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61. How many titans and carriers out there? - in Ships and Modules [original thread]
Originally by: LWMaverick Originally by: Eximius Josari Everyone except BCs will. eh? Battlecruisers. They are so slow they can't warp out in 15s.
- by ArchenTheGreat - at 2006.05.17 09:57:00
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62. Amarr Tier 3 Battleship In-Game Shot? - in Ships and Modules [original thread]
Oh no! Scorpion looks horrible! Textures on Scorp are broken, it looks like a toy. There is no sense of scale. Please change textures before realese. Scorp is ugly as it is and it needs really good textures to look decent. All the other ships loo...
- by ArchenTheGreat - at 2006.05.10 06:58:00
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63. The math of blaster tweaks.. - in Ships and Modules [original thread]
OK, so it's not worth to fly to target tanking damage and burning your cap to do only a little more damage in the end. Why not another way than: leave cap as it is but increase blaster damage by HUGE amount. Like 100% or so. Make it hard to use bu...
- by ArchenTheGreat - at 2006.05.08 13:45:00
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64. Anyone tanked 0.0 guristas in a Brutix? - in Ships and Modules [original thread]
I tried both Brutix and Vexor and I find Vexor easier. Sure you have less slots for hardeners but you can tank Thermal damage by speed. Brutix is so slow and so big (sig radius!) that you have problems with tank. You can fit medium electron blast...
- by ArchenTheGreat - at 2006.05.08 13:24:00
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65. EW - in Ships and Modules [original thread]
Make jamming reduce effectiveness of modules on jammed ship without use of probability: - for guns and missiles: all locked targets on jammed ship should have effective sig radius reduced - for NOS/jammers/remote reppers: reduce energy drain amou...
- by ArchenTheGreat - at 2006.05.08 12:06:00
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66. Guardian Vexor - in Ships and Modules [original thread]
Edited by: ArchenTheGreat on 02/05/2006 13:30:34 nm
- by ArchenTheGreat - at 2006.05.02 13:30:00
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67. Gistii A-Type Small Shield Booster Equivalent - in Ships and Modules [original thread]
If Gisti equivalent would exists in game it will be overpowered. If you fit decide to tank your AF you will have 2 medslot slots taken by AB/scrambler and: - 4 lowslots for tank in Enyo - 2 medslots + 2 lowslots for tank in Harpy Only usefull lo...
- by ArchenTheGreat - at 2006.05.02 09:27:00
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68. Noob ship fights - in Ships and Modules [original thread]
Putting invulnerability field 2 on ibis is too much. 14mil mod on noob ship is an option for very rich people. But tech2 guns are cheap enough. As of areana idea... It would be enough if you could shoot gang members without any penalties. Just as...
- by ArchenTheGreat - at 2006.04.28 00:10:00
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69. Noob ship fights - in Ships and Modules [original thread]
As you said, there is no-warpout rule. And we fought to the death. I won next fight by using 125mm guns with thorium. I found I could use even 150mm with spike ammo which gives me >40km optimal but I don't need to shoot so far, I can lock to ...
- by ArchenTheGreat - at 2006.04.27 14:20:00
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70. Noob ship fights - in Ships and Modules [original thread]
Originally by: zwerg That is such a waste of time -.- Get in a Raven and he in a dominix, waste of time too, but more fun. Ibis of doom vs Velator of hell Raven vs Domi in friendly fight => Domi loosing. I would fit MWD and webbi...
- by ArchenTheGreat - at 2006.04.27 11:58:00
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71. Tech 2 missiles: What the frack? - in Ships and Modules [original thread]
Tux said in one of threads they will be nerfing precision missiles. But I think it will be after Kali. You know - Soon(tm).
- by ArchenTheGreat - at 2006.04.27 11:30:00
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72. Noob ship fights - in Ships and Modules [original thread]
I had friendly noob ship fight. I chosed Ibis (Caldari power) and my opponent Velator. I planned to beat him with my range bonus and stay away from his guns. Unfortunately Velator can field 2 small drones. Tech2 small drones with good skills have ...
- by ArchenTheGreat - at 2006.04.27 11:27:00
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73. My Issue with hac pricing - in Ships and Modules [original thread]
Every BPO in the game should have price in RP. So every dedicated player can get one. For now we have unfair situation where older player who got BPO when the first batch of BPOs was seeded have big advantage. No amount of RP nor dedication will g...
- by ArchenTheGreat - at 2006.04.24 23:49:00
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74. Escorting. A new profession - in Ships and Modules [original thread]
I think your design is flawed. Escorted ship has advantage of being invulnerable so there must be a penalty. My idea is a module which you can use on target making it unlockable for non-gang members. Penalty is targetted ship cannot lock anything ...
- by ArchenTheGreat - at 2006.04.07 08:31:00
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75. Why is the manticore overpowerd???? - in Ships and Modules [original thread]
Question is: is Manticore overpowered at all? I think it is not. It has small cap so warping anywhere is a problem also using ECM. If you fit cap battery you just used one medslot. Fitting 3 launchers is painfull even with maxed skills. If you com...
- by ArchenTheGreat - at 2006.03.30 13:34:00
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76. WTF: Why use T2 guns??? [and a nice excel DB-soon(tm)] - in Ships and Modules [original thread]
Originally by: Jacob Majestic Fitting problems? What fitting problems? The only ships that have fitting problems with T2 guns have the same fitting problems without them. Not exactly. Arbalest Sieges are a lot easier to fit on Ra...
- by ArchenTheGreat - at 2006.03.30 13:21:00
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77. Guided Missile Precision Disruptor - in Ships and Modules [original thread]
Originally by: Alliaanna Dalaii Missiles have no counter. *EW can be countered with FoF 1) There is not tech2 FOF missiles. 2) If you are dampened FOF will not work. 3) Put some small drones at jammed target. FOF missiles will go aft...
- by ArchenTheGreat - at 2006.03.27 11:17:00
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78. Battleship attributes that suck. - in Ships and Modules [original thread]
Scorpion has one big pro: it's tech1 ship. So no retarded lottery for BPO distribution. You can buy BPO/BPC, no problems with building one in deep 0.0, it's cheaper, you don't need to wait for it to be built etc.
- by ArchenTheGreat - at 2006.03.27 11:15:00
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79. Ugliest Ship in the Eveverse - in Ships and Modules [original thread]
Ugglies: Exequror, mainly because of bad textures I like: Heron, Hawk, Brutix, Catalyst, Gallente Shuttle and Vigil.
- by ArchenTheGreat - at 2006.03.18 11:49:00
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80. Scan probes - in Ships and Modules [original thread]
Originally by: Heikki Originally by: "Grey area" on the scanner at 180AU The slower versatile way: - Drop one observator probe, make a few scans, BMing each spot and warping between them till you get the target in scanner. Keep ...
- by ArchenTheGreat - at 2006.03.17 12:06:00
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