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1. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: TomB We are aware of this issue, now gimme my cookie! Thank you. I will send a cookie once you provide me a mailing address. If you tell me when it will be fixed approximitly and it is done when you estimate ill mail a c...
- by ArcticWolf - at 2006.01.30 21:09:00
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2. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Woodbine Right, This is something that has made me spit at the name CCP as well... Here is the bug report reply from CCP (Yes I know I got a reply... OMG amazed) Quote: Response ([GM]Xhagen) - 01/12/2006 02:43 PM Hi ...
- by ArcticWolf - at 2006.01.30 00:19:00
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3. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Harry Voyager Originally by: My grandfather [...] I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were e...
- by ArcticWolf - at 2006.01.29 15:26:00
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4. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Kyozoku Does anyone know if it works if you put the cloaking device offline? Even if one is offline you cannot use the other, because even with one fitted, and offline, it still nerfs your locking time so its still "regi...
- by ArcticWolf - at 2006.01.28 16:02:00
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5. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Ryzolette Originally by: Dame Sneakers Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when yo...
- by ArcticWolf - at 2006.01.27 19:55:00
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6. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Nafri Originally by: ArcticWolf Can a dev please just post so I know your aware of the issue? I will buy you cookies! Tuxford said that recons are fine ships even though thy dont work No cookies for him. An...
- by ArcticWolf - at 2006.01.26 22:52:00
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7. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Can a dev please just post so I know your aware of the issue? I will buy you cookies! --- I'm going to relate every post I make to Force Recon Ships being bugged. Force Recon Ships Bugged
- by ArcticWolf - at 2006.01.26 19:52:00
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8. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Originally by: TomB Originally by: The Enslaver #1: Can't access ship maintenance or corp hangar whilst docked. Might be design, but really... This makes them near pointless. Isn't really by design, thanks for notifying us. ...
- by ArcticWolf - at 2006.01.26 19:51:00
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9. Improvements - in Ships and Modules [original thread]
Damage controll bug fixed, how bout fixing recon ships too? Click the link in my profile! --- I'm going to relate every post I make to Force Recon Ships being bugged. Force Recon Ships Bugged
- by ArcticWolf - at 2006.01.26 19:49:00
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10. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: ArcticWolf Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests ...
- by ArcticWolf - at 2006.01.24 03:32:00
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11. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans ...
- by ArcticWolf - at 2006.01.22 22:18:00
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12. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: Elve Sorrow Originally by: Mitram A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will ha...
- by ArcticWolf - at 2006.01.21 14:44:00
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13. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
It has to be an easy fix... --- I'm going to relate every post I make to Force Recon Ships being bugged. Force Recon Ships Bugged
- by ArcticWolf - at 2006.01.21 03:23:00
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14. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Originally by: El Yatta It was a great idea at the time - the dev's wanted to make both the Cynosural Field gen and the Seige module, while they were developing the Cold War patch. It obviously made a lot of sense to use the cloaking devic...
- by ArcticWolf - at 2006.01.20 16:10:00
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15. Is there any point using Force Recon Ships with less than Recon LVL 4 - in Ships and Modules [original thread]
Force recon are bugged because you cant use a cynosoral field and a cloak. Even if ones offline you cant use the other :( --- I'm going to relate every post I make to Force Recon Ships being bugged. Force Recon Ships Bugged
- by ArcticWolf - at 2006.01.20 14:00:00
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16. Vagabond - is it worth 140m ? - in Ships and Modules [original thread]
The vagabond might be worth 140m, but the stupid Force Recon i bought cant use its Covert Cloak or Cyno Field, and in skills, covert ops cloak, and ship i spent 200m. It cant do anything. --- Yes I'm going to relate every post I make to Force Re...
- by ArcticWolf - at 2006.01.20 13:40:00
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17. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Yes like someone clarified, even if ones offlined, you cant activate the other. I dont wish to make the field cloaked, that would be pointless as they can warp to the beacon and know exactly where you are to uncloak you lol. It seems with the 50 ...
- by ArcticWolf - at 2006.01.20 13:20:00
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18. Force Recon Ships = Useless with bugged cloaks! - in Ships and Modules [original thread]
Currently, the force recon ships get bonuses for Cynosoral fields, and cover ops cloaking device II. I thought, oh that would be sweet to move my dread fleets with! So i got an alt, the ship, cloak, and skills cost about 200m. I spend 2 hours fl...
- by ArcticWolf - at 2006.01.20 03:20:00
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19. Dreadnaughts - in Ships and Modules [original thread]
Dreadnaughts cannot use their jump drive if you are warp scrambled, to the person above me, if he was travling, he probably had his low slots filled with cores.
- by ArcticWolf - at 2006.01.06 07:11:00
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20. Dreadnought route planner - in Ships and Modules [original thread]
Hi. With the new changes on the test server, i beleive the new base jump range is 6 lightyears. Your calulator, while you can enter the light years manually, still only supports going up to like 5.6 with calibration 5. Is there anyway you can incr...
- by ArcticWolf - at 2005.11.20 15:34:00
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