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1. [WTA] T2 Sniper (Amarr BS V, T2 Guns and Lasers) - in Character Bazaar [original thread]
Buyout negotiated online. Awaiting receipt of isk.
- by AlphaViscera - at 2009.01.01 21:02:00
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2. [WTA] T2 Sniper (Amarr BS V, T2 Guns and Lasers) - in Character Bazaar [original thread]
Thanks for the interest. I'm online now if people have questions.
- by AlphaViscera - at 2009.01.01 20:24:00
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3. [WTA] T2 Sniper (Amarr BS V, T2 Guns and Lasers) - in Character Bazaar [original thread]
This character is an absolute monster battleship pilot. Highlights : Amarr BS V (finished before auction end) T2 Large Pulses and T2 Large Rails with great support(8.8M SP in gunnery) T2 Heavy Drones with very good support(Min/Gal) Perfect Cap...
- by AlphaViscera - at 2009.01.01 16:50:00
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4. [ Vote]Saying ' No' to the end of so called 'Ghost Training' - in Assembly Hall [original thread]
i support this
- by AlphaViscera - at 2008.10.21 13:25:00
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5. Ghost training gone : GIVE US SKILL QUEUE, NOW !!! - in Assembly Hall [original thread]
yes.. fully supported
- by AlphaViscera - at 2008.10.21 12:20:00
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6. [Request] Make all 3 characters per account trainable at the same time - in Assembly Hall [original thread]
brilliant
- by AlphaViscera - at 2008.10.21 12:18:00
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7. [Issue] CCP's Communication - in Assembly Hall [original thread]
What some people dont understand is a consumers role in this. You are the consumer, you have the power to say "Hey I don't like this product any more, I'm going elsewhere." And the company goes "Ohh guys we stuffed up holy hell" and hopefully r...
- by AlphaViscera - at 2008.10.21 12:14:00
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8. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: AlphaViscera on 15/10/2008 06:16:18 Originally by: Shard Merchant To recap.. - Release a short news bit regarding widespread and significant change that would occur in 48 hours. - Buried with other news minutes la...
- by AlphaViscera - at 2008.10.15 06:16:00
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9. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
because skillpoints are the only thing that makes people pay subscription in the eyes of the eve destroyers
- by AlphaViscera - at 2008.10.15 00:03:00
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10. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: AlphaViscera on 14/10/2008 23:45:59 HAHA Thats the biggest load of crap I've ever read, nice work CCP way to push your own userbase out the door
- by AlphaViscera - at 2008.10.14 23:45:00
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11. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I see the only trade off is to allow us to have more than one characters on each account training skills concurrently. CCP to your playerbase, you either get one account paid in full for 12 months of a year, or you get nothing
- by AlphaViscera - at 2008.10.14 14:40:00
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12. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: AlphaViscera on 14/10/2008 14:29:17 I fail to see the logic here... If this was a gameplay balance fix, then there is a laundry list of balance issues to be fixed, and if this was a cash grab, the reality is that this really kills t...
- by AlphaViscera - at 2008.10.14 14:28:00
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13. [Issue] CSM members banned in forum/game = immediate removal from CSM. - in Assembly Hall [original thread]
No, forum bans, and in-game bans are two separate things.
- by AlphaViscera - at 2008.10.09 09:07:00
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14. WTB: hulk pilot - in Character Bazaar [original thread]
Edited by: AlphaViscera on 15/08/2008 04:53:51 I'm selling Internetspace Rocks I was going to make the thread in 11 days when its fully completed but I think It fits your bill
- by AlphaViscera - at 2008.08.15 04:53:00
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15. [Idea] Hotkey for multiple modules - in Assembly Hall [original thread]
Edited by: AlphaViscera on 13/06/2008 11:05:23 Originally by: Herschel Yamamoto One of the millions of little UI edits that would make Eve a better place. And people wonder why I favour a mod-friendly UI... This and the "change all...
- by AlphaViscera - at 2008.06.13 11:05:00
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16. [Idea] Hotkey for multiple modules - in Assembly Hall [original thread]
Edited by: AlphaViscera on 11/06/2008 21:27:51 we already have "Overload Rack" buttons, we could have activate rack buttons, which in turn could have hotkey's attached. Who really wants to click 8 turrets every time they want to shoot a new ...
- by AlphaViscera - at 2008.06.11 21:25:00
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17. [Idea] Hotkey for multiple modules - in Assembly Hall [original thread]
Edited by: AlphaViscera on 11/06/2008 21:27:51 we already have "Overload Rack" buttons, we could have activate rack buttons, which in turn could have hotkey's attached. Who really wants to click 8 turrets every time they want to shoot a new ...
- by AlphaViscera - at 2008.06.11 21:25:00
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18. [Idea] Hotkey for multiple modules - in Assembly Hall [original thread]
Edited by: AlphaViscera on 11/06/2008 21:19:12 This doesn't need much of an explanation Basically if i want to activate a group of modules such as say online all my high slots then i could have a hotkey which did that for me.. same with the m...
- by AlphaViscera - at 2008.06.11 21:17:00
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19. [Idea] Hotkey for multiple modules - in Assembly Hall [original thread]
Edited by: AlphaViscera on 11/06/2008 21:19:12 This doesn't need much of an explanation Basically if i want to activate a group of modules such as say online all my high slots then i could have a hotkey which did that for me.. same with the m...
- by AlphaViscera - at 2008.06.11 21:17:00
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20. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
This is passably the worst idea ever, The idea of taking an enemy station and holding it is a fantastic mechanic. Like it was said earlier, if stations become destructible, the larger coalitions would just powerhouse through and clean space of th...
- by AlphaViscera - at 2008.06.11 21:11:00
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