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1. Nosferatu Tweak, Percentage-based vs. Amount Based - in Player Features and Ideas Discussion [original thread]
Just leave the poor battleships alone...
- by Ante - at 2006.02.20 06:47:00
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2. Replacing Local with a practical alternative. - in Player Features and Ideas Discussion [original thread]
Unfortunately the OP's idea seems too intensive, both time scanning and time training, also a little exploitable however there have been some nice ideas in the thread. Would just like to add my own twist to some already present ideas. Part 1: Lo...
- by Ante - at 2006.02.13 16:28:00
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3. Gate Camping and Securing a Foothold....A change in Warfare - in Player Features and Ideas Discussion [original thread]
It sounds like a good idea. Having it as another class of t2 destroyers would be pretty nice. It would have to be pretty expensive and have very limited defenses, itself also being subject to the emp blast for balance purposes.
- by Ante - at 2005.12.08 14:34:00
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4. Several ideas to reduce server load / lag - in Player Features and Ideas Discussion [original thread]
#8 actually sounds like a decent way to deal with BMs. I think the devs are actually thinking about #9 already.
- by Ante - at 2005.11.05 14:25:00
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5. new skill concept, plz read - in Player Features and Ideas Discussion [original thread]
This topic has literally been done to death. CCP has said that it won't happen ever. If you really want to know their reason you might send them an email asking for their reason, but also ask them whether they would mind you posting that email on ...
- by Ante - at 2005.11.05 14:20:00
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6. Warp Interference Module - in Player Features and Ideas Discussion [original thread]
High, medium or low slot .. ?
- by Ante - at 2005.11.04 16:43:00
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7. The Moa - in Player Features and Ideas Discussion [original thread]
So I was looking at a Gila I have in my possession atm and thought... this ship might actually look okay if it were stretched to look more "long". Does anybody actually LIKE the way the Moa looks right now?
- by Ante - at 2005.11.01 14:44:00
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8. Ship weaponry caliber vs sig resolution - in Player Features and Ideas Discussion [original thread]
That actually sounds like a really good idea. You could then have modules which modify the "accuracy" of your weapons by reducing their signature resolution... I like...
- by Ante - at 2005.10.17 03:55:00
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9. [Idea] new EW module type - in Player Features and Ideas Discussion [original thread]
Ways to reduce signature radii would nice additive. A skill to reduce sig radius by a small amount perhaps?
- by Ante - at 2005.09.24 06:18:00
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10. An idea that would destroy your mouse. - in Player Features and Ideas Discussion [original thread]
Omg sectional damage... Damage Control mods anybody!??!!?!!? Could this be the devs way of implementing useful Damage Control mods?
- by Ante - at 2005.09.24 06:17:00
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11. New Poding killing way - in Player Features and Ideas Discussion [original thread]
Interesting...
- by Ante - at 2005.09.24 06:13:00
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12. Skill training Queue? - in Player Features and Ideas Discussion [original thread]
There have been plenty of threads about it before and CCPs position has been a solid 'no' to skill queueing or a website to change skills out of game. I'm not sure if they have ever given a reason for this but you can speculate that it's to ensur...
- by Ante - at 2005.09.24 06:11:00
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13. Warp Core Stabs - an idea - in Player Features and Ideas Discussion [original thread]
IMO cruisers should have +1 warp core strength and battleships +2. They're huge ships and immensely complicated yet can be dragged down by a 50k suicide frig with a -1 strength disruptor. I'm also for 'wcs should be nerfed'. Being so powerful the...
- by Ante - at 2005.09.24 06:08:00
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14. Extra drone skills? - in Player Features and Ideas Discussion [original thread]
Originally by: Noriath A tiny increase in HP and resistances is not going to save your drones from a determined atack. Doubtful that his intention is to save his drones from smartbombs etc. Even the smallest of bonuses can be enough to...
- by Ante - at 2005.09.24 06:03:00
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15. time for adv mass production/lab operation skills maybe? - in Player Features and Ideas Discussion [original thread]
Disagree. How many factories/laboratories do you expect one person to manage?
- by Ante - at 2005.09.24 05:49:00
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16. A couple new skills - in Player Features and Ideas Discussion [original thread]
Tactical Stealth Warfare Leadership skill Primary Attribute: Willpower Secondary Attribute: Charisma Training Time Multiplier: 2x Basic proficiency at coordinating tactical stealth maneuvers. Grants a 2% reduction bonus to gang members' signatu...
- by Ante - at 2005.09.21 05:30:00
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17. pvp is pointless for new players - in Player Features and Ideas Discussion [original thread]
Originally by: Gwenvahar So I'd expect some of you to say, Join a corp, become a PvP'er fulltime so your always shooting first, get a better ship, don't cry, etc etc... Yall can get bent.. I feel powerless, without hope and am seriously co...
- by Ante - at 2005.09.21 05:19:00
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18. Suggestion for cap injectors - in Player Features and Ideas Discussion [original thread]
Sounds like a wonderful idea!
- by Ante - at 2005.07.31 03:30:00
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19. An idea to make this game a bit more realistic. Formation Flying - in Player Features and Ideas Discussion [original thread]
Seems to me atm that all anybody has to do against a convoy is get a couple suicide kestrels and bam... there goes an industrial or two...
- by Ante - at 2005.07.27 12:18:00
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20. Safe systems in 0.0. - in Player Features and Ideas Discussion [original thread]
Originally by: Zzazzt Edited by: Zzazzt on 22/07/2005 21:21:55 It's planned for Kali that player factions (i.e. IGAs) will be able to raise the sec rating of their claimed systems & have their own factione NPC navies... Which is, pret...
- by Ante - at 2005.07.23 02:35:00
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