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1. Crow Low Slots - in Ships and Modules [original thread]
Edited by: Antebellum on 24/03/2007 15:31:54 If you just want to set a speed record I believe two polycarbon engine housing rigs and three overdrives will yield the best result (17510m/s with local hull overdrives + gistii + Navigation lvl5 + ...
- by Antebellum - at 2007.03.24 15:35:00
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2. TQ startup delay - in EVE General Discussion [original thread]
Originally by: OMG Celizatis Originally by: Antebellum I really hope they implement a skill training queue soon. Would be very handy for occations like this. Not going to happen, that would let people set up a queue months lon...
- by Antebellum - at 2007.03.22 14:53:00
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3. TQ startup delay - in EVE General Discussion [original thread]
I really hope they implement a skill training queue soon. Would be very handy for occations like this.
- by Antebellum - at 2007.03.22 14:47:00
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4. Thanks for mission boost! - in Missions & Complexes [original thread]
"Attack of the Drones" was interesting aswell.. 500 lp on a lvl4 mission, so I figured it was easy. That was until an Armada of BS sized rouge drones and warp scramblers spawned on top of me. Luckily I got out in 17% structure at the cost of 5 ves...
- by Antebellum - at 2007.03.21 11:04:00
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5. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Tuxford This brings up a whole other discussions about missiles vs. turrets. Missiles aren't that affected by velocity of target unless its going at some insane speed, but you can easy "speedtank" turrets with an afterburner...
- by Antebellum - at 2007.03.16 14:04:00
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6. silent speed nerf? - in Ships and Modules [original thread]
The term "grandfather rights" certainly springs to mind.
- by Antebellum - at 2007.03.16 13:53:00
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7. Speed reduction thingie - in Ships and Modules [original thread]
Originally by: Tuxford I'd personally like that you could just trash individual rigs. I'm fine with the idea that rigs are permanent but sometimes you make mistake, that projectile rig you were going to fit might just boost the grid use ov...
- by Antebellum - at 2007.03.16 13:41:00
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8. Speed reduction thingie - in Ships and Modules [original thread]
Bah for not letting me sell my stock (so someone else could feel ripped off instead)
- by Antebellum - at 2007.03.16 13:29:00
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9. All propellant vent rigs got magically turned into aux thrusters? - in EVE General Discussion [original thread]
Tuxford statement.
- by Antebellum - at 2007.03.16 13:27:00
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10. All propellant vent rigs got magically turned into aux thrusters? - in EVE General Discussion [original thread]
Originally by: Alexi Borizkova When did this happen? Randomly over downtime? On the test server nd hasn't went live yet? I see no documentation or patch notes anywhere... Both on testserver and live server. (In case you are wondering,...
- by Antebellum - at 2007.03.16 13:13:00
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11. All propellant vent rigs got magically turned into aux thrusters? - in EVE General Discussion [original thread]
Um, it seems all propellant vent rigs got magically turned into aux thrusters? That cost me a lot of isk. Thank you for not even announcing it so I had the chance to sell my stock.
- by Antebellum - at 2007.03.16 12:59:00
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12. Question: Dampener falloff, chance based or damp strength reduction? - in Ships and Modules [original thread]
Originally by: Gor Kraon I'm pretty sure its the same accuracy falloff as guns, just without tracking. As in hitting 100% in optimal, 50% at optimal+falloff, roughly 6% at optimal+2falloff (going by the tracking guide). Hm, makes sense...
- by Antebellum - at 2007.03.14 10:23:00
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13. Question: Dampener falloff, chance based or damp strength reduction? - in Ships and Modules [original thread]
Edited by: Antebellum on 14/03/2007 10:05:11 I have heard that aswell. However, if so, what numbers are used in the chance calculation? A guess would be the damp percentage... i.e. with a 68.8% dampening strength you get 68.8% chance of damp...
- by Antebellum - at 2007.03.14 10:08:00
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14. Question: Dampener falloff, chance based or damp strength reduction? - in Ships and Modules [original thread]
What does optimal + falloff mean for damps? Particle Dispersion Projection rig applies to dampenign optimal. So let's say I have a celestis with 3 x tech 1 pdp rigs, t2 damps and max skills. My optimal would be 77.760km and my falloff 90km, and e...
- by Antebellum - at 2007.03.14 09:38:00
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15. Sensor Dampeners: Mechanics, and a Calculator! - in Ships and Modules [original thread]
How about the falloff? What does optimal + falloff mean for damps? Also, the Particle Dispersion Projection rig applies to dampenign optimal. So let's say I have a celestis with 3 x tech 1 pdp rigs, t2 damps and max skills. My optimal would be 77...
- by Antebellum - at 2007.03.14 09:18:00
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