there is initially no historic record of how long the mission takes so the bonus is set as the default of 45mins. Once we get the nex...
- by Allon - at 2005.03.24 13:35:00
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4. Reaching 10.0 standing on a agent - in Missions & Complexes [original thread]
Interestingly, nine point nine recurring is actually ten.
- by Allon - at 2005.03.22 22:04:00
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5. Best offer yet for me. - in Missions & Complexes [original thread]
I'm pretty sure the quantities were changed deliberately to make implants more available by increasing the supply of high-tech. However, the reprocessability of the manufacturing tools means their price is bound to stay high and the offer for 25k...
- by Allon - at 2005.03.09 17:55:00
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6. Best offer yet for me. - in Missions & Complexes [original thread]
High-tech manufacturing tools are bugged because you can refine them for insane amounts of minerals whereas other high-tech items don't refine (otherwise I would be reprocessing 25k high-tech scanners). Obviously 18000lps shouldn't be worth 885 mi...
- by Allon - at 2005.03.09 13:36:00
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7. R&D agents???? - in Missions & Complexes [original thread]
Yes, but you need the Research Project Management skill.
- by Allon - at 2005.02.27 12:25:00
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8. 3/10 Guristas Complex anyone? - in Missions & Complexes [original thread]
I think there is one in Santola
- by Allon - at 2005.02.25 23:23:00
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9. High Tech Sector? - in Missions & Complexes [original thread]
Each high tech transmitter is 2m3 - the weight is almost irrelevant
- by Allon - at 2005.01.20 19:12:00
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10. How to improve faction standing? - in Missions & Complexes [original thread]
Try training diplomacy skill up
- by Allon - at 2005.01.15 15:30:00
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11. Storyline missions... better now? - in Missions & Complexes [original thread]
Storyline missions give boosts to faction standing - ie standing with Caldari, Gallente etc. as appropriate. Each mission you do improves your standing with the agent and the agent's corp.
- by Allon - at 2005.01.02 01:47:00
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12. High Tech Small Arms - in Missions & Complexes [original thread]
I have a bunch of these high-tech small arms, so they do exist
- by Allon - at 2004.12.30 08:33:00
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13. High Tech Small Arms - in Missions & Complexes [original thread]
I have a bunch of these high-tech small arms, so they do exist
- by Allon - at 2004.12.30 08:33:00
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14. Elephantine Haul - in Missions & Complexes [original thread]
I had one for a total of about 250k m3 travelling about 4 jumps each way on average per trip. Naturally I declined.
- by Allon - at 2004.12.29 20:33:00
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15. Elephantine Haul - in Missions & Complexes [original thread]
I had one for a total of about 250k m3 travelling about 4 jumps each way on average per trip. Naturally I declined.
- by Allon - at 2004.12.29 20:33:00
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